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Liang Pu

dblp:71/345 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Image and video processing · 33%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › temporal rendering
frame extrapolation
0.912025
Decoupled Motion Prediction for Real-time G-buffer Free Frame Extrapolation · ACM Multimedia 2025
Rendering
real-time rendering
0.912025
Decoupled Motion Prediction for Real-time G-buffer Free Frame Extrapolation · ACM Multimedia 2025
Image and video processing › video frame interpolation
video frame synthesis
0.912025
Decoupled Motion Prediction for Real-time G-buffer Free Frame Extrapolation · ACM Multimedia 2025
Computer vision › 3D vision
3d scene understanding
0.812024
LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024
Computer vision › 3D vision
point cloud
0.812024
LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024
Computer vision › 3D vision › 3d scene understanding
point cloud scene understanding
0.812024
LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024

Methods — techniques the papers use, named apart from their topics

motion prediction · 0.9motion inpainting network · 0.9dual-space method · 0.9deep learning · 0.8
YearPublicationVenuePosition
2025 Decoupled Motion Prediction for Real-time G-buffer Free Frame Extrapolation
abstract
Frame extrapolation, as a typical low-latency frame generation method, improves the frame rate of real-time rendering by predicting future frames based solely on historical data. To guarantee the high quality of predictions, existing methods rely heavily on G-buffers of the target frames. However, these G-buffers are not always accessible, and enabling them in certain rendering engines can incur considerable costs. To tackle this challenge, we introduce a G-buffer free frame extrapolation framework that can achieve comparable quality with state-of-the-art G-buffer based methods. In contrast to existing learning-based approaches that handle motions of new frames implicitly and jointly, we design a decoupled strategy that predicts explicit motions for geometry, shading and disoccluded regions separately. In our framework, we first extract the geometric motion using a dual-space method, and then leverage a lightweight motion inpainting network (OccNet) to fill in the disoccluded regions. The shading motion is extracted between two historical frames and then used to propagate shading variations to new frames. Through extensive experiments across various scenes, we demonstrate that our decoupled approach can generate high-quality motions for a wide range of geometric and shading variations in a scene, thereby significantly improving the accuracy of extrapolated frames at a very low computational expense.
Liang Pu, Zesen Feng, Jie Guo 0001
ACM Multimedia4
2024 LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes
abstract
In this paper, we present LiDAR-Net, a new real-scanned indoor point cloud dataset, containing nearly 3.6 billion precisely point-level annotated points, covering an expansive area of 30,000m2. It encompasses three prevalent daily environments, including learning scenes, working scenes, and living scenes. LiDAR-Net is characterized by its non-uniform point distribution, e.g., scanning holes and scanning lines. Additionally, it meticulously records and an-notates scanning anomalies, including reflection noise and ghost. These anomalies stem from specular reflections on glass or metal, as well as distortions due to moving persons. LiDAR-Net's realistic representation of non-uniform distribution and anomalies significantly enhances the training of deep learning models, leading to improved generalization in practical applications. We thoroughly evaluate the performance of state-of-the-art algorithms on LiDAR-Net and provide a detailed analysis of the results. Crucially, our research identifies several fundamental challenges in understanding indoor point clouds, contributing essential insights to future explorations in this field. Our dataset can be found online: http://lidar-net.njumeta.com.
Yanwen Guo 0001, Yuanqi Li, Dayong Ren, Xiaohong Zhang 0009, Liang Pu, Changfeng Ma, Xiaoyu Zhan, Jie Guo 0001, Mingqiang Wei, Yan Zhang 0057, Piaopiao Yu, Shuangyu Yang, Donghao Ji, Huisheng Ye
CVPR6
2022 Cross-domain learning using optimized pseudo labels: toward adaptive car detection in different weather conditions and urban cities
Ke Wang 0017, Lianhua Zhang, Qin Xia, Liang Pu, Junlan Chen
Neural Comput. Appl.4