Sertan Girgin

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26ranked-venue papers
9as first author
12since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 21 · 6 first-author · 12 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-authorDatabases, data management, data science and information retrieval · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
YearPublicationVenuePosition
2025 Diversity-Rewarded CFG Distillation
abstract
Generative models are transforming creative domains such as music generation, with inference-time strategies like Classifier-Free Guidance (CFG) playing a crucial role. However, CFG doubles inference cost while limiting originality and diversity across generated contents. In this paper, we introduce diversity-rewarded CFG distillation, a novel finetuning procedure that distills the strengths of CFG while addressing its limitations. Our approach optimises two training objectives: (1) a distillation objective, encouraging the model alone (without CFG) to imitate the CFG-augmented predictions, and (2) an RL objective with a diversity reward, promoting the generation of diverse outputs for a given prompt. By finetuning, we learn model weights with the ability to generate high-quality and diverse outputs, without any inference overhead. This also unlocks the potential of weight-based model merging strategies: by interpolating between the weights of two models (the first focusing on quality, the second on diversity), we can control the quality-diversity trade-off at deployment time, and even further boost performance. We conduct extensive experiments on the MusicLM text-to-music generative model, where our approach surpasses CFG in terms of quality-diversity Pareto optimality. According to human evaluators, our finetuned-then-merged model generates samples with higher quality-diversity than the base model augmented with CFG. Explore our generations at https://musicdiversity.github.io/.
Geoffrey Cideron, Andrea Agostinelli, Johan Ferret, Sertan Girgin, Romuald Elie, Olivier Bachem, Sarah Perrin, Alexandre Ramé
ICLR4
2025 BOND: Aligning LLMs with Best-of-N Distillation
abstract
Reinforcement learning from human feedback (RLHF) is a key driver of quality and safety in state-of-the-art large language models. Yet, a surprisingly simple and strong inference-time strategy is Best-of-N sampling that selects the best generation among N candidates. In this paper, we propose Best-of-N Distillation (BOND), a novel RLHF algorithm that seeks to emulate Best-of-N but without its significant computational overhead at inference time. Specifically, BOND is a distribution matching algorithm that forces the distribution of generations from the policy to get closer to the Best-of-N distribution. We use the Jeffreys divergence (a linear combination of forward and backward KL) to balance between mode-covering and mode-seeking behavior, and derive an iterative formulation that utilizes a moving anchor for efficiency. We demonstrate the effectiveness of our approach and several design choices through experiments on abstractive summarization and Gemma models.
Pier Giuseppe Sessa, Robert Dadashi, Léonard Hussenot, Johan Ferret, Nino Vieillard, Alexandre Ramé, Bobak Shahriari, Sarah Perrin, Abram L. Friesen, Geoffrey Cideron, Sertan Girgin, Piotr Stanczyk, Andrea Michi, Danila Sinopalnikov, Sabela Ramos, Amélie Héliou, Aliaksei Severyn, Matt Hoffman 0001, Nikola Momchev, Olivier Bachem
ICLR11
2024 MusicRL: Aligning Music Generation to Human Preferences
abstract
We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as “upbeat workout music” can map to a retro guitar solo or a technopop beat). Not only this makes supervised training of such models challenging, but it also calls for integrating continuous human feedback in their post-deployment finetuning. MusicRL is a pretrained autoregressive MusicLM model of discrete audio tokens finetuned with reinforcement learning to maximize sequence-level rewards. We design reward functions related specifically to text-adherence and audio quality with the help from selected raters, and use those to finetune MusicLM into MusicRL-R. We deploy MusicLM to users and collect a substantial dataset comprising 300,000 pairwise preferences. Using Reinforcement Learning from Human Feedback (RLHF), we train MusicRL-U, the first text-to-music model that incorporates human feedback at scale. Human evaluations show that both MusicRL-R and MusicRL-U are preferred to the baseline. Ultimately, MusicRL-RU combines the two approaches and results in the best model according to human raters. Ablation studies shed light on the musical attributes influencing human preferences, indicating that text adherence and quality only account for a part of it. This underscores the prevalence of subjectivity in musical appreciation and calls for further involvement of human listeners in the finetuning of music generation models. Samples can be found at google-research.github.io/seanet/musiclm/rlhf/.
Geoffrey Cideron, Sertan Girgin, Mauro Verzetti, Damien Vincent, Matej Kastelic, Zalan Borsos, Brian McWilliams, Victor Ungureanu, Olivier Bachem, Olivier Pietquin, Matthieu Geist, Léonard Hussenot, Neil Zeghidour, Andrea Agostinelli
ICML2
2024 Nash Learning from Human Feedback
abstract
Reinforcement learning from human feedback (RLHF) has emerged as the main paradigm for aligning large language models (LLMs) with human preferences. Traditionally, RLHF involves the initial step of learning a reward model from pairwise human feedback, i.e., expressed as preferences between pairs of text generations. Subsequently, the LLM's policy is fine-tuned to maximize the reward through a reinforcement learning algorithm. In this study, we introduce an alternative pipeline for the fine-tuning of LLMs using pairwise human feedback. Our approach entails the initial learning of a pairwise preference model, which is conditioned on two inputs (instead of a single input in the case of a reward model) given a prompt, followed by the pursuit of a policy that consistently generates responses preferred over those generated by any competing policy, thus defining the Nash equilibrium of this preference model. We term this approach Nash learning from human feedback (NLHF). In the context of a tabular policy representation, we present a novel algorithmic solution, Nash-MD, founded on the principles of mirror descent. This algorithm produces a sequence of policies, with the last iteration converging to the regularized Nash equilibrium. Additionally, we explore parametric representations of policies and introduce gradient descent algorithms for deep-learning architectures. We illustrate the effectiveness of our approach by presenting experimental results on a text summarization task. We believe NLHF offers a compelling avenue for fine-tuning LLMs and enhancing the alignment of LLMs with human preferences.
Rémi Munos, Michal Valko, Daniele Calandriello, Mohammad Gheshlaghi Azar, Mark Rowland 0001, Zhaohan Guo, Yunhao Tang, Matthieu Geist, Thomas Mesnard, Côme Fiegel, Andrea Michi, Marco Selvi, Sertan Girgin, Nikola Momchev, Olivier Bachem, Daniel J. Mankowitz, Doina Precup, Bilal Piot
ICML13
2023 Factually Consistent Summarization via Reinforcement Learning with Textual Entailment Feedback
abstract
Paul Roit, Johan Ferret, Lior Shani, Roee Aharoni, Geoffrey Cideron, Robert Dadashi, Matthieu Geist, Sertan Girgin, Leonard Hussenot, Orgad Keller, Nikola Momchev, Sabela Ramos Garea, Piotr Stanczyk, Nino Vieillard, Olivier Bachem, Gal Elidan, Avinatan Hassidim, Olivier Pietquin, Idan Szpektor. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023.
Paul Roit, Johan Ferret, Lior Shani, Roee Aharoni, Geoffrey Cideron, Robert Dadashi, Matthieu Geist, Sertan Girgin, Léonard Hussenot, Orgad Keller, Nikola Momchev, Sabela Ramos, Piotr Stanczyk, Nino Vieillard, Olivier Bachem, Gal Elidan, Avinatan Hassidim, Olivier Pietquin, Idan Szpektor
ACL (1)8
2023 Speak, Read and Prompt: High-Fidelity Text-to-Speech with Minimal Supervision
abstract
Abstract We introduce SPEAR-TTS, a multi-speaker text-to-speech (TTS) system that can be trained with minimal supervision. By combining two types of discrete speech representations, we cast TTS as a composition of two sequence-to-sequence tasks: from text to high-level semantic tokens (akin to “reading”) and from semantic tokens to low-level acoustic tokens (“speaking”). Decoupling these two tasks enables training of the “speaking” module using abundant audio-only data, and unlocks the highly efficient combination of pretraining and backtranslation to reduce the need for parallel data when training the “reading” component. To control the speaker identity, we adopt example prompting, which allows SPEAR-TTS to generalize to unseen speakers using only a short sample of 3 seconds, without any explicit speaker representation or speaker labels. Our experiments demonstrate that SPEAR-TTS achieves a character error rate that is competitive with state-of-the-art methods using only 15 minutes of parallel data, while matching ground-truth speech in naturalness and acoustic quality.
Eugene Kharitonov, Damien Vincent, Zalan Borsos, Raphaël Marinier, Sertan Girgin, Olivier Pietquin, Matthew Sharifi, Marco Tagliasacchi, Neil Zeghidour
Trans. Assoc. Comput. Linguistics5
2022 Decoding a Neural Retriever's Latent Space for Query Suggestion
abstract
Leonard Adolphs, Michelle Chen Huebscher, Christian Buck, Sertan Girgin, Olivier Bachem, Massimiliano Ciaramita, Thomas Hofmann. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022.
Leonard Adolphs, Michelle Chen Huebscher, Christian Buck, Sertan Girgin, Olivier Bachem, Massimiliano Ciaramita, Thomas Hofmann 0001
EMNLP4
2022 Continuous Control with Action Quantization from Demonstrations
abstract
In this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed approach consists in learning a discretization of continuous action spaces from human demonstrations. This discretization returns a set of plausible actions (in light of the demonstrations) for each input state, thus capturing the priors of the demonstrator and their multimodal behavior. By discretizing the action space, any discrete action deep RL technique can be readily applied to the continuous control problem. Experiments show that the proposed approach outperforms state-of-the-art methods such as SAC in the RL setup, and GAIL in the Imitation Learning setup. We provide a website with interactive videos: https://google-research.github.io/aquadem/ and make the code available: https://github.com/google-research/google-research/tree/master/aquadem.
Robert Dadashi, Léonard Hussenot, Damien Vincent, Sertan Girgin, Anton Raichuk, Matthieu Geist, Olivier Pietquin
ICML4
2022 Scalable Deep Reinforcement Learning Algorithms for Mean Field Games
abstract
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values. This is far from being trivial in the case of non-linear function approximation that enjoy good generalization properties, e.g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied to the Fictitious Play algorithm. The second one is an online mixing method based on regularization that does not require memorizing historical data or previous estimates. It is used to extend Online Mirror Descent. We demonstrate numerically that these methods efficiently enable the use of Deep RL algorithms to solve various MFGs. In addition, we show that these methods outperform SotA baselines from the literature.
Mathieu Laurière, Sarah Perrin, Sertan Girgin, Paul Muller, Theophile Cabannes, Georgios Piliouras, Julien Pérolat, Romuald Elie, Olivier Pietquin, Matthieu Geist
ICML3
2021 What Matters for On-Policy Deep Actor-Critic Methods? A Large-Scale Study
Marcin Andrychowicz, Anton Raichuk, Piotr Stanczyk, Manu Orsini, Sertan Girgin, Raphaël Marinier, Léonard Hussenot, Matthieu Geist, Olivier Pietquin, Marcin Michalski, Sylvain Gelly, Olivier Bachem
ICLR5
2021 Hyperparameter Selection for Imitation Learning
abstract
We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function to be available for HP selection, but this is not a realistic setting. Indeed, would this reward function be available, it could then directly be used for policy training and imitation would not be necessary. To tackle this mostly ignored problem, we propose a number of possible proxies to the external reward. We evaluate them in an extensive empirical study (more than 10’000 agents across 9 environments) and make practical recommendations for selecting HPs. Our results show that while imitation learning algorithms are sensitive to HP choices, it is often possible to select good enough HPs through a proxy to the reward function.
Léonard Hussenot, Marcin Andrychowicz, Damien Vincent, Robert Dadashi, Anton Raichuk, Sabela Ramos, Nikola Momchev, Sertan Girgin, Raphaël Marinier, Lukasz Stafiniak, Manu Orsini, Olivier Bachem, Matthieu Geist, Olivier Pietquin
ICML8
2021 What Matters for Adversarial Imitation Learning?
abstract
Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the performance of the learned policies as well as the sample complexity of the algorithm. In practice, these choices are rarely tested all together in rigorous empirical studies.It is therefore difficult to discuss and understand what choices, among the high-level algorithmic options as well as low-level implementation details, matter. To tackle this issue, we implement more than 50 of these choices in a generic adversarial imitation learning frameworkand investigate their impacts in a large-scale study (>500k trained agents) with both synthetic and human-generated demonstrations. We analyze the key results and highlight the most surprising findings.
Manu Orsini, Anton Raichuk, Léonard Hussenot, Damien Vincent, Robert Dadashi, Sertan Girgin, Matthieu Geist, Olivier Bachem, Olivier Pietquin, Marcin Andrychowicz
NeurIPS6
2017 Text based user comments as a signal for automatic language identification of online videos
abstract
Identifying the audio language of online videos is crucial for industrial multi-media applications. Automatic speech recognition systems can potentially detect the language of the audio. However, such systems are not available for all languages. Moreover, background noise, music and multi-party conversations make audio language identification hard. Instead, we utilize text based user comments as a new signal to identify audio language of YouTube videos. First, we detect the language of the text based comments. Augmenting this information with video meta-data features, we predict the language of the videos with an accuracy of 97% on a set of publicly available videos. The subject matter discussed in this research is patent pending.
A. Seza Dogruöz, Natalia Ponomareva 0001, Sertan Girgin, Reshu Jain, Christoph Oehler
ICMI3
2013 From assets to stories via the Google Cultural Institute Platform
abstract
The Google Cultural Institute Platform1is a large-scale system for ingesting, archiving, organizing, and interacting with digital assets of cultural material. This paper explains the components through which the platform contextualizes individual assets in order to enable storytelling. Contextualization is an inverse problem: given assets that are instances of cultural material, infer their precise context and use that as a way to support the storytelling process. The approach is based on three components: extraction, knowledge, and scale. Extraction is the inference of context from two sources of information: explicitly provided metadata, and automatically extracted features. Knowledge is the use of a large reference fact database for further contextualizing an asset based on its descriptors. And scale, achieved through global self-serve, enables massively expanded coverage of the knowledge database and crowdsource potential for metadata refinement. Together these components sustain a storytelling framework and a compelling user experience that has the potential to become the largest repository of cultural information and coherent narrative in history.
W. Brent Seales, Steve Crossan, Mark Yoshitake, Sertan Girgin
IEEE BigData4
2012 Managing advertising campaigns - an approximate planning approach
Sertan Girgin, Jérémie Mary, Philippe Preux, Olivier Nicol
Frontiers Comput. Sci.1
2010 Advertising Campaigns Management: Should We Be Greedy?
abstract
We consider the problem of displaying advertisements on web pages in the "cost per click" model, which necessitates to learn the appeal of visitors for the different advertisements in order to maximize the revenue. In a realistic context, the advertisements have constraints such as a certain number of clicks to draw, as well as a lifetime. This problem is thus inherently dynamic, and intimately combines combinatorial and statistical issues. To set the stage, it is also noteworthy that we deal with very rare events of interest, since the base probability of one click is in the order of 10-4. We introduce an adaptive policy learning algorithm based on linear programming, and investigate its performance through simulations on a realistic model designed with an important commercial web actor.
Sertan Girgin, Jérémie Mary, Philippe Preux, Olivier Nicol
ICDM1
2010 Improving reinforcement learning by using sequence trees
Sertan Girgin, Faruk Polat, Reda Alhajj
Mach. Learn.1
2009 Feature discovery in approximate dynamic programming
abstract
Feature discovery aims at finding the best representation of data. This is a very important topic in machine learning, and in reinforcement learning in particular. Based on our recent work on feature discovery in the context of reinforcement learning to discover a good, if not the best, representation of states, we report here on the use of the same kind of approach in the context of approximate dynamic programming. The striking difference with the usual approach is that we use a non parametric function approximator to represent the value function, instead of a parametric one. We also argue that the problem of discovering the best state representation and the problem of the value function approximation are just the two faces of the same coin, and that using a non parametric approach provides an elegant solution to both problems at once.
Philippe Preux, Sertan Girgin, Manuel Loth
ADPRL2
2009 A Novel Multilingual Report Generation System for Medical Applications
Kaya Kuru, Sertan Girgin, Kemal Arda
AIME2
2009 Developing Diagnostic DSSs Based on a Novel Data Collection Methodology
Kaya Kuru, Sertan Girgin, Kemal Arda, Ugur Bozlar, Veysel Akgün
KSEM2
2008 Feature Discovery in Reinforcement Learning Using Genetic Programming
Sertan Girgin, Philippe Preux
EuroGP1
2008 Basis Function Construction in Reinforcement Learning Using Cascade-Correlation Learning Architecture
abstract
In reinforcement learning, it is a common practice to map the state(-action) space to a different one using basis functions. This transformation aims to represent the input data in a more informative form that facilitates and improves subsequent steps. As a "good'' set of basis functions result in better solutions and defining such functions becomes a challenge with increasing problem complexity, it is beneficial to be able to generate them automatically. In this paper, we propose a new approach based on Bellman residual for constructing basis functions using cascade-correlation learning architecture. We show how this approach can be applied to Least Squares Policy Iteration algorithm in order to obtain a better approximation of the value function, and consequently improve the performance of the resulting policies. We also present the effectiveness of the method empirically on some benchmark problems.
Sertan Girgin, Philippe Preux
ICMLA1
2007 State Similarity Based Approach for Improving Performance in RL
Sertan Girgin, Faruk Polat, Reda Alhajj
IJCAI1
2007 Positive Impact of State Similarity on Reinforcement Learning Performance
abstract
In this paper, we propose a novel approach to identify states with similar subpolicies and show how they can be integrated into the reinforcement learning framework to improve learning performance. The method utilizes a specialized tree structure to identify common action sequences of states, which are derived from possible optimal policies, and defines a similarity function between two states based on the number of such sequences. Using this similarity function, updates on the action-value function of a state are reflected onto all similar states. This allows experience that is acquired during learning to be applied to a broader context. The effectiveness of the method is demonstrated empirically.
Sertan Girgin, Faruk Polat, Reda Alhajj
IEEE Trans. Syst. Man Cybern. Part B1
2006 Learning by Automatic Option Discovery from Conditionally Terminating Sequences
Sertan Girgin, Faruk Polat, Reda Alhajj
ECAI1
2006 Effectiveness of Considering State Similarity for Reinforcement Learning
Sertan Girgin, Faruk Polat, Reda Alhajj
IDEAL1