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Michael O. Polley

dblp:71/6000 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 61% Image and video processing · 30% Visual content generation and editing · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
depth estimation
0.412020
Wavelet Synthesis Net for Disparity Estimation to Synthesize DSLR Calibre Bokeh Effect on Smartphones · CVPR 2020
Computational photography and imaging › depth of field
depth-of-field rendering
0.412020
Wavelet Synthesis Net for Disparity Estimation to Synthesize DSLR Calibre Bokeh Effect on Smartphones · CVPR 2020
Image and video processing › stereo vision
stereo matching
0.412020
Wavelet Synthesis Net for Disparity Estimation to Synthesize DSLR Calibre Bokeh Effect on Smartphones · CVPR 2020
Visual content generation and editing
image generation
0.112020
Wavelet Synthesis Net for Disparity Estimation to Synthesize DSLR Calibre Bokeh Effect on Smartphones · CVPR 2020

Methods — techniques the papers use, named apart from their topics

wavelet synthesis network · 0.4synthetic graphics engine · 0.4convolutional neural network · 0.4
YearPublicationVenuePosition
2020 Wavelet Synthesis Net for Disparity Estimation to Synthesize DSLR Calibre Bokeh Effect on Smartphones
abstract
Modern smartphone cameras can match traditional DSLR cameras in many areas thanks to the introduction of camera arrays and multi-frame processing. Among all types of DSLR effects, the narrow depth of field (DoF) or so called bokeh probably arouses most interest. Today's smartphones try to overcome the physical lens and sensor limitations by introducing computational methods that utilize a depth map to synthesize the narrow DoF effect from all-in-focus images. However, a high quality depth map remains to be the key differentiator between computational bokeh and DSLR optical bokeh. Empowered by a novel wavelet synthesis network architecture, we have greatly narrowed the gap between DSLR and smartphone camera in terms of the bokeh more than ever before. We describe three key Modern smartphone cameras can match traditional digital single lens reflex (DSLR) cameras in many areas thanks to the introduction of camera arrays and multi-frame processing. Among all types of DSLR effects, the narrow depth of field (DoF) or so called bokeh probably arouses most interest. Today's smartphones try to overcome the physical lens and sensor limitations by introducing computational methods that utilize a depth map to synthesize the narrow DoF effect from all-in-focus images. However, a high quality depth map remains to be the key differentiator between computational bokeh and DSLR optical bokeh. Empowered by a novel wavelet synthesis network architecture, we have narrowed the gap between DSLR and smartphone camera in terms of bokeh more than ever before. We describe three key enablers of our bokeh solution: a synthetic graphics engine to generate training data with precisely prescribed characteristics that match the real smartphone captures, a novel wavelet synthesis neural network (WSN) architecture to produce unprecedented high definition disparity map promptly on smartphones, and a new evaluation metric to quantify the quality of the disparity map for real images from the bokeh rendering perspective. Experimental results show that the disparity map produced from our neural network achieves much better accuracy than the other state-of-the-art CNN based algorithms. Combining the high resolution disparity map with our rendering algorithm, we demonstrate visually superior bokeh pictures compared with existing top rated flagship smartphones listed on the DXOMARK mobiles.
Chenchi Luo, Yingmao Li, Kaimo Lin, Seok-Jun Lee, Jihwan Choi, Youngjun Francis Yoo, Michael O. Polley
CVPR8
1997 Video communication over broadcast channels
abstract
This paper investigates the problem of communicating video over a broadcast channel. The broadcast channel is expressed in terms of the channel capacity that exists between the transmitter and each receiver in the broadcast area-Shannon's separation theorem does not apply for video communication over this class of channels. Digital (discrete time, discrete amplitude) and hybrid (discrete time, discrete/continuous amplitude) transmission and video coding methods are discussed. Joint source and channel coding principles are employed to effectively couple these methods to form efficient systems for communicating video over broadcast channels. A framework is presented for characterizing and bounding the performance of these systems; the results lead to interesting directions for future work.
Susie J. Wee, Michael O. Polley
ICASSP2
1994 Hybrid Channel Coding for Multiresolution HDTV Terrestrial Broadcasting
abstract
This paper describes a new HDTV system that applies joint multiresolution (MR) source and channel coding to efficiently use the available radio spectrum. Hybrid analog/digital MR channel modulation provides the benefits of digital source coding and the more efficient spectrum usage of analog transmission. Nonuniform spacing of the digital signaling levels provides MR delivery of the digital components while spread-spectrum processing permits MR delivery of the analog components. Error correction coding and OFDM channel modulation deliver the MR service in widely varying channel conditions. Simulation results demonstrate performance in various regions of the service area.>
Michael O. Polley, Susie J. Wee, William F. Schreiber
ICIP (1)1
1994 A Scalable Source Coder for a Hybrid HDTV Terrestrial Broadcasting System
abstract
A scalable source coder was designed for a hybrid HDTV terrestrial broadcasting system. The hybrid combination of analog and digital methods allows for both high video compression ratios and efficient utilization of the available channel capacity. Efficient channel utilization enables closer receivers to decode high quality video, and allows further receivers to decode natural looking, though lower quality video. The system uses joint source/channel coding to deliver different video components with degrees of integrity reflecting their perceptual importance. Motivation is given for hybrid transmission and analog/digital coding methods. Details of the scalable source coder are provided with a description of its key features, which include pyramid filtering and hybrid video coding. Furthermore, fundamental differences between conventional digital video compression schemes and the proposed scalable hybrid approach are highlighted. Finally, frames of video produced by a computer simulation of the hybrid HDTV system are shown, demonstrating the feasibility of such a system.>
Susie J. Wee, Michael O. Polley, William F. Schreiber
ICIP (1)2