Demo Data from VLDB 2026 / reviewers in the wild / expert
Ciara Sibley
dblp:71/7219 · also Ciara M. Sibley
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 91% Virtual and augmented reality · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › perception › visual perception
color perception |
0.1 | 1 | 2009 | Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality Displays · VR 2009 |
Visualization and visual analytics › perception › visual perception
contrast sensitivity |
0.1 | 1 | 2009 | Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality Displays · VR 2009 |
Visualization and visual analytics › perception
visual perception |
0.1 | 1 | 2009 | Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality Displays · VR 2009 |
Virtual and augmented reality › immersive display
head-mounted display |
0.0 | 1 | 2009 | Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality Displays · VR 2009 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1color matching task · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality DisplaysabstractAugmented reality (AR) displays often reduce the visual capabilities of the user. This reduction can be measured both objectively and through user studies. We acquired objective measurements with a color meter and conducted two user studies for each of two key measurements. First was the combined effect of resolution and display contrast, which equate to the visual acuity and apparent brightness. The combined effect may be captured by the contrast sensitivity function and measured through analogs of optometric exams. We expanded the number of commercial devices tested in previous studies, including higher resolution and video-overlay AR displays. We found patterns of reduced contrast sensitivity similar to previous work; however, we saw that all displays enabled users to achieve the maximum possible acuity with at least moderate levels of contrast. The second measurement was the perception of color. Objective measurements showed a distortion of color, notably in the blue region of color space. We devised a color matching task to quantify the distortion of color perception, finding that the displays themselves were poor at showing colors in the blue region of color space and that the perceptual distortion of such colors was even greater than the objective distortion. We noted significantly different distortions and variability between displays. Mark A. Livingston, Jane H. Barrow, Ciara Sibley |
VR | 3 |