VLDB 2026 Research / reviewers in the wild / expert
Mayu Otani
dblp:72/11482
· DBLP profile ↗
35ranked-venue papers
8as first author
25since 2021 · last 2026
0000-0001-9923-2669ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 27 · 7 first-author · 20 since 2021Artificial intelligence and machine learning · 19 · 6 first-author · 13 since 2021Databases, data management, data science and information retrieval · 3 · 3 since 2021Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Robust Multimodal Emotion Recognition from Incomplete Modalities via Query-Based Unimodal and Cross-Modal LearningabstractMultimodal emotion recognition (MER) aims to identify human emotions from inputs such as text, vision, and audio. However, existing methods often assume complete modality availability during training and inference, which is unrealistic in real-world scenarios due to sensor failures or privacy constraints. We propose Dual-Query Fusion (DQF), a framework that enables robust MER using only incomplete modality inputs, without relying on reconstruction or knowledge distillation. DQF introduces two types of learnable queries: Q-UA for extracting informative unimodal features, and Q-CA for adaptive cross-modal integration. These modules are designed to operate effectively even when some modalities are missing. Experiments on two public datasets demonstrate that DQF achieves superior performance and robustness compared to existing methods, even when trained exclusively on incomplete inputs. These results highlight the effectiveness and practicality of DQF for real-world MER tasks. Ryo Miyoshi, Mayu Otani, Yuki Okafuji |
WACV | 2 |
| 2025 | Multimodal Markup Document Models for Graphic Design CompletionabstractWe introduce MarkupDM, a multimodal markup document model that represents graphic design as an interleaved multimodal document consisting of both markup language and images. Unlike existing holistic approaches that rely on an element-by-attribute grid representation, our representation accommodates variable-length elements, type-dependent attributes, and text content. Inspired by fill-in-the-middle training in code generation, we train the model to complete the missing part of a design document from its surrounding context, allowing it to treat various design tasks in a unified manner. Our model also supports image generation by predicting discrete image tokens through a specialized tokenizer with support for image transparency. We evaluate MarkupDM on three tasks, attribute value, image, and text completion, and demonstrate that it can produce plausible designs consistent with the given context. To further illustrate the flexibility of our approach, we evaluate our approach on a new instruction-guided design completion task where our instruction-tuned MarkupDM compares favorably to state-of-the-art image editing models, especially in textual completion. These findings suggest that multimodal language models with our document representation can serve as a versatile foundation for broad design automation. Kotaro Kikuchi, Ukyo Honda, Naoto Inoue, Mayu Otani, Edgar Simo-Serra, Kota Yamaguchi |
ACM Multimedia | 4 |
| 2024 | Would Deep Generative Models Amplify Bias in Future Models?abstractWe investigate the impact of deep generative models on potential social biases in upcoming computer vision mod-els. As the internet witnesses an increasing influx of AI-generated images, concerns arise regarding inherent biases that may accompany them, potentially leading to the dis-semination of harmful content. This paper explores whether a detrimental feedback loop, resulting in bias amplification, would occur if generated images were used as the training data for future models. We conduct simulations by progressively substituting original images in COCO and CC3M datasets with images generated through Stable Dif-fusion. The modified datasets are used to train OpenCLIP and image captioning models, which we evaluate in terms of quality and bias. Contrary to expectations, our findings indicate that introducing generated images during training does not uniformly amplify bias. Instead, instances of bias mitigation across specific tasks are observed. We further explore the factors that may influence these phenomena, such as artifacts in image generation (e.g., blurry faces) or pre-existing biases in the original datasets. Tianwei Chen 0001, Yusuke Hirota, Mayu Otani, Noa Garcia, Yuta Nakashima |
CVPR | 3 |
| 2024 | LayoutFlow: Flow Matching for Layout Generation
Julian Jorge Andrade Guerreiro, Naoto Inoue, Kento Masui, Mayu Otani, Hideki Nakayama |
ECCV (36) | 4 |
| 2024 | Robust Nearest Neighbors for Source-Free Domain Adaptation Under Class Distribution Shift
Antonio Tejero-de-Pablos, Riku Togashi, Mayu Otani, Shin'ichi Satoh 0001 |
ECCV (72) | 3 |
| 2024 | Revisiting Pixel-Level Contrastive Pre-Training on Scene ImagesabstractContrastive image representation learning through instance discrimination has shown impressive transfer performance. Recent strategies have focused on pushing the limit of their transfer performance for dense prediction tasks, particularly when conducting pre-training on scene images with complex structures. Initial approaches employ pixel-level contrastive pre-training to optimize dense spatial features, while subsequent methods utilize region-mining algorithms to capture holistic regional semantics and address the issue of semantically inconsistent scene image crops. In this paper, we revisit pixel-level contrastive pre-training on scene images. Contrary to the assumption that pixel-level learning falls short in achieving these objectives, we demonstrate its under-explored potentials: (1) it can effectively learn holistic regional semantics more simply compared to region-level methods, and (2) it intrinsically provides tools to mitigate the impact of semantically inconsistent views involved with scene-level training images. We propose PixCon, a pixel-level contrastive learning framework, and explore two variants with different positive matching strategies to investigate the potential of pixel-level learning. Additionally, when PixCon incorporates a novel semantic reweighting approach tailored for scene image pre-training, it outperforms or matches the performance of previous region-level methods in object detection and semantic segmentation tasks across multiple benchmarks.1 Zongshang Pang, Yuta Nakashima, Mayu Otani, Hajime Nagahara |
WACV | 3 |
| 2023 | LayoutDM: Discrete Diffusion Model for Controllable Layout GenerationabstractControllable layout generation aims at synthesizing plausible arrangement of element bounding boxes with optional constraints, such as type or position of a specific element. In this work, we try to solve a broad range of layout generation tasks in a single model that is based on discrete state-space diffusion models. Our model, named Lay-outDM, naturally handles the structured layout data in the discrete representation and learns to progressively infer a noiseless layout from the initial input, where we model the layout corruption process by modality-wise discrete diffusion. For conditional generation, we propose to inject layout constraints in the form of masking or logit adjustment during inference. We show in the experiments that our Lay-outDM successfully generates high-quality layouts and outperforms both task-specific and task-agnostic baselines on several layout tasks.11Please find the code and models at: https://cyberagentailab.github.io/layout-drn. Naoto Inoue, Kotaro Kikuchi, Edgar Simo-Serra, Mayu Otani, Kota Yamaguchi |
CVPR | 4 |
| 2023 | Towards Flexible Multi-modal Document ModelsabstractCreative workflows for generating graphical documents involve complex inter-related tasks, such as aligning elements, choosing appropriate fonts, or employing aesthetically harmonious colors. In this work, we attempt at building a holistic model that can jointly solve many different design tasks. Our model, which we denote by FlexDM, treats vector graphic documents as a set of multi-modal elements, and learns to predict masked fields such as element type, position, styling attributes, image, or text, using a unified architecture. Through the use of explicit multitask learning and in-domain pre-training, our model can better capture the multi-modal relationships among the different document fields. Experimental results corroborate that our single FlexDM is able to successfully solve a multitude of different design tasks, while achieving performance that is competitive with task-specific and costly baselines.11Please find the code and models at: https://cyberagentailab.github.io/flex-dm Naoto Inoue, Kotaro Kikuchi, Edgar Simo-Serra, Mayu Otani, Kota Yamaguchi |
CVPR | 4 |
| 2023 | Toward Verifiable and Reproducible Human Evaluation for Text-to-Image GenerationabstractHuman evaluation is critical for validating the performance of text-to-image generative models, as this highly cognitive process requires deep comprehension of text and images. However, our survey of 37 recent papers reveals that many works rely solely on automatic measures (e.g., FID) or perform poorly described human evaluations that are not reliable or repeatable. This paper proposes a standardized and well-defined human evaluation protocol to facilitate verifiable and reproducible human evaluation in future works. In our pilot data collection, we experimentally show that the current automatic measures are incompatible with human perception in evaluating the performance of the text-to-image generation results. Furthermore, we provide insights for designing human evaluation experiments reliably and conclusively. Finally, we make several resources publicly available to the community to facilitate easy and fast implementations. Mayu Otani, Riku Togashi, Yu Sawai, Ryosuke Ishigami, Yuta Nakashima, Esa Rahtu, Janne Heikkilä, Shin'ichi Satoh 0001 |
CVPR | 1 |
| 2023 | Multimodal Color Recommendation in Vector Graphic DocumentsabstractColor selection plays a critical role in graphic document design and requires sufficient consideration of various contexts. However, recommending appropriate colors which harmonize with the other colors and textual contexts in documents is a challenging task, even for experienced designers. In this study, we propose a multimodal masked color model that integrates both color and textual contexts to provide text-aware color recommendation for graphic documents. Our proposed model comprises self-attention networks to capture the relationships between colors in multiple palettes, and cross-attention networks that incorporate both color and CLIP-based text representations. Our proposed method primarily focuses on color palette completion, which recommends colors based on the given colors and text. Additionally, it is applicable for another color recommendation task, full palette generation, which generates a complete color palette corresponding to the given text. Experimental results demonstrate that our proposed approach surpasses previous color palette completion methods on accuracy, color distribution, and user experience, as well as full palette generation methods concerning color diversity and similarity to the ground truth palettes. Qianru Qiu, Mayu Otani |
ACM Multimedia | 3 |
| 2023 | Generative Colorization of Structured Mobile Web PagesabstractColor is a critical design factor for web pages, affecting important factors such as viewer emotions and the overall trust and satisfaction of a website. Effective coloring requires design knowledge and expertise, but if this process could be automated through data-driven modeling, efficient exploration and alternative workflows would be possible. However, this direction remains underexplored due to the lack of a formalization of the web page colorization problem, datasets, and evaluation protocols. In this work, we propose a new dataset consisting of e-commerce mobile web pages in a tractable format, which are created by simplifying the pages and extracting canonical color styles with a common web browser. The web page colorization problem is then formalized as a task of estimating plausible color styles for a given web page content with a given hierarchical structure of the elements. We present several Transformer-based methods that are adapted to this task by prepending structural message passing to capture hierarchical relation-ships between elements. Experimental results, including a quantitative evaluation designed for this task, demonstrate the advantages of our methods over statistical and image colorization methods. The code is available at https://github.com/CyberAgentAILab/webcolor. Kotaro Kikuchi, Naoto Inoue, Mayu Otani, Edgar Simo-Serra, Kota Yamaguchi |
WACV | 3 |
| 2023 | Contrastive Losses Are Natural Criteria for Unsupervised Video SummarizationabstractVideo summarization aims to select the most informative subset of frames in a video to facilitate efficient video browsing. Unsupervised methods usually rely on heuristic training objectives such as diversity and representativeness. However, such methods need to bootstrap the online-generated summaries to compute the objectives for importance score regression. We consider such a pipeline inefficient and seek to directly quantify the frame-level importance with the help of contrastive losses in the representation learning literature. Leveraging the contrastive losses, we propose three metrics featuring a desirable key frame: local dissimilarity, global consistency, and uniqueness. With features pre-trained on the image classification task, the metrics can already yield high-quality importance scores, demonstrating competitive or better performance than past heavily-trained methods. We show that by refining the pre-trained features with a lightweight contrastively learned projection module, the frame-level importance scores can be further improved, and the model can also leverage a large number of random videos and generalize to test videos with decent performance. Zongshang Pang, Yuta Nakashima, Mayu Otani, Hajime Nagahara |
WACV | 3 |
| 2023 | Color Recommendation for Vector Graphic Documents based on Multi-Palette RepresentationabstractVector graphic documents present multiple visual elements, such as images, shapes, and texts. Choosing appropriate colors for multiple visual elements is challenging but crucial for amateurs and professional designers. Instead of creating a single color palette for all elements, we extract multiple color palettes from each visual element of a graphic document, and then combine them into a color sequence. We propose a masked color model for color sequence completion and recommend the specified colors based on the color context in multi-palette with high probability. We train the model and build a color recommendation system on a large-scale dataset of vector graphic documents. The proposed color recommendation method outperformed other state-of-the-art methods by quantitative and qualitative evaluations on color prediction and our color recommendation system received positive feedback from professional designers in an interview study. Our code and trained model are available at https://github.com/CyberAgentAILab/multipalette. Qianru Qiu, Mayu Otani, Yuki Iwazaki |
WACV | 3 |
| 2022 | Optimal Correction Cost for Object Detection EvaluationabstractMean Average Precision (mAP) is the primary evaluation measure for object detection. Although object detection has a broad range of applications, mAP evaluates detectors in terms of the performance of ranked instance retrieval. Such the assumption for the evaluation task does not suit some downstream tasks. To alleviate the gap between downstream tasks and the evaluation scenario, we propose Optimal Correction Cost (OC-cost), which assesses detection accuracy at image level. OC-cost computes the cost of correcting detections to ground truths as a measure of accuracy. The cost is obtained by solving an optimal transportation problem between the detections and the ground truths. Unlike mAp, OC-cost is designed to penalize false positive and false negative detections properly, and every image in a dataset is treated equally. Our experimental result validates that OCscost has better agreement with human preference than a ranking-based measure, i.e., mAP for a single image. We also show that detectors' rankings by OC-cost are more consistent on different data splits than mAP. Our goal is not to replace mAP with OC-cost but provide an additional tool to evaluate detectors from another aspect. To help future researchers and developers choose a target measure, we provide a series of experiments to clarify how mAP and OC-cost differ. Mayu Otani, Riku Togashi, Yuta Nakashima, Esa Rahtu, Janne Heikkilä, Shin'ichi Satoh 0001 |
CVPR | 1 |
| 2022 | AxIoU: An Axiomatically Justified Measure for Video Moment RetrievalabstractEvaluation measures have a crucial impact on the direction of research. Therefore, it is of utmost importance to develop appropriate and reliable evaluation measures for new applications where conventional measures are not well suited. Video Moment Retrieval (VMR) is one such application, and the current practice is to use R@K,$\theta$for evaluating VMR systems. However, this measure has two disadvantages. First, it is rank-insensitive: It ignores the rank positions of successfully localised moments in the top-K ranked list by treating the list as a set. Second, it binarizes the Intersection over Union (IoU) of each retrieved video moment using the threshold$\theta$and thereby ignoring fine-grained localisation quality of ranked moments. We propose an alternative measure for evaluating VMR, called Average Max IoU (AxIoU), which is free from the above two problems. We show that AxIoU satisfies two important axioms for VMR evaluation, namely, Invariance against Redundant Moments and Monotonicity with respect to the Best Moment, and also that R@ K,$\theta$satisfies the first axiom only. We also empirically examine how Ax-IoU agrees with R@K,$\theta$, as well as its stability with respect to change in the test data and human-annotated temporal boundaries. Riku Togashi, Mayu Otani, Yuta Nakashima, Esa Rahtu, Janne Heikkilä, Tetsuya Sakai |
CVPR | 2 |
| 2022 | Does Robustness on ImageNet Transfer to Downstream Tasks?abstractAs clean ImageNet accuracy nears its ceiling, the re-search community is increasingly more concerned about ro-bust accuracy under distributional shifts. While a variety of methods have been proposed to robustify neural networks, these techniques often target models trained on ImageNet classification. At the same time, it is a common practice to use ImageNet pretrained backbones for downstream tasks such as object detection, semantic segmentation, and image classification from different domains. This raises a question: Can these robust image classifiers transfer robustness to downstream tasks? For object detection and semantic segmentation, we find that a vanilla Swin Transformer, a variant of Vision Transformer tailored for dense prediction tasks, transfers robustness better than Convolutional Neu-ral Networks that are trained to be robust to the corrupted version of ImageNet. For CIFAR10 classification, we find that models that are robustified for ImageNet do not re-tain robustness when fully fine-tuned. These findings sug-gest that current robustification techniques tend to empha-size ImageNet evaluations. Moreover, network architecture is a strong source of robustness when we consider transfer learning. Yutaro Yamada, Mayu Otani |
CVPR | 2 |
| 2022 | The semantic typology of visually grounded paraphrasesabstractVisually grounded paraphrases (VGPs) are different phrasal expressions describing the same visual concept in an image. Previous studies treat VGP identification as a binary classification task, which ignores various phenomena behind VGPs (i.e., different linguistic interpretation of the same visual concept) such as linguistic paraphrases and VGPs from different aspects. In this paper, we propose semantic typology for VGPs, aiming to elucidate the VGP phenomena and deepen the understanding about how human beings interpret vision with language. We construct a large VGP dataset that annotates the class to which each VGP pair belongs according to our typology. In addition, we present a classification model that fuses language and visual features for VGP classification on our dataset. Experiments indicate that joint language and vision representation learning is important for VGP classification. We further demonstrate that our VGP typology can boost the performance of visually grounded textual entailment. Chenhui Chu, Vinícius Oliveira, Felix Giovanni Virgo, Mayu Otani, Noa Garcia, Yuta Nakashima |
Comput. Vis. Image Underst. | 4 |
| 2021 | Transferring Domain-Agnostic Knowledge in Video Question Answering
Tianran Wu, Noa Garcia, Mayu Otani, Chenhui Chu, Yuta Nakashima, Haruo Takemura |
BMVC | 3 |
| 2021 | Constrained Graphic Layout Generation via Latent OptimizationabstractIt is common in graphic design humans visually arrange various elements according to their design intent and semantics. For example, a title text almost always appears on top of other elements in a document. In this work, we generate graphic layouts that can flexibly incorporate such design semantics, either specified implicitly or explicitly by a user. We optimize using the latent space of an off-the-shelf layout generation model, allowing our approach to be complementary to and used with existing layout generation models. Our approach builds on a generative layout model based on a Transformer architecture, and formulates the layout generation as a constrained optimization problem where design constraints are used for element alignment, overlap avoidance, or any other user-specified relationship. We show in the experiments that our approach is capable of generating realistic layouts in both constrained and unconstrained generation tasks with a single model. The code is available at https://github.com/ktrk115/const_layout. Kotaro Kikuchi, Edgar Simo-Serra, Mayu Otani, Kota Yamaguchi |
ACM Multimedia | 3 |
| 2021 | Scalable Personalised Item Ranking through Parametric Density EstimationabstractLearning from implicit feedback is challenging because of the difficult nature of the one-class problem: we can observe only positive examples. Most conventional methods use a pairwise ranking approach and negative samplers to cope with the one-class problem. However, such methods have two main drawbacks particularly in large-scale applications; (1) the pairwise approach is severely inefficient due to the quadratic computational cost; and (2) even recent model-based samplers (e.g. IRGAN) cannot achieve practical efficiency due to the training of an extra model. Riku Togashi, Masahiro Kato, Mayu Otani, Tetsuya Sakai, Shin'ichi Satoh 0001 |
SIGIR | 3 |
| 2021 | The Laughing Machine: Predicting Humor in VideoabstractHumor is a very important communication tool; yet, it is an open problem for machines to understand humor. In this paper, we build a new multimodal dataset for humor prediction that includes subtitles and video frames, as well as humor labels associated with video's timestamps. On top of it, we present a model to predict whether a subtitle causes laughter. Our model uses the visual modality through facial expression and character name recognition, together with the verbal modality, to explore how the visual modality helps. In addition, we use an attention mechanism to adjust the weight for each modality to facilitate humor prediction. Interestingly, our experimental results show that the performance boost by combinations of different modalities, and the attention mechanism and the model mostly relies on the verbal modality. Yuta Kayatani, Mayu Otani, Noa Garcia, Chenhui Chu, Yuta Nakashima, Haruo Takemura |
WACV | 3 |
| 2021 | Alleviating Cold-Start Problems in Recommendation through Pseudo-Labelling over Knowledge GraphabstractSolving cold-start problems is indispensable to provide meaningful recommendation results for new users and items. Under sparsely observed data, unobserved user-item pairs are also a vital source for distilling latent users' information needs. Most present works leverage unobserved samples for extracting negative signals. However, such an optimisation strategy can lead to biased results toward already popular items by frequently handling new items as negative instances. In this study, we tackle the cold-start problems for new users/items by appropriately leveraging unobserved samples. We propose a knowledge graph (KG)-aware recommender based on graph neural networks, which augments labelled samples through pseudo-labelling. Our approach aggressively employs unobserved samples as positive instances and brings new items into the spotlight. To avoid exhaustive label assignments to all possible pairs of users and items, we exploit a KG for selecting probably positive items for each user. We also utilise an improved negative sampling strategy and thereby suppress the exacerbation of popularity biases. Through experiments, we demonstrate that our approach achieves improvements over the state-of-the-art KG-aware recommenders in a variety of scenarios; in particular, our methodology successfully improves recommendation performance for cold-start users/items. Riku Togashi, Mayu Otani, Shin'ichi Satoh 0001 |
WSDM | 2 |
| 2021 | Density-Ratio Based Personalised Ranking from Implicit FeedbackabstractLearning from implicit user feedback is challenging as we can only observe positive samples but never access negative ones. Most conventional methods cope with this issue by adopting a pairwise ranking approach with negative sampling. However, the pairwise ranking approach has a severe disadvantage in the convergence time owing to the quadratically increasing computational cost with respect to the sample size; it is problematic, particularly for large-scale datasets and complex models such as neural networks. By contrast, a pointwise approach does not directly solve a ranking problem, and is therefore inferior to a pairwise counterpart in top-K ranking tasks; however, it is generally advantageous in regards to the convergence time. This study aims to establish an approach to learn personalised ranking from implicit feedback, which reconciles the training efficiency of the pointwise approach and ranking effectiveness of the pairwise counterpart. The key idea is to estimate the ranking of items in a pointwise manner; we first reformulate the conventional pointwise approach based on density ratio estimation and then incorporate the essence of ranking-oriented approaches (e.g. the pairwise approach) into our formulation. Through experiments on three real-world datasets, we demonstrate that our approach dramatically reduces the convergence time (one to two orders of magnitude faster) and significantly improves the ranking performance. Riku Togashi, Masahiro Kato, Mayu Otani, Shin'ichi Satoh 0001 |
WWW | 3 |
| 2021 | Modeling Visual Containment for Web Page Layout OptimizationabstractAbstract Web pages have become fundamental in conveying information for companies and individuals, yet designing web page layouts remains a challenging task for inexperienced individuals despite web builders and templates. Visual containment, in which elements are grouped together and placed inside container elements, is an efficient design strategy for organizing elements in a limited display, and is widely implemented in most web page designs. Yet, visual containment has not been explicitly addressed in the research on generating layouts from scratch, which may be due to the lack of hierarchical structure. In this work, we represent such visual containment as a layout tree, and formulate the layout design task as a hierarchical optimization problem. We first estimate the layout tree from a given a set of elements, which is then used to compute tree‐aware energies corresponding to various desirable design properties such as alignment or spacing. Using an optimization approach also allows our method to naturally incorporate user intentions and create an interactive web design application. We obtain a dataset of diverse and popular real‐world web designs to optimize and evaluate various aspects of our method. Experimental results show that our method generates better quality layouts compared to the baseline method. Kotaro Kikuchi, Mayu Otani, Kota Yamaguchi, Edgar Simo-Serra |
Comput. Graph. Forum | 2 |
| 2021 | A comparative study of language transformers for video question answering
Noa Garcia, Chenhui Chu, Mayu Otani, Yuta Nakashima, Haruo Takemura |
Neurocomputing | 4 |
| 2020 | KnowIT VQA: Answering Knowledge-Based Questions about VideosabstractWe propose a novel video understanding task by fusing knowledge-based and video question answering. First, we introduce KnowIT VQA, a video dataset with 24,282 human-generated question-answer pairs about a popular sitcom. The dataset combines visual, textual and temporal coherence reasoning together with knowledge-based questions, which need of the experience obtained from the viewing of the series to be answered. Second, we propose a video understanding model by combining the visual and textual video content with specific knowledge about the show. Our main findings are: (i) the incorporation of knowledge produces outstanding improvements for VQA in video, and (ii) the performance on KnowIT VQA still lags well behind human accuracy, indicating its usefulness for studying current video modelling limitations. Noa Garcia, Mayu Otani, Chenhui Chu, Yuta Nakashima |
AAAI | 2 |
| 2020 | Uncovering Hidden Challenges in Query-Based Video Moment Retrieval
Mayu Otani, Yuta Nakashima, Esa Rahtu, Janne Heikkilä |
BMVC | 1 |
| 2020 | BERT Representations for Video Question AnsweringabstractVisual question answering (VQA) aims at answering questions about the visual content of an image or a video. Currently, most work on VQA is focused on image-based question answering, and less attention has been paid into answering questions about videos. However, VQA in video presents some unique challenges that are worth studying: it not only requires to model a sequence of visual features over time, but often it also needs to reason about associated subtitles. In this work, we propose to use BERT, a sequential modelling technique based on Transformers, to encode the complex semantics from video clips. Our proposed model jointly captures the visual and language information of a video scene by encoding not only the subtitles but also a sequence of visual concepts with a pretrained language-based Transformer. In our experiments, we exhaustively study the performance of our model by taking different input arrangements, showing outstanding improvements when compared against previous work on two well-known video VQA datasets: TVQA and Pororo. Noa Garcia, Chenhui Chu, Mayu Otani, Yuta Nakashima, Haruo Takemura |
WACV | 4 |
| 2020 | Visually grounded paraphrase identification via gating and phrase localization
Mayu Otani, Chenhui Chu, Yuta Nakashima |
Neurocomputing | 1 |
| 2019 | Rethinking the Evaluation of Video SummariesabstractVideo summarization is a technique to create a short skim of the original video while preserving the main stories/content. There exists a substantial interest in automatizing this process due to the rapid growth of the available material. The recent progress has been facilitated by public benchmark datasets, which enable easy and fair comparison of methods. Currently the established evaluation protocol is to compare the generated summary with respect to a set of reference summaries provided by the dataset. In this paper, we will provide in-depth assessment of this pipeline using two popular benchmark datasets. Surprisingly, we observe that randomly generated summaries achieve comparable or better performance to the state-of-the-art. In some cases, the random summaries outperform even the human generated summaries in leave-one-out experiments. Moreover, it turns out that the video segmentation, which is often considered as a fixed pre-processing method, has the most significant impact on the performance measure. Based on our observations, we propose alternative approaches for assessing the importance scores as well as an intuitive visualization of correlation between the estimated scoring and human annotations. Mayu Otani, Yuta Nakashima, Esa Rahtu, Janne Heikkilä |
CVPR | 1 |
| 2018 | iParaphrasing: Extracting Visually Grounded Paraphrases via an ImageabstractA paraphrase is a restatement of the meaning of a text in other words. Paraphrases have been studied to enhance the performance of many natural language processing tasks. In this paper, we propose a novel task iParaphrasing to extract visually grounded paraphrases (VGPs), which are different phrasal expressions describing the same visual concept in an image. These extracted VGPs have the potential to improve language and image multimodal tasks such as visual question answering and image captioning. How to model the similarity between VGPs is the key of iParaphrasing. We apply various existing methods as well as propose a novel neural network-based method with image attention, and report the results of the first attempt toward iParaphrasing. Chenhui Chu, Mayu Otani, Yuta Nakashima |
COLING | 2 |
| 2017 | Video summarization using textual descriptions for authoring video blogs
Mayu Otani, Yuta Nakashima, Tomokazu Sato, Naokazu Yokoya |
Multim. Tools Appl. | 1 |
| 2016 | Video Summarization Using Deep Semantic Features
Mayu Otani, Yuta Nakashima, Esa Rahtu, Janne Heikkilä, Naokazu Yokoya |
ACCV (5) | 1 |
| 2015 | Textual description-based video summarization for video blogsabstractRecent popularization of camera devices, including action cams and smartphones, enables us to record videos in everyday life and share them through the Internet. Video blog is a recent approach for sharing videos, in which users enjoy expressing themselves in blog posts with attractive videos. Generating such videos, however, requires users to review vast amount of raw videos and edit them appropriately, which keeps users away from doing so. In this paper, we propose a novel video summarization method for helping users to create a video blog post. Unlike typical video summarization methods, the proposed method utilizes the text, which is written for a video blog post, and makes the video summary consistent with the content of the text. For this, we perform video summarization by solving an optimization problem, in which an objective function involves the content similarity between the summarized video and the text. Our user study with 20 participants has demonstrated that our proposed method is suitable to create video blog posts compared with conventional methods for video summarization. Mayu Otani, Yuta Nakashima, Tomokazu Sato, Naokazu Yokoya |
ICME | 1 |
| 2012 | On the (h, k)-domination numbers of iterated line digraphs
Toru Hasunuma, Mayu Otani |
Discret. Appl. Math. | 2 |