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Hank Kerzmarski

dblp:72/3457 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 77% GPUs and heterogeneous computing · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing › cluster computing
commodity cluster
0.012003
Commodity Clusters for Virtual Reality · VR 2003
Virtual and augmented reality › virtual environment
immersive environment
0.012003
Commodity Clusters for Virtual Reality · VR 2003

Methods — techniques the papers use, named apart from their topics

tutorial · 0.1panel discussion · 0.1
YearPublicationVenuePosition
2003 Commodity Clusters for Virtual Reality
abstract
Multiprojection Immersive Environments are used in many applications ranging fromscience, engineering and art. Such VR-oriented systems have traditionally been powered byhigh-end graphics workstations or supercomputers, but, recently, clusters of commoditycomputers (such as PCs, Macs, and low cost workstations) have become a practical alternative.The advantages of a commodity cluster include low cost, flexibility, access to technology, andperformance scalability. The workshop will be divided in three parts. An introductory tutorialon VR clustering technologies will cover hardware and software issues and will emphasize freesoftware solutions. The second part will consist of 20-minute presentations on specificcommodity technologies as applied to virtual reality. An open panel discussion will close theworkshop.
Bruno Raffin, Marcelo Knörich Zuffo, Hank Kerzmarski, Zhingeng Pan
VR3