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Ariel Levavi

dblp:72/6485 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Computer networks
1 paper
Internet architecture and protocols · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.212016
Anarchy Is Free in Network Creation · ACM Trans. Algorithms 2016
Algorithmic game theory and mechanism design › network games
network formation game
0.212016
Anarchy Is Free in Network Creation · ACM Trans. Algorithms 2016
Algorithmic game theory and mechanism design
price of anarchy
0.212016
Anarchy Is Free in Network Creation · ACM Trans. Algorithms 2016
Algorithmic game theory and mechanism design
social cost
0.212016
Anarchy Is Free in Network Creation · ACM Trans. Algorithms 2016
Internet architecture and protocols
network topology
0.112016
Anarchy Is Free in Network Creation · ACM Trans. Algorithms 2016

Methods — techniques the papers use, named apart from their topics

nash equilibrium analysis · 0.5game theory · 0.5
YearPublicationVenuePosition
2016 Anarchy Is Free in Network Creation
abstract
The Internet has emerged as perhaps the most important network in modern computing, but rather miraculously, it was created through the individual actions of a multitude of agents rather than by a central planning authority. This motivates the game-theoretic study of network formation, and our article considers one of the most well-studied models, originally proposed by Fabrikant et al. In the model, each of n agents corresponds to a vertex, which can create edges to other vertices at a cost of α each, for some parameter α. Every edge can be freely used by every vertex, regardless of who paid the creation cost. To reflect the desire to be close to other vertices, each agent’s cost function is further augmented by the sum total of all (graph-theoretic) distances to all other vertices. Previous research proved that for many regimes of the (α, n ) parameter space, the total social cost (sum of all agents’ costs) of every Nash equilibrium is bounded by at most a constant multiple of the optimal social cost. In algorithmic game-theoretic nomenclature, this approximation ratio is called the price of anarchy. In our article, we significantly sharpen some of those results, proving that for all constant nonintegral α > 2, the price of anarchy is in fact 1 + o (1); that is, not only is it bounded by a constant, but also it tends to 1 as n → ∞. For constant integral α ⩾ 2, we show that the price of anarchy is bounded away from 1. We provide quantitative estimates on the rates of convergence for both results.
Ronald L. Graham, Linus Hamilton, Ariel Levavi, Po-Shen Loh
ACM Trans. Algorithms3
2013 Anarchy Is Free in Network Creation
Ronald L. Graham, Linus Hamilton, Ariel Levavi, Po-Shen Loh
WAW3
2013 Strong robustness of randomized rumor spreading protocols
Benjamin Doerr, Anna Huber, Ariel Levavi
Discret. Appl. Math.3
2009 Strong Robustness of Randomized Rumor Spreading Protocols
Benjamin Doerr, Anna Huber, Ariel Levavi
ISAAC3