VLDB 2026 Research / reviewers in the wild / expert
Alexander Bock 0002
dblp:72/7119-2
· DBLP profile ↗
14ranked-venue papers
5as first author
5since 2021 · last 2024
0000-0002-2849-6146ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Visualization and visual analytics · 54% Rendering · 32% Geometric modeling and processing · 8% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Bioinformatics and computational biology · 78% Computational social science and digital humanities · 22% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
biomedical visualization |
0.8 | 1 | 2024 | A Visual Environment for Data Driven Protein Modeling and Validation · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics › information visualization › statistical graphics
heat map visualization |
0.8 | 1 | 2024 | A Visual Environment for Data Driven Protein Modeling and Validation · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics
scientific visualization |
0.6 | 2 | 2021 | Unwind: Interactive Fish Straightening · CHI 2020 Interactive Visualization of Atmospheric Effects for Celestial Bodies · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering › participating media rendering
atmospheric scattering |
0.5 | 1 | 2021 | Interactive Visualization of Atmospheric Effects for Celestial Bodies · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering
physically based rendering |
0.5 | 1 | 2021 | Interactive Visualization of Atmospheric Effects for Celestial Bodies · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
spatiotemporal visualization |
0.5 | 2 | 2020 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 OpenSpace: A System for Astrographics · IEEE Trans. Vis. Comput. Graph. 2020 |
Geometric modeling and processing
shape deformation |
0.4 | 1 | 2020 | Unwind: Interactive Fish Straightening · CHI 2020 |
Image and video processing › image segmentation
interactive segmentation |
0.3 | 1 | 2018 | TopoAngler: Interactive Topology-Based Extraction of Fishes · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering
level-of-detail rendering |
0.3 | 1 | 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering › rendering optimization › rendering acceleration
out-of-core rendering |
0.3 | 1 | 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 |
Bioinformatics and computational biology
structural biology |
0.2 | 1 | 2024 | A Visual Environment for Data Driven Protein Modeling and Validation · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › volume rendering
ray casting |
0.1 | 1 | 2012 | Coherency-Based Curve Compression for High-Order Finite Element Model Visualization · IEEE Trans. Vis. Comput. Graph. 2012 |
Computational social science and digital humanities
spatial data visualization |
0.1 | 1 | 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization · IEEE Trans. Vis. Comput. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
participatory design · 1.53d molecular visualization · 1.5piecewise-linear skeleton · 0.9isosurface extraction · 0.9image acquisition pipeline · 0.7chunked level-of-detail · 0.7path tracing · 0.5CIE clear sky model · 0.5modular system design · 0.4harmonic functions · 0.4harmonic function · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Parallel Chords: an audio-visual analytics design for parallel coordinatesabstractAbstract One of the commonly used visualization techniques for multivariate data is the parallel coordinates plot. It provides users with a visual overview of multivariate data and the possibility to interactively explore it. While pattern recognition is a strength of the human visual system, it is also a strength of the auditory system. Inspired by the integration of the visual and auditory perception in everyday life, we introduce an audio-visual analytics design named Parallel Chords combining both visual and auditory displays. Parallel Chords lets users explore multivariate data using both visualization and sonification through the interaction with the axes of a parallel coordinates plot. To illustrate the potential of the design, we present (1) prototypical data patterns where the sonification helps with the identification of correlations, clusters, and outliers, (2) a usage scenario showing the sonification of data from non-adjacent axes, and (3) a controlled experiment on the sensitivity thresholds of participants when distinguishing the strength of correlations. During this controlled experiment, 35 participants used three different display types, the visualization, the sonification, and the combination of these, to identify the strongest out of three correlations. The results show that all three display types enabled the participants to identify the strongest correlation — with visualization resulting in the best sensitivity. The sonification resulted in sensitivities that were independent from the type of displayed correlation, and the combination resulted in increased enjoyability during usage. Elias Elmquist, Kajetan Enge, Alexander Rind, Carlo Navarra, Robert Höldrich, Michael Iber, Alexander Bock 0002, Anders Ynnerman, Wolfgang Aigner, Niklas Rönnberg |
Pers. Ubiquitous Comput. | 7 |
| 2024 | A Visual Environment for Data Driven Protein Modeling and ValidationabstractIn structural biology, validation and verification of new atomic models are crucial and necessary steps which limit the production of reliable molecular models for publications and databases. An atomic model is the result of meticulous modeling and matching and is evaluated using a variety of metrics that provide clues to improve and refine the model so it fits our understanding of molecules and physical constraints. In cryo electron microscopy (cryo-EM) the validation is also part of an iterative modeling process in which there is a need to judge the quality of the model during the creation phase. A shortcoming is that the process and results of the validation are rarely communicated using visual metaphors. This work presents a visual framework for molecular validation. The framework was developed in close collaboration with domain experts in a participatory design process. Its core is a novel visual representation based on 2D heatmaps that shows all available validation metrics in a linear fashion, presenting a global overview of the atomic model and provide domain experts with interactive analysis tools. Additional information stemming from the underlying data, such as a variety of local quality measures, is used to guide the user's attention toward regions of higher relevance. Linked with the heatmap is a three-dimensional molecular visualization providing the spatial context of the structures and chosen metrics. Additional views of statistical properties of the structure are included in the visual framework. We demonstrate the utility of the framework and its visual guidance with examples from cryo-EM. Martin Falk, Victor Tobiasson, Alexander Bock 0002, Charles D. Hansen, Anders Ynnerman |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Moliverse: Contextually embedding the microcosm into the universeabstractWe present Moliverse, an integration of the molecular visualization framework VIAMD into the astronomical visualization software OpenSpace, allowing us to bridge the two extreme ends of the scale spectrum to show, for example, the gas composition in a planet’s atmosphere or molecular structures in comet trails and can empower the creation of educational exhibitions. For that purpose we do not use a linear scale traversal but break the scale continuity and show molecular simulations as focus in the context of celestial bodies. We demonstrate the application of our concept in two storytelling scenarios and envision the application both for science presentations to lay audiences and for dedicated exploration, potentially also in a molecule-only environment. Mathis Brossier, Robin Skånberg, Lonni Besançon, Mathieu Linares, Tobias Isenberg 0001, Anders Ynnerman, Alexander Bock 0002 |
Comput. Graph. | 7 |
| 2021 | Visualization in Astrophysics: Developing New Methods, Discovering Our Universe, and Educating the EarthabstractAbstract We present a state‐of‐the‐art report on visualization in astrophysics. We survey representative papers from both astrophysics and visualization and provide a taxonomy of existing approaches based on data analysis tasks. The approaches are classified based on five categories: data wrangling, data exploration, feature identification, object reconstruction, as well as education and outreach. Our unique contribution is to combine the diverse viewpoints from both astronomers and visualization experts to identify challenges and opportunities for visualization in astrophysics. The main goal is to provide a reference point to bring modern data analysis and visualization techniques to the rich datasets in astrophysics. Fangfei Lan, Lauren Anderson, Anders Ynnerman, Alexander Bock 0002, Michelle Borkin, Angus G. Forbes, Juna A. Kollmeier, Bei Wang 0001 |
Comput. Graph. Forum | 5 |
| 2021 | Interactive Visualization of Atmospheric Effects for Celestial BodiesabstractWe present an atmospheric model tailored for the interactive visualization of planetary surfaces. As the exploration of the solar system is progressing with increasingly accurate missions and instruments, the faithful visualization of planetary environments is gaining increasing interest in space research, mission planning, and science communication and education. Atmospheric effects are crucial in data analysis and to provide contextual information for planetary data. Our model correctly accounts for the non-linear path of the light inside the atmosphere (in Earth's case), the light absorption effects by molecules and dust particles, such as the ozone layer and the Martian dust, and a wavelength-dependent phase function for Mie scattering. The mode focuses on interactivity, versatility, and customization, and a comprehensive set of interactive controls make it possible to adapt its appearance dynamically. We demonstrate our results using Earth and Mars as examples. However, it can be readily adapted for the exploration of other atmospheres found on, for example, of exoplanets. For Earth's atmosphere, we visually compare our results with pictures taken from the International Space Station and against the CIE clear sky model. The Martian atmosphere is reproduced based on available scientific data, feedback from domain experts, and is compared to images taken by the Curiosity rover. The work presented here has been implemented in the OpenSpace system, which enables interactive parameter setting and real-time feedback visualization targeting presentations in a wide range of environments, from immersive dome theaters to virtual reality headsets. Jonathas Costa, Alexander Bock 0002, Carter Emmart, Charles D. Hansen, Anders Ynnerman, Cláudio T. Silva |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | Unwind: Interactive Fish StraighteningabstractThe ScanAllFish project is a large-scale effort to scan all the world's 33,100 known species of fishes. It has already generated thousands of volumetric CT scans of fish species which are available on open access platforms such as the Open Science Framework. To achieve a scanning rate required for a project of this magnitude, many specimens are grouped together into a single tube and scanned all at once. The resulting data contain many fish which are often bent and twisted to fit into the scanner. Our system, Unwind, is a novel interactive visualization and processing tool which extracts, unbends, and untwists volumetric images of fish with minimal user interaction. Our approach enables scientists to interactively unwarp these volumes to remove the undesired torque and bending using a piecewise-linear skeleton extracted by averaging isosurfaces of a harmonic function connecting the head and tail of each fish. The result is a volumetric dataset of a individual, straight fish in a canonical pose defined by the marine biologist expert user. We have developed Unwind in collaboration with a team of marine biologists: Our system has been deployed in their labs, and is presently being used for dataset construction, biomechanical analysis, and the generation of figures for scientific publication. Francis Williams, Alexander Bock 0002, Harish Doraiswamy, Cassandra M. Donatelli, Kayla Hall, Adam Summers, Daniele Panozzo, Cláudio T. Silva |
CHI | 2 |
| 2020 | OpenSpace: A System for AstrographicsabstractHuman knowledge about the cosmos is rapidly increasing as instruments and simulations are generating new data supporting the formation of theory and understanding of the vastness and complexity of the universe. OpenSpace is a software system that takes on the mission of providing an integrated view of all these sources of data and supports interactive exploration of the known universe from the millimeter scale showing instruments on spacecrafts to billions of light years when visualizing the early universe. The ambition is to support research in astronomy and space exploration, science communication at museums and in planetariums as well as bringing exploratory astrographics to the class room. There is a multitude of challenges that need to be met in reaching this goal such as the data variety, multiple spatio-temporal scales, collaboration capabilities, etc. Furthermore, the system has to be flexible and modular to enable rapid prototyping and inclusion of new research results or space mission data and thereby shorten the time from discovery to dissemination. To support the different use cases the system has to be hardware agnostic and support a range of platforms and interaction paradigms. In this paper we describe how OpenSpace meets these challenges in an open source effort that is paving the path for the next generation of interactive astrographics. Alexander Bock 0002, Anders Ynnerman, Emil Axelsson, Jonathas Costa, Gene Payne, Micah Acinapura, Vivian Trakinski, Carter Emmart, Cláudio T. Silva, Charles D. Hansen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | Globe Browsing: Contextualized Spatio-Temporal Planetary Surface VisualizationabstractResults of planetary mapping are often shared openly for use in scientific research and mission planning. In its raw format, however, the data is not accessible to non-experts due to the difficulty in grasping the context and the intricate acquisition process. We present work on tailoring and integration of multiple data processing and visualization methods to interactively contextualize geospatial surface data of celestial bodies for use in science communication. As our approach handles dynamic data sources, streamed from online repositories, we are significantly shortening the time between discovery and dissemination of data and results. We describe the image acquisition pipeline, the pre-processing steps to derive a 2.5D terrain, and a chunked level-of-detail, out-of-core rendering approach to enable interactive exploration of global maps and high-resolution digital terrain models. The results are demonstrated for three different celestial bodies. The first case addresses high-resolution map data on the surface of Mars. A second case is showing dynamic processes, such as concurrent weather conditions on Earth that require temporal datasets. As a final example we use data from the New Horizons spacecraft which acquired images during a single flyby of Pluto. We visualize the acquisition process as well as the resulting surface data. Our work has been implemented in the OpenSpace software [8], which enables interactive presentations in a range of environments such as immersive dome theaters, interactive touch tables, and virtual reality headsets. Karl Bladin, Emil Axelsson, Erik Broberg, Carter Emmart, Patric Ljung, Alexander Bock 0002, Anders Ynnerman |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2018 | TopoAngler: Interactive Topology-Based Extraction of FishesabstractWe present TopoAngler, a visualization framework that enables an interactive user-guided segmentation of fishes contained in a micro-CT scan. The inherent noise in the CT scan coupled with the often disconnected (and sometimes broken) skeletal structure of fishes makes an automatic segmentation of the volume impractical. To overcome this, our framework combines techniques from computational topology with an interactive visual interface, enabling the human-in-the-Ioop to effectively extract fishes from the volume. In the first step, the join tree of the input is used to create a hierarchical segmentation of the volume. Through the use of linked views, the visual interface then allows users to interactively explore this hierarchy, and gather parts of individual fishes into a coherent sub-volume, thus reconstructing entire fishes. Our framework was primarily developed for its application to CT scans of fishes, generated as part of the ScanAllFish project, through close collaboration with their lead scientist. However, we expect it to also be applicable in other biological applications where a single dataset contains multiple specimen; a common routine that is now widely followed in laboratories to increase throughput of expensive CT scanners. Alexander Bock 0002, Harish Doraiswamy, Adam Summers, Cláudio T. Silva |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Dynamic Scene Graph: Enabling Scaling, Positioning, and Navigation in the UniverseabstractAbstract In this work, we address the challenge of seamlessly visualizing astronomical data exhibiting huge scale differences in distance, size, and resolution. One of the difficulties is accurate, fast, and dynamic positioning and navigation to enable scaling over orders of magnitude, far beyond the precision of floating point arithmetic. To this end we propose a method that utilizes a dynamically assigned frame of reference to provide the highest possible numerical precision for all salient objects in a scene graph. This makes it possible to smoothly navigate and interactively render, for example, surface structures on Mars and the Milky Way simultaneously. Our work is based on an analysis of tracking and quantification of the propagation of precision errors through the computer graphics pipeline using interval arithmetic. Furthermore, we identify sources of precision degradation, leading to incorrect object positions in screen‐space and z‐fighting. Our proposed method operates without near and far planes while maintaining high depth precision through the use of floating point depth buffers. By providing interoperability with order‐independent transparency algorithms, direct volume rendering, and stereoscopy, our approach is well suited for scientific visualization. We provide the mathematical background, a thorough description of the method, and a reference implementation. Emil Axelsson, Jonathas Costa, Cláudio T. Silva, Carter Emmart, Alexander Bock 0002, Anders Ynnerman |
Comput. Graph. Forum | 5 |
| 2017 | A Visualization-Based Analysis System for Urban Search & Rescue Mission Planning SupportabstractAbstract We propose a visualization system for incident commanders (ICs) in urban search and rescue scenarios that supports path planning in post‐disaster structures. Utilizing point cloud data acquired from unmanned robots, we provide methods for the assessment of automatically generated paths. As data uncertainty and a priori unknown information make fully automated systems impractical, we present the IC with a set of viable access paths, based on varying risk factors, in a 3D environment combined with visual analysis tools enabling informed decision making and trade‐offs. Based on these decisions, a responder is guided along the path by the IC, who can interactively annotate and reevaluate the acquired point cloud and generated paths to react to the dynamics of the situation. We describe visualization design considerations for our system and decision support systems in general, technical realizations of the visualization components, and discuss the results of two qualitative expert evaluation; one online study with nine search and rescue experts and an eye‐tracking study in which four experts used the system on an application case. Alexander Bock 0002, Åsa Svensson, Alexander Kleiner, Jonas Lundberg, Timo Ropinski |
Comput. Graph. Forum | 1 |
| 2015 | Hybrid Data Visualization Based on Depth Complexity Histogram AnalysisabstractAbstract In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct rendering results require sorting of transparent structures. Additional complexity is introduced as the contributions from volumetric data have to be partitioned according to the geometric objects in the scene. The A‐buffer, an enhanced framebuffer with additional per‐pixel information, has previously been introduced to deal with the complexity caused by transparent objects. In this paper, we present an optimized rendering algorithm for hybrid volume‐geometry data based on the A‐buffer concept. We propose two novel components for modern GPUs that tailor memory utilization to the depth complexity of individual pixels. The proposed components are compatible with modern A‐buffer implementations and yield performance gains of up to eight times compared to existing approaches through reduced allocation and reuse of fast cache memory. We demonstrate the applicability of our approach and its performance with several examples from molecular biology, space weather and medical visualization containing both, volumetric data and geometric structures. Stefan Lindholm, Martin Falk, Erik Sundén, Alexander Bock 0002, Anders Ynnerman, Timo Ropinski |
Comput. Graph. Forum | 4 |
| 2013 | Guiding Deep Brain Stimulation interventions by fusing multimodal uncertainty regionsabstractDeep Brain Stimulation (DBS) is a surgical intervention that is known to reduce or eliminate the symptoms of common movement disorders, such as Parkinson's disease, dystonia, or tremor. During the intervention the surgeon places electrodes inside of the patient's brain to stimulate specific regions. Since these regions span only a couple of millimeters, and electrode misplacement has severe consequences, reliable and accurate navigation is of great importance. Usually the surgeon relies on fused CT and MRI data sets, as well as direct feedback from the patient. More recently Microelectrode Recordings (MER), which support navigation by measuring the electric field of the patient's brain, are also used. We propose a visualization system that fuses the different modalities: imaging data, MER and patient checks, as well as the related uncertainties, in an intuitive way to present placement-related information in a consistent view with the goal of supporting the surgeon in the final placement of the stimulating electrode. We will describe the design considerations for our system, the technical realization, present the outcome of the proposed system, and provide an evaluation. Alexander Bock 0002, Norbert Lang, Gianpaolo Evangelista, Ralph Lehrke, Timo Ropinski |
PacificVis | 1 |
| 2012 | Coherency-Based Curve Compression for High-Order Finite Element Model VisualizationabstractFinite element (FE) models are frequently used in engineering and life sciences within time-consuming simulations. In contrast with the regular grid structure facilitated by volumetric data sets, as used in medicine or geosciences, FE models are defined over a non-uniform grid. Elements can have curved faces and their interior can be defined through high-order basis functions, which pose additional challenges when visualizing these models. During ray-casting, the uniformly distributed sample points along each viewing ray must be transformed into the material space defined within each element. The computational complexity of this transformation makes a straightforward approach inadequate for interactive data exploration. In this paper, we introduce a novel coherency-based method which supports the interactive exploration of FE models by decoupling the expensive world-to-material space transformation from the rendering stage, thereby allowing it to be performed within a precomputation stage. Therefore, our approach computes view-independent proxy rays in material space, which are clustered to facilitate data reduction. During rendering, these proxy rays are accessed, and it becomes possible to visually analyze high-order FE models at interactive frame rates, even when they are time-varying or consist of multiple modalities. Within this paper, we provide the necessary background about the FE data, describe our decoupling method, and introduce our interactive rendering algorithm. Furthermore, we provide visual results and analyze the error introduced by the presented approach. Alexander Bock 0002, Erik Sundén, Burkhard Wünsche, Timo Ropinski |
IEEE Trans. Vis. Comput. Graph. | 1 |