VLDB 2026 Research / reviewers in the wild / expert
André Barreto 0001
dblp:72/953 · also André da Motta Salles Barreto
· DBLP profile ↗
46ranked-venue papers
15as first author
20since 2021 · last 2025
0000-0001-6168-6972ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 45 · 15 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Plasticity as the Mirror of EmpowermentabstractAgents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is equally foundational: In what ways, and to what extent, can an agent be influenced by what it observes? In this paper, we ground this concept in a universal agent-centric measure that we refer to as plasticity, and reveal a fundamental connection to empowerment. Following a set of desiderata on a suitable definition, we define plasticity using a new information-theoretic quantity we call the generalized directed information. We show that this new quantity strictly generalizes the directed information introduced by Massey (1990) while preserving all of its desirable properties. Under this definition, we find that plasticity is well thought of as the mirror of empowerment: The two concepts are defined using the same measure, with only the direction of influence reversed. Our main result establishes a tension between the plasticity and empowerment of an agent, suggesting that agent design needs to be mindful of both characteristics. We explore the implications of these findings, and suggest that plasticity, empowerment, and their relationship are essential to understanding agency. David Abel, Michael H. Bowling, André Barreto 0001, Will Dabney, Steven Hansen 0001, Anna Harutyunyan, Khimya Khetarpal, Clare Lyle, Razvan Pascanu, Georgios Piliouras, Doina Precup, Jonathan Richens, Mark Rowland 0001, Tom Schaul, Satinder Singh 0001 |
NeurIPS | 3 |
| 2025 | Constructing an Optimal Behavior Basis for the Option KeyboardabstractMulti-task reinforcement learning aims to quickly identify solutions for new tasks with minimal or no additional interaction with the environment. Generalized Policy Improvement (GPI) addresses this by combining a set of base policies to produce a new one that is at least as good—though not necessarily optimal—as any individual base policy. Optimality can be ensured, particularly in the linear-reward case, via techniques that compute a Convex Coverage Set (CCS). However, these are computationally expensive and do not scale to complex domains. The Option Keyboard (OK) improves upon GPI by producing policies that are at least as good—and often better. It achieves this through a learned meta-policy that dynamically combines base policies. However, its performance critically depends on the choice of base policies. This raises a key question: is there an optimal set of base policies—an optimal *behavior basis*—that enables zero-shot identification of optimal solutions for *any* linear tasks? We solve this open problem by introducing a novel method that efficiently constructs such an optimal behavior basis. We show that it significantly reduces the number of base policies needed to ensure optimality in new tasks. We also prove that it is strictly more expressive than a CCS, enabling particular classes of *non-linear* tasks to be solved optimally. We empirically evaluate our technique in challenging domains and show that it outperforms state-of-the-art approaches, increasingly so as task complexity increases. Lucas Nunes Alegre, Ana L. C. Bazzan, André Barreto 0001, Bruno C. da Silva 0001 |
NeurIPS | 3 |
| 2025 | Capturing Individual Human Preferences with Reward FeaturesabstractReinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for disagreement, like in the training of large language models. We formalise and analyse the problem of learning a reward model that can be specialised to a user. Using the principle of empirical risk minimisation, we derive a probably approximately correct (PAC) bound showing the dependency of the approximation error on the number of training examples, as usual, and also on the number of human raters who provided feedback on them. Based on our theoretical findings, we discuss how to best collect pairwise preference data and argue that adaptive reward models should be beneficial when there is considerable disagreement among users. We also propose a concrete architecture for an adaptive reward model. Our approach leverages the observation that individual preferences can be captured as a linear combination of a set of general reward features. We show how to learn such features and subsequently use them to quickly adapt the reward model to a specific individual, even if their preferences are not reflected in the training data. We present experiments with large language models illustrating our theoretical results and comparing the proposed architecture with a non-adaptive baseline. Consistent with our analysis, the benefits provided by our model increase with the number of raters and the heterogeneity of their preferences. We also show that our model compares favourably to adaptive counterparts, including those performing in-context personalisation. André Barreto 0001, Vincent Dumoulin, Yiran Mao, Mark Rowland 0001, Nicolas Perez Nieves, Bobak Shahriari, Yann N. Dauphin, Doina Precup, Hugo Larochelle |
NeurIPS | 1 |
| 2025 | Optimizing Return Distributions with Distributional Dynamic ProgrammingabstractWe introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained since the first time step. We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we introduce an agent that combines DQN and the core ideas of distributional DP, and empirically evaluate it for solving instances of the applications discussed. Bernardo Ávila Pires, Mark Rowland 0001, Diana Borsa, Zhaohan Guo, Khimya Khetarpal, André Barreto 0001, David Abel, Rémi Munos, Will Dabney |
J. Mach. Learn. Res. | 6 |
| 2024 | A Distributional Analogue to the Successor RepresentationabstractThis paper contributes a new approach for distributional reinforcement learning which elucidates a clean separation of transition structure and reward in the learning process. Analogous to how the successor representation (SR) describes the expected consequences of behaving according to a given policy, our distributional successor measure (SM) describes the distributional consequences of this behaviour. We formulate the distributional SM as a distribution over distributions and provide theory connecting it with distributional and model-based reinforcement learning. Moreover, we propose an algorithm that learns the distributional SM from data by minimizing a two-level maximum mean discrepancy. Key to our method are a number of algorithmic techniques that are independently valuable for learning generative models of state. As an illustration of the usefulness of the distributional SM, we show that it enables zero-shot risk-sensitive policy evaluation in a way that was not previously possible. Harley Wiltzer, Jesse Farebrother, Arthur Gretton, Yunhao Tang, André Barreto 0001, Will Dabney, Marc G. Bellemare, Mark Rowland 0001 |
ICML | 5 |
| 2024 | Position: Video as the New Language for Real-World Decision MakingabstractBoth text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world impact, whereas video generation has remained largely limited to media entertainment. Yet video data captures important information about the physical world that is difficult to express in language. To address this gap, we discuss an under-appreciated opportunity to extend video generation to solve tasks in the real world. We observe how, akin to language, video can serve as a unified interface that can absorb internet knowledge and represent diverse tasks. Moreover, we demonstrate how, like language models, video generation can serve as planners, agents, compute engines, and environment simulators through techniques such as in-context learning, planning and reinforcement learning. We identify major impact opportunities in domains such as robotics, self-driving, and science, supported by recent work that demonstrates how such advanced capabilities in video generation are plausibly within reach. Lastly, we identify key challenges in video generation that mitigate progress. Addressing these challenges will enable video generation models to demonstrate unique value alongside language models in a wider array of AI applications. Sherry Yang 0001, Jacob C. Walker, Jack Parker-Holder, Yilun Du, Jake Bruce, André Barreto 0001, Pieter Abbeel, Dale Schuurmans |
ICML | 6 |
| 2023 | A Definition of Continual Reinforcement LearningabstractIn a standard view of the reinforcement learning problem, an agent’s goal is to efficiently identify a policy that maximizes long-term reward. However, this perspective is based on a restricted view of learning as finding a solution, rather than treating learning as endless adaptation. In contrast, continual reinforcement learning refers to the setting in which the best agents never stop learning. Despite the importance of continual reinforcement learning, the community lacks a simple definition of the problem that highlights its commitments and makes its primary concepts precise and clear. To this end, this paper is dedicated to carefully defining the continual reinforcement learning problem. We formalize the notion of agents that “never stop learning” through a new mathematical language for analyzing and cataloging agents. Using this new language, we define a continual learning agent as one that can be understood as carrying out an implicit search process indefinitely, and continual reinforcement learning as the setting in which the best agents are all continual learning agents. We provide two motivating examples, illustrating that traditional views of multi-task reinforcement learning and continual supervised learning are special cases of our definition. Collectively, these definitions and perspectives formalize many intuitive concepts at the heart of learning, and open new research pathways surrounding continual learning agents. David Abel, André Barreto 0001, Benjamin Van Roy, Doina Precup, Hado van Hasselt, Satinder Singh 0001 |
NeurIPS | 2 |
| 2023 | Deep Reinforcement Learning with Plasticity InjectionabstractA growing body of evidence suggests that neural networks employed in deep reinforcement learning (RL) gradually lose their plasticity, the ability to learn from new data; however, the analysis and mitigation of this phenomenon is hampered by the complex relationship between plasticity, exploration, and performance in RL. This paper introduces plasticity injection, a minimalistic intervention that increases the network plasticity without changing the number of trainable parameters or biasing the predictions. The applications of this intervention are two-fold: first, as a diagnostic tool — if injection increases the performance, we may conclude that an agent's network was losing its plasticity. This tool allows us to identify a subset of Atari environments where the lack of plasticity causes performance plateaus, motivating future studies on understanding and combating plasticity loss. Second, plasticity injection can be used to improve the computational efficiency of RL training if the agent has to re-learn from scratch due to exhausted plasticity or by growing the agent's network dynamically without compromising performance. The results on Atari show that plasticity injection attains stronger performance compared to alternative methods while being computationally efficient. Evgenii Nikishin, Junhyuk Oh, Georg Ostrovski, Clare Lyle, Razvan Pascanu, Will Dabney, André Barreto 0001 |
NeurIPS | 7 |
| 2023 | Temporal Abstraction in Reinforcement Learning with the Successor RepresentationabstractReasoning at multiple levels of temporal abstraction is one of the key attributes of intelligence. In reinforcement learning, this is often modeled through temporally extended courses of actions called options. Options allow agents to make predictions and to operate at different levels of abstraction within an environment. Nevertheless, approaches based on the options framework often start with the assumption that a reasonable set of options is known beforehand. When this is not the case, there are no definitive answers for which options one should consider. In this paper, we argue that the successor representation, which encodes states based on the pattern of state visitation that follows them, can be seen as a natural substrate for the discovery and use of temporal abstractions. To support our claim, we take a big picture view of recent results, showing how the successor representation can be used to discover options that facilitate either temporally-extended exploration or planning. We cast these results as instantiations of a general framework for option discovery in which the agent’s representation is used to identify useful options, which are then used to further improve its representation. This results in a virtuous, never-ending, cycle in which both the representation and the options are constantly refined based on each other. Beyond option discovery itself, we also discuss how the successor representation allows us to augment a set of options into a combinatorially large counterpart without additional learning. This is achieved through the combination of previously learned options. Our empirical evaluation focuses on options discovered for temporally-extended exploration and on the use of the successor representation to combine them. Our results shed light on important design decisions involved in the definition of options and demonstrate the synergy of different methods based on the successor representation, such as eigenoptions and the option keyboard. Marlos C. Machado, André Barreto 0001, Doina Precup, Michael H. Bowling |
J. Mach. Learn. Res. | 2 |
| 2022 | Model-Value Inconsistency as a Signal for Epistemic UncertaintyabstractUsing a model of the environment and a value function, an agent can construct many estimates of a state’s value, by unrolling the model for different lengths and bootstrapping with its value function. Our key insight is that one can treat this set of value estimates as a type of ensemble, which we call an implicit value ensemble (IVE). Consequently, the discrepancy between these estimates can be used as a proxy for the agent’s epistemic uncertainty; we term this signal model-value inconsistency or self-inconsistency for short. Unlike prior work which estimates uncertainty by training an ensemble of many models and/or value functions, this approach requires only the single model and value function which are already being learned in most model-based reinforcement learning algorithms. We provide empirical evidence in both tabular and function approximation settings from pixels that self-inconsistency is useful (i) as a signal for exploration, (ii) for acting safely under distribution shifts, and (iii) for robustifying value-based planning with a learned model. Angelos Filos, Eszter Vértes, Zita Marinho, Gregory Farquhar, Diana Borsa, Abram L. Friesen, Feryal M. P. Behbahani, Tom Schaul, André Barreto 0001, Simon Osindero |
ICML | 9 |
| 2022 | Generalised Policy Improvement with Geometric Policy CompositionabstractWe introduce a method for policy improvement that interpolates between the greedy approach of value-based reinforcement learning (RL) and the full planning approach typical of model-based RL. The new method builds on the concept of a geometric horizon model (GHM, also known as a \gamma-model), which models the discounted state-visitation distribution of a given policy. We show that we can evaluate any non-Markov policy that switches between a set of base Markov policies with fixed probability by a careful composition of the base policy GHMs, without any additional learning. We can then apply generalised policy improvement (GPI) to collections of such non-Markov policies to obtain a new Markov policy that will in general outperform its precursors. We provide a thorough theoretical analysis of this approach, develop applications to transfer and standard RL, and empirically demonstrate its effectiveness over standard GPI on a challenging deep RL continuous control task. We also provide an analysis of GHM training methods, proving a novel convergence result regarding previously proposed methods and showing how to train these models stably in deep RL settings. Shantanu Thakoor, Mark Rowland 0001, Diana Borsa, Will Dabney, Rémi Munos, André Barreto 0001 |
ICML | 6 |
| 2022 | Approximate Value EquivalenceabstractModel-based reinforcement learning agents must make compromises about which aspects of the environment their models should capture. The value equivalence (VE) principle posits that these compromises should be made considering the model's eventual use in value-based planning. Given sets of functions and policies, a model is said to be order-$k$ VE to the environment if $k$ applications of the Bellman operators induced by the policies produce the correct result when applied to the functions. Prior work investigated the classes of models induced by VE when we vary $k$ and the sets of policies and functions. This gives rise to a rich collection of topological relationships and conditions under which VE models are optimal for planning. Despite this effort, relatively little is known about the planning performance of models that fail to satisfy these conditions. This is due to the rigidity of the VE formalism, as classes of VE models are defined with respect to \textit{exact} constraints on their Bellman operators. This limitation gets amplified by the fact that such constraints themselves may depend on functions that can only be approximated in practice. To address these problems we propose approximate value equivalence (AVE), which extends the VE formalism by replacing equalities with error tolerances. This extension allows us to show that AVE models with respect to one set of functions are also AVE with respect to any other set of functions if we tolerate a high enough error. We can then derive bounds on the performance of VE models with respect to \textit{arbitrary sets of functions}. Moreover, AVE models more accurately reflect what can be learned by our agents in practice, allowing us to investigate previously unexplored tensions between model capacity and the choice of VE model class. In contrast to previous works, we show empirically that there are situations where agents with limited capacity should prefer to learn more accurate models with respect to smaller sets of functions over less accurate models with respect to larger sets of functions. Christopher Grimm, André Barreto 0001, Satinder Singh 0001 |
NeurIPS | 2 |
| 2022 | The Phenomenon of Policy ChurnabstractWe identify and study the phenomenon of policy churn, that is, the rapid change of the greedy policy in value-based reinforcement learning. Policy churn operates at a surprisingly rapid pace, changing the greedy action in a large fraction of states within a handful of learning updates (in a typical deep RL set-up such as DQN on Atari). We characterise the phenomenon empirically, verifying that it is not limited to specific algorithm or environment properties. A number of ablations help whittle down the plausible explanations on why churn occurs to just a handful, all related to deep learning. Finally, we hypothesise that policy churn is a beneficial but overlooked form of implicit exploration that casts $\epsilon$-greedy exploration in a fresh light, namely that $\epsilon$-noise plays a much smaller role than expected. Tom Schaul, André Barreto 0001, John Quan, Georg Ostrovski |
NeurIPS | 2 |
| 2022 | Efficient information diffusion in time-varying graphs through deep reinforcement learning
Matheus R. F. Mendonça, André Barreto 0001, Artur Ziviani |
World Wide Web | 2 |
| 2021 | The Value-Improvement Path: Towards Better Representations for Reinforcement LearningabstractIn value-based reinforcement learning (RL), unlike in supervised learning, the agent faces not a single, stationary, approximation problem, but a sequence of value prediction problems. Each time the policy improves, the nature of the problem changes, shifting both the distribution of states and their values. In this paper we take a novel perspective, arguing that the value prediction problems faced by an RL agent should not be addressed in isolation, but rather as a single, holistic, prediction problem. An RL algorithm generates a sequence of policies that, at least approximately, improve towards the optimal policy. We explicitly characterize the associated sequence of value functions and call it the value-improvement path. Our main idea is to approximate the value-improvement path holistically, rather than to solely track the value function of the current policy. Specifically, we discuss the impact that this holistic view of RL has on representation learning. We demonstrate that a representation that spans the past value-improvement path will also provide an accurate value approximation for future policy improvements. We use this insight to better understand existing approaches to auxiliary tasks and to propose new ones. To test our hypothesis empirically, we augmented a standard deep RL agent with an auxiliary task of learning the value-improvement path. In a study of Atari 2600 games, the augmented agent achieved approximately double the mean and median performance of the baseline agent. Will Dabney, André Barreto 0001, Mark Rowland 0001, Robert Dadashi, John Quan, Marc G. Bellemare, David Silver 0001 |
AAAI | 2 |
| 2021 | Expected Eligibility TracesabstractThe question of how to determine which states and actions are responsible for a certain outcome is known as the credit assignment problem and remains a central research question in reinforcement learning and artificial intelligence. Eligibility traces enable efficient credit assignment to the recent sequence of states and actions experienced by the agent, but not to counterfactual sequences that could also have led to the current state. In this work, we introduce expected eligibility traces. Expected traces allow, with a single update, to update states and actions that could have preceded the current state, even if they did not do so on this occasion. We discuss when expected traces provide benefits over classic (instantaneous) traces in temporal-difference learning, and show that some- times substantial improvements can be attained. We provide a way to smoothly interpolate between instantaneous and expected traces by a mechanism similar to bootstrapping, which ensures that the resulting algorithm is a strict generalisation of TD(λ). Finally, we discuss possible extensions and connections to related ideas, such as successor features. Hado van Hasselt, Sephora Madjiheurem, Matteo Hessel, David Silver 0001, André Barreto 0001, Diana Borsa |
AAAI | 5 |
| 2021 | Temporally-Extended ε-Greedy Exploration
Will Dabney, Georg Ostrovski, André Barreto 0001 |
ICLR | 3 |
| 2021 | Discovering a set of policies for the worst case reward
Tom Zahavy, André Barreto 0001, Daniel J. Mankowitz, Shaobo Hou, Brendan O'Donoghue, Iurii Kemaev, Satinder Singh 0001 |
ICLR | 2 |
| 2021 | Risk-Aware Transfer in Reinforcement Learning using Successor FeaturesabstractSample efficiency and risk-awareness are central to the development of practical reinforcement learning (RL) for complex decision-making. The former can be addressed by transfer learning, while the latter by optimizing some utility function of the return. However, the problem of transferring skills in a risk-aware manner is not well-understood. In this paper, we address the problem of transferring policies between tasks in a common domain that differ only in their reward functions, in which risk is measured by the variance of reward streams. Our approach begins by extending the idea of generalized policy improvement to maximize entropic utilities, thus extending the dynamic programming's policy improvement operation to sets of policies \emph{and} levels of risk-aversion. Next, we extend the idea of successor features (SF), a value function representation that decouples the environment dynamics from the rewards, to capture the variance of returns. Our resulting risk-aware successor features (RaSF) integrate seamlessly within the RL framework, inherit the superior task generalization ability of SFs, while incorporating risk into the decision-making. Experiments on a discrete navigation domain and control of a simulated robotic arm demonstrate the ability of RaSFs to outperform alternative methods including SFs, when taking the risk of the learned policies into account. Michael Gimelfarb, André Barreto 0001, Scott Sanner, Chi-Guhn Lee |
NeurIPS | 2 |
| 2021 | Proper Value EquivalenceabstractOne of the main challenges in model-based reinforcement learning (RL) is to decide which aspects of the environment should be modeled. The value-equivalence (VE) principle proposes a simple answer to this question: a model should capture the aspects of the environment that are relevant for value-based planning. Technically, VE distinguishes models based on a set of policies and a set of functions: a model is said to be VE to the environment if the Bellman operators it induces for the policies yield the correct result when applied to the functions. As the number of policies and functions increase, the set of VE models shrinks, eventually collapsing to a single point corresponding to a perfect model. A fundamental question underlying the VE principle is thus how to select the smallest sets of policies and functions that are sufficient for planning. In this paper we take an important step towards answering this question. We start by generalizing the concept of VE to order-$k$ counterparts defined with respect to $k$ applications of the Bellman operator. This leads to a family of VE classes that increase in size as $k \rightarrow \infty$. In the limit, all functions become value functions, and we have a special instantiation of VE which we call proper VE or simply PVE. Unlike VE, the PVE class may contain multiple models even in the limit when all value functions are used. Crucially, all these models are sufficient for planning, meaning that they will yield an optimal policy despite the fact that they may ignore many aspects of the environment. We construct a loss function for learning PVE models and argue that popular algorithms such as MuZero can be understood as minimizing an upper bound for this loss. We leverage this connection to propose a modification to MuZero and show that it can lead to improved performance in practice. Christopher Grimm, André Barreto 0001, Gregory Farquhar, David Silver 0001, Satinder Singh 0001 |
NeurIPS | 2 |
| 2020 | Fast Task Inference with Variational Intrinsic Successor Features
Steven Hansen 0001, Will Dabney, André Barreto 0001, David Warde-Farley, Tom Van de Wiele, Volodymyr Mnih |
ICLR | 3 |
| 2020 | The Value Equivalence Principle for Model-Based Reinforcement LearningabstractLearning models of the environment from data is often viewed as an essential component to building intelligent reinforcement learning (RL) agents. The common practice is to separate the learning of the model from its use, by constructing a model of the environment’s dynamics that correctly predicts the observed state transitions. In this paper we argue that the limited representational resources of model-based RL agents are better used to build models that are directly useful for value-based planning. As our main contribution, we introduce the principle of value equivalence: two models are value equivalent with respect to a set of functions and policies if they yield the same Bellman updates. We propose a formulation of the model learning problem based on the value equivalence principle and analyze how the set of feasible solutions is impacted by the choice of policies and functions. Specifically, we show that, as we augment the set of policies and functions considered, the class of value equivalent models shrinks, until eventually collapsing to a single point corresponding to a model that perfectly describes the environment. In many problems, directly modelling state-to-state transitions may be both difficult and unnecessary. By leveraging the value-equivalence principle one may find simpler models without compromising performance, saving computation and memory. We illustrate the benefits of value-equivalent model learning with experiments comparing it against more traditional counterparts like maximum likelihood estimation. More generally, we argue that the principle of value equivalence underlies a number of recent empirical successes in RL, such as Value Iteration Networks, the Predictron, Value Prediction Networks, TreeQN, and MuZero, and provides a first theoretical underpinning of those results. Christopher Grimm, André Barreto 0001, Satinder Singh 0001, David Silver 0001 |
NeurIPS | 2 |
| 2020 | On Efficiency in Hierarchical Reinforcement LearningabstractHierarchical Reinforcement Learning (HRL) approaches promise to provide more efficient solutions to sequential decision making problems, both in terms of statistical as well as computational efficiency. While this has been demonstrated empirically over time in a variety of tasks, theoretical results quantifying the benefits of such methods are still few and far between. In this paper, we discuss the kind of structure in a Markov decision process which gives rise to efficient HRL methods. Specifically, we formalize the intuition that HRL can exploit well repeating "subMDPs", with similar reward and transition structure. We show that, under reasonable assumptions, a model-based Thompson sampling-style HRL algorithm that exploits this structure is statistically efficient, as established through a finite-time regret bound. We also establish conditions under which planning with structure-induced options is near-optimal and computationally efficient. Zheng Wen 0002, Doina Precup, Morteza Ibrahimi, André Barreto 0001, Benjamin Van Roy, Satinder Singh 0001 |
NeurIPS | 4 |
| 2019 | Universal Successor Features Approximators
Diana Borsa, André Barreto 0001, John Quan, Daniel J. Mankowitz, Hado van Hasselt, Rémi Munos, David Silver 0001, Tom Schaul |
ICLR (Poster) | 2 |
| 2019 | Composing Entropic Policies using Divergence CorrectionabstractComposing skills mastered in one task to solve novel tasks promises dramatic improvements in the data efficiency of reinforcement learning. Here, we analyze two recent works composing behaviors represented in the form of action-value functions and show that they perform poorly in some situations. As part of this analysis, we extend an important generalization of policy improvement to the maximum entropy framework and introduce an algorithm for the practical implementation of successor features in continuous action spaces. Then we propose a novel approach which addresses the failure cases of prior work and, in principle, recovers the optimal policy during transfer. This method works by explicitly learning the (discounted, future) divergence between base policies. We study this approach in the tabular case and on non-trivial continuous control problems with compositional structure and show that it outperforms or matches existing methods across all tasks considered. Jonathan J. Hunt, André Barreto 0001, Timothy P. Lillicrap, Nicolas Heess |
ICML | 2 |
| 2019 | The Option Keyboard: Combining Skills in Reinforcement LearningabstractThe ability to combine known skills to create new ones may be crucial in the solution of complex reinforcement learning problems that unfold over extended periods. We argue that a robust way of combining skills is to define and manipulate them in the space of pseudo-rewards (or "cumulants"). Based on this premise, we propose a framework for combining skills using the formalism of options. We show that every deterministic option can be unambiguously represented as a cumulant defined in an extended domain. Building on this insight and on previous results on transfer learning, we show how to approximate options whose cumulants are linear combinations of the cumulants of known options. This means that, once we have learned options associated with a set of cumulants, we can instantaneously synthesise options induced by any linear combination of them, without any learning involved. We describe how this framework provides a hierarchical interface to the environment whose abstract actions correspond to combinations of basic skills. We demonstrate the practical benefits of our approach in a resource management problem and a navigation task involving a quadrupedal simulated robot. André Barreto 0001, Diana Borsa, Shaobo Hou, Gheorghe Comanici, Eser Aygün, Philippe Hamel, Daniel Toyama, Jonathan J. Hunt, Shibl Mourad, David Silver 0001, Doina Precup |
NeurIPS | 1 |
| 2019 | Adaptive Temporal-Difference Learning for Policy Evaluation with Per-State Uncertainty EstimatesabstractWe consider the core reinforcement-learning problem of on-policy value function approximation from a batch of trajectory data, and focus on various issues of Temporal Difference (TD) learning and Monte Carlo (MC) policy evaluation. The two methods are known to achieve complementary bias-variance trade-off properties, with TD tending to achieve lower variance but potentially higher bias. In this paper, we argue that the larger bias of TD can be a result of the amplification of local approximation errors. We address this by proposing an algorithm that adaptively switches between TD and MC in each state, thus mitigating the propagation of errors. Our method is based on learned confidence intervals that detect biases of TD estimates. We demonstrate in a variety of policy evaluation tasks that this simple adaptive algorithm performs competitively with the best approach in hindsight, suggesting that learned confidence intervals are a powerful technique for adapting policy evaluation to use TD or MC returns in a data-driven way. Carlos Riquelme, Hugo Penedones, Damien Vincent, Hartmut Maennel, Sylvain Gelly, Timothy A. Mann, André Barreto 0001, Gergely Neu |
NeurIPS | 7 |
| 2018 | Transfer in Deep Reinforcement Learning Using Successor Features and Generalised Policy ImprovementabstractThe ability to transfer skills across tasks has the potential to scale up reinforcement learning (RL) agents to environments currently out of reach. Recently, a framework based on two ideas, successor features (SFs) and generalised policy improvement (GPI), has been introduced as a principled way of transferring skills. In this paper we extend the SF&GPI framework in two ways. One of the basic assumptions underlying the original formulation of SF&GPI is that rewards for all tasks of interest can be computed as linear combinations of a fixed set of features. We relax this constraint and show that the theoretical guarantees supporting the framework can be extended to any set of tasks that only differ in the reward function. Our second contribution is to show that one can use the reward functions themselves as features for future tasks, without any loss of expressiveness, thus removing the need to specify a set of features beforehand. This makes it possible to combine SF&GPI with deep learning in a more stable way. We empirically verify this claim on a complex 3D environment where observations are images from a first-person perspective. We show that the transfer promoted by SF&GPI leads to very good policies on unseen tasks almost instantaneously. We also describe how to learn policies specialised to the new tasks in a way that allows them to be added to the agent’s set of skills, and thus be reused in the future. André Barreto 0001, Diana Borsa, John Quan, Tom Schaul, David Silver 0001, Matteo Hessel, Daniel J. Mankowitz, Augustin Zídek, Rémi Munos |
ICML | 1 |
| 2018 | Fast deep reinforcement learning using online adjustments from the pastabstractWe propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value function found by prioritised sweeping over experience tuples from the replay buffer near the current state. EVA combines a number of recent ideas around combining episodic memory-like structures into reinforcement learning agents: slot-based storage, content-based retrieval, and memory-based planning. We show that EVA is performant on a demonstration task and Atari games. Steven Hansen 0001, Alexander Pritzel, Pablo Sprechmann, André Barreto 0001, Charles Blundell |
NeurIPS | 4 |
| 2017 | Value-Aware Loss Function for Model-based Reinforcement LearningabstractWe consider the problem of estimating the transition probability kernel to be used by a model-based reinforcement learning (RL) algorithm. We argue that estimating a generative model that minimizes a probabilistic loss, such as the log-loss, is an overkill because it does not take into account the underlying structure of decision problem and the RL algorithm that intends to solve it. We introduce a loss function that takes the structure of the value function into account. We provide a finite-sample upper bound for the loss function showing the dependence of the error on model approximation error, number of samples, and the complexity of the model space. We also empirically compare the method with the maximum likelihood estimator on a simple problem. Amir-massoud Farahmand, André Barreto 0001, Daniel Nikovski |
AISTATS | 2 |
| 2017 | The Predictron: End-To-End Learning and PlanningabstractOne of the key challenges of artificial intelligence is to learn models that are effective in the context of planning. In this document we introduce the predictron architecture. The predictron consists of a fully abstract model, represented by a Markov reward process, that can be rolled forward multiple “imagined” planning steps. Each forward pass of the predictron accumulates internal rewards and values over multiple planning depths. The predictron is trained end-to-end so as to make these accumulated values accurately approximate the true value function. We applied the predictron to procedurally generated random mazes and a simulator for the game of pool. The predictron yielded significantly more accurate predictions than conventional deep neural network architectures. David Silver 0001, Hado van Hasselt, Matteo Hessel, Tom Schaul, Arthur Guez, Tim Harley, Gabriel Dulac-Arnold, David P. Reichert, Neil C. Rabinowitz, André Barreto 0001, Thomas Degris |
ICML | 10 |
| 2017 | Successor Features for Transfer in Reinforcement LearningabstractTransfer in reinforcement learning refers to the notion that generalization should occur not only within a task but also across tasks. We propose a transfer framework for the scenario where the reward function changes between tasks but the environment's dynamics remain the same. Our approach rests on two key ideas: "successor features", a value function representation that decouples the dynamics of the environment from the rewards, and "generalized policy improvement", a generalization of dynamic programming's policy improvement operation that considers a set of policies rather than a single one. Put together, the two ideas lead to an approach that integrates seamlessly within the reinforcement learning framework and allows the free exchange of information across tasks. The proposed method also provides performance guarantees for the transferred policy even before any learning has taken place. We derive two theorems that set our approach in firm theoretical ground and present experiments that show that it successfully promotes transfer in practice, significantly outperforming alternative methods in a sequence of navigation tasks and in the control of a simulated robotic arm. André Barreto 0001, Will Dabney, Rémi Munos, Jonathan J. Hunt, Tom Schaul, David Silver 0001, Hado van Hasselt |
NIPS | 1 |
| 2017 | Natural Value Approximators: Learning when to Trust Past EstimatesabstractNeural networks have a smooth initial inductive bias, such that small changes in input do not lead to large changes in output. However, in reinforcement learning domains with sparse rewards, value functions have non-smooth structure with a characteristic asymmetric discontinuity whenever rewards arrive. We propose a mechanism that learns an interpolation between a direct value estimate and a projected value estimate computed from the encountered reward and the previous estimate. This reduces the need to learn about discontinuities, and thus improves the value function approximation. Furthermore, as the interpolation is learned and state-dependent, our method can deal with heterogeneous observability. We demonstrate that this one change leads to significant improvements on multiple Atari games, when applied to the state-of-the-art A3C algorithm. Zhongwen Xu, Joseph Modayil, Hado van Hasselt, André Barreto 0001, David Silver 0001, Tom Schaul |
NIPS | 4 |
| 2016 | Incremental Stochastic Factorization for Online Reinforcement LearningabstractA construct that has been receiving attention recently in reinforcement learning is stochastic factorization (SF), a particular case of non-negative factorization (NMF) in which the matrices involved are stochastic. The idea is to use SF to approximate the transition matrices of a Markov decision process (MDP). This is useful for two reasons. First, learning the factors of the SF instead of the transition matrices can reduce significantly the number of parameters to be estimated. Second, it has been shown that SF can be used to reduce the number of operations needed to compute an MDP's value function. Recently, an algorithm called expectation-maximization SF (EMSF) has been proposed to compute a SF directly from transitions sampled from an MDP. In this paper we take a closer look at EMSF. First, by exploiting the assumptions underlying the algorithm, we show that it is possible to reduce it to simple multiplicative update rules similar to the ones that helped popularize NMF. Second, we analyze the optimization process underlying EMSF and find that it minimizes a modified version of the Kullback-Leibler divergence that is particularly well-suited for learning a SF from data sampled from an arbitrary distribution. Third, we build on this improved understanding of EMSF to draw an interesting connection with NMF and probabilistic latent semantic analysis. We also exploit the simplified update rules to introduce a new version of EMSF that generalizes and significantly improves its precursor. This new algorithm provides a practical mechanism to control the trade-off between memory usage and computing time, essentially freeing the space complexity of EMSF from its dependency on the number of sample transitions. The algorithm can also compute its approximation incrementally, which makes it possible to use it concomitantly with the collection of data. This feature makes the new version of EMSF particularly suitable for online reinforcement learning. Empirical results support the utility of the proposed algorithm. André Barreto 0001, Rafael L. Beirigo, Joelle Pineau, Doina Precup |
AAAI | 1 |
| 2016 | Practical Kernel-Based Reinforcement LearningabstractKernel-based reinforcement learning (KBRL) stands out among approximate reinforcement learning algorithms for its strong theoretical guarantees. By casting the learning problem as a local kernel approximation, KBRL provides a way of computing a decision policy which converges to a unique solution and is statistically consistent. Unfortunately, the model constructed by KBRL grows with the number of sample transitions, resulting in a computational cost that precludes its application to large-scale or on-line domains. In this paper we introduce an algorithm that turns KBRL into a practical reinforcement learning tool. Kernel-based stochastic factorization (KBSF) builds on a simple idea: when a transition probability matrix is represented as the product of two stochastic matrices, one can swap the factors of the multiplication to obtain another transition matrix, potentially much smaller than the original, which retains some fundamental properties of its precursor. KBSF exploits such an insight to compress the information contained in KBRL's model into an approximator of fixed size. This makes it possible to build an approximation considering both the difficulty of the problem and the associated computational cost. KBSF's computational complexity is linear in the number of sample transitions, which is the best one can do without discarding data. Moreover, the algorithm's simple mechanics allow for a fully incremental implementation that makes the amount of memory used independent of the number of sample transitions. The result is a kernel-based reinforcement learning algorithm that can be applied to large-scale problems in both off-line and on-line regimes. We derive upper bounds for the distance between the value functions computed by KBRL and KBSF using the same data. We also prove that it is possible to control the magnitude of the variables appearing in our bounds, which means that, given enough computational resources, we can make KBSF's value function as close as desired to the value function that would be computed by KBRL using the same set of sample transitions. The potential of our algorithm is demonstrated in an extensive empirical study in which KBSF is applied to difficult tasks based on real-world data. Not only does KBSF solve problems that had never been solved before, but it also significantly outperforms other state-of-the-art reinforcement learning algorithms on the tasks studied. André Barreto 0001, Doina Precup, Joelle Pineau |
J. Mach. Learn. Res. | 1 |
| 2015 | An Expectation-Maximization Algorithm to Compute a Stochastic Factorization From Data
André Barreto 0001, Rafael L. Beirigo, Joelle Pineau, Doina Precup |
IJCAI | 1 |
| 2014 | Tree-Based On-Line Reinforcement LearningabstractFitted Q-iteration (FQI) stands out among reinforcement learning algorithms for its flexibility and ease of use. FQI can be combined with any regression method, and this choice determines the algorithm's statistical and computational properties. The combination of FQI with an ensemble of regression trees gives rise to an algorithm, FQIT, that is computationally efficient, scalable to high dimensional spaces, and robust to noise. Despite its nice properties and good performance in practice, FQIT also has some limitations: the fact that an ensemble of trees must be constructed (or updated) at each iteration confines the algorithm to the batch scenario. This paper aims to address this specific issue. Based on a strategy recently proposed in the literature, called the stochastic-factorization trick, we propose a modification of FQIT that makes it fully incremental, and thus suitable for on-line learning. We call the resulting method tree-based stochastic factorization (TBSF). We derive upper bounds for the difference between the value functions computed by FQIT and TBSF, and also show in which circumstances the approximations coincide. A series of computational experiments is presented to illustrate the properties of TBSF and to show its usefulness in practice, including a medical problem involving the treatment of patients infected with HIV. André Barreto 0001 |
AAAI | 1 |
| 2014 | Policy Iteration Based on Stochastic FactorizationabstractWhen a transition probability matrix is represented as the product of two stochastic matrices, one can swap the factors of the multiplication to obtain another transition matrix that retains some fundamental characteristics of the original. Since the derived matrix can be much smaller than its precursor, this property can be exploited to create a compact version of a Markov decision process (MDP), and hence to reduce the computational cost of dynamic programming. Building on this idea, this paper presents an approximate policy iteration algorithm called policy iteration based on stochastic factorization, or PISF for short. In terms of computational complexity, PISF replaces standard policy iteration's cubic dependence on the size of the MDP with a function that grows only linearly with the number of states in the model. The proposed algorithm also enjoys nice theoretical properties: it always terminates after a finite number of iterations and returns a decision policy whose performance only depends on the quality of the stochastic factorization. In particular, if the approximation error in the factorization is sufficiently small, PISF computes the optimal value function of the MDP. The paper also discusses practical ways of factoring an MDP and illustrates the usefulness of the proposed algorithm with an application involving a large-scale decision problem of real economical interest. André Barreto 0001, Joelle Pineau, Doina Precup |
J. Artif. Intell. Res. | 1 |
| 2012 | On-line Reinforcement Learning Using Incremental Kernel-Based Stochastic FactorizationabstractThe ability to learn a policy for a sequential decision problem with continuous state space using on-line data is a long-standing challenge. This paper presents a new reinforcement-learning algorithm, called iKBSF, which extends the benefits of kernel-based learning to the on-line scenario. As a kernel-based method, the proposed algorithm is stable and has good convergence properties. However, unlike other similar algorithms,iKBSF's space complexity is independent of the number of sample transitions, and as a result it can process an arbitrary amount of data. We present theoretical results showing that iKBSF can approximate (to any level of accuracy) the value function that would be learned by an equivalent batch non-parametric kernel-based reinforcement learning approximator. In order to show the effectiveness of the proposed algorithm in practice, we apply iKBSF to the challenging three-pole balancing task, where the ability to process a large number of transitions is crucial for achieving a high success rate. André Barreto 0001, Doina Precup, Joelle Pineau |
NIPS | 1 |
| 2011 | Reinforcement Learning using Kernel-Based Stochastic FactorizationabstractKernel-based reinforcement-learning (KBRL) is a method for learning a decision policy from a set of sample transitions which stands out for its strong theoretical guarantees. However, the size of the approximator grows with the number of transitions, which makes the approach impractical for large problems. In this paper we introduce a novel algorithm to improve the scalability of KBRL. We resort to a special decomposition of a transition matrix, called stochastic factorization, to fix the size of the approximator while at the same time incorporating all the information contained in the data. The resulting algorithm, kernel-based stochastic factorization (KBSF), is much faster but still converges to a unique solution. We derive a theoretical upper bound for the distance between the value functions computed by KBRL and KBSF. The effectiveness of our method is illustrated with computational experiments on four reinforcement-learning problems, including a difficult task in which the goal is to learn a neurostimulation policy to suppress the occurrence of seizures in epileptic rat brains. We empirically demonstrate that the proposed approach is able to compress the information contained in KBRL's model. Also, on the tasks studied, KBSF outperforms two of the most prominent reinforcement-learning algorithms, namely least-squares policy iteration and fitted Q-iteration. André Barreto 0001, Doina Precup, Joelle Pineau |
NIPS | 1 |
| 2010 | Using performance profiles to analyze the results of the 2006 CEC constrained optimization competitionabstractPerformance profiles are an analytical tool for the visualization and interpretation of the results of benchmark experiments. In this paper we discuss their explanatory power, and argue that they should be more widely used by the evolutionary computation community. We also introduce some novel performance measures which can be extracted from the performance profiles. In order to illustrate their potential, we apply the referred profiles to the analysis of the results of the CEC 2006 constrained optimization competition. While some of the results are corroborated, some new facts are pointed out and additional conclusions are drawn. Helio J. C. Barbosa, Heder S. Bernardino, André Barreto 0001 |
IEEE Congress on Evolutionary Computation | 3 |
| 2010 | Probabilistic performance profiles for the experimental evaluation of stochastic algorithmsabstractOne of the many difficulties that arise in the empirical evaluation of new computational techniques is the analysis and reporting of experiments involving a large number of test-problems and algorithms. The performance profiles are a methodology specifically developed for this purpose which provides a simple means of visualizing and interpreting the results of large-scale benchmarking experiments. However good, performance profiles do not take into account the uncertainty present in most experimental settings. This paper presents an extension of this analytic tool called probabilistic performance profiles. The basic idea is to endow the original performance profiles with a probabilistic interpretation, which makes it possible to represent the expected performance of a stochastic algorithm in a convenient way. The benefits of the new method are demonstrated with data from a real benchmark experiment involving several problems and algorithms. André Barreto 0001, Heder S. Bernardino, Helio J. C. Barbosa |
GECCO | 1 |
| 2009 | On the characteristics of sequential decision problems and their impact on evolutionary computationabstractIn this paper we argue that the performance of evolutionary computation on sequential decision problems strongly depends on the characteristics of the task at hand. On "error-avoidance" tasks, in which the decision process is interrupted every time a bad decision is made, evolutionary methods usually perform well. However, the same is not true for "goal-seeking" tasks, in which the objective is to find one or more target locations. In this case, it is not clear how to evaluate the unsuccessful candidate solutions, and the performance of evolutionary computation may depend on prior knowledge about the problem. Even though the hypothesis of this paper is essentially a conceptual one, we support our ideas with a computational experiment. André Barreto 0001, Douglas Adriano Augusto, Helio J. C. Barbosa |
GECCO | 1 |
| 2008 | Restricted gradient-descent algorithm for value-function approximation in reinforcement learning
André Barreto 0001, Charles W. Anderson |
Artif. Intell. | 1 |
| 2006 | Alternative evolutionary algorithms for evolving programs: evolution strategies and steady state GPabstractIn contrast with the diverse array of genetic algorithms, the Genetic Programming (GP) paradigm is usually applied in a relatively uniform manner. Heuristics have developed over time as to which replacement strategies and selection methods are best. The question addressed in this paper is relatively simple: since there are so many variants of evolutionary algorithm, how well do some of the other well known forms of evolutionary algorithm perform when used to evolve programs trees using s-expressions as the representation? Our results suggest a wide range of evolutionary algorithms are all equally good at evolving programs, including the simplest evolution strategies. L. Darrell Whitley, Marc D. Richards, J. Ross Beveridge, André Barreto 0001 |
GECCO | 4 |
| 2006 | GOLS - Genetic orthogonal least squares algorithm for training RBF networks
André Barreto 0001, Helio J. C. Barbosa, Nelson F. F. Ebecken |
Neurocomputing | 1 |