VLDB 2026 Research / reviewers in the wild / expert
Wanpeng Zhang 0002
dblp:73/10693-2
· DBLP profile ↗
14ranked-venue papers
4as first author
13since 2021 · last 2025
0000-0001-5351-3449ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 4 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VideoOrion: Tokenizing Object Dynamics in VideosabstractWe present VideoOrion, a Video Large Language Model (Video-LLM) that explicitly captures the key semantic information in videos - the spatial-temporal dynamics of objects throughout the videos. VideoOrion employs expert vision models to extract object dynamics through a detect-segment-track pipeline, encoding them into a set of object tokens by aggregating spatial-temporal object features. Our method addresses the persistent challenge in Video-LLMs of efficiently compressing high-dimensional video data into semantic tokens that are comprehensible to LLMs. Compared to prior methods which resort to downsampling the original video or aggregating visual tokens using resamplers, leading to information loss and entangled semantics, VideoOrion not only offers a more natural and efficient way to derive compact, disentangled semantic representations but also enables explicit object modeling of video content with minimal computational cost. Moreover, the introduced object tokens naturally allow VideoOrion to accomplish video-based referring tasks. Experimental results show that VideoOrion can learn to make good use of the object tokens, and achieves competitive results on both general video question answering and video-based referring benchmarks. Yicheng Feng, Yijiang Li, Wanpeng Zhang 0002, Sipeng Zheng, Hao Luo 0011, Zihao Yue, Zongqing Lu 0002 |
ICCV | 3 |
| 2025 | Unified Multimodal Understanding via Byte-Pair Visual EncodingabstractMultimodal large language models (MLLMs) have made significant progress in vision-language understanding, yet effectively aligning different modalities remains a fundamental challenge. We present a framework that unifies multimodal understanding by applying byte-pair encoding to visual tokens. Unlike conventional approaches that rely on modality-specific encoders, our method directly incorporates structural information into visual tokens, mirroring successful tokenization strategies in text-only language models. We introduce a priority-guided encoding scheme that considers both frequency and spatial consistency, coupled with a multi-stage training procedure based on curriculum-driven data composition. These enhancements enable the transformer model to better capture cross-modal relationships and reason with visual information. Comprehensive experiments demonstrate improved performance across diverse vision-language tasks. By bridging the gap between visual and textual representations, our approach contributes to the advancement of more capable and efficient multimodal foundation models. Wanpeng Zhang 0002, Yicheng Feng, Hao Luo 0011, Yijiang Li, Zihao Yue, Sipeng Zheng, Zongqing Lu 0002 |
ICCV | 1 |
| 2025 | From Pixels to Tokens: Byte-Pair Encoding on Quantized Visual ModalitiesabstractMultimodal Large Language Models have made significant strides in integrating visual and textual information, yet they often struggle with effectively aligning these modalities. We introduce a novel image tokenizer that bridges this gap by applying the principle of Byte-Pair Encoding (BPE) to visual data. Unlike conventional approaches that rely on separate visual encoders, our method directly incorporates structural prior information into image tokens, mirroring the successful tokenization strategies used in text-only Large Language Models. This innovative approach enables Transformer models to more effectively learn and reason across modalities. Through theoretical analysis and extensive experiments, we demonstrate that our BPE Image Tokenizer significantly enhances MLLMs' multimodal understanding capabilities, even with limited training data. Leveraging this method, we develop Being-VL-0, a model that demonstrates superior performance across various benchmarks and shows promising scalability, potentially paving the way for more efficient and capable multimodal foundation models. For further details, visit our website https://github.com/BeingBeyond/Being-VL-0. Wanpeng Zhang 0002, Zilong Xie, Yicheng Feng, Yijiang Li, Xingrun Xing, Sipeng Zheng, Zongqing Lu 0002 |
ICLR | 1 |
| 2025 | SpikeLLM: Scaling up Spiking Neural Network to Large Language Models via Saliency-based SpikingabstractRecent advancements in large language models (LLMs) with billions of parameters have improved performance in various applications, but their inference processes demand significant energy and computational resources. In contrast, the human brain, with approximately 86 billion neurons, is much more energy-efficient than LLMs with similar parameters. Inspired by this, we redesign 7$\sim$70 billion parameter LLMs using bio-plausible spiking mechanisms, emulating the efficient behavior of the human brain. We propose the first spiking large language model, SpikeLLM. Coupled with the proposed model, two essential approaches are proposed to improve spike training efficiency: Generalized Integrate-and-Fire (GIF) neurons to compress spike length from $T$ to $\frac{T}{L} \log_2 L$ bits, and an Optimal Brain Spiking framework to divide outlier channels and allocate different $T$ for GIF neurons, which further compresses spike length to approximate $log_2T$ bits. The necessity of spike-driven LLM is proved by comparison with quantized LLMs with similar operations. In the OmniQuant pipeline, SpikeLLM reduces 11.01\% WikiText2 perplexity and improves 2.55\% accuracy of common scene reasoning on a LLAMA-7B W4A4 model. In the GPTQ pipeline, SpikeLLM achieves direct additive in linear layers, significantly exceeding PB-LLMs. Our code is publicly available at https://github.com/Xingrun-Xing2/SpikeLLM. Xingrun Xing, Boyan Gao, David A. Clifton, Shitao Xiao, Wanpeng Zhang 0002 |
ICLR | 6 |
| 2025 | LLM-Based Explicit Models of Opponents for Multi-Agent GamesabstractXiaoPeng Yu, Wanpeng Zhang, Zongqing Lu. Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2025. Xiaopeng Yu 0001, Wanpeng Zhang 0002, Zongqing Lu 0002 |
NAACL (Long Papers) | 2 |
| 2025 | OpenMMEgo: Enhancing Egocentric Understanding for LMMs with Open Weights and DataabstractRecent advances in large multimodal models have significantly advanced video comprehension, yet their performance remains limited in first-person scenarios. The interactive nature of egocentric videos is critical for applications like embodied intelligence, but introduces complex visual contexts that conventional models struggle to capture. To bridge this gap, we introduce OpenMMEgo with innovations across three dimensions: data, model, and training strategy. To provide rich spatiotemporal visual knowledge, we curate a large-scale, high-quality dataset named OME10M, comprising over 8.2M egocentric video QA pairs synthesized from Ego4D series. We also establish OMEBench, a comprehensive benchmark for rigorous egocentric understanding assessment. To alleviate the frequent viewpoint shifts inherent in egocentric videos, we implement semantic-aware visual token compression. Further, a curriculum learning strategy is complemented to foster stable learning across various data complexities. OpenMMEgo consistently improves the performance of LMMs on egocentric benchmarks without sacrificing general video understanding performance. Notably, Qwen2.5-VL tuned with OpenMMEgo substantially outperforms other models of the same size in egocentric video understanding. The data, weights and training code will be put at https://github.com/BeingBeyond/OpenMMEgo. Hao Luo 0011, Zihao Yue, Wanpeng Zhang 0002, Yicheng Feng, Sipeng Zheng, Deheng Ye, Zongqing Lu 0002 |
NeurIPS | 3 |
| 2024 | Tackling Non-Stationarity in Reinforcement Learning via Causal-Origin RepresentationabstractIn real-world scenarios, the application of reinforcement learning is significantly challenged by complex non-stationarity. Most existing methods attempt to model changes in the environment explicitly, often requiring impractical prior knowledge of environments. In this paper, we propose a new perspective, positing that non-stationarity can propagate and accumulate through complex causal relationships during state transitions, thereby compounding its sophistication and affecting policy learning. We believe that this challenge can be more effectively addressed by implicitly tracing the causal origin of non-stationarity. To this end, we introduce the Causal-Origin REPresentation (COREP) algorithm. COREP primarily employs a guided updating mechanism to learn a stable graph representation for the state, termed as causal-origin representation. By leveraging this representation, the learned policy exhibits impressive resilience to non-stationarity. We supplement our approach with a theoretical analysis grounded in the causal interpretation for non-stationary reinforcement learning, advocating for the validity of the causal-origin representation. Experimental results further demonstrate the superior performance of COREP over existing methods in tackling non-stationarity problems. The code is available at https://github.com/PKU-RL/COREP. Wanpeng Zhang 0002, Boyu Yang 0003, Zongqing Lu 0002 |
ICML | 1 |
| 2023 | Entity Divider with Language Grounding in Multi-Agent Reinforcement LearningabstractWe investigate the use of natural language to drive the generalization of policies in multi-agent settings. Unlike single-agent settings, the generalization of policies should also consider the influence of other agents. Besides, with the increasing number of entities in multi-agent settings, more agent-entity interactions are needed for language grounding, and the enormous search space could impede the learning process. Moreover, given a simple general instruction, e.g., beating all enemies, agents are required to decompose it into multiple subgoals and figure out the right one to focus on. Inspired by previous work, we try to address these issues at the entity level and propose a novel framework for language grounding in multi-agent reinforcement learning, entity divider (EnDi). EnDi enables agents to independently learn subgoal division at the entity level and act in the environment based on the associated entities. The subgoal division is regularized by agent modeling to avoid subgoal conflicts and promote coordinated strategies. Empirically, EnDi demonstrates the strong generalization ability to unseen games with new dynamics and expresses the superiority over existing methods. The code is available at https://github.com/PKU-RL/EnDi. Ziluo Ding, Wanpeng Zhang 0002, Junpeng Yue, Tiejun Huang 0001, Zongqing Lu 0002 |
ICML | 2 |
| 2022 | iGrow: A Smart Agriculture Solution to Autonomous Greenhouse ControlabstractAgriculture is the foundation of human civilization. However, the rapid increase of the global population poses a challenge on this cornerstone by demanding more food. Modern autonomous greenhouses, equipped with sensors and actuators, provide a promising solution to the problem by empowering precise control for high-efficient food production. However, the optimal control of autonomous greenhouses is challenging, requiring decision-making based on high-dimensional sensory data, and the scaling of production is limited by the scarcity of labor capable of handling this task. With the advances of artificial intelligence (AI), the internet of things (IoT), and cloud computing technologies, we are hopeful to provide a solution to automate and smarten greenhouse control to address the above challenges. In this paper, we propose a smart agriculture solution named iGrow, for autonomous greenhouse control (AGC): (1) for the first time, we formulate the AGC problem as a Markov decision process (MDP) optimization problem; (2) we design a neural network-based simulator incorporated with the incremental mechanism to simulate the complete planting process of an autonomous greenhouse, which provides a testbed for the optimization of control strategies; (3) we propose a closed-loop bi-level optimization algorithm, which can dynamically re-optimize the greenhouse control strategy with newly observed data during real-world production. We not only conduct simulation experiments but also deploy iGrow in real scenarios, and experimental results demonstrate the effectiveness and superiority of iGrow in autonomous greenhouse simulation and optimal control. Particularly, compelling results from the tomato pilot project in real autonomous greenhouses show that our solution significantly increases crop yield (+10.15%) and net profit (+92.70%) with statistical significance compared to planting experts. Our solution opens up a new avenue for greenhouse production. The code is available at https://github.com/holmescao/iGrow.git. Xiaoyan Cao, Yao Yao 0006, Lanqing Li, Wanpeng Zhang 0002, Zhicheng An, Zhong Zhang 0014, Li Xiao 0009, Shihui Guo, Meihong Wu, Dijun Luo |
AAAI | 4 |
| 2022 | Efficient and Stable Information Directed Exploration for Continuous Reinforcement LearningabstractIn this paper, we investigate the exploration-exploitation dilemma of reinforcement learning algorithms. We adapt the information directed sampling, an exploration framework that measures the information gain of a policy, to the continuous reinforcement learning. To stabilize the off-policy learning process and further improve the sample efficiency, we propose to use a randomized learning target and to dynamically adjust the update-to-data ratio for different parts of the neural network model. Experiments show that our approach significantly improves over existing methods and successfully completes tasks with highly sparse reward signals. Mingzhe Chen, Xi Xiao 0001, Wanpeng Zhang 0002, Xiaotian Gao |
ICASSP | 3 |
| 2022 | Model-Based Opponent ModelingabstractWhen one agent interacts with a multi-agent environment, it is challenging to deal with various opponents unseen before. Modeling the behaviors, goals, or beliefs of opponents could help the agent adjust its policy to adapt to different opponents. In addition, it is also important to consider opponents who are learning simultaneously or capable of reasoning. However, existing work usually tackles only one of the aforementioned types of opponents. In this paper, we propose model-based opponent modeling (MBOM), which employs the environment model to adapt to all kinds of opponents. MBOM simulates the recursive reasoning process in the environment model and imagines a set of improving opponent policies. To effectively and accurately represent the opponent policy, MBOM further mixes the imagined opponent policies according to the similarity with the real behaviors of opponents. Empirically, we show that MBOM achieves more effective adaptation than existing methods in a variety of tasks, respectively with different types of opponents, i.e., fixed policy, naive learner, and reasoning learner. Xiaopeng Yu 0001, Jiechuan Jiang, Wanpeng Zhang 0002, Haobin Jiang, Zongqing Lu 0002 |
NeurIPS | 3 |
| 2021 | Robust Model-based Reinforcement Learning for Autonomous Greenhouse ControlabstractDue to the high efficiency and less weather dependency, autonomous greenhouses provide an ideal solution to meet the increasing demand for fresh food. However, managers are faced with some challenges in finding appropriate control strategies for crop growth, since the decision space of the greenhouse control problem is an astronomical number. Therefore, an intelligent closed-loop control framework is highly desired to generate an automatic control policy. As a powerful tool for optimal control, reinforcement learning (RL) algorithms can surpass human beings’ decision-making and can also be seamlessly integrated into the closed-loop control framework. However, in complex real-world scenarios such as agricultural automation control, where the interaction with the environment is time-consuming and expensive, the application of RL algorithms encounters two main challenges, i.e., sample efficiency and safety. Although model-based RL methods can greatly mitigate the efficiency problem of greenhouse control, the safety problem has not got too much attention. In this paper, we present a model-based robust RL framework for autonomous greenhouse control to meet the sample efficiency and safety challenges. Specifically, our framework introduces an ensemble of environment models to work as a simulator and assist in policy optimization, thereby addressing the low sample efficiency problem. As for the safety concern, we propose a sample dropout module to focus more on worst-case samples, which can help improve the adaptability of the greenhouse planting policy in extreme cases. Experimental results demonstrate that our approach can learn a more effective greenhouse planting policy with better robustness than existing methods. Wanpeng Zhang 0002, Xiaoyan Cao, Yao Yao 0006, Zhicheng An, Xi Xiao 0001, Dijun Luo |
ACML | 1 |
| 2021 | Sample Efficient Reinforcement Learning via Model-Ensemble Exploration and ExploitationabstractModel-based deep reinforcement learning has achieved success in various domains that require high sample efficiencies, such as Go and robotics. However, there are some remaining issues, such as planning efficient explorations to learn more accurate dynamic models, evaluating the uncertainty of the learned models, and more rational utilization of models. To mitigate these issues, we present MEEE, a model-ensemble method that consists of optimistic exploration and weighted exploitation. During exploration, unlike prior methods directly selecting the optimal action that maximizes the expected accumulative return, our agent first generates a set of action candidates and then seeks out the optimal action that takes both expected return and future observation novelty into account. During exploitation, different discounted weights are assigned to imagined transition tuples according to their model uncertainty respectively, which will prevent model predictive error propagation in agent training. Experiments on several challenging continuous control benchmark tasks demonstrated that our approach outperforms other model-free and model-based state-of-the-art methods, especially in sample complexity. Yao Yao 0006, Li Xiao 0006, Zhicheng An, Wanpeng Zhang 0002, Dijun Luo |
ICRA | 4 |
| 2020 | Self-Paced Probabilistic Principal Component Analysis For Data With OutliersabstractPrincipal Component Analysis (PCA) is a popular tool for dimension reduction and feature extraction in data analysis. Probabilistic PCA (PPCA) extends the standard PCA by using a probabilistic model. However, both standard PCA and PPCA are not robust, as they are sensitive to outliers. To alleviate this problem, we propose a novel method called Self-Paced Probabilistic Principal Component Analysis (SP-PPCA) by introducing the Self-Paced Learning mechanism into PPCA. Furthermore, we design the corresponding optimization algorithm based on an alternative search strategy and an expectation-maximization algorithm, so that SP-PPCA uses an iterative procedure to find the optimal projection vectors and filter out outliers. Experiments on both synthetic data and real data demonstrate that SP-PPCA is more robust than the baselines. Bowen Zhao 0003, Xi Xiao 0001, Wanpeng Zhang 0002, Bin Zhang 0048, Guojun Gan, Shutao Xia |
ICASSP | 3 |