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Héctor Palacios

dblp:73/1219 · DBLP profile ↗
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9ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Planning, search and constraint satisfaction · 73% Reinforcement learning · 27%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 46% Algorithms and data structures · 46% Logic in computer science · 7%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
embodied planning
0.712023
Egocentric Planning for Scalable Embodied Task Achievement · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
symbolic planning
0.712023
Egocentric Planning for Scalable Embodied Task Achievement · NeurIPS 2023
Machine learning › Reinforcement learning › generalization in reinforcement learning
task generalization
0.712023
Egocentric Planning for Scalable Embodied Task Achievement · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › nondeterministic planning
contingent planning
0.222010
Automatic Derivation of Finite-State Machines for Behavior Control · AAAI 2010
A Translation-Based Approach to Contingent Planning · IJCAI 2009
Algorithmic game theory and mechanism design › social choice
computational social choice
0.212014
Robust Winners and Winner Determination Policies under Candidate Uncertainty · AAAI 2014
Algorithms and data structures › query processing
query optimization
0.212014
Robust Winners and Winner Determination Policies under Candidate Uncertainty · AAAI 2014
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
finite-state controllers
0.112010
Automatic Derivation of Finite-State Machines for Behavior Control · AAAI 2010
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
compilation to classical planning
0.112006
Compiling Uncertainty Away: Solving Conformant Planning Problems using a Classical Planner (Sometimes) · AAAI 2006
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › nondeterministic planning
conformant planning
0.112006
Compiling Uncertainty Away: Solving Conformant Planning Problems using a Classical Planner (Sometimes) · AAAI 2006
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
classical planning
0.012010
Automatic Derivation of Finite-State Machines for Behavior Control · AAAI 2010

Methods — techniques the papers use, named apart from their topics

visual perception · 0.7symbolic planning · 0.7object-oriented POMDP · 0.7natural language processing · 0.7decision-theoretic algorithms · 0.2complexity analysis · 0.2classical planners · 0.2complete translation · 0.1
YearPublicationVenuePosition
2023 Egocentric Planning for Scalable Embodied Task Achievement
abstract
Embodied agents face significant challenges when tasked with performing actions in diverse environments, particularly in generalizing across object types and executing suitable actions to accomplish tasks. Furthermore, agents should exhibit robustness, minimizing the execution of illegal actions. In this work, we present Egocentric Planning, an innovative approach that combines symbolic planning and Object-oriented POMDPs to solve tasks in complex environments, harnessing existing models for visual perception and natural language processing. We evaluated our approach in ALFRED, a simulated environment designed for domestic tasks, and demonstrated its high scalability, achieving an impressive 36.07\% unseen success rate in the ALFRED benchmark and winning the ALFRED challenge at CVPR Embodied AI workshop. Our method requires reliable perception and the specification or learning of a symbolic description of the preconditions and effects of the agent's actions, as well as what object types reveal information about others. It can naturally scale to solve new tasks beyond ALFRED, as long as they can be solved using the available skills. This work offers a solid baseline for studying end-to-end and hybrid methods that aim to generalize to new tasks, including recent approaches relying on LLMs, but often struggle to scale to long sequences of actions or produce robust plans for novel tasks.
Xiaotian Liu, Héctor Palacios, Christian J. Muise
NeurIPS2
2016 Learning and ensembling lexicographic preference trees with multiple kernels
abstract
We study the problem of learning lexicographic preferences on multiattribute domains, and propose Rankdom Forests as a compact way to express preferences in learning to rank scenarios. We start generalizing Conditional Lexicographic Preference Trees by introducing multiple kernels in order to handle non-categorical attributes. Then, we define a learning strategy for inferring lexicographic rankers from partial pairwise comparisons between options. Finally, a Lexicographic Ensemble is introduced to handle multiple weak partial rankers, being Rankdom Forests one of these ensembles. We tested the performance of the proposed method using several datasets and obtained competitive results when compared with other lexicographic rankers.
Kelwin Fernandes, Jaime S. Cardoso 0001, Héctor Palacios
IJCNN3
2014 Robust Winners and Winner Determination Policies under Candidate Uncertainty
abstract
We consider voting situations in which some candidates may turn out to be unavailable. When determining availability is costly (e.g., in terms of money, time, or computation), voting prior to determining candidate availability and testing the winner's availability after the vote may be beneficial. However, since few voting rules are robust to candidate deletion, winner determination requires a number of such availability tests. We outline a model for analyzing such problems, defining robust winners relative to potential candidate unavailability. We assess the complexity of computing robust winners for several voting rules. Assuming a distribution over availability, and costs for availability tests/queries, we describe algorithms for computing optimal query policies, which minimize the expected cost of determining true winners.
Craig Boutilier, Jérôme Lang, Joel Oren, Héctor Palacios
AAAI4
2010 Automatic Derivation of Finite-State Machines for Behavior Control
abstract
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained from MDPs and POMDPs, finite-state controllers have two advantages: they are often extremely compact, and they are general, applying to many problems and not just one. A limitation of finite-state controllers, on the other hand, is that they are written by hand. In this paper, we address this limitation, presenting a method for deriving controllers automatically from models. The models represent a class of contingent problems where actions are deterministic and some fluents are observable. The problem of deriving a controller is converted into a conformant problem that is solved using classical planners, taking advantage of a complete translation into classical planning introduced recently. The controllers derived are ‘general’ in the sense that they do not solve the original problem only, but many variations as well, including changes in the size of the problem or in the uncertainty of the initial situation and action effects. Several experiments illustrating the automatic derivation of controllers are presented.
Blai Bonet, Héctor Palacios, Hector Geffner
AAAI2
2010 Compiling Uncertainty Away in Non-Deterministic Conformant Planning
abstract
It has been shown recently that deterministic conformant planning problems can be translated into classical problems that can be solved by off-the-shelf classical planners. In this work, we aim to extend this formulation to non-deterministic conformant planning. We start with the well known observation that non-deterministic effects can be eliminated by using hidden conditions that must be introduced afresh each time a non-deterministic action is applied. This observation, however, leads to translations that have to be recomputed as the search for plans proceeds. We then introduce other translations, that while incomplete, appear to be quite effective and result in classical planning problems that need to be solved only once. A number of experimental results over existing and new domains are reported.
Alexandre Albore, Héctor Palacios, Hector Geffner
ECAI2
2010 Brothers in Arms? On AI Planning and Cellular Automata
Jörg Hoffmann 0001, Nazim Fatès, Héctor Palacios
ECAI3
2009 A Translation-Based Approach to Contingent Planning
Alexandre Albore, Héctor Palacios, Hector Geffner
IJCAI2
2009 Compiling Uncertainty Away in Conformant Planning Problems with Bounded Width
abstract
Conformant planning is the problem of finding a sequence of actions for achieving a goal in the presence of uncertainty in the initial state or action effects. The problem has been approached as a path-finding problem in belief space where good belief representations and heuristics are critical for scaling up. In this work, a different formulation is introduced for conformant problems with deterministic actions where they are automatically converted into classical ones and solved by an off-the-shelf classical planner. The translation maps literals L and sets of assumptions t about the initial situation, into new literals KL/t that represent that L must be true if t is initially true. We lay out a general translation scheme that is sound and establish the conditions under which the translation is also complete. We show that the complexity of the complete translation is exponential in a parameter of the problem called the conformant width, which for most benchmarks is bounded. The planner based on this translation exhibits good performance in comparison with existing planners, and is the basis for T0, the best performing planner in the Conformant Track of the 2006 International Planning Competition.
Héctor Palacios, Hector Geffner
J. Artif. Intell. Res.1
2006 Compiling Uncertainty Away: Solving Conformant Planning Problems using a Classical Planner (Sometimes)
Héctor Palacios, Hector Geffner
AAAI1