Demo Data from VLDB 2026 / reviewers in the wild / expert
Timothy Campbell
dblp:73/2201
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 50% Rendering · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 85% Parallel and multicore computing · 15% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › scientific visualization
molecular visualization |
0.0 | 1 | 2002 | Immersive and Interactive Exploration of Billion-Atom Systems · VR 2002 |
Rendering
real-time rendering |
0.0 | 1 | 2002 | Immersive and Interactive Exploration of Billion-Atom Systems · VR 2002 |
Visualization and visual analytics
scientific visualization |
0.0 | 1 | 2002 | Immersive and Interactive Exploration of Billion-Atom Systems · VR 2002 |
Rendering
visibility culling |
0.0 | 1 | 2002 | Immersive and Interactive Exploration of Billion-Atom Systems · VR 2002 |
Computational science and engineering › computational chemistry › molecular simulation
molecular dynamics |
0.0 | 1 | 2001 | Scalable atomistic simulation algorithms for materials research · SC 2001 |
High-performance computing
atomistic simulation |
0.0 | 1 | 2001 | Scalable atomistic simulation algorithms for materials research · SC 2001 |
High-performance computing
scientific computing systems |
0.0 | 1 | 2001 | Scalable atomistic simulation algorithms for materials research · SC 2001 |
Parallel and multicore computing › parallel computing
parallel rendering |
0.0 | 1 | 2002 | Immersive and Interactive Exploration of Billion-Atom Systems · VR 2002 |
Methods — techniques the papers use, named apart from their topics
parallel computing · 0.1octree · 0.1multiresolution · 0.1wavelet-based decomposition · 0.1space-time multiresolution algorithms · 0.1octree-based culling · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | RadarMAC: Mitigating Radar Interference in Self-Driving CarsabstractSelf-driving cars typically rely on a set of radars for mapping the environment to avoid obstacles and operate safely. Currently, the radar parameters are uncoordinated and can interfere with each other. This results in inefficient use of the spectrum and, more importantly, in dangerous blinding of the radars especially in dense urban settings, posing a barrier to widespread deployment of self-driving cars. We present RadarMAC - the first system architecture and dynamic radar parameter assignment algorithms for radar interference mitigation in self-driving cars. We characterize the degrees of freedom for vehicular radar parameters, and model the channel parameter assignment problem as one of dynamically coloring the corresponding time-varying interference graph. RadarMAC guarantees interference-free radar operations within a defined capacity region. Using extensive simulations, we demonstrate that RadarMAC significantly outperforms the state-of-the-art random assignment scheme commonly used today with off-the-shelf radars in terms of safety and spectrum efficiency metrics in both dense and sparse settings. Finally, we identify a set of research challenges in medium access control for vehicular radars. Joud Khoury, Ram Ramanathan, Dan McCloskey, Russell Smith, Timothy Campbell |
SECON | 5 |
| 2002 | Immersive and Interactive Exploration of Billion-Atom SystemsabstractRecent advances in parallel computing have made it possible for scientists to perform atomistic simulations of materials involving billions of atoms. An immersive and interactive virtual environment such as ImmersaDesk is an ideal platform for exploring complex material processes in these simulations. However rendering such large datasets at an interactive speed is a major challenge. To solve this problem we have developed a visualization system by incorporating parallel and distributed computing paradigms. The system uses a parallelized fast visibility-culling algorithm based on the octree data structure to reduce the number of atoms sent to the graphics pipeline. An adaptive multiresolution algorithm based on atomic density is employed to further reduce the load on the graphics pipeline. The resulting system renders a billion-atom system at nearly interactive frame rates on a dual processor SGI Onyx2 with an InfiniteReality2 graphics pipeline connected to a 4-node PC cluster. Ashish Sharma 0001, Xinlian Liu, Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Timothy Campbell, Andy Haas |
VR | 8 |
| 2001 | Scalable atomistic simulation algorithms for materials researchabstractA suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorithms are presented for molecular dynamics (MD) simulations and quantum-mechanical (QM) calculations based on the density functional theory. Performance tests have been carried out on 1,088-processor Cray T3E and 1,280-processor IBM SP3 computers. The linear-scaling algorithms have enabled 6.44-billion-atom MD and 111,000-atom QM calculations on 1,024 SP3 processors with parallel efficiency well over 90%. The production-quality programs also feature wavelet-based computational-space decomposition for adaptive load balancing, spacefilling-curve-based adaptive data compression with user-defined error bound for scalable I/O, and octree-based fast visibility culling for immersive and interactive visualization of massive simulation data. Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Timothy Campbell, Shuji Ogata, Fuyuki Shimojo, Subhash Saini |
SC | 4 |
| 2000 | A scalable molecular-dynamics algorithm suite for materials simulations: design-space diagram on 1024 Cray T3E processors
Fuyuki Shimojo, Timothy Campbell, Rajiv K. Kalia, Aiichiro Nakano, Priya Vashishta, Shuji Ogata, Kenji Tsuruta |
Future Gener. Comput. Syst. | 2 |
| 1997 | An Adaptive Curvilinear-Coordinate Approach to Dynamic Load Balancing of Parallel Multiresolution Molecular Dynamics
Aiichiro Nakano, Timothy Campbell |
Parallel Comput. | 2 |