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Kai Zheng 0007

dblp:73/3928-7 · DBLP profile ↗
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8ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Learning theory · 30% Optimization for machine learning · 23% Deep learning architectures and training · 19%
Network and information security
4 papers
Privacy and data protection · 100%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 62% Approximation and online algorithms · 38%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 23 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Privacy and data protection
differential privacy
1.442020
Locally Differentially Private (Contextual) Bandits Learning · NeurIPS 2020
(Locally) Differentially Private Combinatorial Semi-Bandits · ICML 2020
Efficient Private ERM for Smooth Objectives · IJCAI 2017
Privacy and data protection › differential privacy
local differential privacy
1.232020
Locally Differentially Private (Contextual) Bandits Learning · NeurIPS 2020
(Locally) Differentially Private Combinatorial Semi-Bandits · ICML 2020
Collect at Once, Use Effectively: Making Non-interactive Locally Private Learning Possible · ICML 2017
Recommender systems › large-scale recommendation
multi-stage recommender systems
0.912025
RecFlow: An Industrial Full Flow Recommendation Dataset · ICLR 2025
Algorithmic game theory and mechanism design
multi-armed bandit
0.822020
(Locally) Differentially Private Combinatorial Semi-Bandits · ICML 2020
Equipping Experts/Bandits with Long-term Memory · NeurIPS 2019
Machine learning › Reinforcement learning
bandit
0.412020
Locally Differentially Private (Contextual) Bandits Learning · NeurIPS 2020
Machine learning › Reinforcement learning › bandit
contextual bandit
0.412020
Locally Differentially Private (Contextual) Bandits Learning · NeurIPS 2020
Machine learning › Deep learning architectures and training › normalization
layer normalization
0.412020
On Layer Normalization in the Transformer Architecture · ICML 2020
Machine learning › Optimization for machine learning
learning rate schedule
0.412020
On Layer Normalization in the Transformer Architecture · ICML 2020
Machine learning › Deep learning architectures and training
transformer
0.412020
On Layer Normalization in the Transformer Architecture · ICML 2020
Machine learning › Optimization for machine learning › learning rate schedule
warm-up
0.412020
On Layer Normalization in the Transformer Architecture · ICML 2020
Privacy and data protection › differential privacy › private online learning
differentially private bandits
0.412020
Locally Differentially Private (Contextual) Bandits Learning · NeurIPS 2020
Algorithmic game theory and mechanism design › multi-armed bandit
combinatorial semi-bandits
0.412020
(Locally) Differentially Private Combinatorial Semi-Bandits · ICML 2020
Approximation and online algorithms
online learning
0.412019
Equipping Experts/Bandits with Long-term Memory · NeurIPS 2019
Approximation and online algorithms › online learning
prediction with expert advice
0.412019
Equipping Experts/Bandits with Long-term Memory · NeurIPS 2019
Machine learning › Learning theory
generalization
0.312018
Generalization Bounds of SGLD for Non-convex Learning: Two Theoretical Viewpoints · COLT 2018
Machine learning › Learning theory
generalization bounds
0.312018
Generalization Bounds of SGLD for Non-convex Learning: Two Theoretical Viewpoints · COLT 2018
Machine learning › Learning theory › generalization bounds
PAC-Bayes bounds
0.312018
Generalization Bounds of SGLD for Non-convex Learning: Two Theoretical Viewpoints · COLT 2018
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo › langevin dynamics
stochastic gradient langevin dynamics
0.312018
Generalization Bounds of SGLD for Non-convex Learning: Two Theoretical Viewpoints · COLT 2018
Machine learning › Learning theory
empirical risk minimization
0.312017
Efficient Private ERM for Smooth Objectives · IJCAI 2017
Privacy and data protection
privacy-preserving data analysis
0.312017
Collect at Once, Use Effectively: Making Non-interactive Locally Private Learning Possible · ICML 2017
Machine learning › Learning theory › online learning
regret bounds
0.112019
Equipping Experts/Bandits with Long-term Memory · NeurIPS 2019
Machine learning › Optimization for machine learning
non-convex optimization
0.112018
Generalization Bounds of SGLD for Non-convex Learning: Two Theoretical Viewpoints · COLT 2018
Machine learning › Optimization for machine learning
stochastic gradient descent
0.112017
Collect at Once, Use Effectively: Making Non-interactive Locally Private Learning Possible · ICML 2017

Methods — techniques the papers use, named apart from their topics

regret analysis · 1.6black-box reduction · 1.6lower bound · 0.9generalized linear bandits · 0.9adaptive algorithm · 0.8kernel ridge regression · 0.6chebyshev expansion · 0.6mean-field theory · 0.4stability analysis · 0.3non-asymptotic analysis · 0.3PAC-Bayesian theory · 0.3stochastic gradient descent · 0.3random round · 0.3random projection · 0.3gradient descent with output perturbation · 0.3
YearPublicationVenuePosition
2025 RecFlow: An Industrial Full Flow Recommendation Dataset
abstract
Industrial recommendation systems (RS) rely on the multi-stage pipeline to balance effectiveness and efficiency when delivering items from a vast corpus to users. Existing RS benchmark datasets primarily focus on the exposure space, where novel RS algorithms are trained and evaluated. However, when these algorithms transition to real-world industrial RS, they face two critical challenges: (1) handling unexposed items—a significantly larger space than the exposed one, profoundly impacting their practical performance; and (2) overlooking the intricate interplay between multiple stages of the recommendation pipeline, resulting in suboptimal system performance. To bridge the gap between offline RS benchmarks and real-world online environments, we introduce RecFlow—an industrial full-flow recommendation dataset. Unlike existing datasets, RecFlow includes samples not only from the exposure space but also from unexposed items filtered at each stage of the RS funnel. RecFlow comprises 38 million interactions from 42,000 users across nearly 9 million items with additional 1.9 billion stage samples collected from 9.3 million online requests over 37 days and spanning 6 stages. Leveraging RecFlow, we conduct extensive experiments to demonstrate its potential in designing novel algorithms that enhance effectiveness by incorporating stage-specific samples. Some of these algorithms have already been deployed online at KuaiShou, consistently yielding significant gains. We propose RecFlow as the first comprehensive whole-pipeline benchmark dataset for the RS community, enabling research on algorithm design across the entire recommendation pipeline, including selection bias study, debiased algorithms, multi-stage consistency and optimality, multi-task recommendation, and user behavior modeling.
Qi Liu 0003, Kai Zheng 0007, Rui Huang 0009, Wuchao Li, Kuo Cai, Yanan Niu, Yiqun Hui, Na Mou, Hongning Wang, Wentian Bao, Yunen Yu, Guorui Zhou, Han Li 0005, Yang Song 0008, Defu Lian, Kun Gai
ICLR2
2020 (Locally) Differentially Private Combinatorial Semi-Bandits
abstract
In this paper, we study Combinatorial Semi-Bandits (CSB) that is an extension of classic Multi-Armed Bandits (MAB) under Differential Privacy (DP) and stronger Local Differential Privacy (LDP) setting. Since the server receives more information from users in CSB, it usually causes additional dependence on the dimension of data, which is a notorious side-effect for privacy preserving learning. However for CSB under two common smoothness assumptions, we show it is possible to remove this side-effect. In detail, for $B_{\infty}$-bounded smooth CSB under either $\varepsilon$-LDP or $\varepsilon$-DP, we prove the optimal regret bound is $\Theta(\frac{mB^2_{\infty}\ln T } {\Delta\varepsilon^2})$ or $\tilde{\Theta}(\frac{mB^2_{\infty}\ln T} { \Delta\varepsilon})$ respectively, where $T$ is time period, $\Delta$ is the gap of rewards and $m$ is the number of base arms, by proposing novel algorithms and matching lower bounds. For $B_1$-bounded smooth CSB under $\varepsilon$-DP, we also prove the optimal regret bound is $\tilde{\Theta}(\frac{mKB^2_1\ln T} {\Delta\varepsilon})$ with both upper bound and lower bound, where $K$ is the maximum number of feedback in each round. All above results nearly match corresponding non-private optimal rates, which imply there is no additional price for (locally) differentially private CSB in above common settings.
Xiaoyu Chen 0008, Kai Zheng 0007, Zixin Zhou, Yunchang Yang, Wei Chen 0034, Liwei Wang 0001
ICML2
2020 On Layer Normalization in the Transformer Architecture
abstract
The Transformer is widely used in natural language processing tasks. To train a Transformer however, one usually needs a carefully designed learning rate warm-up stage, which is shown to be crucial to the final performance but will slow down the optimization and bring more hyper-parameter tunings. In this paper, we first study theoretically why the learning rate warm-up stage is essential and show that the location of layer normalization matters. Specifically, we prove with mean field theory that at initialization, for the original-designed Post-LN Transformer, which places the layer normalization between the residual blocks, the expected gradients of the parameters near the output layer are large. Therefore, using a large learning rate on those gradients makes the training unstable. The warm-up stage is practically helpful for avoiding this problem. On the other hand, our theory also shows that if the layer normalization is put inside the residual blocks (recently proposed as Pre-LN Transformer), the gradients are well-behaved at initialization. This motivates us to remove the warm-up stage for the training of Pre-LN Transformers. We show in our experiments that Pre-LN Transformers without the warm-up stage can reach comparable results with baselines while requiring significantly less training time and hyper-parameter tuning on a wide range of applications.
Ruibin Xiong, Yunchang Yang, Di He 0001, Kai Zheng 0007, Shuxin Zheng, Chen Xing, Huishuai Zhang, Yanyan Lan, Liwei Wang 0001, Tie-Yan Liu
ICML4
2020 Locally Differentially Private (Contextual) Bandits Learning
abstract
We study locally differentially private (LDP) bandits learning in this paper. First, we propose simple black-box reduction frameworks that can solve a large family of context-free bandits learning problems with LDP guarantee. Based on our frameworks, we can improve previous best results for private bandits learning with one-point feedback, such as private Bandits Convex Optimization etc, and obtain the first results for Bandits Convex Optimization (BCO) with multi-point feedback under LDP. LDP guarantee and black-box nature make our frameworks more attractive in real applications compared with previous specifically designed and relatively weaker differentially private (DP) algorithms. Further, we also extend our algorithm to Generalized Linear Bandits with regret bound $\tilde{\mc{O}}(T^{3/4}/\varepsilon)$ under $(\varepsilon, \delta)$-LDP and it is conjectured to be optimal. Note given existing $\Omega(T)$ lower bound for DP contextual linear bandits (Shariff & Sheffet, NeurIPS 2018), our result shows a fundamental difference between LDP and DP for contextual bandits.
Kai Zheng 0007, Tianle Cai, Weiran Huang 0001, Zhenguo Li, Liwei Wang 0001
NeurIPS1
2019 Equipping Experts/Bandits with Long-term Memory
abstract
We propose the first black-box approach to obtaining long-term memory guarantees for online learning in the sense of Bousquet and Warmuth, 2002, by reducing the problem to achieving typical switching regret. Specifically, for the classical expert problem with $K$ actions and $T$ rounds, using our general framework we develop various algorithms with a regret bound of order $\order(\sqrt{T(S\ln T + n \ln K)})$ compared to any sequence of experts with $S-1$ switches among $n \leq \min\{S, K\}$ distinct experts. In addition, by plugging specific adaptive algorithms into our framework we also achieve the best of both stochastic and adversarial environments simultaneously, which resolves an open problem of Warmuth and Koolen 2014. Furthermore, we extend our results to the sparse multi-armed bandit setting and show both negative and positive results for long-term memory guarantees. As a side result, our lower bound also implies that sparse losses do not help improve the worst-case regret for contextual bandit, a sharp contrast with the non-contextual case.
Kai Zheng 0007, Ilias Diakonikolas, Liwei Wang 0001
NeurIPS1
2018 Generalization Bounds of SGLD for Non-convex Learning: Two Theoretical Viewpoints
abstract
We study the generalization errors of \emph{non-convex} regularized ERM procedures using Stochastic Gradient Langevin Dynamics (SGLD). Two theories are proposed with non-asymptotic discrete-time analysis, using stability and PAC-Bayesian theory respectively. The stability-based theory obtains a bound of $O\left(\frac{1}{n}L\sqrt{\beta T_N}\right)$, where $L$ is Lipschitz parameter, $\beta$ is inverse temperature, and $T_N$ is the sum of step sizes. For PAC-Bayesian theory, though the bound has a slower $O(1/\sqrt{n})$ rate, the contribution of each step decays exponentially through time, and the uniform Lipschitz constant is also replaced by actual norms of gradients along the optimization trajectory. Our bounds have reasonable dependence on aggregated step sizes, and do not explicitly depend on dimensions, norms or other capacity measures of the parameter. The bounds characterize how the noises in the algorithm itself controls the statistical learning behavior in non-convex problems, without uniform convergence in the hypothesis space, which sheds light on the effect of training algorithms on the generalization error for deep neural networks.
Wenlong Mou, Liwei Wang 0001, Xiyu Zhai, Kai Zheng 0007
COLT4
2017 Collect at Once, Use Effectively: Making Non-interactive Locally Private Learning Possible
abstract
Non-interactive Local Differential Privacy (LDP) requires data analysts to collect data from users through noisy channel at once. In this paper, we extend the frontiers of Non-interactive LDP learning and estimation from several aspects. For learning with smooth generalized linear losses, we propose an approximate stochastic gradient oracle estimated from non-interactive LDP channel using Chebyshev expansion, which is combined with inexact gradient methods to obtain an efficient algorithm with quasi-polynomial sample complexity bound. For the high-dimensional world, we discover that under $\ell_2$-norm assumption on data points, high-dimensional sparse linear regression and mean estimation can be achieved with logarithmic dependence on dimension, using random projection and approximate recovery. We also extend our methods to Kernel Ridge Regression. Our work is the first one that makes learning and estimation possible for a broad range of learning tasks under non-interactive LDP model.
Kai Zheng 0007, Wenlong Mou, Liwei Wang 0001
ICML1
2017 Efficient Private ERM for Smooth Objectives
abstract
In this paper, we consider efficient differentially private empirical risk minimization from the viewpoint of optimization algorithms. For strongly convex and smooth objectives, we prove that gradient descent with output perturbation not only achieves nearly optimal utility, but also significantly improves the running time of previous state-of-the-art private optimization algorithms, for both $\epsilon$-DP and $(\epsilon, \delta)$-DP. For non-convex but smooth objectives, we propose an RRPSGD (Random Round Private Stochastic Gradient Descent) algorithm, which provably converges to a stationary point with privacy guarantee. Besides the expected utility bounds, we also provide guarantees in high probability form. Experiments demonstrate that our algorithm consistently outperforms existing method in both utility and running time.
Kai Zheng 0007, Wenlong Mou, Liwei Wang 0001
IJCAI2