Demo Data from VLDB 2026 / reviewers in the wild / expert
Glen Smith
dblp:73/4770
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-4749-1437ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Medical and health informatics › medical imaging › ultrasound imaging
ultrasound diagnosis |
0.7 | 1 | 2023 | MobilePTX: Sparse Coding for Pneumothorax Detection Given Limited Training Examples · AAAI 2023 |
Multimedia analysis and retrieval
video analysis |
0.7 | 1 | 2023 | MobilePTX: Sparse Coding for Pneumothorax Detection Given Limited Training Examples · AAAI 2023 |
Machine learning › Efficient and distributed learning › data-efficient learning
small-data learning |
0.2 | 1 | 2023 | MobilePTX: Sparse Coding for Pneumothorax Detection Given Limited Training Examples · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
small-data classifier · 2.0YOLOv4 · 2.03d sparse coding · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming EffectsabstractIn this work, we designed and developed Dice Adventure, a turnbased multiplayer game where three characters work together to reach their individual goals and then a shared team goal to complete each level.Using Dice Adventure as the environment, we hosted a game competition with two tracks: agent and player.Participants could join one or both by submitting an agent they developed and/or signing up to play with the agents submitted by other developers.We collected competition game play data as part of a human-AI teaming pilot study to understand team behaviors, performance, and to test our systems.Insights from the competition also informed the design of a randomized controlled study for future experiments and competitions, aimed at exploring key human-AI teaming questions-such as how role assignments, team compositions, and team dynamics influence team performance.Our work introduces a novel gaming environment to support future research on human-AI teaming and offers preliminary insights into the design of such studies. Glen Smith, Erik Harpstead, Christopher J. MacLellan |
FDG | 2 |
| 2023 | MobilePTX: Sparse Coding for Pneumothorax Detection Given Limited Training ExamplesabstractPoint-of-Care Ultrasound (POCUS) refers to clinician-performed and interpreted ultrasonography at the patient's bedside. Interpreting these images requires a high level of expertise, which may not be available during emergencies. In this paper, we support POCUS by developing classifiers that can aid medical professionals by diagnosing whether or not a patient has pneumothorax. We decomposed the task into multiple steps, using YOLOv4 to extract relevant regions of the video and a 3D sparse coding model to represent video features. Given the difficulty in acquiring positive training videos, we trained a small-data classifier with a maximum of 15 positive and 32 negative examples. To counteract this limitation, we leveraged subject matter expert (SME) knowledge to limit the hypothesis space, thus reducing the cost of data collection. We present results using two lung ultrasound datasets and demonstrate that our model is capable of achieving performance on par with SMEs in pneumothorax identification. We then developed an iOS application that runs our full system in less than 4 seconds on an iPad Pro, and less than 8 seconds on an iPhone 13 Pro, labeling key regions in the lung sonogram to provide interpretable diagnoses. Darryl Hannan, Steven C. Nesbit, Ximing Wen, Glen Smith, Alberto Goffi, Michael J. Morris, John C. Hunninghake, Nicholas E. Villalobos, Edward Kim 0006, Rosina O. Weber, Christopher J. MacLellan |
AAAI | 4 |