Demo Data from VLDB 2026 / reviewers in the wild / expert
Weiying Zheng
dblp:73/4909
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Video understanding and tracking · 47% Segmentation and scene understanding · 34% Robot navigation and mapping · 19% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 67% Image and video processing · 33% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
sound source localization |
0.9 | 1 | 2025 | Action Dubber: Timing Audible Actions via Inflectional Flow · ICML 2025 |
Computer vision › Video understanding and tracking › action detection
temporal action localization |
0.9 | 1 | 2025 | Action Dubber: Timing Audible Actions via Inflectional Flow · ICML 2025 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.8 | 1 | 2024 | VrdONE: One-stage Video Visual Relation Detection · ACM Multimedia 2024 |
Computer vision › Segmentation and scene understanding › instance segmentation
one-stage instance segmentation |
0.8 | 1 | 2024 | VrdONE: One-stage Video Visual Relation Detection · ACM Multimedia 2024 |
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding
video visual relation detection |
0.8 | 1 | 2024 | VrdONE: One-stage Video Visual Relation Detection · ACM Multimedia 2024 |
Visual content generation and editing
video editing |
0.7 | 1 | 2023 | CIRI: Curricular Inactivation for Residue-aware One-shot Video Inpainting · ICCV 2023 |
Image and video processing › video restoration
video inpainting |
0.7 | 1 | 2023 | CIRI: Curricular Inactivation for Residue-aware One-shot Video Inpainting · ICCV 2023 |
Visual content generation and editing › video editing
video object removal |
0.7 | 1 | 2023 | CIRI: Curricular Inactivation for Residue-aware One-shot Video Inpainting · ICCV 2023 |
Computer vision › Video understanding and tracking
action recognition |
0.3 | 1 | 2025 | Action Dubber: Timing Audible Actions via Inflectional Flow · ICML 2025 |
Computer vision › Video understanding and tracking › video analytics › video object analysis › object-centric video understanding
video relation understanding |
0.2 | 1 | 2024 | VrdONE: One-stage Video Visual Relation Detection · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.9inflectional flow estimation · 0.9contrastive learning · 0.9feature fusion · 0.81d instance segmentation · 0.8residue removal · 0.7object tracking · 0.7curricular inactivation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Action Dubber: Timing Audible Actions via Inflectional FlowabstractWe introduce the task of Audible Action Temporal Localization, which aims to identify the spatio-temporal coordinates of audible movements. Unlike conventional tasks such as action recognition and temporal action localization, which broadly analyze video content, our task focuses on the distinct kinematic dynamics of audible actions. It is based on the premise that key actions are driven by inflectional movements; for example, collisions that produce sound often involve abrupt changes in motion. To capture this, we propose $TA^{2}Net$, a novel architecture that estimates inflectional flow using the second derivative of motion to determine collision timings without relying on audio input. $TA^{2}Net$ also integrates a self-supervised spatial localization strategy during training, combining contrastive learning with spatial analysis. This dual design improves temporal localization accuracy and simultaneously identifies sound sources within video frames. To support this task, we introduce a new benchmark dataset, $Audible623$, derived from Kinetics and UCF101 by removing non-essential vocalization subsets. Extensive experiments confirm the effectiveness of our approach on $Audible623$ and show strong generalizability to other domains, such as repetitive counting and sound source localization. Code and dataset are available at https://github.com/WenlongWan/Audible623. Wenlong Wan, Weiying Zheng, Tianyi Xiang, Guiqing Li, Shengfeng He |
ICML | 2 |
| 2024 | VrdONE: One-stage Video Visual Relation DetectionabstractVideo Visual Relation Detection (VidVRD) focuses on understanding how entities interact over time and space in videos, a key step for gaining deeper insights into video scenes beyond basic visual tasks. Traditional methods for VidVRD, challenged by its complexity, typically split the task into two parts: one for identifying what relation categories are present and another for determining their temporal boundaries. This split overlooks the inherent connection between these elements. Addressing the need to recognize entity pairs' spatiotemporal interactions across a range of durations, we propose VrdONE, a streamlined yet efficacious one-stage model. VrdONE combines the features of subjects and objects, turning predicate detection into 1D instance segmentation on their combined representations. This setup allows for both relation category identification and binary mask generation in one go, eliminating the need for extra steps like proposal generation or post-processing. VrdONE facilitates the interaction of features across various frames, adeptly capturing both short-lived and enduring relations. Additionally, we introduce the Subject-Object Synergy (SOS) module, enhancing how subjects and objects perceive each other before combining. VrdONE achieves state-of-the-art performances on the VidOR benchmark and ImageNet-VidVRD, showcasing its superior capability in discerning relations across different temporal scales. The code is available at https://github.com/lucaspk512/vrdone. Xinjie Jiang, Chenxi Zheng, Xuemiao Xu, Bangzhen Liu, Weiying Zheng, Huaidong Zhang, Shengfeng He |
ACM Multimedia | 5 |
| 2023 | CIRI: Curricular Inactivation for Residue-aware One-shot Video InpaintingabstractVideo inpainting aims at filling in missing regions of a video. However, when dealing with dynamic scenes with camera or object movements, annotating the inpainting target becomes laborious and impractical. In this paper, we resolve the one-shot video inpainting problem in which only one annotated first frame is provided. A naive solution is to propagate the initial target to the other frames with techniques like object tracking. In this context, the main obstacles are the unreliable propagation and the partially inpainted artifacts due to the inaccurate mask. For the former problem, we propose curricular inactivation to replace the hard masking mechanism for indicating the in-painting target, which is robust to erroneous predictions in long-term video inpainting. For the latter, we explore the properties of inpainting residue and present an online residue removal method in an iterative detect-and-refine manner. Extensive experiments on several real-world datasets demonstrate the quantitative and qualitative superiorities of our proposed method in one-shot video inpainting. More importantly, our method is extremely flexible that can be integrated with arbitrary traditional inpainting models, activating them to perform the reliable one-shot video inpainting task. Video demonstrations can be found in our supplement, and our code can be found at https://github.com/Arise-zwy/CIRI. Weiying Zheng, Xuemiao Xu, Wenxi Liu, Shengfeng He |
ICCV | 1 |
| 2020 | High-order Numerical Quadratures in a Tetrahedron with an Implicitly Defined Curved InterfaceabstractGiven a shape regular tetrahedron and a curved surface that is defined implicitly by a nonlinear level set function and divides the tetrahedron into two sub-domains, a general-purpose, robust, and high-order numerical algorithm is proposed in this article for computing both volume integrals in the sub-domains and surface integrals on their common boundary. The algorithm uses a direct approach that decomposes 3D volume integrals or 2D surface integrals into multiple 1D integrals and computes the 1D integrals with Gaussian quadratures. It only requires finding roots of univariate nonlinear functions in given intervals and evaluating the integrand, the level set function, and the gradient of the level set function at given points. It can achieve arbitrarily high accuracy by increasing the orders of Gaussian quadratures, and it does not need extra a priori knowledge about the integrand and the level set function. The code for the algorithm is freely available in the open-source finite element toolbox Parallel Hierarchical Grid (PHG) and can serve as a basic building block for implementing 3D high-order numerical algorithms involving implicit interfaces or boundaries. Wei Leng, Huaqing Liu, Weiying Zheng |
ACM Trans. Math. Softw. | 5 |