Demo Data from VLDB 2026 / reviewers in the wild / expert
Jakub Wejchert
dblp:73/5484
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 57% Visualization and visual analytics · 43% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
0.0 | 1 | 1991 | Animation aerodynamics · SIGGRAPH 1991 |
Visualization and visual analytics › software visualization
neural network visualization |
0.0 | 1 | 1989 | Neural Network Visualization · NIPS 1989 |
Methods — techniques the papers use, named apart from their topics
classical mechanics simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | Images of the rose
Jakub Wejchert |
Vis. Comput. | 1 |
| 1991 | Animation aerodynamicsabstractMethods based on aerodynamics are developed to simulate and control the motion of objects in fluid flows. To simplify the physics for animation, the problem is broken down into two parts: a fluid flow regime and an object boundary regime. With this simplification one can approximate the realistic behaviour of objects moving in liquids or air. It also enables a simple way of designing and controlling animation sequences: from a set of flow primitives, an animator can design the spatial arrangement of flows, create flows around obstacles and direct flow timing. The approach is fast, simple, and is easily fitted into simulators that model objects governed by classical mechanics. The methods are applied to an animation that involves hundreds of flexible leaves being blown by wind currents. Jakub Wejchert, David R. Haumann |
SIGGRAPH | 1 |
| 1991 | Visualization of Equations in an Interactive EnvironmentabstractA method of visualizing equations in their explicit form using 3D fields is described. Equations are written algebraically, interpreted by an equation parser, and then expressed as scalar fields. Fields are represented as isosurfaces, making use of an algorithm similar to the method of marching cubes. The implementation allows the real-time interaction of equation parameters, isosurface rotations, and coloring. A variety of applications from mathematics and physics are given, together with examples of construction of data probes using equations.> Jakub Wejchert, David W. Williams, Bri M. Collins |
IEEE Visualization | 2 |
| 1989 | Neural Network Visualization
Jakub Wejchert, Gerald Tesauro |
NIPS | 1 |