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Nhon H. Trinh

dblp:73/5532 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Image recognition and object detection · 50% Segmentation and scene understanding · 50%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › semantic segmentation
category-specific segmentation
0.112011
Skeleton Search: Category-Specific Object Recognition and Segmentation Using a Skeletal Shape Model · Int. J. Comput. Vis. 2011
Computer vision › Image recognition and object detection
object recognition
0.112011
Skeleton Search: Category-Specific Object Recognition and Segmentation Using a Skeletal Shape Model · Int. J. Comput. Vis. 2011
Geometric modeling and processing
shape modeling
0.122011
A Symmetry-Based Generative Model for Shape · ICCV 2007
Skeleton Search: Category-Specific Object Recognition and Segmentation Using a Skeletal Shape Model · Int. J. Comput. Vis. 2011
Geometric modeling and processing
shape representation
0.112007
A Symmetry-Based Generative Model for Shape · ICCV 2007
Geometric modeling and processing › shape descriptor
shock graph
0.112007
A Symmetry-Based Generative Model for Shape · ICCV 2007
Geometric modeling and processing › shape deformation
shape morphing
0.012007
A Symmetry-Based Generative Model for Shape · ICCV 2007

Methods — techniques the papers use, named apart from their topics

skeleton-based shape matching · 0.2shock graph · 0.1circular arc spline · 0.1
YearPublicationVenuePosition
2011 Skeleton Search: Category-Specific Object Recognition and Segmentation Using a Skeletal Shape Model
Nhon H. Trinh, Benjamin B. Kimia
Int. J. Comput. Vis.1
2009 Category-Specific Object Recognition and Segmentation Using a Skeletal Shape Model
abstract
The success of skeletal model in object recognition from segmented images motivates the development of a skeletal model for top-down object recognition and segmentation. We propose a novel skeleton-based generative shape model which is suitable for effi-cient search using dynamic programming (DP). We have devised an exclusion principle enabling DP to discover multiple instances of an object category in one pass. Finally, we have improved an oriented chamfer distance for rank-ordering generated hypotheses. Improved or comparable recognition and segmentation results are reported on the ETHZ data set. 1
Nhon H. Trinh, Benjamin B. Kimia
BMVC1
2007 A Symmetry-Based Generative Model for Shape
abstract
We propose a novel generative language for shape that is based on the shock graph: given a shock graph topology, we explore constraints on the geometry and dynamics of the shock graph branches at each point required to generate a valid shape, i.e., with no self-intersection, cusps, or crossovers. We model the shape boundary as a piece-wise smooth circular arc spline, which is dense in the space of piecewise smooth curves. Using this model we derive an independent set of parameters which generate a variety of shapes and satisfy the reconstruction constraints. We show simple examples of using this generative model as an active deformable shape and for morphing between two shapes. The results illustrate that it is possible to generate any generic shape with relatively few parameters, further reduced if prior knowledge of shape is available.
Nhon H. Trinh, Benjamin B. Kimia
ICCV1