Andrea Botero

dblp:73/7530 · also Andrea Botero Cabrera · DBLP profile ↗
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7ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0003-1719-1061ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 since 2021
YearPublicationVenuePosition
2024 Enacting Entanglement: CreaTures, Socio-Technical Collaboration and Designing a Transformative Ethos
abstract
Abstract What happens when we try to enact theory in our practices of collaboration? The CreaTures project spent three years exploring the challenges of conceptualising and enacting entanglement in using creative practice to try and change worldviews towards understandings of interdependence. Acknowledging the backdrop to our work as pressing ecological breakdown, we sought to practice the cultural change we hoped to inspire. We discuss what we learnt about the socio-technical aspects of cooperation in managing entangled engagement as a methodological, as well as ontological, position. We centre this on a case study of how digital technology became a factor in both helpful and surprising ways during the project in response to the constraints of the Covid-19 pandemic. The paper concludes with reflections on how taking the spatial metaphor of entanglement, rather than scale, has helped us understand agency in our work. In discussing this transdisciplinary project as part of CSCW scholarship, we hope to open a space for questioning dominant techno-economic values and show how alternative philosophy can be enacted in practice in supporting transformation to a different design ethos.
Ann Light, Jaz Hee-jeong Choi, Lara Houston, Andrea Botero
Comput. Support. Cooperative Work.4
2023 Open Forest: Walking-with Feral Stories, Creatures, Data
Markéta Dolejsová, Andrea Botero, Jaz Hee-jeong Choi
ECSCW2
2021 Designing for Transformative Futures: Creative Practice, Social Change and Climate Emergency
abstract
We discuss three cases of transformative creative practice that aim to address large-scale societal issues related to the climate emergency by taking a series of interconnected, small-scale actions. Drawing on our first-hand perspectives, we reflect on how the cases address such issues by proliferating across different social contexts and supporting creative engagements of diverse stakeholders. We offer this empirical reflection at a time of rapid social and ecological change that has affected all life on the planet. Eco-social challenges and structural inequalities caused by shifts in global economic, political and technological power require new approaches and transformative actions to stabilize and restore ecosystems on which life depends. Our research shows that creative practice in art and design has a critical role to play in these processes of transformation. By discussing the opportunities and challenges encountered by our three cases within their transformative efforts and analyzing how they proliferate across diverse scales, we aim to expand the emerging scholarship on the transformative potential of creative practice.
Markéta Dolejsová, Cristina Ampatzidou, Lara Houston, Ann Light, Andrea Botero, Jaz Hee-jeong Choi, Danielle Wilde, Ferran Altarriba Bertran, Hilary Davis 0001, Felipe Gonzales Gonzales Gil, Ruth Catlow
Creativity & Cognition5
2017 Infrastructuring for Cultural Commons
abstract
In this paper we reflect on our involvement in the design and development of two information systems: Fusion and EUscreen . Both are infrastructural initiatives aimed at contributing, from different angles, to wider public access to and appropriation of the European digital cultural heritage. Our analysis is founded on the notions of an installed base and gateway in information infrastructure development. We situate our co-design activities and infrastructuring strategies in relation to a broader interest in advocating not only the preservation of and access to digital cultural heritage, but, more importantly, enabling collaboration, to support the emerging practices of diverse user groups, and to contribute to cultural commons .
Sanna Marttila, Andrea Botero
Comput. Support. Cooperative Work.2
2013 Connecting stakeholders through context logging
abstract
Logging users' physical context through the sensors of mobile devices and the abilities to track users' online behavior has increasingly evolved. In this poster abstract we will present a work in progress in understanding how various stakeholders can be connected through context logging technologies, and the underlying motivations. We will (1) describe the general components and information flow of context logging systems, (2) frame the primary stakeholders from the context logging point of view, (3) discuss the application areas through the different stakeholders and their goals for applying context logging. Moreover, we will present ContextLogger3, a context-logging tool that combines automatically acquired sensor and mobile activity data and manually user created textual notes.
Sami Vihavainen, Kimmo Karhu, Andrea Botero
Mobile HCI3
2012 A long-term strategy for designing (in) the wild: lessons from the urban mediator and traffic planning in Helsinki
abstract
This paper addresses the move towards understanding an expanded domain of design for interactive systems. We take up Dourish's invitation to "designing politics", and examine, through the long-term study of the design of the Urban Mediator and its outcomes, how and to what extend the design of an interactive system can impact citizen participation in urban planning. The study shows that with the adoption of an expanded approach to the participatory design of technology, it is possible to impact the processes in place for citizen participation, albeit naturally in a modest way. Issues of different timeframes and rhythms in technological development and the practices and politics of citizen participation need to be addressed, as well as new strategic considerations, which go beyond the traditional role of design.
Joanna Saad-Sulonen, Andrea Botero, Kari Kuutti
Conference on Designing Interactive Systems2
2009 A digital ecosystem for boosting user-driven service business
abstract
In recent years, we have seen the rise of Web 2.0, where users become co-creators and software turns into services. While Web 2.0 technologies and concepts have been studied separately, we suggest that the digital ecosystem they form together and the ways in which users interact with it in social contexts have not been made explicit. In this paper, we provide a conceptual model of a community and a digital ecosystem for boosting user-driven service business. To construct such a model, we first identify the key actors and their interactions by applying use case modelling. Based on that, conceptual modelling is used to sketch an illustrative model of the overall ecosystem. Finally, we use the field of bioinformatics to evaluate the model and to propose ideas for boosting user-driven service business in that field as well.
Kimmo Karhu, Andrea Botero, Sami Vihavainen, Tingan Tang, Matti Hämäläinen
MEDES2