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Eric Haines

dblp:74/116 · also Eric A. Haines · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › global illumination
form factor computation
0.011989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989
Rendering
global illumination
0.011989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989
Rendering › global illumination
radiosity
0.011989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989
Rendering
ray tracing
0.011989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989

Methods — techniques the papers use, named apart from their topics

ray tracing · 0.0numerical integration · 0.0
YearPublicationVenuePosition
2010 Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D)
abstract
This special section presents new work that expands on ideas first presented at the Symposium on Interactive 3D Graphics and Games (I3D) in 2009. Four expanded versions of submitted papers are presented here.
Morgan McGuire, Eric Haines
IEEE Trans. Vis. Comput. Graph.2
1989 A Ray tracing algorithm for progressive radiosity
abstract
A new method for computing form-factors within a progressive radiosity approach is presented. Previously, the progressive radiosity approach has depended on the use of the hemi-cube algorithm to determine form-factors. However, sampling problems inherent in the hemi-cube algorithm limit its usefulness for complex images. A more robust approach is described in which ray tracing is used to perform the numerical integration of the form-factor equation. The approach is tailored to provide good, approximate results for a low number of rays, while still providing a smooth continuum of increasing accuracy for higher numbers of rays. Quantitative comparisons between analytically derived form-factors and ray traced form-factors are presented.
John R. Wallace, K. A. Elmquist, Eric Haines
SIGGRAPH3