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Frank Gommlich

dblp:74/2413 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 77% Computer animation and physical simulation · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
virtual prototyping
0.112009
Simulation of Standard Control Actuators in Dynamic Virtual Environments · VR 2009
Computer animation and physical simulation
rigid body simulation
0.012009
Simulation of Standard Control Actuators in Dynamic Virtual Environments · VR 2009

Methods — techniques the papers use, named apart from their topics

physics engine · 0.1
YearPublicationVenuePosition
2009 Simulation of Standard Control Actuators in Dynamic Virtual Environments
abstract
Realistic behavior of control actuators is important for virtual proto-typing applications. We present a systematic approach for modeling such articulated components as described in the European Standard EN 894-3. Control actuators may have several rotational and translational degrees of freedom (DOFs), possibly with discrete lock states. During user interactions, information about the actuators' manipulation is collected and made available to the higher application layers in the form of interaction events. This allows for recording and playback of demonstrated manipulation sequences for many purposes, such as ergonomics evaluations involving virtual humans. The framework uses XML for declaration and is implemented using a freely available physics engine.
Frank Gommlich, Guido Heumer, Arnd Vitzthum, Bernhard Jung 0001
VR1