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Guangyu Zhu 0002

dblp:74/2674-2 · DBLP profile ↗
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19ranked-venue papers
9as first author
0since 2021 · last 2013
0000-0001-9591-7564ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 19 · 9 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Multimedia analysis and retrieval · 96% Visual content generation and editing · 4%
Artificial intelligence
7 papers
Video understanding and tracking · 30% Image recognition and object detection · 18% Face, body and person analysis · 18%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 20 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
sports video analysis
0.352009
Event Tactic Analysis Based on Broadcast Sports Video · IEEE Trans. Multim. 2009
Using Webcast Text for Semantic Event Detection in Broadcast Sports Video · IEEE Trans. Multim. 2008
Human Behavior Analysis for Highlight Ranking in Broadcast Racket Sports Video · IEEE Trans. Multim. 2007
Multimedia analysis and retrieval › sports video analysis
tactic analysis
0.222009
Event Tactic Analysis Based on Broadcast Sports Video · IEEE Trans. Multim. 2009
Trajectory based event tactics analysis in broadcast sports video · ACM Multimedia 2007
Computer vision › Image recognition and object detection › visual recognition
robust image recognition
0.212013
Robust Image Analysis With Sparse Representation on Quantized Visual Features · IEEE Trans. Image Process. 2013
Computer vision › Face, body and person analysis › face recognition
sparse representation-based classification
0.212013
Robust Image Analysis With Sparse Representation on Quantized Visual Features · IEEE Trans. Image Process. 2013
Multimedia analysis and retrieval › video annotation
semi-supervised video annotation
0.112012
A Generic Framework for Video Annotation via Semi-Supervised Learning · IEEE Trans. Multim. 2012
Multimedia analysis and retrieval
video annotation
0.112012
A Generic Framework for Video Annotation via Semi-Supervised Learning · IEEE Trans. Multim. 2012
Natural language and speech › Information extraction and text analysis › event extraction
event detection
0.112010
A generic framework for event detection in various video domains · ACM Multimedia 2010
Machine learning › Efficient and distributed learning › model compression
low-rank approximation
0.112010
Image tag refinement towards low-rank, content-tag prior and error sparsity · ACM Multimedia 2010
Computer vision › Video understanding and tracking
action recognition
0.112009
Detecting video events based on action recognition in complex scenes using spatio-temporal descriptor · ACM Multimedia 2009
Computer vision › Video understanding and tracking › event recognition
video event detection
0.112009
Detecting video events based on action recognition in complex scenes using spatio-temporal descriptor · ACM Multimedia 2009
Multimedia analysis and retrieval › event detection
semantic event detection
0.112008
Using Webcast Text for Semantic Event Detection in Broadcast Sports Video · IEEE Trans. Multim. 2008
Multimedia analysis and retrieval
video summarization
0.112008
Using Webcast Text for Semantic Event Detection in Broadcast Sports Video · IEEE Trans. Multim. 2008
Multimedia analysis and retrieval
action recognition
0.112007
Human Behavior Analysis for Highlight Ranking in Broadcast Racket Sports Video · IEEE Trans. Multim. 2007
Multimedia analysis and retrieval
event detection
0.112007
Trajectory based event tactics analysis in broadcast sports video · ACM Multimedia 2007
Multimedia analysis and retrieval › video content analysis
trajectory analysis
0.112007
Trajectory based event tactics analysis in broadcast sports video · ACM Multimedia 2007
Computer vision › Video understanding and tracking › video analytics
sports video analysis
0.112006
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game · ACM Multimedia 2006
Visual content generation and editing
3d content generation
0.112005
Video2Cartoon: generating 3D cartoon from broadcast soccer video · ACM Multimedia 2005
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
sparse coding
0.012013
Robust Image Analysis With Sparse Representation on Quantized Visual Features · IEEE Trans. Image Process. 2013
Machine learning › Learning paradigms
semi-supervised learning
0.012010
A generic framework for event detection in various video domains · ACM Multimedia 2010
Computer vision › Video understanding and tracking
multi-object tracking
0.012009
Event Tactic Analysis Based on Broadcast Sports Video · IEEE Trans. Multim. 2009

Methods — techniques the papers use, named apart from their topics

accelerated proximal gradient · 0.4bag-of-words · 0.3convex optimization · 0.2hypothesis testing · 0.2l1 norm relaxation · 0.2l0 norm regularization · 0.2nonnegative multiplicative updating · 0.1graph-based semi-supervised learning · 0.1concave-convex procedure · 0.1multiple instance learning induced similarity · 0.1graph-based semi-supervised multiple instance learning · 0.1weighted graphs · 0.1viterbi algorithm · 0.1spatio-temporal descriptor · 0.1gaussian kernel temporal filtering · 0.1SVM · 0.1probabilistic latent semantic analysis · 0.1conditional random field · 0.1
YearPublicationVenuePosition
2013 Robust Image Analysis With Sparse Representation on Quantized Visual Features
abstract
Recent techniques based on sparse representation (SR) have demonstrated promising performance in high-level visual recognition, exemplified by the highly accurate face recognition under occlusion and other sparse corruptions. Most research in this area has focused on classification algorithms using raw image pixels, and very few have been proposed to utilize the quantized visual features, such as the popular bag-of-words feature abstraction. In such cases, besides the inherent quantization errors, ambiguity associated with visual word assignment and misdetection of feature points, due to factors such as visual occlusions and noises, constitutes the major cause of dense corruptions of the quantized representation. The dense corruptions can jeopardize the decision process by distorting the patterns of the sparse reconstruction coefficients. In this paper, we aim to eliminate the corruptions and achieve robust image analysis with SR. Toward this goal, we introduce two transfer processes (ambiguity transfer and mis-detection transfer) to account for the two major sources of corruption as discussed. By reasonably assuming the rarity of the two kinds of distortion processes, we augment the original SR-based reconstruction objective with l(0) norm regularization on the transfer terms to encourage sparsity and, hence, discourage dense distortion/transfer. Computationally, we relax the nonconvex l(0) norm optimization into a convex l(1) norm optimization problem, and employ the accelerated proximal gradient method to optimize the convergence provable updating procedure. Extensive experiments on four benchmark datasets, Caltech-101, Caltech-256, Corel-5k, and CMU pose, illumination, and expression, manifest the necessity of removing the quantization corruptions and the various advantages of the proposed framework.
Bing-Kun Bao, Guangyu Zhu 0002, Jialie Shen 0001, Shuicheng Yan
IEEE Trans. Image Process.2
2012 A Generic Framework for Video Annotation via Semi-Supervised Learning
abstract
Learning-based video annotation is essential for video analysis and understanding, and many various approaches have been proposed to avoid the intensive labor costs of purely manual annotation. However, there lacks a generic framework due to several difficulties, such as dependence of domain knowledge, insufficiency of training data, no precise localization and in efficacy for large-scale video dataset. In this paper, we propose a novel approach based on semi-supervised learning by means of information from the Internet for interesting event annotation in videos. Concretely, a Fast Graph-based Semi-Supervised Multiple Instance Learning (FGSSMIL) algorithm, which aims to simultaneously tackle these difficulties in a generic framework for various video domains (e.g., sports, news, and movies), is proposed to jointly explore small-scale expert labeled videos and large-scale unlabeled videos to train the models. The expert labeled videos are obtained from the analysis and alignment of well-structured video related text (e.g., movie scripts, web-casting text, close caption). The unlabeled data are obtained by querying related events from the video search engine (e.g., YouTube, Google) in order to give more distributive information for event modeling. Two critical issues of FGSSMIL are: (1) how to calculate the weight assignment for a graph construction, where the weight of an edge specifies the similarity between two data points. To tackle this problem, we propose a novel Multiple Instance Learning Induced Similarity (MILIS) measure by learning instance sensitive classifiers; (2) how to solve the algorithm efficiently for large-scale dataset through an optimization approach. To address this issue, Concave-Convex Procedure (CCCP) and nonnegative multiplicative updating rule are adopted. We perform the extensive experiments in three popular video domains: movies, sports, and news. The results compared with the state-of-the-arts are promising and demonstrate the effectiveness and efficiency of our proposed approach.
Tianzhu Zhang 0001, Changsheng Xu, Guangyu Zhu 0002, Si Liu 0001, Hanqing Lu
IEEE Trans. Multim.3
2011 Generative Group Activity Analysis with Quaternion Descriptor
Guangyu Zhu 0002, Shuicheng Yan, Tony X. Han, Changsheng Xu
MMM (2)1
2010 A generic framework for event detection in various video domains
abstract
Event detection is essential for the extensively studied video analysis and understanding area. Although various approaches have been proposed for event detection, there is a lack of a generic event detection framework that can be applied to various video domains (e.g. sports, news, movies, surveillance). In this paper, we present a generic event detection approach based on semi-supervised learning and Internet vision. Concretely, a Graph-based Semi-Supervised Multiple Instance Learning (GSSMIL) algorithm is proposed to jointly explore small-scale expert labeled videos and large-scale unlabeled videos to train the event models to detect video event boundaries. The expert labeled videos are obtained from the analysis and alignment of well-structured video related text (e.g. movie scripts, web-casting text, close caption). The unlabeled data are obtained by querying related events from the video search engine (e.g. YouTube) in order to give more distributive information for event modeling. A critical issue of GSSMIL in constructing a graph is the weight assignment, where the weight of an edge specifies the similarity between two data points. To tackle this problem, we propose a novel Multiple Instance Learning Induced Similarity (MILIS) measure by learning instance sensitive classifiers. We perform the thorough experiments in three popular video domains: movies, sports and news. The results compared with the state-of-the-arts are promising and demonstrate our proposed approach is performance-effective.
Tianzhu Zhang 0001, Changsheng Xu, Guangyu Zhu 0002, Si Liu 0001, Hanqing Lu
ACM Multimedia3
2010 Image tag refinement towards low-rank, content-tag prior and error sparsity
abstract
The vast user-provided image tags on the popular photo sharing websites may greatly facilitate image retrieval and management. However, these tags are often imprecise and/or incomplete, resulting in unsatisfactory performances in tag related applications. In this work, the tag refinement problem is formulated as a decomposition of the user-provided tag matrix D into a low-rank refined matrix A and a sparse error matrix E, namely D = A + E, targeting the optimality measured by four aspects: 1) low-rank: A is of low-rank owing to the semantic correlations among the tags; 2) content consistency: if two images are visually similar, their tag vectors (i.e., column vectors of A) should also be similar; 3) tag correlation: if two tags co-occur with high frequency in general images, their co-occurrence frequency (described by two row vectors of A) should also be high; and 4) error sparsity: the matrix E is sparse since the tag matrix D is sparse and also humans can provide reasonably accurate tags. All these components finally constitute a constrained yet convex optimization problem, and an efficient convergence provable iterative procedure is proposed for the optimization based on accelerated proximal gradient method. Extensive experiments on two benchmark Flickr datasets, with 25K and 270K images respectively, well demonstrate the effectiveness of the proposed tag refinement approach.
Guangyu Zhu 0002, Shuicheng Yan, Yi Ma 0001
ACM Multimedia1
2009 Detecting video events based on action recognition in complex scenes using spatio-temporal descriptor
abstract
Event detection plays an essential role in video content analysis and remains a challenging open problem. In particular, the study on detecting human-related video events in complex scenes with both a crowd of people and dynamic motion is still limited. In this paper, we investigate detecting video events that involve elementary human actions, e.g. making cellphone call, putting an object down, and pointing to something, in complex scenes using a novel spatio-temporal descriptor based approach. A new spatio-temporal descriptor, which temporally integrates the statistics of a set of response maps of low-level features, e.g. image gradients and optical flows, in a space-time cube, is proposed to capture the characteristics of actions in terms of their appearance and motion patterns. Based on this kind of descriptors, the bag-of-words method is utilized to describe a human figure as a concise feature vector. Then, these features are employed to train SVM classifiers at multiple spatial pyramid levels to distinguish different actions. Finally, a Gaussian kernel based temporal filtering is conducted to segment the sequences of events from a video stream taking account of the temporal consistency of actions. The proposed approach is capable of tolerating spatial layout variations and local deformations of human actions due to diverse view angles and rough human figure alignment in complex scenes. Extensive experiments on the 50-hour video dataset of TRECVid 2008 event detection task demonstrate that our approach outperforms the well-known SIFT descriptor based methods and effectively detects video events in challenging real-world conditions.
Guangyu Zhu 0002, Ming Yang 0007, Kai Yu 0001, Wei Xu 0007, Yihong Gong
ACM Multimedia1
2009 Event Tactic Analysis Based on Broadcast Sports Video
abstract
Most existing approaches on sports video analysis have concentrated on semantic event detection. Sports professionals, however, are more interested in tactic analysis to help improve their performance. In this paper, we propose a novel approach to extract tactic information from the attack events in broadcast soccer video and present the events in a tactic mode to the coaches and sports professionals. We extract the attack events with far-view shots using the analysis and alignment of web-casting text and broadcast video. For a detected event, two tactic representations, aggregate trajectory and play region sequence, are constructed based on multi-object trajectories and field locations in the event shots. Based on the multi-object trajectories tracked in the shot, a weighted graph is constructed via the analysis of temporal-spatial interaction among the players and the ball. Using the Viterbi algorithm, the aggregate trajectory is computed based on the weighted graph. The play region sequence is obtained using the identification of the active field locations in the event based on line detection and competition network. The interactive relationship of aggregate trajectory with the information of play region and the hypothesis testing for trajectory temporal-spatial distribution are employed to discover the tactic patterns in a hierarchical coarse-to-fine framework. Extensive experiments on FIFA World Cup 2006 show that the proposed approach is highly effective.
Guangyu Zhu 0002, Changsheng Xu, Qingming Huang, Yong Rui, Shuqiang Jiang, Wen Gao 0001, Hongxun Yao
IEEE Trans. Multim.1
2008 Visual-aural attention modeling for talk show video highlight detection
abstract
In this paper, we propose a visual-aural attention modeling based video content analysis approach, which can be used to automatically detect the highlights of the popular TV program—talk show video. First, the visual and aural affective features are extracted to represent and model the human attention of highlight. For efficiency consideration, the adopted affective features are kept as few as possible. Then, a specific fusion strategy called ordinal-decision is used to combine the visual, aural attention models and form the attention curve for a video. This curve can reflect the change of human attention while watching TV. Finally, highlight segments are located at the peaks of the attention curve. Moreover, sentence boundary detection is used to refine the highlight boundaries in order to keep the segments’ integrality and fluency. This framework is extensible and flexible in integrating more affective features with a variety of fusion schemes. Experimental results demonstrate our proposed visual-aural attention analysis approach is effective for talk show video highlight detection.
Guangyu Zhu 0002, Shuqiang Jiang, Qingming Huang, Wen Gao 0001
ICASSP2
2008 Using Webcast Text for Semantic Event Detection in Broadcast Sports Video
abstract
Sports video semantic event detection is essential for sports video summarization and retrieval. Extensive research efforts have been devoted to this area in recent years. However, the existing sports video event detection approaches heavily rely on either video content itself, which face the difficulty of high-level semantic information extraction from video content using computer vision and image processing techniques, or manually generated video ontology, which is domain specific and difficult to be automatically aligned with the video content. In this paper, we present a novel approach for sports video semantic event detection based on analysis and alignment of Webcast text and broadcast video. Webcast text is a text broadcast channel for sports game which is co-produced with the broadcast video and is easily obtained from the Web. We first analyze Webcast text to cluster and detect text events in an unsupervised way using probabilistic latent semantic analysis (pLSA). Based on the detected text event and video structure analysis, we employ a conditional random field model (CRFM) to align text event and video event by detecting event moment and event boundary in the video. Incorporation of Webcast text into sports video analysis significantly facilitates sports video semantic event detection. We conducted experiments on 33 hours of soccer and basketball games for Webcast analysis, broadcast video analysis and text/video semantic alignment. The results are encouraging and compared with the manually labeled ground truth.
Changsheng Xu, Yifan Zhang 0001, Guangyu Zhu 0002, Yong Rui, Hanqing Lu, Qingming Huang
IEEE Trans. Multim.3
2007 A Real-Time Score Detection and Recognition Approach for Broadcast Basketball Video
abstract
For broadcast sports video, score information is an effective mid-level representation to facilitate high-level video content analysis. In this paper, we propose a real-time approach to detect score region and recognize scores in broadcast basketball video. First, score region is automatically detected using frame difference and texture information without any prior knowledge. Then, score digit is recognized using a coarse-to-fine scheme based on score spatial structure, temporal correlation and changing rules. Compared with traditional video text recognition method, our approach is computing-insensitive and independent of digit model training. Experimental results show that our approach achieves real-time performance and is robust for the variation of digit font, size, color and noise caused by low frame resolution in broadcast basketball video.
Guangyi Miao, Guangyu Zhu 0002, Shuqiang Jiang, Qingming Huang, Changsheng Xu, Wen Gao 0001
ICME2
2007 The Demo: A Real-Time Score Detection and Recognition Approach in Broadcast Basketball Sports Video
abstract
For broadcast sports video, score information is an effective mid-level representation to facilitate high-level video content analysis. In this paper, we propose a real-time approach to detect score region and recognize scores in broadcast basketball sports video. The flow chart of our proposed approach has two major modules: score detection and score recognition. Using our approach, we can locate score regions automatically and reliably without detecting all the texts in the frame, and recognize the scores without training process. The running speed of our algorithm is fast.
Guangyi Miao, Guangyu Zhu 0002, Shuqiang Jiang, Qingming Huang, Changsheng Xu, Wen Gao 0001
ICME2
2007 Highlight Ranking for Racquet Sports Video in User Attention Subspaces Based on Relevance Feedback
abstract
In this paper, we propose a method to rank the highlights of broadcast racquet sports videos. Compared with previous work, we integrate relevance feedback into highlight ranking framework to effectively capture the user's interest in attention subspaces and generate personalized ranking result. First, we establish three user attention subspaces and extract audio, visual, temporal affective features to represent the human perception of highlight in each subspace. Then, the highlight ranking models are constructed using support vector regression (SVR) for the three subspaces respectively. Finally, the three submodels are linearly combined to generate the final ranking model. Relevance feedback technique is employed to adjust the weights of each submodel to obtain the result which is suitable to the user's preference. Experimental results demonstrate our approach is effective.
Guangyu Zhu 0002, Shuqiang Jiang, Qingming Huang, Wen Gao 0001
ICME2
2007 Trajectory based event tactics analysis in broadcast sports video
abstract
Most of existing approaches on event detection in sports video are general audience oriented. The extracted events are then presented to the audience without further analysis. However, professionals, such as soccer coaches, are more interested in the tactics used in the events. In this paper, we present a novel approach to extract tactic information from the goal event in broadcast soccer video and present the goal event in a tactic mode to the coaches and sports professionals. We first extract goal events with far-view shots based on analysis and alignment of web-casting text and broadcast video. For a detected goal event, we employ a multi-object detection and tracking algorithm to obtain the players and ball trajectories in the shot. Compared with existing work, we proposed an effective tactic representation called aggregate trajectory which is constructed based on multiple trajectories using a novel analysis of temporal-spatial interaction among the players and the ball. The interactive relationship with play region information and hypothesis testing for trajectory temporal-spatial distribution are exploited to analyze the tactic patterns in a hierarchical coarse-to-fine framework. The experimental results on the data of FIFA World Cup 2006 are promising and demonstrate our approach is effective.
Guangyu Zhu 0002, Qingming Huang, Changsheng Xu, Yong Rui, Shuqiang Jiang, Wen Gao 0001, Hongxun Yao
ACM Multimedia1
2007 Human Behavior Analysis for Highlight Ranking in Broadcast Racket Sports Video
abstract
The majority of existing work on sports video analysis concentrates on highlight extraction. Little work focuses on the important issue as how the extracted highlights should be organized. In this paper, we present a multimodal approach to organize the highlights extracted from racket sports video grounded on human behavior analysis using a nonlinear affective ranking model. Two research challenges of highlight ranking are addressed, namely affective feature extraction and ranking model construction. The basic principle of affective feature extraction in our work is to extract sensitive features which can stimulate user's emotion. Since the users pay most attention to player behavior and audience response in racket sport highlights, we extract affective features from player behavior including action and trajectory, and game-specific audio keywords. We propose a novel motion analysis method to recognize the player actions. We employ support vector regression to construct the nonlinear highlight ranking model from affective features. A new subjective evaluation criterion is proposed to guide the model construction. To evaluate the performance of the proposed approaches, we have tested them on more than ten-hour broadcast tennis and badminton videos. The experimental results demonstrate that our action recognition approach significantly outperforms the existing appearance-based method. Moreover, our user study shows that the affective highlight ranking approach is effective.
Guangyu Zhu 0002, Qingming Huang, Changsheng Xu, Liyuan Xing, Wen Gao 0001, Hongxun Yao
IEEE Trans. Multim.1
2006 Highlight Summarization in Sports Video Based on Replay Detection
abstract
Highlight summarization technology has been studied widely in sports video analysis. In this paper, we propose a highlight summarization system based on replays. First the replay clips in the sports video are extracted as the highlight candidates. Then the features including audio energy and motion activity are employed to rank the arousal level of the replay clips. Finally we model the highlight with the arousal rank to generate summarization. The contribution of this paper concentrates on two aspects. Firstly, Event-Replay (ER) structure is proposed and some new features are employed to represent the arousal levels of ER for general sports video. Secondly a novel highlight model is proposed considering the inter-relation of ERs. The experiments evaluate the rationality of the system. 1.
Shuqiang Jiang, Qingming Huang, Guangyu Zhu 0002
ICME4
2006 Automatic Multi-Player Detection and Tracking in Broadcast Sports Video using Support Vector Machine and Particle Filter
abstract
In this paper, a novel multiple objects detection and tracking approach based on support vector machine and particle filter is proposed to track players in broadcast sports video. Compared with previous work, the contributions of this paper are focused on three aspects. First, an improved particle filter called SVR particle filter is proposed as the player tracker by integrating support vector regression (SVR) into sequential Monte Carlo framework. SVR particle filter enhances the performance of classical particle filter with small sample set and improves the efficiency of tracking system. Second, support vector classification combined with playfield segmentation is employed to automatically detect the players in sports video as the initialization of tracker. Third, a unified framework for automatic object detection and tracking is proposed based on support vector machine and particle filter. The experimental results are encouraging and demonstrate that our approach is effective
Guangyu Zhu 0002, Changsheng Xu, Qingming Huang, Wen Gao 0001
ICME1
2006 Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
abstract
Abstract. Motion analysis in broadcast sports video is a challenging problem especially for player action recognition due to the low resolution of players in the frames. In this paper, we present a novel approach to recognize the basic player actions in broadcast tennis video where the player is about 30 pixels tall. Two research challenges, motion representation and action recognition, are addressed. A new motion descriptor, which is a group of histograms based on optical flow, is proposed for motion representation. The optical flow here is treated as spatial pattern of noisy measurement instead of precise pixel displacement. To recognize the action performed by the player, support vector machine is employed to train the classifier where the concatenation of histograms is formed as the input features. Experimental results demonstrate that our method is promising by integrating with the framework of multimodal analysis in sports video. 1
Guangyu Zhu 0002, Changsheng Xu, Qingming Huang, Wen Gao 0001, Liyuan Xing
ACM Multimedia1
2005 Improving particle filter with support vector regression for efficient visual tracking
abstract
Particle filter is a powerful visual tracking tool based on sequential Monte Carlo framework, and it needs large numbers of samples to properly approximate the posterior density of the state evolution. However, its efficiency degenerates if too many samples are applied. In this paper, an improved particle filter is proposed by integrating support vector regression into sequential Monte Carlo framework to enhance the performance of particle filter with small sample set. The proposed particle filter utilizes an SVR based re-weighting scheme to re-approximate the posterior density and avoid sample impoverishment. Firstly, a regression function is obtained by support vector regression method over the weighted sample set. Then, each sample is re-weighted via the regression function. Finally, ameliorative posterior density of the state is re-approximated to maintain the effectiveness and diversity of samples. Experimental results demonstrate that the proposed particle filter improves the efficiency of tracking system effectively and outperforms classical particle filter.
Guangyu Zhu 0002, Dawei Liang, Yang Liu 0006, Qingming Huang, Wen Gao 0001
ICIP (2)1
2005 Video2Cartoon: generating 3D cartoon from broadcast soccer video
abstract
In this demonstration, a prototype system for generating 3D cartoon from broadcast soccer video is proposed. This system takes advantage of computer vision (CV) and computer graphics (CG) techniques to provide users new experience that can not be obtained from original video. Firstly, it uses CV techniques to obtain 3D positions of the players and ball. Then, CG techniques are applied to model the playfield, players, and ball. Finally, 3D cartoon is generated. Our system allows users to watch the game at any point of view using a 3D viewer based on OpenGL.
Dawei Liang, Yang Liu 0006, Qingming Huang, Guangyu Zhu 0002, Shuqiang Jiang, Zhebin Zhang, Wen Gao 0001
ACM Multimedia4