VLDB 2026 Research / reviewers in the wild / expert
Luis Emilio Bruni
dblp:74/8672
· DBLP profile ↗
16ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-3019-5043ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 14 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 14 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Testimony to Immersion: The Design and Production of Realidad Helicoide
Víctor Navarro, Maria Gabriela Martinez, Victoria Moriones, Manuel Llorens, Elisa Trotta, Niels Erik Raursø, Luis Emilio Bruni |
ICIDS (2) | 7 |
| 2021 | Considering Authorial Liberty in Adaptive Interactive Narratives
Thomas Anthony Pedersen, Tilde H. Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni |
ArtsIT | 5 |
| 2021 | A Transmedia Narrative Framework for Pediatric Hearing Counseling
Nele Kadastik, Luis Emilio Bruni |
ICIDS | 2 |
| 2019 | User-Independent Classification of Emotions in a Mixed Arousal-Valence ModelabstractIn this work we classified EEG features connected with emotions elicited by musical videos. To detect emotions, we used a user-independent approach with data coming from multiple participants in order to test the "peak-end rule". Participant's video ratings were processed to create a mixed valence-arousal labelling. Input features were refined using a combination of feature ranking and data reduction based on intrinsic dimensionality search. Compared to previous literature, our results show that the proposed mixed arousal-valence classification is compatible with previous works applying a distinct arousal or valence classification. Mauro Nascimben, Thomas Z. Ramsøy, Luis Emilio Bruni |
BIBE | 3 |
| 2019 | Experiencing the Light Through our Skin - An EEG Study of Colored Light on Blindfolded SubjectsabstractLight is omnipresent, surrounding us at every given moment, promoting different sensations and emotions. However, as we sense the light we do not only perceive it through our eyes, but our skin as well, as the epidermal contains photosensitive receptors similar to the retina, the opsins. In this study the sensations from the skin were measured through electroencephalography (EEG) to understand its contribution to our experience of light. For this experiment the subjects were blindfolded and placed in a daylight isolated room with artificial light. Here they were exposed to red, green and blue light as well as darkness. Through a temporal spectrum evolution (TSE) and a machine learning algorithm for visualizing highly dimensional data (t-SNE) the color based perception signatures were found to be distinguishable. T-SNE clustered the TSE maps into four separable segments, one for each scenario. Inside each of these clusters unique delta, theta, alpha and beta event related desynchronization and synchronization (ERD/ERS) biomarkers could be found. These biomarkers could cultivate the idea that when red and blue are sensed through the skin they elicit cortical arousal and awareness, while green promotes calmness and relaxation. Andreas Wulff-Abramsson, Mads Deibjerg Lind, Stine Maria Louring Nielsen, George Palamas, Luis Emilio Bruni, Georgios Triantafyllidis |
BIBE | 5 |
| 2019 | Narrative Urgency: Motivating Action in Interactive Digital Media
Bjørn Anker Gjøl, Niels Valentin Jørgensen, Luis Emilio Bruni |
ICIDS | 3 |
| 2019 | The Story We Cannot See: On How a Retelling Relates to Its Afterstory
Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog |
ICIDS | 2 |
| 2018 | Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study
Bjørn Anker Gjøl, Niels Valentin Jørgensen, Mathias Ramsø Thomsen, Luis Emilio Bruni |
ICIDS | 4 |
| 2017 | How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative
Mette Jakobsen, Daniel Svejstrup Christensen, Luis Emilio Bruni |
ICIDS | 3 |
| 2015 | Connecting the Dots: Quantifying the Narrative Experience in Interactive Media
Hákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni |
ICIDS | 4 |
| 2014 | Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component
Luis Emilio Bruni, Sarune Baceviciute, Mohammed Arief |
ICIDS | 1 |
| 2013 | Narrative Intelligibility and Closure in Interactive Systems
Luis Emilio Bruni, Sarune Baceviciute |
ICIDS | 1 |
| 2012 | Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: A Case for Audiology
Sarune Baceviciute, Katharina Renée Rützou Albæk, Aleksandar Arsovski, Luis Emilio Bruni |
ICIDS | 4 |
| 2012 | Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling
Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni |
ICIDS | 5 |
| 2012 | Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario
Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni |
ICIDS | 5 |
| 2010 | First Person Victim: Developing a 3D Interactive Dramatic Experience
Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi |
ICIDS | 2 |