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Daniel B. Leifker

dblp:75/1633 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1985
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search › minimax search
alpha-beta pruning
0.011985
A Hybrid SSS*/Alpha-Beta Algorithm for Parallel Search of Game Trees · IJCAI 1985
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search
0.011985
A Hybrid SSS*/Alpha-Beta Algorithm for Parallel Search of Game Trees · IJCAI 1985
Parallel and multicore computing
parallel algorithms
0.011985
A Hybrid SSS*/Alpha-Beta Algorithm for Parallel Search of Game Trees · IJCAI 1985
Parallel and multicore computing › parallel algorithms
parallel search
0.011985
A Hybrid SSS*/Alpha-Beta Algorithm for Parallel Search of Game Trees · IJCAI 1985

Methods — techniques the papers use, named apart from their topics

parallel search · 0.0alpha-beta · 0.0SSS* · 0.0
YearPublicationVenuePosition
1985 A Hybrid SSS*/Alpha-Beta Algorithm for Parallel Search of Game Trees
Daniel B. Leifker, Laveen N. Kanal
IJCAI1