VLDB 2026 Research / reviewers in the wild / expert
Lei Han 0001
dblp:75/2307-1
· DBLP profile ↗
45ranked-venue papers
13as first author
24since 2021 · last 2026
0000-0003-1404-2415ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 39 · 12 first-author · 22 since 2021Systems, architecture and hardware · 7 · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 2 since 2021Databases, data management, data science and information retrieval · 5 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 1 since 2021Theory of computation · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic NavigationabstractFollowing human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single input modality as the target, which may lead to limited consideration of language descriptions containing detailed attributes and spatial relationships. To address this limitation, we propose VLN-Game, a novel zero-shot framework for visual target navigation that can process object names and descriptive language targets effectively. To be more precise, our approach constructs a 3D object-centric spatial map by integrating pre-trained visual-language features with a 3D reconstruction of the physical environment. Then, the framework identifies the most promising areas to explore in search of potential target candidates. A game-theoretic vision-language model is employed to determine which target best matches the given language description. Experiments conducted on the Habitat-Matterport 3D (HM3D) dataset demonstrate that the proposed framework achieves state-of-the-art performance in both object goal navigation and language-based navigation tasks. Moreover, we show that VLN-Game can be easily deployed on real-world robots. The success of VLN-Game highlights the promising potential of using game-theoretic methods with compact vision-language models to advance decision-making capabilities in robotic systems. The supplementary video and code can be accessed via the following link:https://sites.google.com/view/vln-gamehttps://sites.google.com/view/vln-game. Bangguo Yu, Lei Han 0001, Hamidreza Kasaei 0001, Tingguang Li, Ming Cao 0001 |
IEEE Trans. Robotics | 3 |
| 2025 | Tackling Data Corruption in Offline Reinforcement Learning via Sequence ModelingabstractLearning policy from offline datasets through offline reinforcement learning (RL) holds promise for scaling data-driven decision-making while avoiding unsafe and costly online interactions. However, real-world data collected from sensors or humans often contains noise and errors, posing a significant challenge for existing offline RL methods, particularly when the real-world data is limited. Our study reveals that prior research focusing on adapting predominant offline RL methods based on temporal difference learning still falls short under data corruption when the dataset is limited. In contrast, we discover that vanilla sequence modeling methods, such as Decision Transformer, exhibit robustness against data corruption, even without specialized modifications. To unlock the full potential of sequence modeling, we propose **R**obust **D**ecision **T**ransformer (**RDT**) by incorporating three simple yet effective robust techniques: embedding dropout to improve the model's robustness against erroneous inputs, Gaussian weighted learning to mitigate the effects of corrupted labels, and iterative data correction to eliminate corrupted data from the source.
Extensive experiments on MuJoCo, Kitchen, and Adroit tasks demonstrate RDT's superior performance under various data corruption scenarios compared to prior methods. Furthermore, RDT exhibits remarkable robustness in a more challenging setting that combines training-time data corruption with test-time observation perturbations. These results highlight the potential of sequence modeling for learning from noisy or corrupted offline datasets, thereby promoting the reliable application of offline RL in real-world scenarios.
Our code is available at https://github.com/jiawei415/RobustDecisionTransformer。 Rui Yang 0010, Feng Luo 0003, Baoxiang Wang 0001, Lei Han 0001 |
ICLR | 7 |
| 2025 | ALVO: Adaptive Learning with Velocity Obstacles for UGV Navigation in Dynamic ScenesabstractAutonomous navigation of unmanned ground vehicles (UGVs) in dynamic scenes is a challenging task that requires them to avoid obstacles and move toward the goal simultaneously. This paper proposes ALVO, an adaptive learning policy that leverages velocity obstacles for UGV navigation. ALVO employs an adaptive gating-based mechanism for reactive obstacle avoidance, which enables the UGV to either slow down or proactively navigate around obstacles based on the relative importance of the environmental state and the goal. A reward function based on velocity obstacles is also designed to guide the UGV to navigate toward the goal while avoiding obstacles. Extensive experiments demonstrate that ALVO outperforms the competing approaches in various dynamic environments. We also implemented our method on a real UGV and showed that it performed well in real-world scenarios. Yinduo Xie, Yuenan Zhao, Ran Song 0001, Zhiheng Li 0005, Lei Han 0001, Wei Zhang 0021 |
IROS | 5 |
| 2025 | VCADNet: Vision-based Circular Accessible Depth Prediction for UGV PerceptionabstractCircular accessible depth (CAD) provides a lightweight and robust traversability representation for autonomous navigation of unmanned ground vehicles (UGV). Aiming at the limitations of existing LiDAR-based methods in detecting low-thickness targets and executing semantic reasoning, we propose VCADNet, a vision-based neural network for circular accessible depth prediction. VCADNet comprises three core components: a geometry-based query module for multi-view bird’s eye view feature extraction, a polar coordinate transformation for CAD alignment, and a multi-scale U-Net architecture for depth prediction. In addition, we present a cross-modal contrastive learning scheme to enhance the spatial reasoning of VCADNet, which transfers knowledge from LiDAR-based encoders to vision-based counterparts. Extensive experiments demonstrate the superior performance of VCADNet in various UGV perception tasks. Yuenan Zhao, Ran Song 0001, Lei Han 0001, Wei Zhang 0021 |
IROS | 5 |
| 2024 | Relative Policy-Transition Optimization for Fast Policy TransferabstractWe consider the problem of policy transfer between two Markov Decision Processes (MDPs). We introduce a lemma based on existing theoretical results in reinforcement learning to measure the relativity gap between two arbitrary MDPs, that is the difference between any two cumulative expected returns defined on different policies and environment dynamics. Based on this lemma, we propose two new algorithms referred to as Relative Policy Optimization (RPO) and Relative Transition Optimization (RTO), which offer fast policy transfer and dynamics modelling, respectively. RPO transfers the policy evaluated in one environment to maximize the return in another, while RTO updates the parameterized dynamics model to reduce the gap between the dynamics of the two environments. Integrating the two algorithms results in the complete Relative Policy-Transition Optimization (RPTO) algorithm, in which the policy interacts with the two environments simultaneously, such that data collections from two environments, policy and transition updates are completed in one closed loop to form a principled learning framework for policy transfer. We demonstrate the effectiveness of RPTO on a set of MuJoCo continuous control tasks by creating policy transfer problems via variant dynamics. Yizheng Zhang, Baoxiang Wang 0001, Lei Han 0001 |
AAAI | 5 |
| 2024 | Towards Robust Offline Reinforcement Learning under Diverse Data CorruptionabstractOffline reinforcement learning (RL) presents a promising approach for learning reinforced policies from offline datasets without the need for costly or unsafe interactions with the environment. However, datasets collected by humans in real-world environments are often noisy and may even be maliciously corrupted, which can significantly degrade the performance of offline RL. In this work, we first investigate the performance of current offline RL algorithms under comprehensive data corruption, including states, actions, rewards, and dynamics. Our extensive experiments reveal that implicit Q-learning (IQL) demonstrates remarkable resilience to data corruption among various offline RL algorithms. Furthermore, we conduct both empirical and theoretical analyses to understand IQL's robust performance, identifying its supervised policy learning scheme as the key factor. Despite its relative robustness, IQL still suffers from heavy-tail targets of Q functions under dynamics corruption. To tackle this challenge, we draw inspiration from robust statistics to employ the Huber loss to handle the heavy-tailedness and utilize quantile estimators to balance penalization for corrupted data and learning stability. By incorporating these simple yet effective modifications into IQL, we propose a more robust offline RL approach named Robust IQL (RIQL). Extensive experiments demonstrate that RIQL exhibits highly robust performance when subjected to diverse data corruption scenarios. Rui Yang 0010, Han Zhong 0001, Amy Zhang 0001, Chongjie Zhang, Lei Han 0001, Tong Zhang 0001 |
ICLR | 6 |
| 2024 | Task Adaptation from Skills: Information Geometry, Disentanglement, and New Objectives for Unsupervised Reinforcement LearningabstractUnsupervised reinforcement learning (URL) aims to learn general skills for unseen downstream tasks. Mutual Information Skill Learning (MISL) addresses URL by maximizing the mutual information between states and skills but lacks sufficient theoretical analysis, e.g., how well its learned skills can initialize a downstream task's policy. Our new theoretical analysis shows that the diversity and separatability of learned skills are fundamentally critical to downstream task adaptation but MISL does not necessarily guarantee them. To improve MISL, we propose a novel disentanglement metric LSEPIN and build an information-geometric connection between LSEPIN and downstream task adaptation cost. For better geometric properties, we investigate a new strategy that replaces the KL divergence in information geometry with Wasserstein distance. We extend the geometric analysis to it, which leads to a novel skill-learning objective WSEP. It is theoretically justified to be helpful to task adaptation and it is capable of discovering more initial policies for downstream tasks than MISL. We further propose a Wasserstein distance-based algorithm PWSEP can theoretically discover all potentially optimal initial policies. Tianyi Zhou 0001, Lei Han 0001, Mykola Pechenizkiy |
ICLR | 4 |
| 2024 | Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgentabstractWe propose HyperAgent, a reinforcement learning (RL) algorithm based on the hypermodel framework for exploration in RL. HyperAgent allows for the efficient incremental approximation of posteriors associated with an optimal action-value function ($Q^\star$) without the need for conjugacy and follows the greedy policies w.r.t. these approximate posterior samples. We demonstrate that HyperAgent offers robust performance in large-scale deep RL benchmarks. It can solve Deep Sea hard exploration problems with episodes that optimally scale with problem size and exhibits significant efficiency gains in the Atari suite. Implementing HyperAgent requires minimal code addition to well-established deep RL frameworks like DQN. We theoretically prove that, under tabular assumptions, HyperAgent achieves logarithmic per-step computational complexity while attaining sublinear regret, matching the best known randomized tabular RL algorithm. Yingru Li, Lei Han 0001, Zhi-Quan Luo |
ICML | 3 |
| 2024 | Robust Quadrupedal Locomotion via Risk-Averse Policy LearningabstractThe robustness of legged locomotion is crucial for quadrupedal robots in challenging terrains. Recently, Reinforcement Learning (RL) has shown promising results in legged locomotion and various methods try to integrate privileged distillation, scene modeling, and external sensors to improve the generalization and robustness of locomotion policies. However, these methods are hard to handle uncertain scenarios such as abrupt terrain changes or unexpected external forces. In this paper, we consider a novel risk-sensitive perspective to enhance the robustness of legged locomotion. Specifically, we employ a distributional value function learned by quantile regression to model the aleatoric uncertainty of environments, and perform risk-averse policy learning by optimizing the worst-case scenarios via a risk distortion measure. Extensive experiments in both simulation environments and a real Aliengo robot demonstrate that our method is efficient in handling various external disturbances, and the resulting policy exhibits improved robustness in harsh and uncertain situations in legged locomotion. Jiyuan Shi, Chenjia Bai, Haoran He, Lei Han 0001, Dong Wang 0008, Bin Zhao 0001, Mingguo Zhao, Xiu Li 0001, Xuelong Li 0001 |
ICRA | 4 |
| 2024 | An Efficient Model-Based Approach on Learning Agile Motor Skills without ReinforcementabstractLearning-based methods have improved locomotion skills of quadruped robots through deep reinforcement learning. However, the sim-to-real gap and low sample efficiency still limit the skill transfer. To address this issue, we propose an efficient model-based learning framework that combines a world model with a policy network. We train a differentiable world model to predict future states and use it to directly supervise a Variational Autoencoder (VAE)-based policy network to imitate real animal behaviors. This significantly reduces the need for real interaction data and allows for rapid policy updates. We also develop a high-level network to track diverse commands and trajectories. Our simulated results show a tenfold sample efficiency increase compared to reinforcement learning methods such as PPO. In real-world testing, our policy achieves proficient command-following performance with only a two-minute data collection period and generalizes well to new speeds and paths. Haojie Shi, Tingguang Li, Qingxu Zhu 0001, Jiapeng Sheng, Lei Han 0001, Max Q.-H. Meng |
ICRA | 5 |
| 2024 | Learning Highly Dynamic Behaviors for Quadrupedal RobotsabstractLearning highly dynamic behaviors for robots has been a longstanding challenge. Traditional approaches have demonstrated robust locomotion, but the exhibited behaviors lack diversity and agility. They employ approximate models, which lead to compromises in performance. Data-driven approaches have been shown to reproduce agile behaviors of animals, but typically have not been able to learn highly dynamic behaviors. In this paper, we propose a learning-based approach to enable robots to learn highly dynamic behaviors from animal motion data. The learned controller is deployed on a quadrupedal robot and the results show that the controller is able to reproduce highly dynamic behaviors including sprinting, jumping and sharp turning. Various behaviors can be activated through human interaction using a stick with markers attached to it. Based on the motion pattern of the stick, the robot exhibits walking, running, sitting and jumping, much like the way humans interact with a pet. Jiapeng Sheng, Tingguang Li, Qingxu Zhu 0001, Yizheng Zhang, Lei Han 0001 |
ICRA | 9 |
| 2024 | HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical HumanoidabstractPhysical Human-Scene Interaction (HSI) plays a crucial role in numerous applications.
However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications.
To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language.
A teacher-student framework is utilized to develop HumanVLA.
A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior.
Then, it is distilled into a vision-language-action model via behavior cloning.
We propose several key insights to facilitate the large-scale learning process.
To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks.
Through extensive experiments and analysis, we demonstrate the effectiveness of our approach. Yizheng Zhang, Yong-Lu Li 0001, Lei Han 0001, Cewu Lu |
NeurIPS | 4 |
| 2024 | The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom CompetitionabstractThis article offers an integrated solution for first-person shooter (FPS) games to train agents with adaptive strategies. Solving such complex decision tasks requires generalization ability and adaptive strategies. We develop a framework using a novel adaptive strategic control algorithm combined with advanced techniques, such as the hindsight experience replay, multiagent reinforcement learning, and league training. The approach adopts a multistage learning scheme, consisting of learning a goal-conditioned navigation policy, then transferring to learn sophisticated shooting skills by playing against a league of players, and finally learning adaptive strategies. Our agent achieves the SOTA result in pastViZDoomAI Competitions, surpassing previous top-ranked agents (never seen during training) by a large margin. We provide comprehensive analysis and experiments to elaborate the effect of each component in affecting the agent performance and demonstrate that the proposed and adopted techniques are essential to achieve superior performance inViZDoomCompetition and potentially valuable for general end-to-end FPS games. Shuxing Li, Honghua Dong, Yu Yang 0016, Chun Yuan 0003, Peng Sun 0011, Lei Han 0001 |
IEEE Trans. Games | 7 |
| 2023 | Learning Terrain-Adaptive Locomotion with Agile Behaviors by Imitating AnimalsabstractIn this paper, we present a general learning framework for controlling a quadruped robot that can mimic the behavior of real animals and traverse challenging terrains. Our method consists of two steps: an imitation learning step to learn from motions of real animals, and a terrain adaptation step to enable generalization to unseen terrains. We capture motions from a Labrador on various terrains to facilitate terrain adaptive locomotion. Our experiments demonstrate that our policy can traverse various terrains and produce a natural-looking behavior. We deployed our method on the real quadruped robot$\boldsymbol{Max}$[1] via zero-shot simulation-to-reality transfer, achieving a speed of 1.1 m/s on stairs climbing. Tingguang Li, Yizheng Zhang, Qingxu Zhu 0001, Jiapeng Sheng, Wanchao Chi, Lei Han 0001 |
IROS | 8 |
| 2023 | MeGraph: Capturing Long-Range Interactions by Alternating Local and Hierarchical Aggregation on Multi-Scaled Graph HierarchyabstractGraph neural networks, which typically exchange information between local neighbors, often struggle to capture long-range interactions (LRIs) within the graph. Building a graph hierarchy via graph pooling methods is a promising approach to address this challenge; however, hierarchical information propagation cannot entirely take over the role of local information aggregation. To balance locality and hierarchy, we integrate the local and hierarchical structures, represented by intra- and inter-graphs respectively, of a multi-scale graph hierarchy into a single mega graph. Our proposed MeGraph model consists of multiple layers alternating between local and hierarchical information aggregation on the mega graph. Each layer first performs local-aware message-passing on graphs of varied scales via the intra-graph edges, then fuses information across the entire hierarchy along the bidirectional pathways formed by inter-graph edges. By repeating this fusion process, local and hierarchical information could intertwine and complement each other. To evaluate our model, we establish a new Graph Theory Benchmark designed to assess LRI capture ability, in which MeGraph demonstrates dominant performance. Furthermore, MeGraph exhibits superior or equivalent performance to state-of-the-art models on the Long Range Graph Benchmark. The experimental results on commonly adopted real-world datasets further demonstrate the broad applicability of MeGraph. Honghua Dong, Yu Yang 0016, Shiwen Wu, Chun Yuan 0003, Xiu Li 0001, Chris J. Maddison, Lei Han 0001 |
NeurIPS | 9 |
| 2023 | Efficient Multi-Goal Reinforcement Learning via Value Consistency PrioritizationabstractGoal-conditioned reinforcement learning (RL) with sparse rewards remains a challenging problem in deep RL. Hindsight Experience Replay (HER) has been demonstrated to be an effective solution, where HER replaces desired goals in failed experiences with practically achieved states. Existing approaches mainly focus on either exploration or exploitation to improve the performance of HER. From a joint perspective, exploiting specific past experiences can also implicitly drive exploration. Therefore, we concentrate on prioritizing both original and relabeled samples for efficient goal-conditioned RL. To achieve this, we propose a novel value consistency prioritization (VCP) method, where the priority of samples is determined by the consistency of ensemble Q-values. This distinguishes the VCP method with most existing prioritization approaches which prioritizes samples based on the uncertainty of ensemble Q-values. Through extensive experiments, we demonstrate that VCP achieves significantly higher sample efficiency than existing algorithms on a range of challenging goal-conditioned manipulation tasks. We also visualize how VCP prioritizes good experiences to enhance policy learning. Shuxing Li, Rui Yang 0010, Chun Yuan 0003, Lei Han 0001 |
J. Artif. Intell. Res. | 5 |
| 2023 | Variational Dynamic for Self-Supervised Exploration in Deep Reinforcement LearningabstractEfficient exploration remains a challenging problem in reinforcement learning, especially for tasks where extrinsic rewards from environments are sparse or even totally disregarded. Significant advances based on intrinsic motivation show promising results in simple environments but often get stuck in environments with multimodal and stochastic dynamics. In this work, we propose a variational dynamic model based on the conditional variational inference to model the multimodality and stochasticity. We consider the environmental state-action transition as a conditional generative process by generating the next-state prediction under the condition of the current state, action, and latent variable, which provides a better understanding of the dynamics and leads to a better performance in exploration. We derive an upper bound of the negative log likelihood of the environmental transition and use such an upper bound as the intrinsic reward for exploration, which allows the agent to learn skills by self-supervised exploration without observing extrinsic rewards. We evaluate the proposed method on several image-based simulation tasks and a real robotic manipulating task. Our method outperforms several state-of-the-art environment model-based exploration approaches. Chenjia Bai, Peng Liu 0008, Kaiyu Liu, Lingxiao Wang 0003, Yingnan Zhao 0002, Lei Han 0001, Zhaoran Wang 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 6 |
| 2023 | Neural Categorical Priors for Physics-Based Character ControlabstractRecent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in this paradigm for controlling physics-based characters with improved motion quality and diversity over existing methods. The proposed method uses reinforcement learning (RL) to initially track and imitate life-like movements from unstructured motion clips using the discrete information bottleneck, as adopted in the Vector Quantized Variational AutoEncoder (VQ-VAE). This structure compresses the most relevant information from the motion clips into a compact yet informative latent space, i.e., a discrete space over vector quantized codes. By sampling codes in the space from a trained categorical prior distribution, high-quality life-like behaviors can be generated, similar to the usage of VQ-VAE in computer vision. Although this prior distribution can be trained with the supervision of the encoder's output, it follows the original motion clip distribution in the dataset and could lead to imbalanced behaviors in our setting. To address the issue, we further propose a technique named prior shifting to adjust the prior distribution using curiosity-driven RL. The outcome distribution is demonstrated to offer sufficient behavioral diversity and significantly facilitates upper-level policy learning for downstream tasks. We conduct comprehensive experiments using humanoid characters on two challenging downstream tasks, sword-shield striking and two-player boxing game. Our results demonstrate that the proposed framework is capable of controlling the character to perform considerably high-quality movements in terms of behavioral strategies, diversity, and realism. Videos, codes, and data are available at https://tencent-roboticsx.github.io/NCP/. Qingxu Zhu 0001, Mengting Lan, Lei Han 0001 |
ACM Trans. Graph. | 4 |
| 2022 | Rethinking Goal-Conditioned Supervised Learning and Its Connection to Offline RL
Rui Yang 0010, Yali Du 0001, Xiu Li 0001, Lei Han 0001, Chongjie Zhang |
ICLR | 8 |
| 2022 | RECCraft System: Towards Reliable and Efficient Collective Robotic ConstructionabstractThis research presents a novel Collective Robotic Construction (CRC) system named RECCraft. The RECCraft hardware system is composed of the mobile manipulation vehicles, the cubic blocks, and the folding ramp blocks. Solid connection and easy removal of the blocks are achieved by an electropermanent magnet and silicon steel sheets. With one degree of freedom (DOF) lifting manipulator, the robot can carry a block 3.7 times its volume. An active folding ramp block can provide a robust passage to the upper level for the robot. Our study focuses on systemic improvement of the construction speed and reliability of the robotic construction system. Visual perception system realized by Apritag is adopted, featured by convenient deployment and high precision, to provide a reliable guarantee for robotic construction. RL-based planner provides end-to-end solution for planning tasks of building multi-layer constructions, which is validated by simulation platform and real prototype. Compared with construction speed of existing robotic construction systems, our proposed RECCraft system achieves state-of-the-art level. The robot builds a 2-layer construction by RL-based planner in 4 minutes and 16 seconds, which achieves construction volumetric throughput of 6.7×105mm3/s. Qiwei Xu, Yizheng Zhang, Shenghao Zhang 0001, Zhuoxing Wu, Xiong Li 0001, Jiahong Chen, Zengjun Zhao, Luyang Tang, Zhengyou Zhang, Lei Han 0001 |
IROS | 13 |
| 2022 | Exploit Reward Shifting in Value-Based Deep-RL: Optimistic Curiosity-Based Exploration and Conservative Exploitation via Linear Reward ShapingabstractIn this work, we study the simple yet universally applicable case of reward shaping in value-based Deep Reinforcement Learning (DRL). We show that reward shifting in the form of a linear transformation is equivalent to changing the initialization of the $Q$-function in function approximation. Based on such an equivalence, we bring the key insight that a positive reward shifting leads to conservative exploitation, while a negative reward shifting leads to curiosity-driven exploration. Accordingly, conservative exploitation improves offline RL value estimation, and optimistic value estimation improves exploration for online RL. We validate our insight on a range of RL tasks and show its improvement over baselines: (1) In offline RL, the conservative exploitation leads to improved performance based on off-the-shelf algorithms; (2) In online continuous control, multiple value functions with different shifting constants can be used to tackle the exploration-exploitation dilemma for better sample efficiency; (3) In discrete control tasks, a negative reward shifting yields an improvement over the curiosity-based exploration method. Lei Han 0001, Rui Yang 0010, Xiaoteng Ma, Bolei Zhou |
NeurIPS | 2 |
| 2022 | RORL: Robust Offline Reinforcement Learning via Conservative SmoothingabstractOffline reinforcement learning (RL) provides a promising direction to exploit massive amount of offline data for complex decision-making tasks. Due to the distribution shift issue, current offline RL algorithms are generally designed to be conservative in value estimation and action selection. However, such conservatism can impair the robustness of learned policies when encountering observation deviation under realistic conditions, such as sensor errors and adversarial attacks. To trade off robustness and conservatism, we propose Robust Offline Reinforcement Learning (RORL) with a novel conservative smoothing technique. In RORL, we explicitly introduce regularization on the policy and the value function for states near the dataset, as well as additional conservative value estimation on these states. Theoretically, we show RORL enjoys a tighter suboptimality bound than recent theoretical results in linear MDPs. We demonstrate that RORL can achieve state-of-the-art performance on the general offline RL benchmark and is considerably robust to adversarial observation perturbations. Rui Yang 0010, Chenjia Bai, Xiaoteng Ma, Zhaoran Wang 0001, Chongjie Zhang, Lei Han 0001 |
NeurIPS | 6 |
| 2021 | Principled Exploration via Optimistic Bootstrapping and Backward InductionabstractOne principled approach for provably efficient exploration is incorporating the upper confidence bound (UCB) into the value function as a bonus. However, UCB is specified to deal with linear and tabular settings and is incompatible with Deep Reinforcement Learning (DRL). In this paper, we propose a principled exploration method for DRL through Optimistic Bootstrapping and Backward Induction (OB2I). OB2I constructs a general-purpose UCB-bonus through non-parametric bootstrap in DRL. The UCB-bonus estimates the epistemic uncertainty of state-action pairs for optimistic exploration. We build theoretical connections between the proposed UCB-bonus and the LSVI-UCB in linear setting. We propagate future uncertainty in a time-consistent manner through episodic backward update, which exploits the theoretical advantage and empirically improves the sample-efficiency. Our experiments in MNIST maze and Atari suit suggest that OB2I outperforms several state-of-the-art exploration approaches. Chenjia Bai, Lingxiao Wang 0003, Lei Han 0001, Jianye Hao, Animesh Garg, Peng Liu 0008, Zhaoran Wang 0001 |
ICML | 3 |
| 2021 | Dynamic Bottleneck for Robust Self-Supervised ExplorationabstractExploration methods based on pseudo-count of transitions or curiosity of dynamics have achieved promising results in solving reinforcement learning with sparse rewards. However, such methods are usually sensitive to environmental dynamics-irrelevant information, e.g., white-noise. To handle such dynamics-irrelevant information, we propose a Dynamic Bottleneck (DB) model, which attains a dynamics-relevant representation based on the information-bottleneck principle. Based on the DB model, we further propose DB-bonus, which encourages the agent to explore state-action pairs with high information gain. We establish theoretical connections between the proposed DB-bonus, the upper confidence bound (UCB) for linear case, and the visiting count for tabular case. We evaluate the proposed method on Atari suits with dynamics-irrelevant noises. Our experiments show that exploration with DB bonus outperforms several state-of-the-art exploration methods in noisy environments. Chenjia Bai, Lingxiao Wang 0003, Lei Han 0001, Animesh Garg, Jianye Hao, Peng Liu 0008, Zhaoran Wang 0001 |
NeurIPS | 3 |
| 2020 | Multi-task learning sparse group lasso: a method for quantifying antigenicity of influenza A(H1N1) virus using mutations and variations in glycosylation of HemagglutininabstractBACKGROUND: In addition to causing the pandemic influenza outbreaks of 1918 and 2009, subtype H1N1 influenza A viruses (IAVs) have caused seasonal epidemics since 1977. Antigenic property of influenza viruses are determined by both protein sequence and N-linked glycosylation of influenza glycoproteins, especially hemagglutinin (HA). The currently available computational methods are only considered features in protein sequence but not N-linked glycosylation. RESULTS: A multi-task learning sparse group least absolute shrinkage and selection operator (LASSO) (MTL-SGL) regression method was developed and applied to derive two types of predominant features including protein sequence and N-linked glycosylation in hemagglutinin (HA) affecting variations in serologic data for human and swine H1N1 IAVs. Results suggested that mutations and changes in N-linked glycosylation sites are associated with the rise of antigenic variants of H1N1 IAVs. Furthermore, the implicated mutations are predominantly located at five reported antibody-binding sites, and within or close to the HA receptor binding site. All of the three N-linked glycosylation sites (i.e. sequons NCSV at HA 54, NHTV at HA 125, and NLSK at HA 160) identified by MTL-SGL to determine antigenic changes were experimentally validated in the H1N1 antigenic variants using mass spectrometry analyses. Compared with conventional sparse learning methods, MTL-SGL achieved a lower prediction error and higher accuracy, indicating that grouped features and MTL in the MTL-SGL method are not only able to handle serologic data generated from multiple reagents, supplies, and protocols, but also perform better in genetic sequence-based antigenic quantification. CONCLUSIONS: In summary, the results of this study suggest that mutations and variations in N-glycosylation in HA caused antigenic variations in H1N1 IAVs and that the sequence-based antigenicity predictive model will be useful in understanding antigenic evolution of IAVs. Lei Li 0060, Deborah Chang, Lei Han 0001, Joseph Zaia, Xiu-Feng Wan |
BMC Bioinform. | 3 |
| 2019 | Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AIabstractWe consider the problem of multi-agent reinforcement learning (MARL) in video game AI, where the agents are located in a spatial grid-world environment and the number of agents varies both within and across episodes. The challenge is to flexibly control an arbitrary number of agents while achieving effective collaboration. Existing MARL methods usually suffer from the trade-off between these two considerations. To address the issue, we propose a novel architecture that learns a spatial joint representation of all the agents and outputs grid-wise actions. Each agent will be controlled independently by taking the action from the grid it occupies. By viewing the state information as a grid feature map, we employ a convolutional encoder-decoder as the policy network. This architecture naturally promotes agent communication because of the large receptive field provided by the stacked convolutional layers. Moreover, the spatially shared convolutional parameters enable fast parallel exploration that the experiences discovered by one agent can be immediately transferred to others. The proposed method can be conveniently integrated with general reinforcement learning algorithms, e.g., PPO and Q-learning. We demonstrate the effectiveness of the proposed method in extensive challenging multi-agent tasks in StarCraft II. Lei Han 0001, Peng Sun 0011, Yali Du 0001, Jiechao Xiong, Qing Wang 0015, Xinghai Sun, Han Liu 0001, Tong Zhang 0001 |
ICML | 1 |
| 2019 | LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement LearningabstractA great challenge in cooperative decentralized multi-agent reinforcement learning (MARL) is generating diversified behaviors for each individual agent when receiving only a team reward. Prior studies have paid much effort on reward shaping or designing a centralized critic that can discriminatively credit the agents. In this paper, we propose to merge the two directions and learn each agent an intrinsic reward function which diversely stimulates the agents at each time step. Specifically, the intrinsic reward for a specific agent will be involved in computing a distinct proxy critic for the agent to direct the updating of its individual policy. Meanwhile, the parameterized intrinsic reward function will be updated towards maximizing the expected accumulated team reward from the environment so that the objective is consistent with the original MARL problem. The proposed method is referred to as learning individual intrinsic reward (LIIR) in MARL. We compare LIIR with a number of state-of-the-art MARL methods on battle games in StarCraft II. The results demonstrate the effectiveness of LIIR, and we show LIIR can assign each individual agent an insightful intrinsic reward per time step. Yali Du 0001, Lei Han 0001, Ji Liu 0002, Tianhong Dai, Dacheng Tao |
NeurIPS | 2 |
| 2019 | Curriculum-guided Hindsight Experience ReplayabstractIn off-policy deep reinforcement learning, it is usually hard to collect sufficient successful experiences with sparse rewards to learn from. Hindsight experience replay (HER) enables an agent to learn from failures by treating the achieved state of a failed experience as a pseudo goal. However, not all the failed experiences are equally useful to different learning stages, so it is not efficient to replay all of them or uniform samples of them. In this paper, we propose to 1) adaptively select the failed experiences for replay according to the proximity to the true goals and the curiosity of exploration over diverse pseudo goals, and 2) gradually change the proportion of the goal-proximity and the diversity-based curiosity in the selection criteria: we adopt a human-like learning strategy that enforces more curiosity in earlier stages and changes to larger goal-proximity later. This Goal-and-Curiosity-driven Curriculum Learning'' leads toCurriculum-guided HER (CHER)'', which adaptively and dynamically controls the exploration-exploitation trade-off during the learning process via hindsight experience selection. We show that CHER improves the state of the art in challenging robotics environments. Tianyi Zhou 0001, Yali Du 0001, Lei Han 0001, Zhengyou Zhang |
NeurIPS | 4 |
| 2019 | Graph-guided multi-task sparse learning model: a method for identifying antigenic variants of influenza A(H3N2) virusabstractMotivation: Influenza virus antigenic variants continue to emerge and cause disease outbreaks. Time-consuming, costly and middle-throughput serologic methods using virus isolates are routinely used to identify influenza antigenic variants for vaccine strain selection. However, the resulting data are notoriously noisy and difficult to interpret and integrate because of variations in reagents, supplies and protocol implementation. A novel method without such limitations is needed for antigenic variant identification. Results: We developed a Graph-Guided Multi-Task Sparse Learning (GG-MTSL) model that uses multi-sourced serologic data to learn antigenicity-associated mutations and infer antigenic variants. By applying GG-MTSL to influenza H3N2 hemagglutinin sequences, we showed the method enables rapid characterization of antigenic profiles and identification of antigenic variants in real time and on a large scale. Furthermore, sequences can be generated directly by using clinical samples, thus minimizing biases due to culture-adapted mutation during virus isolation. Availability and implementation: MATLAB source codes developed for GG-MTSL are available through http://sysbio.cvm.msstate.edu/files/GG-MTSL/. Supplementary information: Supplementary data are available at Bioinformatics online. Lei Han 0001, Lei Li 0060, Tong Zhang 0001, Xiu-Feng Wan |
Bioinform. | 1 |
| 2018 | Candidates vs. Noises Estimation for Large Multi-Class Classification ProblemabstractThis paper proposes a method for multi-class classification problems, where the number of classes K is large. The method, referred to as Candidates vs. Noises Estimation (CANE), selects a small subset of candidate classes and samples the remaining classes. We show that CANE is always consistent and computationally efficient. Moreover, the resulting estimator has low statistical variance approaching that of the maximum likelihood estimator, when the observed label belongs to the selected candidates with high probability. In practice, we use a tree structure with leaves as classes to promote fast beam search for candidate selection. We further apply the CANE method to estimate word probabilities in learning large neural language models. Extensive experimental results show that CANE achieves better prediction accuracy over the Noise-Contrastive Estimation (NCE), its variants and a number of the state-of-the-art tree classifiers, while it gains significant speedup compared to standard O(K) methods. Lei Han 0001, Tong Zhang 0001 |
ICML | 1 |
| 2018 | Exponentially Weighted Imitation Learning for Batched Historical DataabstractWe consider deep policy learning with only batched historical trajectories. The main challenge of this problem is that the learner no longer has a simulator or ``environment oracle'' as in most reinforcement learning settings. To solve this problem, we propose a monotonic advantage reweighted imitation learning strategy that is applicable to problems with complex nonlinear function approximation and works well with hybrid (discrete and continuous) action space. The method does not rely on the knowledge of the behavior policy, thus can be used to learn from data generated by an unknown policy. Under mild conditions, our algorithm, though surprisingly simple, has a policy improvement bound and outperforms most competing methods empirically. Thorough numerical results are also provided to demonstrate the efficacy of the proposed methodology. Qing Wang 0015, Jiechao Xiong, Lei Han 0001, Peng Sun 0011, Han Liu 0001, Tong Zhang 0001 |
NeurIPS | 3 |
| 2018 | Temporal Causal Inference with Time LagabstractAccurate causal inference among time series helps to better understand the interactive scheme behind the temporal variables. For time series analysis, an unavoidable issue is the existence of time lag among different temporal variables. That is, past evidence would take some time to cause a future effect instead of an immediate response. To model this process, existing approaches commonly adopt a prefixed time window to define the lag. However, in many real-world applications, this parameter may vary among different time series, and it is hard to be predefined with a fixed value. In this letter, we propose to learn the causal relations as well as the lag among different time series simultaneously from data. Specifically, we develop a probabilistic decomposed slab-and-spike (DSS) model to perform the inference by applying a pair of decomposed spike-and-slab variables for the model coefficients, where the first variable is used to estimate the causal relationship and the second one captures the lag information among different temporal variables. For parameter inference, we propose an efficient expectation propagation (EP) algorithm to solve the DSS model. Experimental results conducted on both synthetic and real-world problems demonstrate the effectiveness of the proposed method. The revealed time lag can be well validated by the domain knowledge within the real-world applications. Sizhen Du, Guojie Song, Lei Han 0001, Haikun Hong |
Neural Comput. | 3 |
| 2018 | Bayesian Model Averaging With Exponentiated Least Squares LossabstractThe model averaging problem is to average multiple models to achieve a prediction accuracy not much worse than that of the best single model in terms of mean-squared error. It is known that if the models are misspecified, model averaging is superior to model selection. Specifically, let$n$be the sample size, then the worst case regret of the former decays at a rate of$O(1/n)$, whereas the worst case regret of the latter decays at a rate of$O(1/\sqrt {n})$. The recently proposed$Q$-aggregation algorithm solves the model averaging problem with the optimal regret of$O(1/n)$both in expectation and in deviation; however, it suffers from two limitations: 1) for continuous dictionary, the proposed greedy algorithm for solving$Q$-aggregation is not applicable and 2) the formulation of$Q$-aggregation appearsad hocwithout clear intuition. This paper examines a different approach to model averaging by considering a Bayes estimator for deviation optimal model averaging by using exponentiated least squares loss. We establish a primal-dual relationship of this estimator and that of$Q$-aggregation and propose new algorithms that satisfactorily resolve the above-mentioned limitations of$Q$-aggregation. Dong Dai 0004, Lei Han 0001, Tong Zhang 0001 |
IEEE Trans. Inf. Theory | 2 |
| 2016 | Multi-Stage Multi-Task Learning with Reduced RankabstractMulti-task learning (MTL) seeks to improve the generalization performance by sharing information among multiple tasks. Many existing MTL approaches aim to learn the low-rank structure on the weight matrix, which stores the model parameters of all tasks, to achieve task sharing, and as a consequence the trace norm regularization is widely used in the MTL literature. A major limitation of these approaches based on trace norm regularization is that all the singular values of the weight matrix are penalized simultaneously, leading to impaired estimation on recovering the larger singular values in the weight matrix. To address the issue, we propose a Reduced rAnk MUlti-Stage multi-tAsk learning (RAMUSA) method based on the recently proposed capped norms. Different from existing trace-norm-based MTL approaches which minimize the sum of all the singular values, the RAMUSA method uses a capped trace norm regularizer to minimize only the singular values smaller than some threshold. Due to the non-convexity of the capped trace norm, we develop a simple but well guaranteed multi-stage algorithm to learn the weight matrix iteratively. We theoretically prove that the estimation error at each stage in the proposed algorithm shrinks and finally achieves a lower upper-bound as the number of stages becomes large enough. Empirical studies on synthetic and real-world datasets demonstrate the effectiveness of the RAMUSA method in comparison with the state-of-the-art methods. Lei Han 0001, Yu Zhang 0006 |
AAAI | 1 |
| 2016 | Reduction Techniques for Graph-Based Convex ClusteringabstractThe Graph-based Convex Clustering (GCC) method has gained increasing attention recently. The GCC method adopts a fused regularizer to learn the cluster centers and obtains a geometric clusterpath by varying the regularization parameter. One major limitation is that solving the GCC model is computationally expensive. In this paper, we develop efficient graph reduction techniques for the GCC model to eliminate edges, each of which corresponds to two data points from the same cluster, without solving the optimization problem in the GCC method, leading to improved computational efficiency. Specifically, two reduction techniques are proposed according to tree-based and cyclic-graph-based convex clustering methods separately. The proposed reduction techniques are appealing since they only need to scan the data once with negligibly additional cost and they are independent of solvers for the GCC method, making them capable of improving the efficiency of any existing solver. Experiments on both synthetic and real-world datasets show that our methods can largely improve the efficiency of the GCC model. Lei Han 0001, Yu Zhang 0006 |
AAAI | 1 |
| 2016 | Generalized Hierarchical Sparse Model for Arbitrary-Order Interactive Antigenic Sites Identification in Flu Virus DataabstractRecent statistical evidence has shown that a regression model by incorporating the interactions among the original covariates (features) can significantly improve the interpretability for biological data. One major challenge is the exponentially expanded feature space when adding high-order feature interactions to the model. To tackle the huge dimensionality, Hierarchical Sparse Models (HSM) are developed by enforcing sparsity under heredity structures in the interactions among the covariates. However, existing methods only consider pairwise interactions, making the discovery of important high-order interactions a non-trivial open problem. In this paper, we propose a Generalized Hierarchical Sparse Model (GHSM) as a generalization of the HSM models to learn arbitrary-order interactions. The GHSM applies the l1 penalty to all the model coefficients under a constraint that given any covariate, if none of its associated kth-order interactions contribute to the regression model, then neither do its associated higher-order interactions. The resulting objective function is non-convex with a challenge lying in the coupled variables appearing in the arbitrary-order hierarchical constraints and we devise an efficient optimization algorithm to directly solve it. Specifically, we decouple the variables in the constraints via both the GIST and ADMM methods into three subproblems, each of which is proved to admit an efficiently analytical solution. We evaluate the GHSM method in both synthetic problem and the antigenic sites identification problem for the flu virus data, where we expand the feature space up to the 5th-order interactions. Empirical results demonstrate the effectiveness and efficiency of the proposed method and the learned high-order interactions have meaningful synergistic covariate patterns in the virus antigenicity. Lei Han 0001, Yu Zhang 0006, Xiu-Feng Wan, Tong Zhang 0001 |
KDD | 1 |
| 2016 | Fast Component Pursuit for Large-Scale Inverse Covariance EstimationabstractThe maximum likelihood estimation (MLE) for the Gaussian graphical model, which is also known as the inverse covariance estimation problem, has gained increasing interest recently. Most existing works assume that inverse covariance estimators contain sparse structure and then construct models with the l 1 regularization. In this paper, different from existing works, we study the inverse covariance estimation problem from another perspective by efficiently modeling the low-rank structure in the inverse covariance, which is assumed to be a combination of a low-rank part and a diagonal matrix. One motivation for this assumption is that the low-rank structure is common in many applications including the climate and financial analysis, and another one is that such assumption can reduce the computational complexity when computing its inverse. Specifically, we propose an efficient COmponent Pursuit (COP) method to obtain the low-rank part, where each component can be sparse. For optimization, the COP method greedily learns a rank-one component in each iteration by maximizing the log-likelihood. Moreover, the COP algorithm enjoys several appealing properties including the existence of an efficient solution in each iteration and the theoretical guarantee on the convergence of this greedy approach. Experiments on large-scale synthetic and real-world datasets including thousands of millions variables show that the COP method is faster than the state-of-the-art techniques for the inverse covariance estimation problem when achieving comparable log-likelihood on test data. Lei Han 0001, Yu Zhang 0006, Tong Zhang 0001 |
KDD | 1 |
| 2016 | Structure Feature Learning Method for Incomplete DataabstractLearning with incomplete data remains challenging in many real-world applications especially when the data is high-dimensional and dynamic. Many imputation-based algorithms have been proposed to handle with incomplete data, where these algorithms use statistics of the historical information to remedy the missing parts. However, these methods merely use the structural information existing in the data, which are very helpful for sharing between the complete entries and the missing ones. For example, in traffic system, some group information and temporal smoothness exist in the data structure. In this paper, we propose to incorporate these structural information and develop structural feature leaning method for learning with incomplete data (SFLIC). The SFLIC model adopt a fused Lasso based regularizer and a group Lasso style regularizer to enlarge the data sharing along both the temporal smoothness level and the feature group level to fill the gap where the data entries are missing. The proposed SFLIC model is a nonsmooth function according to the model parameters, and we adopt the smoothing proximal gradient (SPG) method to seek for an efficient solution. We evaluate our model on both synthetic and real-world highway traffic datasets. Experimental results show that our method outperforms the state-of-the-art methods. Xiabing Zhou, Xingxing Xing, Lei Han 0001, Haikun Hong, Kaigui Bian, Kunqing Xie |
Int. J. Pattern Recognit. Artif. Intell. | 3 |
| 2015 | Discriminative Feature GroupingabstractFeature grouping has been demonstrated to be promising in learning with high-dimensional data. It helps reduce the variances in the estimation and improves the stability of feature selection. One major limitation of existing feature grouping approaches is that some similar but different feature groups are often mis-fused, leading to impaired performance. In this paper, we propose a Discriminative Feature Grouping (DFG) method to discover the feature groups with enhanced discrimination. Different from existing methods, DFG adopts a novel regularizer for the feature coefficients to trade-off between fusing and discriminating feature groups. The proposed regularizer consists of a ell_1 norm to enforce feature sparsity and a pairwise ell_infty norm to encourage the absolute differences among any three feature coefficients to be similar. To achieve better asymptotic property, we generalize the proposed regularizer to an adaptive one where the feature coefficients are weighted based on the solution of some estimator with root-n consistency. For optimization, we employ the alternating direction method of multipliers to solve the proposed methods efficiently. Experimental results on synthetic and real-world datasets demonstrate that the proposed methods have good performance compared with the state-of-the-art feature grouping methods. Lei Han 0001, Yu Zhang 0006 |
AAAI | 1 |
| 2015 | Learning Multi-Level Task Groups in Multi-Task LearningabstractIn multi-task learning (MTL), multiple related tasks are learned jointly by sharing information across them. Many MTL algorithms have been proposed to learn the underlying task groups. However, those methods are limited to learn the task groups at only a single level, which may be not sufficient to model the complex structure among tasks in many real-world applications. In this paper, we propose a Multi-Level Task Grouping (MeTaG) method to learn the multi-level grouping structure instead of only one level among tasks. Specifically, by assuming the number of levels to be H, we decompose the parameter matrix into a sum of H component matrices, each of which is regularized with a l2 norm on the pairwise difference among parameters of all the tasks to construct level-specific task groups. For optimization, we employ the smoothing proximal gradient method to efficiently solve the objective function of the MeTaG model. Moreover, we provide theoretical analysis to show that under certain conditions the MeTaG model can recover the true parameter matrix and the true task groups in each level with high probability. We experiment our approach on both synthetic and real-world datasets, showing competitive performance over state-of-the-art MTL methods. Lei Han 0001, Yu Zhang 0006 |
AAAI | 1 |
| 2015 | Learning Tree Structure in Multi-Task LearningabstractIn multi-task learning (MTL), multiple related tasks are learned jointly by sharing information according to task relations. One promising approach is to utilize the given tree structure, which describes the hierarchical relations among tasks, to learn model parameters under the regularization framework. However, such a priori information is rarely available in most applications. To the best of our knowledge, there is no work to learn the tree structure among tasks and model parameters simultaneously under the regularization framework and in this paper, we develop a TAsk Tree (TAT) model for MTL to achieve this. By specifying the number of layers in the tree as H, the TAT method decomposes the parameter matrix into H component matrices, each of which corresponds to the model parameters in each layer of the tree. In order to learn the tree structure, we devise sequential constraints to make the distance between the parameters in the component matrices corresponding to each pair of tasks decrease over layers, and hence the component parameters will keep fused until the topmost layer, once they become fused in a layer. Moreover, to make the component parameters have chance to fuse in different layers, we develop a structural sparsity regularizer, which is the sum of the l2 norm on the pairwise difference among the component parameters, to learn layer-specific task structure. In order to solve the resulting non-convex objective function, we use the general iterative shrinkage and thresholding (GIST) method. By using the alternating direction method of multipliers (ADMM) method, we decompose the proximal problem in the GIST method into three independent subproblems, where a key subproblem with the sequential constraints has an efficient solution as the other two subproblems do. We also provide some theoretical analysis for the TAT model. Experiments on both synthetic and real-world datasets show the effectiveness of the TAT model. Lei Han 0001, Yu Zhang 0006 |
KDD | 1 |
| 2015 | Overlapping Decomposition for Gaussian Graphical ModelingabstractCorrelation based graphical models are developed to detect the dependence relationships among random variables and provide intuitive explanations for these relationships in complex systems. Most of the existing works focus on learning a single correlation based graphical model for all the random variables. However, it is difficult to understand and interpret the massive dependencies of the variables learned from a single graphical model at a global level especially when the graph is large. In order to provide a clearer understanding for the dependence relationships among a large number of random variables, in this paper, we propose the problem of estimating an overlapping decomposition for the Gaussian graphical model of a large scale to generate overlapping sub-graphical models, where strong and meaningful correlations remain in each subgraph with a small scale. Specifically, we propose a greedy algorithm to achieve the overlapping decomposition for the Gaussian graphical model. A key technique of the algorithm is that the problem of solving a (k + 1)-node Gaussian graphical model can be approximately reduced to the problem of solving a one-step vector regularization problem based on a solved k-node Gaussian graphical model with theoretical guarantee. Based on this technique, a greedy expansion algorithm is proposed to generate the overlapping subgraphs. Moreover, we extend the proposed method to deal with dynamic graphs where the dependence relationships among random variables vary with the time. We evaluate the proposed methods on synthetic dataset and a real-life traffic dataset, and the experimental results show the superiority of the proposed methods. Guojie Song, Lei Han 0001, Kunqing Xie |
IEEE Trans. Knowl. Data Eng. | 2 |
| 2014 | Encoding Tree Sparsity in Multi-Task Learning: A Probabilistic FrameworkabstractMulti-task learning seeks to improve the generalization performance by sharing common information among multiple related tasks. A key assumption in most MTL algorithms is that all tasks are related, which, however, may not hold in many real-world applications. Existing techniques, which attempt to address this issue, aim to identify groups of related tasks using group sparsity. In this paper, we propose a probabilistic tree sparsity (PTS) model to utilize the tree structure to obtain the sparse solution instead of the group structure. Specifically, each model coefficient in the learning model is decomposed into a product of multiple component coefficients each of which corresponds to a node in the tree. Based on the decomposition, Gaussian and Cauchy distributions are placed on the component coefficients as priors to restrict the model complexity. We devise an efficient expectation maximization algorithm to learn the model parameters. Experiments conducted on both synthetic and real-world problems show the effectiveness of our model compared with state-of-the-art baselines. Lei Han 0001, Yu Zhang 0006, Guojie Song, Kunqing Xie |
AAAI | 1 |
| 2012 | Overlapping decomposition for causal graphical modelingabstractCausal graphical models are developed to detect the dependence relationships between random variables and provide intuitive explanations for the relationships in complex systems. Most of existing work focuses on learning a single graphical model for all the variables. However, a single graphical model cannot accurately characterize the complicated causal relationships for a relatively large graph. In this paper, we propose the problem of estimating an overlapping decomposition for Gaussian graphical models of a large scale to generate overlapping sub-graphical models. Specifically, we formulate an objective function for the overlapping decomposition problem and propose an approximate algorithm for it. A key theory of the algorithm is that the problem of solving a κ+1 node graphical model can be reduced to the problem of solving a one-step regularization based on a solved κ node graphical model. Based on this theory, a greedy expansion algorithm is proposed to generate the overlapping subgraphs. We evaluate the effectiveness of our model on both synthetic datasets and real traffic dataset, and the experimental results show the superiority of our method. Lei Han 0001, Guojie Song, Gao Cong, Kunqing Xie |
KDD | 1 |
| 2010 | Adaptive Fit Parameters Tuning with Data Density Changes in Locally Weighted Learning
Lei Han 0001, Kun-Qing Xie, Guojie Song |
ISNN (2) | 1 |