VLDB 2026 Research / reviewers in the wild / expert
Jaehong Kim 0002
dblp:75/3644-2
· DBLP profile ↗
10ranked-venue papers
4as first author
8since 2021 · last 2026
0000-0002-9111-9976ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 5 · 3 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Software engineering, systems software and programming languages · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BlenDR: Bandwidth-efficient RGB-D Representation and Delivery for Live 3D Video StreamingabstractLive volumetric streaming is experiencing rapid growth due to the availability of depth sensors and 3D cameras. The RGB-D format that utilizes 2D video codecs has emerged as a promising solution for streaming. However, it falls short in delivering high-quality volumetric capture scenes at Internet-friendly bitrates due to inefficient compression, stemming from the unique challenges of adapting the live RGB-D data format to video codecs. Jaehong Kim 0002, Joon Ha Kim, Yunheon Lee, Dongsu Han |
MobiSys | 1 |
| 2026 | NerVast: Compression-Efficient Scaling of Implicit Neural Video Representations via Scene-based Parameter-sharingabstractImplicit neural representation (INR) has emerged as a new data representation for compressing videos and now shows on-par performance with the conventional codecs. The next challenge in the field is to make INR scalable for its practical use. Existing works realize this by utilizing small INR models to scale for long and high-resolution video, which achieves better encoding and decoding speeds. However, they fail to fully exploit the temporal nature of video data when encoding it into multiple separate INRs across time, which leads to sub-optimal compression efficiency. In this work, we propose NerVast, a new encoding scheme for video INR, that improves compression efficiency while still enjoying the low computation and transfer costs of small INR models. When a video is represented in separate INR segments, NerVast effectively reduces the total volume required for representation by sharing the parameters between models during encoding. Without expensive training, NerVast selects the most efficient parameters to share. Then it jointly trains both shared and non-shared parameters in a way that minimizes the quality drop imposed by sharing. While maintaining real-time decoding speed (> 30 fps), NerVast provides better compression (39.9 % reduction in parameters on average) compared to the compute-efficient INR models. In other words, NerVast is better in encoding quality (1.57 dB higher in PSNR) with the same bitrate. Yunheon Lee, Juncheol Ye, Jaehong Kim 0002, Dongsu Han |
WACV | 3 |
| 2026 | SceneHub4D: A Dataset and Evaluation Framework for 6-DoF 4D VR ScenesabstractVolumetric video and 6-DoF scene capture are becoming central to immersive applications such as telepresence and mixed reality content delivery. However, existing volumetric datasets are often short in duration, restricted to studio-captured human subjects, and provide only limited geometric representations. Consequently, evaluating real-world immersive applications in full-scene contexts often necessitates custom capture and 3D reconstruction setups, creating high practical barriers and ultimately hindering reproducibility. To this end, we present SceneHub4D, a new dataset and evaluation framework. Our dataset captures long, dynamic sequences across diverse real-world indoor environments with synchronized multi-view RGB-D streams, calibrated camera poses, and high-resolution background geometry reconstructed via photogrammetry and LiDAR. We provide multiple 3D representations, including point clouds, textured meshes, and Gaussian splats, along with a software toolkit for format conversion, rendering, and metric evaluation. To support structured comparison and perceptual analysis, we provide supplementary metrics including Geometry Complexity Score and Volumetric Temporal Information, and evaluate rendering performance across desktop GPUs and VR headsets. By lowering the practical barriers to capture, reconstruction, and evaluation, SceneHub4D enables researchers to study immersive 3D streaming and rendering systems without requiring custom hardware setups or complex data collection pipelines. We expect it will serve as a useful foundation for advancing volumetric media research. Jaehong Kim 0002, Mallesham Dasari, Srinivasan Seshan, Anthony Rowe 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Presto: Hybrid CPU-GPU Preprocessing Framework for Video-based AI Inference SystemabstractThe growing adoption of video-based AI models has created a pressing demand for high throughput, low latency inference systems. However, existing preprocessing frameworks—whether CPU or GPU based—struggle to keep up with the computational burdens of video decoding and data augmentation, resulting in suboptimal GPU utilization and degraded inference system performance. Jihyuk Lee, Dongsu Han, Jaehong Kim 0002 |
MobiSys | 3 |
| 2023 | FlexPass: A Case for Flexible Credit-based Transport for Datacenter NetworksabstractProactive transports explicitly allocate bandwidth to each sender with credits which schedule packet transmission. While promising, existing proactive solutions share a stringent deployment requirement; they assume the perfect control of every link and packet in the network. However, the assumption breaks in practice because new transports are usually deployed gradually over time and legacy traffic always coexists. In this paper, we present FlexPass, a credit-based transport that takes deployment flexibility as a first-class citizen. FlexPass uses a novel combination of network and end-host designs to solve the problem of co-existence and gradual deployment. FlexPass leverages a proactive control loop to send credit-scheduled packets and a complementary reactive control loop to send unscheduled packets to utilize the spare bandwidth. Finally, FlexPass prevents queue buildups of both scheduled and unscheduled packets, and recovers lost packets efficiently. Our evaluation on the testbed shows that FlexPass maintains co-existence with legacy transports (DCTCP), while preserving the high-performance properties of the proactive transport. In large-scale simulations, we show that FlexPass delivers the best incremental benefits during the gradual deployment. We find traffic upgraded to FlexPass benefits from the bounded queue and reduced flow completion time by up to 44% compared to the legacy traffic, while minimizing the side-effect on the legacy flows. Hwijoon Lim, Jaehong Kim 0002, Inho Cho, Keon Jang, Wei Bai 0001, Dongsu Han |
EuroSys | 2 |
| 2023 | Neural Cloud Storage: Innovative Cloud Storage Solution for Cold VideoabstractCloud storage providers offer different pricing tiers based on the access frequency of stored data. This pricing plan offers cost benefits for videos that are accessed less than once per month. However, the stringent requirement falls short in addressing the large number of "cold" videos stored today. This paper proposes Neural Cloud Storage (NCS), a pioneering approach to address the problem by applying neural enhancement, specifically content-aware super-resolution (SR). According to our preliminary cost-benefit analysis, NCS can further save an annual 14% total cost of ownership (TCO) compared to the cheapest AWS storage service for cold video. By reducing the cost, it expands the cold video coverage (from 25% to 38%) that can benefit from the multi-tiered service. As deep learning and computational resources continue to advance, we believe that neural enhancement will revolutionize the field of cloud storage. Jinyeong Lim, Juncheol Ye, Jaehong Kim 0002, Hwijoon Lim, Hyunho Yeo, Dongsu Han |
HotStorage | 3 |
| 2022 | OutRAN: co-optimizing for flow completion time in radio access networkabstractTraffic from interactive applications demanding low latency has become dominant in cellular networks. However, existing schedulers of cellular network base stations fall short in delivering low latency when prior information (i.e., dedicated Quality of Service (QoS)) is unavailable; they become service agnostic and perform towards maximizing the radio resource utilization or user fairness. We identify a new opportunity of providing a better latency for those latency-sensitive traffic flows by additionally taking the Flow Completion Time (FCT) into account in downlink scheduling at the base stations. However, the key challenges are 1) it can bring a severe cost in optimization metrics of the existing scheduler and 2) it should work without prior knowledge of the traffic. Jaehong Kim 0002, Yunheon Lee, Hwijoon Lim, Youngmok Jung, Song Min Kim, Dongsu Han |
CoNEXT | 1 |
| 2022 | NeuroScaler: neural video enhancement at scaleabstractHigh-definition live streaming has experienced tremendous growth. However, the video quality of live video is often limited by the streamer's uplink bandwidth. Recently, neural-enhanced live streaming has shown great promise in enhancing the video quality by running neural super-resolution at the ingest server. Despite its benefit, it is too expensive to be deployed at scale. To overcome the limitation, we present NeuroScaler, a framework that delivers efficient and scalable neural enhancement for live streams. First, to accelerate end-to-end neural enhancement, we propose novel algorithms that significantly reduce the overhead of video super-resolution, encoding, and GPU context switching. Second, to maximize the overall quality gain, we devise a resource scheduler that considers the unique characteristics of the neural-enhancing workload. Our evaluation on a public cloud shows NeuroScaler reduces the overall cost by 22.3× and 3.0--11.1× compared to the latest per-frame and selective neural-enhancing systems, respectively. Hyunho Yeo, Hwijoon Lim, Jaehong Kim 0002, Youngmok Jung, Juncheol Ye, Dongsu Han |
SIGCOMM | 3 |
| 2020 | Neural-Enhanced Live Streaming: Improving Live Video Ingest via Online LearningabstractLive video accounts for a significant volume of today's Internet video. Despite a large number of efforts to enhance user quality of experience (QoE) both at the ingest and distribution side of live video, the fundamental limitations are that streamer's upstream bandwidth and computational capacity limit the quality of experience of thousands of viewers. Jaehong Kim 0002, Youngmok Jung, Hyunho Yeo, Juncheol Ye, Dongsu Han |
SIGCOMM | 1 |
| 2018 | Neural Adaptive Content-aware Internet Video Delivery
Hyunho Yeo, Youngmok Jung, Jaehong Kim 0002, Jinwoo Shin, Dongsu Han |
OSDI | 3 |