Nobuyoshi Yabuki

dblp:75/3978 · DBLP profile ↗
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23ranked-venue papers
11as first author
5since 2021 · last 2026
0000-0002-2944-4540ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 15 · 9 first-author · 1 since 2021Databases, data management, data science and information retrieval · 6 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2026 A real-time augmented reality system with monocular depth estimation from an aerial perspective for participatory urban planning
Tomohiro Fukuda, Nobuyoshi Yabuki
Eng. Appl. Artif. Intell.3
2023 A BIM-Based XR Solution for Cooperative Infrastructure Design
Nobuyoshi Yabuki, Atsuhiro Yamamoto, Tomohiro Fukuda
CDVE1
2023 Development of a synthetic dataset generation method for deep learning of real urban landscapes using a 3D model of a non-existing realistic city
Takuya Kikuchi, Tomohiro Fukuda, Nobuyoshi Yabuki
Adv. Eng. Informatics3
2021 An enhanced 3D model and generative adversarial network for automated generation of horizontal building mask images and cloudless aerial photographs
abstract
Information extracted from aerial photographs is widely used in the fields of urban planning and design. An effective method for detecting buildings in aerial photographs is to use deep learning to understand the current state of a target region. However, the building mask images used to train the deep learning model must be manually generated in many cases. To overcome this challenge, a method has been proposed for automatically generating mask images by using textured three-dimensional (3D) virtual models with aerial photographs. Some aerial photographs include clouds, which degrade image quality. These clouds can be removed by using a generative adversarial network (GAN), which leads to improvements in training quality. Therefore, the objective of this research was to propose a method for automatically generating building mask images by using 3D virtual models with textured aerial photographs. In this study, using GAN to remove clouds in aerial photographs improved training quality. A model trained on datasets generated by the proposed method was able to detect buildings in aerial photographs with IoU = 0.651.
Kazunosuke Ikeno, Tomohiro Fukuda, Nobuyoshi Yabuki
Adv. Eng. Informatics3
2021 Assessing future landscapes using enhanced mixed reality with semantic segmentation by deep learning
abstract
Architecture, engineering, and construction projects need to be promoted in harmony with the natural environment and with the aim of preserving people’s living environment. At the planning and design stage, decision-makers and stakeholders share and assess landscape images during and after construction in order to avoid as much uncertainty as possible when performing environmental impact assessment. Given the lack of a standard visualization method for future landscapes that do not yet exist, mixed reality (MR), which overlays virtual content onto a real scene, has attracted attention in the field of landscape design. One challenge in MR is occlusion, which occurs when virtual objects obscure physical objects that should be rendered in the foreground. In MR-based landscape visualization, the distance between the MR camera and real objects located in front of the virtual objects might vary and might be large, causing difficulty for existing occlusion handling methods. In the process of landscape design, an evidence-based approach has also become important. Landscape index estimation using semantic segmentation by deep learning, which can recognize the surrounding environment, has been actively studied for landscape assessment. In this study, semantic segmentation by deep learning was integrated into an MR system to enable dynamic occlusion handling and landscape index estimation for both existing and designed landscape assessment. This system can be operated on a mobile device with video communication over the internet by connecting to real-time semantic segmentation on a high-performance personal computer. The applicability of the developed system is demonstrated through accuracy verification and case studies.
Daiki Kido, Tomohiro Fukuda, Nobuyoshi Yabuki
Adv. Eng. Informatics3
2020 Development of an unwanted-feature removal system for Structure from Motion of repetitive infrastructure piers using deep learning
Natthapol Saovana, Nobuyoshi Yabuki, Tomohiro Fukuda
Adv. Eng. Informatics2
2017 Signage visibility analysis and optimization system using BIM-enabled virtual reality (VR) environments
Ali Motamedi 0001, Nobuyoshi Yabuki, Tomohiro Fukuda, Takashi Michikawa
Adv. Eng. Informatics3
2015 Special Issue: ICCBEI 2013
Nobuyoshi Yabuki
Adv. Eng. Informatics1
2012 Cooperative Information Management of Degradation of Structures in Operation and Management
Takashi Aruga, Nobuyoshi Yabuki
CDVE2
2012 Incorporating H&S into Design and Construction: The Case for Integrating Serious Games Engines Technologies and 4D Planning for Collaborative Work
Nashwan Dawood, Jeoffrey Miller, Nobuyoshi Yabuki
CDVE3
2012 Cooperative Information Sharing between a 3D Model and Structural Analysis Software for Railway Viaducts
Yasuo Fujisawa, Nobuyoshi Yabuki
CDVE2
2012 Availability of Mobile Augmented Reality System for Urban Landscape Simulation
Tomohiro Fukuda, Nobuyoshi Yabuki
CDVE3
2012 Cooperative Integration of Product Model and Sensor Data Model for Knowledge Discovery
Nobuyoshi Yabuki, Yuta Ashida, Tomohiro Fukuda
CDVE1
2012 Collaborative Visualization of Environmental Simulation Result and Sensing Data Using Augmented Reality
Nobuyoshi Yabuki, Shuhei Furubayashi, Yuuki Hamada, Tomohiro Fukuda
CDVE1
2010 Collaborative and Visualized Safety Planning for Construction Performed at High Elevation
Nobuyoshi Yabuki, Petcharat Limsupreeyarat, Tanit Tongthong
CDVE1
2010 AR-based visibility evaluation for preserving landscapes of historical buildings
abstract
Building tall structures behind an aesthetic and historical building tends to destroy the good landscape. To avoid such situations, public agencies must regulate height of buildings and other structures near the landscape target. In order to check the visibility of portions of high, future structures, in this research, a new method using Augmented Reality (AR) was proposed. In this method, a number of virtual rectangular objects with a scale are located on the grid of 3D geographical model. And then, the virtual rulers are shown in an overlapping manner with the actual landscape from multiple viewpoints using the AR technology. The user measures the maximum skyline-preserving height for each rectangular object at a grid point. Using the measured data, the government or public agencies can establish appropriate height regulations for all surrounding areas of the target structures. To verify the proposed method, a system was developed deploying AR Toolkit and was applied to a scenic building. The performance of the system was checked and then, the errors of the obtained data were evaluated. In conclusion, the proposed method was evaluated feasible and effective.
Nobuyoshi Yabuki, Kyoko Miyashita, Tomohiro Fukuda
ISMAR1
2009 A Proposed Collaborative Framework for Prefabricated Housing Construction Using RFID Technology
Phatsaphan Charnwasununth, Nobuyoshi Yabuki, Tanit Tongthong
CDVE2
2007 Cooperative Reinforcing Bar Arrangement and Checking by Using Augmented Reality
Nobuyoshi Yabuki, Zhantao Li
CDVE1
2006 A Cooperative Engineering Environment Using Virtual Reality with Sensory User Interfaces for Steel Bridge Erection
Nobuyoshi Yabuki, Hiroki Machinaka, Zhantao Li
CDVE1
2006 Development of New IFC-BRIDGE Data Model and a Concrete Bridge Design System Using Multi-agents
Nobuyoshi Yabuki, Zhantao Li
IDEAL1
2005 The Construction Management Cooperated with Clients Using a Parametric Information Design Method
Koichi Aritomi, Ryosuke Shibasaki, Nobuyoshi Yabuki
CDVE3
2005 A Cooperative System Environment for Design, Construction and Maintenance of Bridges
Nobuyoshi Yabuki, Tomoaki Shitani, Hiroki Machinaka
CDVE1
2004 A Cooperative Design Environment Using Multi-Agents and Virtual Reality
Nobuyoshi Yabuki, Jun Kotani, Tomoaki Shitani
CDVE1