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Vagia Tsiminaki

dblp:75/9238 · DBLP profile ↗
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9ranked-venue papers
2as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorArtificial intelligence and machine learning · 6 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Efficient and distributed learning · 47% Image recognition and object detection · 24% 3D vision · 20%
Computer graphics and multimedia
4 papers
Geometric modeling and processing · 38% Image and video processing · 33% Visual content generation and editing · 19%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
cross-modal distillation
0.812024
Object-centric Cross-modal Feature Distillation for Event-based Object Detection · ICRA 2024
Computer vision › Image recognition and object detection › object detection
event-based object detection
0.812024
Object-centric Cross-modal Feature Distillation for Event-based Object Detection · ICRA 2024
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.812024
Object-centric Cross-modal Feature Distillation for Event-based Object Detection · ICRA 2024
Image and video processing › super-resolution
image super-resolution
0.622019
3D Appearance Super-Resolution With Deep Learning · CVPR 2019
High Resolution 3D Shape Texture from Multiple Videos · CVPR 2014
Visual content generation and editing
3d content creation
0.412020
Leveraging 2D Data to Learn Textured 3D Mesh Generation · CVPR 2020
Geometric modeling and processing
mesh generation
0.412020
Leveraging 2D Data to Learn Textured 3D Mesh Generation · CVPR 2020
Geometric modeling and processing › mesh generation
textured mesh generation
0.412020
Leveraging 2D Data to Learn Textured 3D Mesh Generation · CVPR 2020
Computer vision › 3D vision
3d shape representation
0.212016
Eigen Appearance Maps of Dynamic Shapes · ECCV (1) 2016
Computer vision › Video understanding and tracking › object tracking › appearance modeling
texture reconstruction
0.212014
High Resolution 3D Shape Texture from Multiple Videos · CVPR 2014
Image and video processing › super-resolution › image super-resolution
multi-view super-resolution
0.212014
High Resolution 3D Shape Texture from Multiple Videos · CVPR 2014
Machine learning › Generative modeling
diffusion model
0.112020
Leveraging 2D Data to Learn Textured 3D Mesh Generation · CVPR 2020

Methods — techniques the papers use, named apart from their topics

generative modeling · 0.9differentiable rendering · 0.9slot attention · 0.8normal map · 0.8multi-view geometry · 0.8feature distillation · 0.8deep learning · 0.8eigen appearance maps · 0.5linear image formation model · 0.42d warping · 0.4
YearPublicationVenuePosition
2024 Object-centric Cross-modal Feature Distillation for Event-based Object Detection
abstract
Event cameras are gaining popularity due to their unique properties, such as their low latency and high dynamic range. One task where these benefits can be crucial is real-time object detection. However, RGB detectors still outperform event-based detectors due to the sparsity of the event data and missing visual details. In this paper, we propose a cross-modality feature distillation method that can focus on regions where the knowledge distillation works best to shrink the detection performance gap between these two modalities. We achieve this by using an object-centric slot attention mechanism that can iteratively decouple feature maps into object-centric features and corresponding pixel-features used for distillation. We evaluate our novel distillation approach on a synthetic and a real event dataset with aligned grayscale images as a teacher modality. We show that object-centric distillation allows to significantly improve the performance of the event-based student object detector, nearly halving the performance gap with respect to the teacher.
Alexander Liniger, Mario Millhäusler, Vagia Tsiminaki, Yuanyou Li, Dengxin Dai
ICRA4
2020 Precomputed Radiance Transfer for Reflectance and Lighting Estimation
abstract
Decomposing scenes into reflectance and lighting is an important task for applications such as relighting, image matching or content creation. Advanced light transport effects like occlusion and indirect lighting are often ignored, leading to subpar decompositions in which the albedo needs to compensate for insufficiencies in the estimated shading. We show how to account for these advanced lighting effects by utilizing precomputed radiance transfer to estimate reflectance and lighting. Given the geometry of an object and one or multiple images, our method reconstructs the object's surface reflectance properties-such as its albedo and glossiness-as well as a colored lighting environment map. Evaluation on synthetic and real data shows that incorporation of indirect light leads to qualitatively and quantitatively improved results.
Daniel Thul, Vagia Tsiminaki, Lubor Ladicky, Marc Pollefeys
3DV2
2020 Leveraging 2D Data to Learn Textured 3D Mesh Generation
abstract
Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first generative model of textured 3D meshes. Training such a model would traditionally require a large dataset of textured meshes, but unfortunately, existing datasets of meshes lack detailed textures. We instead propose a new training methodology that allows learning from collections of 2D images without any 3D information. To do so, we train our model to explain a distribution of images by modelling each image as a 3D foreground object placed in front of a 2D background. Thus, it learns to generate meshes that when rendered, produce images similar to those in its training set. A well-known problem when generating meshes with deep networks is the emergence of self-intersections, which are problematic for many use-cases. As a second contribution we therefore introduce a new generation process for 3D meshes that guarantees no self-intersections arise, based on the physical intuition that faces should push one another out of the way as they move. We conduct extensive experiments on our approach, reporting quantitative and qualitative results on both synthetic data and natural images. These show our method successfully learns to generate plausible and diverse textured 3D samples for five challenging object classes.
Paul Henderson, Vagia Tsiminaki, Christoph H. Lampert
CVPR2
2019 Learned Multi-View Texture Super-Resolution
abstract
We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution based on the redundancy of overlapping views and (ii) single-view super-resolution based on a learned prior of high-resolution (HR) image structure. The principle of multi-view super-resolution is to invert the image formation process and recover the latent HR texture from multiple lower-resolution projections. We map that inverse problem into a block of suitably designed neural network layers, and combine it with a standard encoder-decoder network for learned single-image super-resolution. Wiring the image formation model into the network avoids having to learn perspective mapping from textures to images, and elegantly handles a varying number of input views. Experiments demonstrate that the combination of multi-view observations and learned prior yields improved texture maps.
Audrey Richard, Ian Cherabier, Martin R. Oswald, Vagia Tsiminaki, Marc Pollefeys, Konrad Schindler
3DV4
2019 Joint Multi-view Texture Super-resolution and Intrinsic Decomposition
Vagia Tsiminaki, Martin R. Oswald, Marc Pollefeys
BMVC1
2019 3D Appearance Super-Resolution With Deep Learning
abstract
We tackle the problem of retrieving high-resolution (HR) texture maps of objects that are captured from multiple view points. In the multi-view case, model-based super-resolution (SR) methods have been recently proved to recover high quality texture maps. On the other hand, the advent of deep learning-based methods has already a significant impact on the problem of video and image SR. Yet, a deep learning-based approach to super-resolve the appearance of 3D objects is still missing. The main limitation of exploiting the power of deep learning techniques in the multi-view case is the lack of data. We introduce a 3D appearance SR (3DASR) dataset based on the existing ETH3D [42], SyB3R [31], MiddleBury, and our Collection of 3D scenes from TUM [21], Fountain [51] and Relief [53]. We provide the high- and low-resolution texture maps, the 3D geometric model, images and projection matrices. We exploit the power of 2D learning-based SR methods and design networks suitable for the 3D multi-view case. We incorporate the geometric information by introducing normal maps and further improve the learning process. Experimental results demonstrate that our proposed networks successfully incorporate the 3D geometric information and super-resolve the texture maps.
Yawei Li 0001, Vagia Tsiminaki, Radu Timofte, Marc Pollefeys, Luc Van Gool
CVPR2
2016 Eigen Appearance Maps of Dynamic Shapes
Adnane Boukhayma, Vagia Tsiminaki, Jean-Sébastien Franco, Edmond Boyer
ECCV (1)2
2014 High Resolution 3D Shape Texture from Multiple Videos
abstract
We examine the problem of retrieving high resolution textures of objects observed in multiple videos under small object deformations. In the monocular case, the data redundancy necessary to reconstruct a high-resolution image stems from temporal accumulation. This has been vastly explored and is known as image super-resolution. On the other hand, a handful of methods have considered the texture of a static 3D object observed from several cameras, where the data redundancy is obtained through the different viewpoints. We introduce a unified framework to leverage both possibilities for the estimation of an object's high resolution texture. This framework uniformly deals with any related geometric variability introduced by the acquisition chain or by the evolution over time. To this goal we use 2D warps for all viewpoints and all temporal frames and a linear image formation model from texture to image space. Despite its simplicity, the method is able to successfully handle different views over space and time. As shown experimentally, it demonstrates the interest of temporal information to improve the texture quality. Additionally, we also show that our method outperforms state of the art multi-view super-resolution methods existing for the static case.
Vagia Tsiminaki, Jean-Sébastien Franco, Edmond Boyer
CVPR1
2013 Hi YouTube!: personality impressions and verbal content in social video
abstract
Despite the evidence that social video conveys rich human personality information, research investigating the automatic prediction of personality impressions in vlogging has shown that, amongst the Big-Five traits, automatic nonverbal behavioral cues are useful to predict mainly the Extraversion trait. This finding, also reported in other conversational settings, indicates that personality information may be coded in other behavioral dimensions like the verbal channel, which has been less studied in multimodal interaction research. In this paper, we address the task of predicting personality impressions from vloggers based on what they say in their YouTube videos. First, we use manual transcripts of vlogs and verbal content analysis techniques to understand the ability of verbal content for the prediction of crowdsourced Big-Five personality impressions. Second, we explore the feasibility of a fully-automatic framework in which transcripts are obtained using automatic speech recognition (ASR). Our results show that the analysis of error-free verbal content is useful to predict four of the Big-Five traits, three of them better than using nonverbal cues, and that the errors caused by the ASR system decrease the performance significantly.
Joan-Isaac Biel, Vagia Tsiminaki, John Dines, Daniel Gatica-Perez
ICMI2