Demo Data from VLDB 2026 / reviewers in the wild / expert
Yevgeny Schreiber
dblp:76/1753
· DBLP profile ↗
6ranked-venue papers
6as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-authorSoftware engineering, systems software and programming languages · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorTheory of computation · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Computational geometry · 71% Graph algorithms and graph theory · 29% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry › geometric shortest paths
geodesic shortest path |
0.1 | 2 | 2007 | Shortest paths on realistic polyhedra · SCG 2007 An optimal-time algorithm for shortest paths on a convex polytope in three dimensions · SCG 2006 |
Graph algorithms and graph theory
shortest path |
0.1 | 2 | 2007 | Shortest paths on realistic polyhedra · SCG 2007 An optimal-time algorithm for shortest paths on a convex polytope in three dimensions · SCG 2006 |
Computational geometry › geometric shortest paths
shortest path map |
0.1 | 2 | 2007 | Shortest paths on realistic polyhedra · SCG 2007 An optimal-time algorithm for shortest paths on a convex polytope in three dimensions · SCG 2006 |
Computational geometry › voronoi diagram
geodesic voronoi diagram |
0.1 | 1 | 2006 | An optimal-time algorithm for shortest paths on a convex polytope in three dimensions · SCG 2006 |
Methods — techniques the papers use, named apart from their topics
continuous dijkstra · 0.1conforming subdivision · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Value-Ordering Heuristics: Search Performance vs. Solution Diversity
Yevgeny Schreiber |
CP | 1 |
| 2010 | An Optimal-Time Algorithm for Shortest Paths on Realistic Polyhedra
Yevgeny Schreiber |
Discret. Comput. Geom. | 1 |
| 2009 | Cost-Driven Interactive CSP with Constraint Relaxation
Yevgeny Schreiber |
CP | 1 |
| 2008 | An Optimal-Time Algorithm for Shortest Paths on a Convex Polytope in Three Dimensions
Yevgeny Schreiber, Micha Sharir |
Discret. Comput. Geom. | 1 |
| 2007 | Shortest paths on realistic polyhedraabstractWe generalize our optimal-time algorithm for computing (an implicitrepresentation of) the shortest-path map from a fixed source s onthe surface of a convex polytope P into three scenarios where P is a possibly nonconvex polyhedron. In the first scenario, ∂ P is a terrain whose maximal facet slope is bounded by a constant. In the second scenario P is an uncrowded polyhedron -- each axis-parallel square h of length l(h) whose smallest Euclidean distance to a vertex of P is at least l(h) is intersected by at most O(1) facets of ∂ P -- an input model that, as we show, is a generalization of the well-known low density model. In the third scenario P is self-conforming -- that is, for each surface edge e of P, there is only a constant number of facets of ∂ P within shortest path distance O(|e|); in particular, it includes the case that each facet of ∂ P is fat and each vertex is incident to at most O(1) facets of ∂ P. In all the above cases the algorithm runs in O(n log n) time and space, where n is the number of edges of P, and produces an implicit representation of the shortest-path map, so that the shortest path from s to any query point q can be determined in O(log n) time. We also show that the self-conforming model allows for a major simplification of the algorithm. Yevgeny Schreiber |
SCG | 1 |
| 2006 | An optimal-time algorithm for shortest paths on a convex polytope in three dimensionsabstractWe present an optimal-time algorithm for computing (an implicit representation of) the shortest-path map from a fixed source s on the surface of a convex polytope P in three dimensions. Our algorithm runs in O(n log n) timeandrequires O(n log n) space, where n is the number of edges of P. The algorithm is based on the O(n log n) algorithm of Hershberger and Suri for shortest paths in the plane [11], and similarly follows the continuous Dijkstra paradigm, which propagates a “wavefront ” from s along ∂P. Thisiseffected by generalizing the concept of conforming subdivision of the free space used in [11], and adapting it for the case of a convex polytope in R 3, allowing the algorithm to accomplish the propagation in discrete steps, between the “transparent” edges of the subdivision. The algorithm constructs a dynamic version of Mount’s data structure [16] that implicitly encodes the shortest paths from s to all other points of the surface. This structure allows us to answer single-source shortest-path queries, where the length of the path, as well as its combinatorial type, can be reported in O(log n) time; the actual path π can be reported in additional O(k) time, where k is the number of polytope edges crossed by π. The algorithm generalizes to the case of m source points to yield an implicit representation of the geodesic Voronoi diagram of m sites on the surface of P, in time O((n + m)log(n + m)), so that the site closest to a query point can be reported in time O(log(n + m)). Yevgeny Schreiber, Micha Sharir |
SCG | 1 |