Demo Data from VLDB 2026 / reviewers in the wild / expert
Levi Valgaerts
dblp:76/2146
· DBLP profile ↗
11ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-authorArtificial intelligence and machine learning · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computer animation and physical simulation · 41% Visual content generation and editing · 22% Rendering · 21% | |
| Artificial intelligence
7 papers |
3D vision · 62% Face, body and person analysis · 31% Video understanding and tracking · 7% |
Topics — the 21 heaviest of 25, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
facial animation |
0.2 | 1 | 2016 | Reconstruction of Personalized 3D Face Rigs from Monocular Video · ACM Trans. Graph. 2016 |
Computer animation and physical simulation › performance capture
facial performance capture |
0.2 | 2 | 2015 | Reconstructing detailed dynamic face geometry from monocular video · ACM Trans. Graph. 2013 Real-time expression transfer for facial reenactment · ACM Trans. Graph. 2015 |
Visual content generation and editing › face editing
expression transfer |
0.2 | 1 | 2015 | Real-time expression transfer for facial reenactment · ACM Trans. Graph. 2015 |
Visual content generation and editing › face editing
face reenactment |
0.2 | 1 | 2015 | Real-time expression transfer for facial reenactment · ACM Trans. Graph. 2015 |
Computer vision › Face, body and person analysis › face manipulation
face reenactment |
0.2 | 1 | 2014 | Automatic Face Reenactment · CVPR 2014 |
Computer vision › 3D vision › 3d face reconstruction
facial geometry reconstruction |
0.2 | 1 | 2013 | Reconstructing detailed dynamic face geometry from monocular video · ACM Trans. Graph. 2013 |
Computer vision › 3D vision › 3d face reconstruction
monocular face capture |
0.2 | 1 | 2013 | Reconstructing detailed dynamic face geometry from monocular video · ACM Trans. Graph. 2013 |
Computer animation and physical simulation › motion capture
markerless motion capture |
0.2 | 1 | 2013 | On-set performance capture of multiple actors with a stereo camera · ACM Trans. Graph. 2013 |
Computer animation and physical simulation
performance capture |
0.2 | 1 | 2013 | On-set performance capture of multiple actors with a stereo camera · ACM Trans. Graph. 2013 |
Computer vision › 3D vision › multi-view geometry
epipolar geometry |
0.1 | 1 | 2012 | Dense versus Sparse Approaches for Estimating the Fundamental Matrix · Int. J. Comput. Vis. 2012 |
Computer vision › Face, body and person analysis › face modeling
facial performance capture |
0.1 | 1 | 2012 | Lightweight binocular facial performance capture under uncontrolled lighting · ACM Trans. Graph. 2012 |
Computer vision › 3D vision › multi-view geometry › epipolar geometry estimation
fundamental matrix estimation |
0.1 | 1 | 2012 | Dense versus Sparse Approaches for Estimating the Fundamental Matrix · Int. J. Comput. Vis. 2012 |
Rendering › appearance acquisition
facial geometry and appearance capture |
0.1 | 1 | 2012 | Lightweight binocular facial performance capture under uncontrolled lighting · ACM Trans. Graph. 2012 |
Computer vision › 3D vision › motion estimation
optical flow |
0.1 | 1 | 2011 | Modeling temporal coherence for optical flow · ICCV 2011 |
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency |
0.1 | 1 | 2011 | Modeling temporal coherence for optical flow · ICCV 2011 |
Computer vision › 3D vision › structure from motion
structure and motion estimation |
0.1 | 1 | 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences · ECCV (4) 2010 |
Computer vision › 3D vision
structure from motion |
0.1 | 1 | 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences · ECCV (4) 2010 |
Information retrieval
image retrieval |
0.1 | 1 | 2014 | Automatic Face Reenactment · CVPR 2014 |
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
stereo reconstruction |
0.0 | 1 | 2013 | On-set performance capture of multiple actors with a stereo camera · ACM Trans. Graph. 2013 |
Rendering › appearance acquisition › material acquisition
BRDF estimation |
0.0 | 1 | 2013 | On-set performance capture of multiple actors with a stereo camera · ACM Trans. Graph. 2013 |
Computer vision › 3D vision › stereo vision
stereo image sequences |
0.0 | 1 | 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences · ECCV (4) 2010 |
Methods — techniques the papers use, named apart from their topics
temporal clustering · 0.4image matching · 0.42d warping · 0.4photometric stereo · 0.3optical flow · 0.3blendshape model · 0.3BRDF estimation · 0.3variational fitting · 0.2sparse linear regression · 0.2parametric shape prior · 0.2reflectance estimation · 0.2parametric face model fitting · 0.2RGB-D capture · 0.2pose optimization · 0.2foreground segmentation · 0.2dense estimation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Dense Wide-Baseline Scene Flow from Two Handheld Video CamerasabstractWe propose a new technique for computing dense scene flow from two handheld videos with wide camera baselines and different photometric properties due to different sensors or camera settings like exposure and white balance. Our technique innovates in two ways over existing methods: (1) it supports independently moving cameras, and (2) it computes dense scene flow for wide-baseline scenarios. We achieve this by combining state-of-the-art wide-baseline correspondence finding with a variational scene flow formulation. First, we compute dense, wide-baseline correspondences using DAISY descriptors for matching between cameras and over time. We then detect and replace occluded pixels in the correspondence fields using a novel edge-preserving Laplacian correspondence completion technique. We finally refine the computed correspondence fields in a variational scene flow formulation. We show dense scene flow results computed from challenging datasets with independently moving, handheld cameras of varying camera settings. Christian Richardt, Hyeongwoo Kim, Levi Valgaerts, Christian Theobalt |
3DV | 3 |
| 2016 | Reconstruction of Personalized 3D Face Rigs from Monocular VideoabstractWe present a novel approach for the automatic creation of a personalized high-quality 3D face rig of an actor from just monocular video data (e.g., vintage movies). Our rig is based on three distinct layers that allow us to model the actor’s facial shape as well as capture his person-specific expression characteristics at high fidelity, ranging from coarse-scale geometry to fine-scale static and transient detail on the scale of folds and wrinkles. At the heart of our approach is a parametric shape prior that encodes the plausible subspace of facial identity and expression variations. Based on this prior, a coarse-scale reconstruction is obtained by means of a novel variational fitting approach. We represent person-specific idiosyncrasies, which cannot be represented in the restricted shape and expression space, by learning a set of medium-scale corrective shapes. Fine-scale skin detail, such as wrinkles, are captured from video via shading-based refinement, and a generative detail formation model is learned. Both the medium- and fine-scale detail layers are coupled with the parametric prior by means of a novel sparse linear regression formulation. Once reconstructed, all layers of the face rig can be conveniently controlled by a low number of blendshape expression parameters, as widely used by animation artists. We show captured face rigs and their motions for several actors filmed in different monocular video formats, including legacy footage from YouTube, and demonstrate how they can be used for 3D animation and 2D video editing. Finally, we evaluate our approach qualitatively and quantitatively and compare to related state-of-the-art methods. Pablo Garrido 0001, Michael Zollhöfer, Dan Casas, Levi Valgaerts, Kiran Varanasi, Patrick Pérez, Christian Theobalt |
ACM Trans. Graph. | 4 |
| 2015 | VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio TrackabstractAbstract In many countries, foreign movies and TV productions are dubbed, i.e., the original voice of an actor is replaced with a translation that is spoken by a dubbing actor in the country's own language. Dubbing is a complex process that requires specific translations and accurately timed recitations such that the new audio at least coarsely adheres to the mouth motion in the video. However, since the sequence of phonemes and visemes in the original and the dubbing language are different, the video‐to‐audio match is never perfect, which is a major source of visual discomfort. In this paper, we propose a system to alter the mouth motion of an actor in a video, so that it matches the new audio track. Our paper builds on high‐quality monocular capture of 3D facial performance, lighting and albedo of the dubbing and target actors, and uses audio analysis in combination with a space‐time retrieval method to synthesize a new photo‐realistically rendered and highly detailed 3D shape model of the mouth region to replace the target performance. We demonstrate plausible visual quality of our results compared to footage that has been professionally dubbed in the traditional way, both qualitatively and through a user study. Pablo Garrido 0001, Levi Valgaerts, H. Sarmadi, Ingmar Steiner, Kiran Varanasi, Patrick Pérez, Christian Theobalt |
Comput. Graph. Forum | 2 |
| 2015 | Real-time expression transfer for facial reenactmentabstractWe present a method for the real-time transfer of facial expressions from an actor in a source video to an actor in a target video, thus enabling the ad-hoc control of the facial expressions of the target actor. The novelty of our approach lies in the transfer and photorealistic re-rendering of facial deformations and detail into the target video in a way that the newly-synthesized expressions are virtually indistinguishable from a real video. To achieve this, we accurately capture the facial performances of the source and target subjects in real-time using a commodity RGB-D sensor. For each frame, we jointly fit a parametric model for identity, expression, and skin reflectance to the input color and depth data, and also reconstruct the scene lighting. For expression transfer, we compute the difference between the source and target expressions in parameter space, and modify the target parameters to match the source expressions. A major challenge is the convincing re-rendering of the synthesized target face into the corresponding video stream. This requires a careful consideration of the lighting and shading design, which both must correspond to the real-world environment. We demonstrate our method in a live setup, where we modify a video conference feed such that the facial expressions of a different person (e.g., translator) are matched in real-time. Justus Thies, Michael Zollhöfer, Matthias Nießner, Levi Valgaerts, Marc Stamminger, Christian Theobalt |
ACM Trans. Graph. | 4 |
| 2014 | Automatic Face ReenactmentabstractWe propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic and does not require a database of source expressions. Instead, it is able to produce convincing reenactment results from a short source video captured with an off-the-shelf camera, such as a webcam, where the user performs arbitrary facial gestures. Our reenactment pipeline is conceived as part image retrieval and part face transfer: The image retrieval is based on temporal clustering of target frames and a novel image matching metric that combines appearance and motion to select candidate frames from the source video, while the face transfer uses a 2D warping strategy that preserves the user's identity. Our system excels in simplicity as it does not rely on a 3D face model, it is robust under head motion and does not require the source and target performance to be similar. We show convincing reenactment results for videos that we recorded ourselves and for low-quality footage taken from the Internet. Pablo Garrido 0001, Levi Valgaerts, Ole Rehmsen, Thorsten Thormählen, Patrick Pérez, Christian Theobalt |
CVPR | 2 |
| 2013 | Reconstructing detailed dynamic face geometry from monocular videoabstractDetailed facial performance geometry can be reconstructed using dense camera and light setups in controlled studios. However, a wide range of important applications cannot employ these approaches, including all movie productions shot from a single principal camera. For post-production, these require dynamic monocular face capture for appearance modification. We present a new method for capturing face geometry from monocular video. Our approach captures detailed, dynamic, spatio-temporally coherent 3D face geometry without the need for markers. It works under uncontrolled lighting, and it successfully reconstructs expressive motion including high-frequency face detail such as folds and laugh lines. After simple manual initialization, the capturing process is fully automatic, which makes it versatile, lightweight and easy-to-deploy. Our approach tracks accurate sparse 2D features between automatically selected key frames to animate a parametric blend shape model, which is further refined in pose, expression and shape by temporally coherent optical flow and photometric stereo. We demonstrate performance capture results for long and complex face sequences captured indoors and outdoors, and we exemplify the relevance of our approach as an enabling technology for model-based face editing in movies and video, such as adding new facial textures, as well as a step towards enabling everyone to do facial performance capture with a single affordable camera. Pablo Garrido 0001, Levi Valgaerts, Chenglei Wu, Christian Theobalt |
ACM Trans. Graph. | 2 |
| 2013 | On-set performance capture of multiple actors with a stereo cameraabstractState-of-the-art marker-less performance capture algorithms reconstruct detailed human skeletal motion and space-time coherent surface geometry. Despite being a big improvement over marker-based motion capture methods, they are still rarely applied in practical VFX productions as they require ten or more cameras and a studio with controlled lighting or a green screen background. If one was able to capture performances directly on a general set using only the primary stereo camera used for principal photography, many possibilities would open up in virtual production and previsualization, the creation of virtual actors, and video editing during post-production. We describe a new algorithm which works towards this goal. It is able to track skeletal motion and detailed surface geometry of one or more actors from footage recorded with a stereo rig that is allowed to move. It succeeds in general sets with uncontrolled background and uncontrolled illumination, and scenes in which actors strike non-frontal poses. It is one of the first performance capture methods to exploit detailed BRDF information and scene illumination for accurate pose tracking and surface refinement in general scenes. It also relies on a new foreground segmentation approach that combines appearance, stereo, and pose tracking results to segment out actors from the background. Appearance, segmentation, and motion cues are combined in a new pose optimization framework that is robust under uncontrolled lighting, uncontrolled background and very sparse camera views. Chenglei Wu, Carsten Stoll, Levi Valgaerts, Christian Theobalt |
ACM Trans. Graph. | 3 |
| 2012 | Dense versus Sparse Approaches for Estimating the Fundamental Matrix
Levi Valgaerts, Andrés Bruhn, Markus Mainberger, Joachim Weickert |
Int. J. Comput. Vis. | 1 |
| 2012 | Lightweight binocular facial performance capture under uncontrolled lightingabstractRecent progress in passive facial performance capture has shown impressively detailed results on highly articulated motion. However, most methods rely on complex multi-camera set-ups, controlled lighting or fiducial markers. This prevents them from being used in general environments, outdoor scenes, during live action on a film set, or by freelance animators and everyday users who want to capture their digital selves. In this paper, we therefore propose a lightweight passive facial performance capture approach that is able to reconstruct high-quality dynamic facial geometry from only a single pair of stereo cameras. Our method succeeds under uncontrolled and time-varying lighting, and also in outdoor scenes. Our approach builds upon and extends recent image-based scene flow computation, lighting estimation and shading-based refinement algorithms. It integrates them into a pipeline that is specifically tailored towards facial performance reconstruction from challenging binocular footage under uncontrolled lighting. In an experimental evaluation, the strong capabilities of our method become explicit: We achieve detailed and spatio-temporally coherent results for expressive facial motion in both indoor and outdoor scenes -- even from low quality input images recorded with a hand-held consumer stereo camera. We believe that our approach is the first to capture facial performances of such high quality from a single stereo rig and we demonstrate that it brings facial performance capture out of the studio, into the wild, and within the reach of everybody. Levi Valgaerts, Chenglei Wu, Andrés Bruhn, Hans-Peter Seidel, Christian Theobalt |
ACM Trans. Graph. | 1 |
| 2011 | Modeling temporal coherence for optical flowabstractDespite the fact that temporal coherence is undeniably one of the key aspects when processing video data, this concept has hardly been exploited in recent optical flow methods. In this paper, we will present a novel parametrization for multi-frame optical flow computation that naturally enables us to embed the assumption of a temporally coherent spatial flow structure, as well as the assumption that the optical flow is smooth along motion trajectories. While the first assumption is realized by expanding spatial regularization over multiple frames, the second assumption is imposed by two novel first- and second-order trajectorial smoothness terms. With respect to the latter, we investigate an adaptive decision scheme that makes a local (per pixel) or global (per sequence) selection of the most appropriate model possible. Experiments show the clear superiority of our approach when compared to existing strategies for imposing temporal coherence. Moreover, we demonstrate the state-of-the-art performance of our method by achieving Top 3 results at the widely used Middlebury benchmark. Sebastian Volz, Andrés Bruhn, Levi Valgaerts, Henning Zimmer |
ICCV | 3 |
| 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences
Levi Valgaerts, Andrés Bruhn, Henning Zimmer, Joachim Weickert, Carsten Stoll, Christian Theobalt |
ECCV (4) | 1 |