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Samuel G. Fulcomer

dblp:76/3027 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
CAVE
0.212014
The design of a retinal resolution fully immersive VR display · VR 2014
Virtual and augmented reality
immersive display
0.212014
The design of a retinal resolution fully immersive VR display · VR 2014
Virtual and augmented reality
immersive interaction
0.212014
The design of a retinal resolution fully immersive VR display · VR 2014
Virtual and augmented reality › 3d display
head-tracked stereo display
0.112014
The design of a retinal resolution fully immersive VR display · VR 2014

Methods — techniques the papers use, named apart from their topics

projector-based display design · 0.2
YearPublicationVenuePosition
2014 The design of a retinal resolution fully immersive VR display
abstract
We present the design of Brown University's new Cave, which is expected to be fully operational in February 2014. With one arc-minute resolution, 3.8 π steradians of visual surround, head-tracked stereo, and an almost seamless screen, this Cave offers advances to the state-of-the-art virtual reality experience. This improvement is achieved with the installation of 69 high-resolution long throw projectors, a cylindrical screen with conical ceiling, and a 135 square foot rear-projection floor. Though Caves have been around for over 20 years, they have remained impractical for many potential uses due to their limited resolution, brightness, and overall immersion. Brown's new Cave aims to bridge this gap.
Anne Kenyon, John Van Rosendale, Samuel G. Fulcomer, David H. Laidlaw
VR3
2005 Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypes
abstract
The IBM Scalable Graphics Engine-3 (SGE-3) prototype is a network attached framebuffer. In its application at Brown, it is a pixel compositor for distributed rendering and a video source for frame-sequential stereo display in a four-wall CAVE™ -like display, a TAN VR-Cube. The configuration uses 4 SGE-3 prototype units (one per display wall) and 48 rendering nodes (12 per display wall; 6 per stereo field). With favorable rendering distribution, achieved performance per 12-node wall has been up to five times that of a single graphics card. This report provides details of the cluster systems architecture and the performance characteristics of the SGE-3 and sample test applications.
Prabhat, Samuel G. Fulcomer
VRST2