Demo Data from VLDB 2026 / reviewers in the wild / expert
E. T. Chow
dblp:76/3981
· DBLP profile ↗
5ranked-venue papers
4as first author
0since 2021 · last 1991
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 4 · 3 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Interconnection networks and networks-on-chip · 59% Electronic design automation · 35% Distributed systems · 6% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interconnection networks and networks-on-chip › routing algorithms
adaptive routing |
0.0 | 2 | 1988 | Hyperswitch Network for the Hypercube Computer · ISCA 1988 A Real-Time Adaptive Message Routing Network for the Hypercube Computer · RTSS 1987 |
Interconnection networks and networks-on-chip
hypercube network |
0.0 | 2 | 1988 | Hyperswitch Network for the Hypercube Computer · ISCA 1988 A Real-Time Adaptive Message Routing Network for the Hypercube Computer · RTSS 1987 |
Electronic design automation › physical design
routing |
0.0 | 1 | 1988 | Hyperswitch Network for the Hypercube Computer · ISCA 1988 |
Electronic design automation › physical design › routing
message routing |
0.0 | 1 | 1987 | A Real-Time Adaptive Message Routing Network for the Hypercube Computer · RTSS 1987 |
Distributed systems
fault tolerance |
0.0 | 1 | 1988 | Hyperswitch Network for the Hypercube Computer · ISCA 1988 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1991 | Biological information signal processorabstractThe computation requirements for mapping and sequencing the human genome might soon exceed the capability of any existing supercomputer. The systolic array processor presented in this paper, called biological information signal processor (BISP), has the capability to satisfy the current and anticipated future computational requirements for performing sequence comparisons based on the T.F. Smith and M.S. Waterman algorithm (1981) as extended by M.S. Waterman and M. Eggert (1987). The BISP can conduct the most time consuming sequence comparison functions, establishing both global and local relationships between two sequences. A modified Smith and Waterman algorithm is presented in this paper for efficient VLSI implementation. Methods are developed to reduce the BISP systolic array I/O bandwidth problem by reporting only the statistical significant results. Estimated performance of the BISP is compared with several different computer architectures.> E. T. Chow, Tim Hunkapiller, J. Peterson, Michael S. Waterman |
ASAP | 1 |
| 1991 | A systolic array processor for biological information signal processingabstractThe Biological Information Signal Processing (BISP) is a system for high speed sequence comparisons designed to support the computation requirements for mapping and sequencing the human and other genomes. The heart of a BISP system is a versatile processor chip that can conduct the most time consuming sequence comparison functions, establishing both global and local relationships between two DNA or protein sequences. Because of \nthe application’s strong computation and communication \nrequirements, a programmable systolic array architecture was \ndeveloped. A BISP system can include a large number of \nprocessing elements; the initial BISP demonstration system \nconsists of 768 BISP elements, capable of delivering more than 6.25 x 10^9 integer operations per second. The system can be expanded to include over 4,000 elements, This paper describes the comparison algorithm and outlines the BISP chip and system designs. Estimated performance of the BISP system is compared with several different computer architectures. E. T. Chow, John C. Peterson, Michael S. Waterman, Tim Hunkapiller, Barbara A. Zimmermann |
ICS | 1 |
| 1988 | A high-speed message-driven communication architectureabstractThe performance of a message-passing multiple instruction multiple data (MIMD) concurrent computer depends in large part on the communication processing overhead. A high-speed communication architecture is proposed for a hypercube-type supercomputer to attain the specific goals of message-driven processing. These goals include: direct hardware execution of messages, queueing of messages (using various paradigms), adaptive message routing, and special local registers for fast context switching. A hyperswitch network capable of high-speed switching is used to perform message routing. Available communication paths are pruned by the routing algorithm in response to congestion within the network to evaluate the best-first available path between any two nodes. Simulation results show that this architecture reduces message reception latency by two to three orders of magnitude when compared to commercial hypercube systems. This communication architecture extends the application of parallel systems to supercomputer problems that place heavy demand on the communication network for high bandwidth, low latency, and non-local communication. Detailed simulation studies for the proposed communication architecture are presented. John C. Peterson, E. T. Chow, H. Madan |
ICS | 2 |
| 1988 | Hyperswitch Network for the Hypercube ComputerabstractA method is presented that realizes a kind of interconnection network, called a hyperswitch network, that is achieved using a mixture of static and dynamic topologies. Available of fault-free paths need not be specified by a source because the routing header can be modified in response to congestion or faults encountered as a path is established. This method can be accomplished in a static topology such as the hypercube network if the nodes have switching elements which are capable of dynamically performing the necessary routing header revisions. Detailed simulation results show that the hyperswitch network is consistently more efficient than fixed-path routing for large message traffic conditions. The simulation results also show that the hyperswitch network has equivalent latency overhead for messages with localized and antilocal destinations (i.e., less than a 25% difference between diameter 1 and 5).> E. T. Chow, H. Madan, John C. Peterson, Dirk Grunwald, Daniel A. Reed |
ISCA | 1 |
| 1987 | A Real-Time Adaptive Message Routing Network for the Hypercube Computer
E. T. Chow, H. Madan, John C. Peterson |
RTSS | 1 |