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Richard Weinberg

dblp:76/4475 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Computing education · 98% Computational science and engineering · 2%
Computer graphics and multimedia
4 papers
Visual content generation and editing · 47% Rendering · 40% Image and video processing · 13%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 60% Parallel and multicore computing · 40%

Topics — the 6 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
antialiasing
0.011981
Parallel processing image synthesis and anti-aliasing · SIGGRAPH 1981
Visual content generation and editing
image generation
0.011981
Parallel processing image synthesis and anti-aliasing · SIGGRAPH 1981
Image and video processing
image resampling
0.011981
Parallel processing image synthesis and anti-aliasing · SIGGRAPH 1981
Rendering
real-time rendering
0.011978
Computer graphics in support of Space Shuttle simulation · SIGGRAPH 1978
High-performance computing
supercomputing
0.011984
Computing in the fast lane (Panel): Supersystems for computer graphics · SIGGRAPH 1984
Parallel and multicore computing › parallel computing
parallel rendering
0.011981
Parallel processing image synthesis and anti-aliasing · SIGGRAPH 1981

Methods — techniques the papers use, named apart from their topics

pixel filtering · 0.0depth sorting · 0.0shaded computer graphics · 0.0
YearPublicationVenuePosition
2011 Producing and streaming high resolution digital movies of microscopic subjects
Richard Weinberg
Future Gener. Comput. Syst.1
2004 ImageSurfer: A Tool for Visualizing Correlations between Two Volume Scalar Fields
abstract
ImageSurfer is a tool designed to explore correlations between two 3D scalar fields. Our scientific goal was to determine where a protein is located, and how much its concentration varies along the membrane of a neuronal dendrite. The 3D scalar field data sets fall into two categories: dendritic plasma membranes (defining the structure) and immunofluorescent staining (defining protein concentration along the structure). ImageSurfer enables scientists to analyze relationships between multiple data sets obtained with confocal microscopy by providing 3D surface view, height field, and graphing tools. Each tool reduces the complexity of the problem by extracting a restricted subset of data: finding a region of interest in 3D; getting a sense of relative concentrations in 2D, and getting exact concentration values in 1D. The current design is presented, along with the rationale for each design decision. The tool is already proving useful for data exploration, analysis, and presentation.
Dennis Jen, Peter Parente, Jonathan Robbins, Chris Weigle, Russell M. Taylor II, Alain Burette, Richard Weinberg
IEEE Visualization7
1997 Educating the digital artist for the entertainment industry: the collision of academia and business (panel)
abstract
Article Free Access Share on Educating the digital artist for the entertainment industry (panel): the collision of academia and business Authors: Charles S. Swartz UCLA Extension UCLA ExtensionView Profile , Edwin E. Catmull Pixar PixarView Profile , Robin King Sheridan College Sheridan CollegeView Profile , Richard Weinberg University of Southern California University of Southern CaliforniaView Profile , Jane Veeder San Francisco State University San Francisco State UniversityView Profile Authors Info & Claims SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniquesAugust 1997 Pages 456–458https://doi.org/10.1145/258734.258907Published:03 August 1997Publication History 1citation499DownloadsMetricsTotal Citations1Total Downloads499Last 12 Months21Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Charles S. Swartz, Edwin E. Catmull, Robin King, Richard Weinberg, Jane Veeder
SIGGRAPH4
1984 Computing in the fast lane (Panel): Supersystems for computer graphics
abstract
The fast generation of complex synthetic images by digital computing systems requires immense computational resources, which can be provided by several means.
Richard Weinberg
SIGGRAPH1
1981 Parallel processing image synthesis and anti-aliasing
abstract
The continuing evolution of microelectronics provides the tools for developing new methods of synthesizing digital images by utilizing parallel processing architectures which hold the promise of reliability, flexibility and low cost. Beginning with the earliest real-time flight simulators, parallel processing architectures for image synthesis have been built, but "anti-aliasing" remains a problem. A parallel processing architecture is described and simulated which consists of a serial chain of processors which produces as output a depth sorted list of those objects which are at least potentially visible at each pixel. The lists are then filtered to provide the final shading at each pixel.
Richard Weinberg
SIGGRAPH1
1978 Computer graphics in support of Space Shuttle simulation
abstract
Electronic scene generation plays an important role in simulation of the Space Shuttle at the Johnson Space Center in Houston, Texas. Simulators for astronaut training, system integration and engineering development utilize both a moving camera/map board system as well as computer generated images. Launch, on-orbit, payload handling and landing tasks are simulated with shaded computer graphics to provide realtime visual feedback. An overview of these simulators is presented.
Richard Weinberg
SIGGRAPH1