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Qi Han 0008

dblp:76/5895-8 · also Han Qi 0008 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2026
0009-0001-7684-9882ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 87% Learning theory · 13%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › regret minimization
bayesian regret
0.912025
Sample-Efficient Reinforcement Learning From Human Feedback via Information-Directed Sampling · IEEE Trans. Inf. Theory 2025
Machine learning › Reinforcement learning
exploration
0.912025
Sample-Efficient Reinforcement Learning From Human Feedback via Information-Directed Sampling · IEEE Trans. Inf. Theory 2025
Machine learning › Reinforcement learning › exploration › information-theoretic exploration
information-directed sampling
0.912025
Sample-Efficient Reinforcement Learning From Human Feedback via Information-Directed Sampling · IEEE Trans. Inf. Theory 2025
Machine learning › Learning theory › online learning
regret bounds
0.912025
Sample-Efficient Reinforcement Learning From Human Feedback via Information-Directed Sampling · IEEE Trans. Inf. Theory 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.912025
Sample-Efficient Reinforcement Learning From Human Feedback via Information-Directed Sampling · IEEE Trans. Inf. Theory 2025
Machine learning › Reinforcement learning
multi-armed bandit
0.812024
Forced Exploration in Bandit Problems · AAAI 2024
Machine learning › Reinforcement learning › multi-armed bandit
non-stationary bandits
0.812024
Forced Exploration in Bandit Problems · AAAI 2024
Machine learning › Reinforcement learning
regret minimization
0.812024
Forced Exploration in Bandit Problems · AAAI 2024

Methods — techniques the papers use, named apart from their topics

mutual information · 0.9information theory · 0.9regret analysis · 0.8greedy rule · 0.8forced exploration · 0.8
YearPublicationVenuePosition
2026 Momentum Centroid Alignment With Temporal-Relational Disentanglement for Cross-Domain Few-Shot Action Recognition
abstract
Traditional few-shot action recognition (FSAR) aims to address the problem of the scarcity of action videos, enabling the recognition of action categories with just a few labeled samples. It is generally believed that the samples in the meta-training phase and the meta-testing phase are all drawn from the same domain. However, in practical applications, they often come from different domains, which may lead to significant differences in the distribution of spatiotemporal features. Researchers have started to study the problem of cross-domain few-shot action recognition (CDFSAR). The current solution is to train the model by combining source domain video and unlabeled target domain video to improve the model’s generalization ability. In this paper, we follow this paradigm but make a more refined use of the unlabeled target domain videos to better extract transferable features. First, we decouple the source and target domain videos along the temporal dimension and extract the domain-irrelevant features in both the source and target domains. Second, in each episode, we calculate the centroid of the domain-irrelevant features of the target domain and perform a momentum update on this feature centroid. We use Cross-Attention to align the domain-irrelevant features of the source domain toward this dynamic centroid. Finally, we use these aligned source domain features for few-shot classification. Experimental results demonstrate that our approach significantly improves few-shot classification performance across diverse domain shifts, validating the effectiveness of our refined use of unlabeled target video. Our code has been published at the URL: https://github.com/cofly2014/MCA-TRD.git.
Fei Guo 0010, Xuetao Zhang 0001, Qi Han 0008, Lingyu Liu, Bo Liu 0095, Li Zhu 0003
IEEE Trans. Circuits Syst. Video Technol.3
2025 DMSD-CDFSAR: Distillation from Mixed-Source Domain for Cross-Domain Few-shot Action Recognition
Fei Guo 0010, Yikang Wang, Qi Han 0008, Li Zhu 0003
Expert Syst. Appl.3
2025 Consistency Prototype Module and Motion Compensation for few-shot action recognition (CLIP-CPM2C)
Fei Guo 0010, Yikang Wang, Qi Han 0008, Li Zhu 0003
Neurocomputing3
2025 GSLTA-CDFSAR: Global Sequences and Local Tuples Alignment for Cross-Domain Few-Shot Action Recognition
Fei Guo 0010, Qi Han 0008, Xuetao Zhang 0001, Li Zhu 0003
Knowl. Based Syst.2
2025 Sample-Efficient Reinforcement Learning From Human Feedback via Information-Directed Sampling
abstract
We study the problem of reinforcement learning from human feedback (RLHF), a critical problem in training large language models, from a theoretical perspective. Our main contribution is the design of novel sample-efficient RLHF algorithms based on information-directed sampling (IDS), an online decision-making principle inspired by information theory. Our algorithms maximize the sum of the value function and a mutual information term that encourages exploration of the unknown environment (which quantifies the information gained about the environment through observed human feedback data). To tackle the challenge of large state spaces and improve sample efficiency, we construct a simplifiedsurrogate environmentand introduce a novel distance measure (named the$\ell _{g}$-distance), enabling our IDS-based algorithm to achieve a Bayesian regret upper bound of order$O(H^{3/2}\sqrt {\log (K(\epsilon)) T})$, whereHis the episode length,Tis the number of episode and$K(\epsilon)$is related to the covering number of the environment. Specializing to the tabular settings, this regret bound is of order$\tilde {O}(H^{2}\sqrt {SAT})$, whereSandAare the numbers of states and actions. Finally, we propose an Approximate-IDS algorithm that is computationally more efficient while maintaining nearly the same sample efficiency. The design principle of this approximate algorithm is not only effective in RLHF settings but also applicable to the standard RL framework. Moreover, our work showcases the value of information theory in reinforcement learning and in the training of large language models.
Qi Han 0008, Qiaosheng Zhang 0002, Zhuoran Yang
IEEE Trans. Inf. Theory1
2024 Forced Exploration in Bandit Problems
abstract
The multi-armed bandit(MAB) is a classical sequential decision problem. Most work requires assumptions about the reward distribution (e.g., bounded), while practitioners may have difficulty obtaining information about these distributions to design models for their problems, especially in non-stationary MAB problems. This paper aims to design a multi-armed bandit algorithm that can be implemented without using information about the reward distribution while still achieving substantial regret upper bounds. To this end, we propose a novel algorithm alternating between greedy rule and forced exploration. Our method can be applied to Gaussian, Bernoulli and other subgaussian distributions, and its implementation does not require additional information. We employ a unified analysis method for different forced exploration strategies and provide problem-dependent regret upper bounds for stationary and piecewise-stationary settings. Furthermore, we compare our algorithm with popular bandit algorithms on different reward distributions.
Qi Han 0008, Li Zhu 0003, Fei Guo 0010
AAAI1
2024 Multi-view distillation based on multi-modal fusion for few-shot action recognition (CLIP-MDMF)
Fei Guo 0010, Yikang Wang, Qi Han 0008, Wenping Jin, Li Zhu 0003
Knowl. Based Syst.3