Martin Valcke

dblp:76/7195 · DBLP profile ↗
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6ranked-venue papers
0as first author
4since 2021 · last 2024
0000-0001-9544-4197ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021
YearPublicationVenuePosition
2024 Exploring the Impact of Service-Learning Internships on Professional Skills Development in Engineering Students: A Scoping Review
abstract
This research full paper presents a literature review that seeks to answer: What is the role of Service-Learning Internships (SLI) in developing professional skills in students as future engineers? This is because SLI has been pervasively included in the formation of engineering students. More specifically, this review aims to answer: What is the theoretical base of service-learning (SL) experiences? How are internships organized within the engineering programs? What kind of activities are performed? What are the more common learning outcomes and how are they assessed? Where are the SLI activities performed? and; Which are stakeholders for SLI? The articles reviewed in this study were selected from the Web of Science Database. The PRISMA methodology was used to identify, screen, evaluate eligibility, and include the relevant articles for the review. A total of 2969 journal articles and proceeding papers, in English and Spanish, from 2000 to 2023, were screened with the inclusion and exclusion criteria, resulting in 18 articles that were analyzed. The studies analyzed reveal that the main role of SLI is to train students to address and solve real-world problems, applying their technical knowledge, and as a result, students tend to improve their critical thinking and analytical skills, their social responsibility, and citizen engagement, among other benefits. This is considered important since it relates to their readiness for competent professional practice in a constantly changing labor market. The studies connect the improvement of skills to Robert Bringle's SL experiences, Kolb's experiential learning and John Dewey's experimentalism. The characteristics of the practices and the activities performed differ according to the specific areas of the engineering programs. SL experiences are usually integrated into the programs' curricula, but not always as internships. Regarding location, SLIs are conducted in diverse settings, including university campuses, schools, online platforms, and mostly in community-based environments. The learning outcomes differ from knowledge areas and half of the experiences and the assessment methods vary, with self-assessment via questionnaires being the most prevalent, followed by content assessment and instructor evaluation through written reports. The stakeholders include schools and high schools, non-government organizations, and different spaces from society such as farms, museums or recreation parks. This review contributes to recognizing the role of SLI in fostering professional skills. It provides valuable insights into the perception of students, lecturers and community stakeholders regarding the university's involvement in addressing real-world challenges. The results establish the necessity of refining assessment methods for professional skills since most of them rely on self-assessment and activity reports, and also offer the opportunity to explore the correlation between instructorevaluated skill development and the practical application of technical knowledge in real-world settings.
Javier E. Bermúdez, Katherine Chiluiza, Tammy Schellens, Martin Valcke
FIE4
2023 Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students
Carl Boel, Tijs Rotsaert, Martin Valcke, Yves Rosseel, Alexander Vanhulsel, Tammy Schellens
iLRN3
2022 Impact of alternative designs of multimedia elaboration on learning outcomes: Towards personalized learning of Software Engineering
abstract
This study takes place in the context in which learning analytics is starting to gain more ground in seeking to understand some of the critical issues on how multimedia learning can support personalized learning design. This paper investigates the critical issues of individual learner differences regarding the impact of alternative designs of multimedia enhanced e-Learning communities. In this study, an online course in the domain of Software Engineering was used. The study involved Bachelor of Science students from an institution of higher education in Zimbabwe taking a course of Software Engineering. The study centers on the impact of student learning styles, cognitive styles, study approaches and prior knowledge on the efficacy, satisfaction, learning experience and outcomes related to software engineering learning in an eLearning community enhanced with alternative designs of multimedia elaborations. The study will go a long way in informing design issues to support personalized learning for Southern African learners in their context. The text based online eLearning community enriched with static graphics; animations, audio, and video were used. The results point to clear differential impact based on the cognitive styles on the effect of multimedia enhanced community. In field independent learners, the multimedia design based on text, animation and audio resulted in higher learning outcomes and satisfaction but decreased cognitive load. In field dependent learners, the learning outcomes and satisfaction levels seemed to be lower, however an increase in cognitive load was noticed. This effect was obvious with the addition of audio to the environment. Only prior knowledge and cognitive style were the significant predictors for learning outcome. This was only realized in the learning environment enhanced with text and static graphics.
Samuel Chikasha, Wim Van Petegem, Martin Valcke
EDUCON3
2022 SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education
abstract
Technical and vocational secondary school students take internships in enterprises as part of their training. As such, they are often confronted with hazardous situations, such as contact with chemical substances, operating specialist machinery or in potentially dangerous working conditions. Students therefore need to be prepared in the school setting, prior to their internship experience. To address this challenge an immersive virtual reality serious game was developed. Students’ perceptions of the effectiveness of the game were assessed using a survey. Targeted variables were presence, design, interest and usefulness. Students positively evaluated all measures, suggesting an immersive virtual reality serious game is a useful instrument in teaching hazard perception in technical and vocational secondary education.
Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens
iLRN4
2013 The Mind's Eye on Personal Profiles: A Cognitive Perspective on Profile Elements that Inform Initial Trustworthiness Assessments and Social Awareness in Virtual Project Teams
Ellen Rusman, Jan van Bruggen, Peter B. Sloep, Martin Valcke, Rob Koper
Comput. Support. Cooperative Work.4
2007 Learning in asynchronous discussion groups: a multilevel approach to study the influence of student, group and task characteristics
abstract
The research reported in the current article studies the impact of learning in asynchronous discussion groups on students' final exam scores and levels of knowledge construction. Multilevel analyses were applied to uncover the specific influence of student, group and task variables. The results indicate that the impact of student characteristics on both dependent variables is of higher significance than characteristics of the discussion group students are allocated to. With regard to levels of knowledge construction, task characteristics also appear to be of importance. With regard to final exam scores the analyses reveal a significant impact from student learning style, attitude towards task-based learning, the number of student contributions and the level of knowledge construction in these contributions. No significant group characteristics were observed. As to levels of knowledge construction, the analyses revealed that the amount of contributions and the attitude towards the online learning environment are significant predictors. The intensity of the interaction in a group had a significant impact. As to task characteristics, significant differences were found between consecutive themes. These disappeared when taking into account task complexity.
Tammy Schellens, Hilde van Keer, Martin Valcke, Bram de Wever
Behav. Inf. Technol.3