Yoichi Kamiyama

dblp:76/8367 · also Youichi Kamiyama · DBLP profile ↗
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14ranked-venue papers
0as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Artificial intelligence and machine learning · 3Systems, architecture and hardware · 2Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Exploring Haptic Signaling for Emphasizing Partner Movements in the Chicken Game
Kenta Hashiura, Yoichi Kamiyama, Mina Shibasaki, Sohei Wakisaka, Keigo Inukai, Kouta Minamizawa
SAP2
2025 "It's Like Being On Stage": Conveying Dancers' Expressiveness Through A Haptic-Installed Contemporary Dance Performance
Ximing Shen, Yoichi Kamiyama, Danny Hynds, Giulia Barbareschi, Ray LC, Sohei Wakisaka, Arata Horie, Kouta Minamizawa
CHI3
2024 Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation
abstract
Musicians with significant mobility limitations, face unique challenges in being able to use their bodies to interact with fans during live performances. In this paper we present the results of a collaboration between a professional DJ with advanced Amyotrophic Lateral Sclerosis and a group of technologists and researchers culminating in two public live performances leveraging human augmentation technologies to enhance the artist’s stage presence. Our system combines Brain Machine Interface, and accelerometer based trigger, to select pre-programmed moves performed by robotic arms during a live event, as well as for facilitating direct physical interaction during a “Meet the DJ” event. Our evaluation includes ethnographic observations and interviews with the artist and members of the audience. Results show that the system allowed artist and audience to feel a sense of unity, expanded the imagination of creative possibilities, and challenged conventional perceptions of disability in the arts and beyond.
Giulia Barbareschi, Songchen Zhou, Ryoichi Ando, Midori Kawaguchi, Mark Armstrong, Mikito Ogino, Shunsuke Aoiki, Eisaku Ohta, Harunobu Taguchi, Yoichi Kamiyama, Masatane Muto, Kentaro Yoshifuji, Kouta Minamizawa
ASSETS10
2024 Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side
abstract
During the grieving process, physical objects often serve as catalysts for remembering and honouring the relationship with departed loved ones. Leveraging a participatory design approach, we created Be.side, a fully customisable multi-modal artefact that incorporates scent, sound, and heartbeat stimulation and acts as a touch-point between the deceased and the bereaved. We conducted a four-week study with three participants to understand how the artefact, continuously attuned to each participant, helped to continue bonds with the deceased. Our results show that Be.side’s bespoke elements helped participants to evoke memories of the deceased. Participants created personalised rituals for remembrance. They sustained bonds by not only interacting with Be.side but also participating in the research. Finally, highlighting that remembrance can both provide comfort and deepen sadness, we discuss future design considerations.
Daisuke Uriu, Giulia Barbareschi, Yoichi Kamiyama, Kouta Minamizawa
CHI4
2024 DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience
abstract
Skin temperature is an important physiological factor for human hand dexterity. Leveraging this feature, we engineered an exoskeleton, called DexteriSync, that can dynamically adjust the user’s finger dexterity and induce different thermal perceptions by modulating finger skin temperature. This exoskeleton comprises flexible silicone-copper tube segments, 3D-printed finger sockets, a 3D-printed palm base, a pump system, and a water temperature control with a storage unit. By realising an embodied experience of compromised dexterity, DexteriSync can help product designers understand the lived experience of compromised hand dexterity, such as that of the elderly and/or neurodivergent users, when designing daily necessities for them.
Ximing Shen, Yoichi Kamiyama, Kouta Minamizawa, Jun Nishida
UIST2
2022 TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick
abstract
TeleStick is a system that records and replicates tactile experience and visual information using common types of camera and video monitor environment. TeleStick uses a stick-type device with a tactile microphone attached to a camera so that it is consistently visible in the video, and records video and with tactile and audio information using stereo 2ch. The users can feel as if they were in the video as they watch it while holding a stick-type device with a speaker and a vibrator.
Ryoto Uchihashi, Takumi Otsuka, Yuya Murakami, Ayaka Yoshizawa, Takuya Kawashima, Kaito Yamaguchi, Genta Ono, Tsukina Matsuhashi, Saki Yamada, Manoka Waguri, Yoichi Kamiyama, Keita Watanabe
VRST11
2017 Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields
abstract
We propose a drawing method to create large-scale pictures in public space. We use a property of anisotropic reflection to show images on the grass field. We created a prototype of roller type device which can control the angle of grass. We observed that our system entertains people in public exhibition.
Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Yoichi Kamiyama, Takeo Igarashi, Masahiko Inami
TEI5
2014 Delivering electricity to home appliances by mobile robots
abstract
In this paper, we propose an electric power management system for delivering power to home appliances with mobile robots. With our system, the user places an appliance without power cables freely within the home, and a robot provides the appliance with the electric power required for its operation. In addition to providing explanations of a usage scenario and a theoretical analysis, we demonstrate a prototype implementation. The robot of the prototype autonomously locates the target appliance, transfers its battery power to the appliance, and returns to the home position to recharge its battery. The validation study showed our proof-of-concept prototype worked as expected by the theory.
Kentaro Ishii, Yoichi Kamiyama, Wirawit Chaochaisit, Masahiko Inami, Takeo Igarashi
ICRA2
2014 Graffiti fur: turning your carpet into a computer display
abstract
We devised a display technology that utilizes the phenomenon whereby the shading properties of fur change as the fibers are raised or flattened. One can erase drawings by first flattening the fibers by sweeping the surface by hand in the fiber's growth direction, and then draw lines by raising the fibers by moving the finger in the opposite direction. These material properties can be found in various items such as carpets in our living environments. We have developed three different devices to draw patterns on a "fur display" utilizing this phenomenon: a roller device, a pen device and pressure projection device. Our technology can turn ordinary objects in our environment into rewritable displays without requiring or creating any non-reversible modifications to them. In addition, it can be used to present large-scale image without glare, and the images it creates require no running costs to maintain.
Yuta Sugiura, Koki Toda, Takayuki Hoshi, Yoichi Kamiyama, Takeo Igarashi, Masahiko Inami
UIST4
2014 Design and enhancement of painting interface for room lights
Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi
Vis. Comput.4
2013 LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces
abstract
This paper introduces an input and output device that enables illumination, bi-directional data communication, and position sensing on a soft cloth. This "LightCloth" is woven from diffusive optical fibers. Since the fibers are arranged in parallel, the cloth has one-dimensional position information. Sensor-emitter pairs attached to bundles of contiguous fibers enable bundle-specific light input and output. We developed a prototype system that allows full-color illumination and 8-bit data input by infrared signals. We present as an application a chair with a LightCloth cover whose illumination pattern is specified using an infrared light pen. Here we describe the implementation details of the device and discuss possible interactions using the device.
Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi
CHI3
2012 Lighty: A painting interface for room illumination by robotic light array
abstract
We propose an AR-based painting interface that enables users to design an illumination distribution for a real room using an array of computer-controlled lights. Users specify an illumination distribution of the room by painting on the image obtained by a camera mounted in the room. The painting result is overlaid on the camera image as contour lines of the target illumination intensity. The system runs an optimization interactively to calculate light parameters to deliver the requested illumination condition. In this implementation, we used actuated lights that can change the lighting direction to generate the requested illumination condition more accurately and efficiently than static lights. We built a miniature-scale experimental environment and ran a user study to compare our method with a standard direct manipulation method using widgets. The results showed that the users preferred our method for informal light control.
Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi
ISMAR4
2011 How to walk a robot: A dog-leash human-robot interface
abstract
Human-robot interaction (HRI) tasks in everyday environments will require people to direct or lead a robot as they walk in close proximity to it. Tasks that exemplify this interaction include a robotic porter, carrying heavy suitcases, or a robot carrying groceries. As many users may not be robotics experts, we argue that such interaction schemes must be accessible, easy to use and understand. In this paper, we present a dog-leash interface that enables a person to lead a robot simply by holding the leash, following a dog-leash interaction metaphor. We introduce variants on dog-leash robotic interaction, present our original interface implementation, and detail our formal qualitative evaluation, exploring how users perceive and accept the dog leash robotic interaction.
James Everett Young, Yoichi Kamiyama, Juliane Reichenbach, Takeo Igarashi, Ehud Sharlin
RO-MAN2
2010 A dipole field for object delivery by pushing on a flat surface
abstract
This paper introduces a simple algorithm for non-prehensile object transportation by a pushing robot on a flat surface. We assume that the global position and orientation of the robot and objects are known. The system computes a dipole field around the object and moves the robot along the field. This simple algorithm resolves many subtle issues in implementing reliable pushing behaviors, such as collision avoidance, error recovery, and multi-robot coordination. We verify the effectiveness of the algorithm via several experiments with varying robot and object form factors. Although object delivery by pushing and motion control by a vector field are not new, the proposed algorithm offers easier implementation with fewer parameter adjustments because of its mode-less definition and scale-invariant formulation.
Takeo Igarashi, Yoichi Kamiyama, Masahiko Inami
ICRA2