Demo Data from VLDB 2026 / reviewers in the wild / expert
Guillermo Talavera
dblp:76/841
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2011
0000-0002-4178-875XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 56% Processor architecture and microarchitecture · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Embedded and real-time systems › embedded system design
embedded platform design |
0.0 | 1 | 2004 | Design Style Case Study for Embedded Multi Media Compute Nodes · RTSS 2004 |
Processor architecture and microarchitecture › microprocessor design
processor core design |
0.0 | 1 | 2004 | Design Style Case Study for Embedded Multi Media Compute Nodes · RTSS 2004 |
Embedded and real-time systems › real-time embedded systems
multimedia embedded systems |
0.0 | 1 | 2004 | Design Style Case Study for Embedded Multi Media Compute Nodes · RTSS 2004 |
Methods — techniques the papers use, named apart from their topics
instruction set simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Methodology for Energy-Flexibility Space Exploration and Mapping of Multimedia Applications to Single-Processor Platform StylesabstractEmbedded multimedia devices are now a common element of our environment, such as mp3 players, handheld devices, and so on. Choosing the right main processing element is a key issue for the success of these devices, and their consumption, performance, retargetability, and development time are some of the elements that need to be analyzed and well-balanced. In this paper, we map the same multimedia application (MPEG-4 main profile) into various target platforms generally used in the embedded area. The design flow of our work starts with a single MPEG-4 encoder description which is later refined and optimized to be implemented on different platforms: an embedded platform formed by a high performance digital signal processor and an embedded processor, an application specific instruction processor, a specific hardware implemented in a field-programmable gate array for accelerating the data-flow part of the system with a soft-core for the control part, and an application specific integrated circuit. The main contribution of this paper is to illustrate a methodology that can be generalized to different data dominant applications. This paper describes a new methodology to obtain near optimal implementation from concept to silicon for all platforms and it can be extended to any hybrid HW/SW multimedia platform. We evaluate the different transformations of each platform to arrive at an optimal implementation. These higher level transformations allow achieving better results than using more precise efforts in mapping the design in the physical level. This methodology can be extended to any data dominant application. Antoni Portero, Guillermo Talavera, Marc Moreno, Jordi Carrabina, Francky Catthoor |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2006 | Dynamic Voltage Scaling for Power Efficient MPEG4-SP ImplementationabstractTraditionally, engineers design for the worst case scenario but in most cases the maximum performance is not required so that there is an important waste of energy consumption. Developers should design systems for different power consumption versus execution time tradeoffs. By exploiting Dynamic Voltage and Frequency Scaling (DVFS) techniques we can reach different computational/power trades offs points and thus design power efficient platforms. In this paper, we present a high level methodology to get an optimal set of working points for an MPEG-4 Single Profile (SP) Video encoder implementation. The flow starts from a C++ description of a MPEG-4 encoder which is translated to a SystemC implementation which will be analyzed and further mapped into different platforms. Refined code is migrated to four different processor architectures: a processor research framework (trimaran), a soft core processor with specific functional units implemented on an Altera FPGA, an ASIC and a typical DSP. Antoni Portero, Guillermo Talavera, Marius Monton, Borja Martínez, Francky Catthoor, Jordi Carrabina |
ASAP | 2 |
| 2005 | Power Breakdown Analysis for a Heterogeneous NoC Platform Running a Video ApplicationabstractUsers expect future handheld devices to provide extended multimedia functionality and have long battery life. This type of application imposes heavy constraints on performance and power consumption and forces designers to optimize all parts of their platform. Evaluating the overall platform power breakdown is therefore critical to determine where to spend the efforts on power optimization. Surprisingly, few studies exist on that topic and decisions generally rely on common belief. We have realized a complete power breakdown for a realistic platform to identify the major power bottlenecks. This paper presents this power assessment of a realistic heterogeneous network on chip platform including processors, network and data/instruction memory hierarchy, running a video processing chain from camera to display. Our power breakdown identifies the main bottlenecks in the memory hierarchy and the foreground memory, and shows that global interconnect is not that critical for a well-optimized application mapping. Andy Lambrechts, Praveen Raghavan, Anthony Leroy, Guillermo Talavera, Tom Vander Aa, Murali Jayapala, Francky Catthoor, Diederik Verkest, Geert Deconinck, Henk Corporaal, Frédéric Robert, Jordi Carrabina |
ASAP | 4 |
| 2004 | Design Style Case Study for Embedded Multi Media Compute NodesabstractUsers expect future handheld devices to provide extended multimedia functionality and have long battery life. This type of application imposes heavy constraints on both (realtime) performance and energy consumption and forces designers to optimise all parts of their platform. In this experiment we focus on the different processor core design options for embedded platforms, including the effect of instruction memory hierarchy on the energy consumption. The results show that significant improvements for energy efficiency and/or performance over currently used RISC or VLIW processors can be achieved. We conclude, based on concrete data for a realistic application, that different styles, including both configurable hardware and instruction set processors, find their way into heterogeneous platforms and designers need to be aware of the trade-offs. Secondly, we show for the same application task that a heavily optimised instruction/configuration memory hierarchy can significantly reduce the energy consumption of this part, so it forms a crucial part of every energy aware design. Andy Lambrechts, Tom Vander Aa, Murali Jayapala, Guillermo Talavera, Anthony Leroy, Adelina Shickova, Francisco Barat, Bingfeng Mei, Francky Catthoor, Diederik Verkest, Geert Deconinck, Henk Corporaal, Frédéric Robert, Jordi Carrabina |
RTSS | 4 |