Demo Data from VLDB 2026 / reviewers in the wild / expert
Thomas Dupeux
dblp:76/8693
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 81% High-performance computing · 19% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › telepresence
immersive telepresence |
0.1 | 1 | 2010 | A 3d data intensive tele-immersive grid · ACM Multimedia 2010 |
Virtual and augmented reality › virtual environment
networked virtual environment |
0.1 | 1 | 2010 | A 3d data intensive tele-immersive grid · ACM Multimedia 2010 |
High-performance computing
data-intensive computing |
0.0 | 1 | 2010 | A 3d data intensive tele-immersive grid · ACM Multimedia 2010 |
Distributed systems
grid computing |
0.0 | 1 | 2010 | A 3d data intensive tele-immersive grid · ACM Multimedia 2010 |
Methods — techniques the papers use, named apart from their topics
multi-camera 3d modeling · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | A 3d data intensive tele-immersive gridabstractNetworked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mouses, leading to a low sense of presence especially regarding body language. Multi-camera real-time 3D modeling offers a way to ensure a significantly higher sense of presence. But producing quality geometries, well textured, and to enable distant user tele-presence in non trivial virtual environments is still a challenge today. Benjamin Petit, Thomas Dupeux, Benoît Bossavit, Joeffrey Legaux, Bruno Raffin, Emmanuel Melin, Jean-Sébastien Franco, Ingo Assenmacher, Edmond Boyer |
ACM Multimedia | 2 |