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Baris Aydinlioglu

dblp:76/8727 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational complexity · 81% Mathematical optimization · 19%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization › integer programming
arthur-merlin games
0.112012
Nondeterministic Circuit Lower Bounds from Mildly De-randomizing Arthur-Merlin Games · CCC 2012
Computational complexity
circuit complexity
0.112012
Nondeterministic Circuit Lower Bounds from Mildly De-randomizing Arthur-Merlin Games · CCC 2012
Computational complexity
derandomization
0.112012
Nondeterministic Circuit Lower Bounds from Mildly De-randomizing Arthur-Merlin Games · CCC 2012
Computational complexity › structural complexity › hierarchy collapse
karp-lipton collapse
0.112012
Nondeterministic Circuit Lower Bounds from Mildly De-randomizing Arthur-Merlin Games · CCC 2012
Computational complexity
structural complexity
0.112012
Nondeterministic Circuit Lower Bounds from Mildly De-randomizing Arthur-Merlin Games · CCC 2012
Computational complexity
pseudorandomness
0.012012
Nondeterministic Circuit Lower Bounds from Mildly De-randomizing Arthur-Merlin Games · CCC 2012

Methods — techniques the papers use, named apart from their topics

karp-lipton style collapse · 0.1derandomization · 0.1
YearPublicationVenuePosition
2017 Nondeterministic circuit lower bounds from mildly derandomizing Arthur-Merlin games
Baris Aydinlioglu, Dieter van Melkebeek
Comput. Complex.1
2012 Nondeterministic Circuit Lower Bounds from Mildly De-randomizing Arthur-Merlin Games
abstract
Hardness against nondeterministic circuits is known to suffice for derandomizing Arthur-Merlin games. We show a result in the other direction - that hardness against nondeterministic circuits is *necessary* for derandomizing Arthur-Merlin games. In fact, we obtain an equivalence for a mild notion of derandomization: Arthur-Merlin games can be simulated in Sigma_2-SUBEXP (the sub exponential version of Sigma_2-P) with sub polynomial advice on infinitely many input lengths if and only if Sigma_2-E} (the linear-exponential version of Sigma_2-P) requires nondeterministic circuits of super polynomial size on infinitely many input lengths. Our equivalence result represents a full analogue of a similar result by Impagliazzo et al. in the deterministic setting: Randomized polynomial-time decision procedures can be simulated in NSUBEXP (the sub exponential version of NP) with sub polynomial advice on infinitely many input lengths if and only if NE (the linear-exponential version of NP) requires deterministic circuits of super polynomial size on infinitely many input lengths. A key ingredient in our proofs is improved Karp-Lipton style collapse results for nondeterministic circuits. The following are two instantiations that may be of independent interest: Assuming that Arthur-Merlin games can be derandomized in Sigma_2-P, we show that (i) PSPACE in NP/poly implies PSPACE in Sigma_2-P, and (ii) coNP in NP/poly implies PH in P^\Sigma_2-P.
Baris Aydinlioglu, Dieter van Melkebeek
CCC1
2011 Derandomizing Arthur-Merlin Games and Approximate Counting Implies Exponential-Size Lower Bounds
Baris Aydinlioglu, Dan Gutfreund, John M. Hitchcock, Akinori Kawachi
Comput. Complex.1