Vít Rusnák

dblp:76/9282 · DBLP profile ↗
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13ranked-venue papers
4as first author
6since 2021 · last 2023
0000-0003-1493-2194ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 6 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-authorComputer networks · 1Security and privacy · 1Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2023 xOpat: eXplainable Open Pathology Analysis Tool
abstract
Abstract Histopathology research quickly evolves thanks to advances in whole slide imaging (WSI) and artificial intelligence (AI). However, existing WSI viewers are tailored either for clinical or research environments, but none suits both. This hinders the adoption of new methods and communication between the researchers and clinicians. The paper presents xOpat, an open‐source, browser‐based WSI viewer that addresses these problems. xOpat supports various data sources, such as tissue images, pathologists' annotations, or additional data produced by AI models. Furthermore, it provides efficient rendering of multiple data layers, their visual representations, and tools for annotating and presenting findings. Thanks to its modular, protocol‐agnostic, and extensible architecture, xOpat can be easily integrated into different environments and thus helps to bridge the gap between research and clinical practice. To demonstrate the utility of xOpat, we present three case studies, one conducted with a developer of AI algorithms for image segmentation and two with a research pathologist.
Jirí Horák, Katarína Furmanová, Barbora Kozlíková, Tomás Brázdil, Petr Holub, M. Kacenga, Matej Gallo, Rudolf Nenutil, Jan Byska, Vít Rusnák
Comput. Graph. Forum10
2022 Improving Cybersecurity Incident Analysis Workflow with Analytical Provenance
abstract
Cybersecurity incident analysis is an exploratory, data-driven process over records and logs from network monitoring tools. The process is rarely linear and frequently breaks down into multiple investigation branches. Analysts document all the steps and lessons learned and suggest mitigations. However, current tools provide only limited support for analytical provenance. As a result, analysts have to record all the details regarding the performed steps and notes in separate documents. Such a procedure increases their cognitive demands and is naturally error-prone. This paper proposes a conceptual design of the analytical tool implementing means of analytical provenance in cybersecurity incident analysis workflows. We identified the user requirements and designed and implemented a proof of concept prototype application Incident Analyzer. Qualitative feedback from four domain experts confirmed that our approach is promising and can significantly improve current cybersecurity and network incident analysis practices.
Vít Rusnák, Lenka Janecková, Filip Drgon, Anna-Marie Dombajova, Veronika Kudelková
IV1
2022 Data-driven insight into the puzzle-based cybersecurity training
Karolína Dockalová Burská, Vít Rusnák, Radek Oslejsek
Comput. Graph.2
2021 Enhancing Situational Awareness for Tutors of Cybersecurity Capture the Flag Games
abstract
Supervised Capture the Flag games represent a popular method of practical hands-on training in cybersecurity education. However, as cybersecurity training sessions are process-oriented, tutors have only a limited insight into what trainees are doing and how they deal with the tasks. From their perspective, it is necessary to have situational awareness, enabling them to identify and react to any issues during a training session as soon as they emerge. We propose a tool designed in collaboration with cybersecurity educators. Based on user requirements, we developed the Progress Visualization Tool, which provides educators with timely feedback through the session. More specifically, the tool informs educators of the training progression, helps identify the students who might struggle with their tasks, and reveals overall deviation from the schedule. We validated the tool through formative and summative qualitative in-lab evaluations. The participants appraised the impact on the training workflow and gave further insights regarding the tool. We discuss the insights and recommendations that arose from the evaluations as they could aid the design of future tools for supporting educators, not only of CTFs but also in other domains.
Karolína Dockalová Burská, Vít Rusnák, Radek Oslejsek
IV2
2021 PCAPFunnel: A Tool for Rapid Exploration of Packet Capture Files
abstract
Analyzing network traffic is one of the fundamental tasks in both network operations and security incident analysis. Despite the immense efforts in workflow automation, an ample portion of the work still relies on manual data exploration and analytical insights by domain specialists. Current state-of-the-art network analysis tools provide high flexibility at the expense of usability and have a steep learning curve. Recent—often web-based—analytical tools emphasize interactive visualizations and provide simple user interfaces but only limited analytical support. This paper describes the tool that supports the analytical work of network and security operators. We introduce typical user tasks and requirements. We also present the filtering funnel metaphor for exploring packet capture (PCAP) files through visualizations of linked filter steps. We have created PCAPFunnel, a novel tool that improves the user experience and speeds up packet capture data analysis. The tool provides an overview of the communication, intuitive data filtering, and details of individual network nodes and connections between them. The qualitative usability study with nine domain experts confirmed the usability and usefulness of our approach for the initial data exploration in a wide range of tasks and usage scenarios, from educational purposes to exploratory network data analysis.
Juraj Uhlár, Martin Holkovic, Vít Rusnák
IV3
2021 Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training
abstract
Hands-on training is an effective way to practice theoretical cybersecurity concepts and increase participants' skills. In this article, we discuss the application of visual analytics principles to the design, execution, and evaluation of training sessions. We propose a conceptual model employing visual analytics that supports the sensemaking activities of users involved in various phases of the training life cycle. The model emerged from our long-term experience in designing and organizing diverse hands-on cybersecurity training sessions. It provides a classification of visualizations and can be used as a framework for developing novel visualization tools supporting phases of the training life-cycle. We demonstrate the model application on examples covering two types of cybersecurity training programs.
Radek Oslejsek, Vít Rusnák, Karolína Dockalová Burská, Valdemar Svábenský, Jan Vykopal, Jakub Cegan
IEEE Trans. Vis. Comput. Graph.2
2019 DNS Firewall Data Visualization
Stanislav Spacek, Vít Rusnák, Anna-Marie Dombajova
IM2
2019 Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study
abstract
Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks.
Radek Oslejsek, Vít Rusnák, Karolína Dockalová Burská, Valdemar Svábenský, Jan Vykopal
VizSEC2
2018 Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops
abstract
Multi-scale navigation interfaces were originally designed to enable single users to explore large visual information spaces on desktop workstations. These interfaces can also be quite useful on tabletops. However, their adaptation to co-located multi-user contexts is not straightforward. The literature describes different interfaces, that only offer a limited subset of navigation actions. In this paper, we first identify a comprehensive set of actions to effectively support multi-scale navigation. We report on a guessability study in which we elicited user-defined gestures for triggering these actions, showing that there is no natural design solution, but that users heavily rely on the now-ubiquitous slide, pinch and turn gestures. We then propose two interface designs based on this set of three basic gestures: one involves two-hand variations on these gestures, the other combines them with widgets. A comparative study suggests that users can easily learn both, and that the gesture-based, visually-minimalist design is a viable option, that saves display space for other controls.
Vít Rusnák, Caroline Appert, Olivier Chapuis, Emmanuel Pietriga
CHI1
2018 Evaluation of Cyber Defense Exercises Using Visual Analytics Process
abstract
This Innovative Practice Full Paper addresses modern cyber ranges which represent unified platforms that offer efficient organization of complex hands-on exercises where participants can train their cybersecurity skills. However, the functionality targets mostly learners who are the primary users. Support of organizers performing analytic and evaluation tasks is weak and ad-hoc. It makes harder to improve the quality of an exercise, particularly its impact on learners. In this paper, we present an application of a well-structured visual analytics process to the organization of cyber exercises. We illustrate that the classification derived from the adoption of the visual analytics process helps to clarify and formalize analytical tasks of educators and enables their systematic support in cyber ranges. We demonstrate an application of our approach on a particular series of eight exercises we have organized in last three years. We believe the presented approach is beneficial for anyone involved in preparation and execution of any complex exercise.
Radek Oslejsek, Jan Vykopal, Karolína Dockalová Burská, Vít Rusnák
FIE4
2016 CoUnSiL: Collaborative Universe for Remote Interpreting of Sign Language in Higher Education
Vít Rusnák, Pavel Troubil, Svatoslav Ondra, Tomás Sklenák, Desana Daxnerová, Eva Hladká, Pavel Kajaba, Jaromír Kala, Matej Minárik, Peter Novák 0002, Christoph Damm
ICCHP (2)1
2016 Toward natural multi-user interaction in advanced collaborative display environments
Vít Rusnák, Lukás Rucka, Petr Holub
Future Gener. Comput. Syst.1
2011 Efficient JPEG2000 EBCOT Context Modeling for Massively Parallel Architectures
abstract
Embedded Block Coding with Optimal Truncation (EBCOT) is the fundamental and computationally very demanding part of the compression process of JPEG2000 image compression standard. In this paper, we present a reformulation of the context modeling of EBCOT that allows full parallelization for massively parallel architectures such as GPUs with their single instruction multiple threads architecture. We prove that the reformulation is equivalent to the EBCOT specification in JPEG2000 standard. Behavior of the reformulated algorithm is demonstrated using NVIDIA CUDA platform and compared to other state-of-the-art implementations.
Jiri Matela, Vít Rusnák, Petr Holub
DCC2