VLDB 2026 Research / reviewers in the wild / expert
Dana Hughes 0001
dblp:76/9643 · also Dana T. Hughes
· DBLP profile ↗
15ranked-venue papers
5as first author
8since 2021 · last 2023
0000-0003-4493-959XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 3 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 8 · 3 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 2 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Theory of Mind for Multi-Agent Collaboration via Large Language ModelsabstractWhile Large Language Models (LLMs) have demonstrated impressive accomplishments in both reasoning and planning, their abilities in multi-agent collaborations remains largely unexplored.This study evaluates LLMbased agents in a multi-agent cooperative text game with Theory of Mind (ToM) inference tasks, comparing their performance with Multi-Agent Reinforcement Learning (MARL) and planning-based baselines.We observed evidence of emergent collaborative behaviors and high-order Theory of Mind capabilities among LLM-based agents.Our results reveal limitations in LLM-based agents' planning optimization due to systematic failures in managing long-horizon contexts and hallucination about the task state.We explore the use of explicit belief state representations to mitigate these issues, finding that it enhances task performance and the accuracy of ToM inferences for LLMbased agents. Huao Li, Yu Quan Chong, Simon Stepputtis, Joseph Campbell, Dana Hughes 0001, Charles Lewis, Katia P. Sycara |
EMNLP | 5 |
| 2023 | Explainable Action Advising for Multi-Agent Reinforcement LearningabstractAction advising is a knowledge transfer technique for reinforcement learning based on the teacher-student paradigm. An expert teacher provides advice to a student during training in order to improve the student's sample efficiency and policy performance. Such advice is commonly given in the form of state-action pairs. However, it makes it difficult for the student to reason with and apply to novel states. We introduce Explainable Action Advising, in which the teacher provides action advice as well as associated explanations indicating why the action was chosen. This allows the student to self-reflect on what it has learned, enabling advice generalization and leading to improved sample efficiency and learning performance - even in environments where the teacher is sub-optimal. We empirically show that our framework is effective in both single-agent and multi-agent scenarios, yielding improved policy returns and convergence rates when compared to state-of-the-art methods. Yue Guo 0003, Joseph Campbell, Simon Stepputtis, Ruiyu Li, Dana Hughes 0001, Fei Fang 0001, Katia P. Sycara |
ICRA | 5 |
| 2023 | A Framework for Intervention Based Team Support in Time Critical TasksabstractIn this paper we describe the intervention framework of ATLAS, an artificial socially intelligent agent that advises teams. The framework treats interventions as atomic components, and manages the lifecycle of each intervention through presentation, as well as followups to interventions. The key benefit of this framework is that it allows for rapid development of scenario-specific Interventions that leverage scenario-agnostic team models. The implementation of this framework is reported for three player teams in a Search and Rescue task simulated in Minecraft. Low competence teams advised by ATLAS improved more between first and second trials than those with a human advisor while the reverse was found for high competence. Four times as many interventions were proposed as were presented. 15 % of advice was withheld to avoid repetitive advice, excessive rate of advice, and needlessly advising high performing teams, while a Theory of Mind model and delay for confirmation mechanism filtered out other unnecessary advice. Dana Hughes 0001, Huao Li, Max Chis, Ini Oguntola, Simon Stepputtis, Keyang Zheng, Joseph Campbell, Katia P. Sycara, Michael Lewis 0001 |
SMC | 1 |
| 2022 | Theory of Mind Modeling in Search and Rescue TeamsabstractTheory of Mind (ToM) refers to the ability to make inferences about other’s mental states. Such ability is fundamental for human social activities such as empathy, teamwork, and communication. As intelligent agents come to be involved in diverse human-agent teams, they will also be expected to be socially intelligent in order to become effective teammates. In this paper, we describe a computational ToM model which observes team behaviors and infers their mental states in a urban search and rescue (US&R) task. Our modular ToM model approximates human inference by explicitly representing beliefs, belief updates, and action prediction/generation using Deep Neural Networks (DNNs). To validate our model we compare its performance to the gold standard of human observers asked to make the same inferences. The ToM model proved superior to the average judgments of human observers on all four tests of inference and better than 90th percentile observers on three of the four. While the learning bias provided by modularizing belief and prediction proved sufficient for the simple inferences tested, substantial refinement will be needed to replicate the complex nuanced chains of inference observed in human social interaction. Huao Li, Ini Oguntola, Dana Hughes 0001, Michael Lewis 0001, Katia P. Sycara |
RO-MAN | 3 |
| 2021 | Emergent Discrete Communication in Semantic SpacesabstractNeural agents trained in reinforcement learning settings can learn to communicate among themselves via discrete tokens, accomplishing as a team what agents would be unable to do alone. However, the current standard of using one-hot vectors as discrete communication tokens prevents agents from acquiring more desirable aspects of communication such as zero-shot understanding. Inspired by word embedding techniques from natural language processing, we propose neural agent architectures that enables them to communicate via discrete tokens derived from a learned, continuous space. We show in a decision theoretic framework that our technique optimizes communication over a wide range of scenarios, whereas one-hot tokens are only optimal under restrictive assumptions. In self-play experiments, we validate that our trained agents learn to cluster tokens in semantically-meaningful ways, allowing them communicate in noisy environments where other techniques fail. Lastly, we demonstrate both that agents using our method can effectively respond to novel human communication and that humans can understand unlabeled emergent agent communication, outperforming the use of one-hot communication. Mycal Tucker, Huao Li, Siddharth Agrawal, Dana Hughes 0001, Katia P. Sycara, Michael Lewis 0001, Julie A. Shah |
NeurIPS | 4 |
| 2021 | Transfer Learning for Human Navigation and Triage Strategies Prediction in a Simulated Urban Search and Rescue TaskabstractTo build an agent providing assistance to human rescuers in an urban search and rescue task, it is crucial to understand not only human actions but also human beliefs that may influence the decision to take these actions. Developing data-driven models to predict a rescuer’s strategies for navigating the environment and triaging victims requires costly data collection and training for each new environment of interest. Transfer learning approaches can be used to mitigate this challenge, allowing a model trained on a source environment/task to generalize to a previously unseen target environment/task with few training examples. In this paper, we investigate transfer learning (a) from a source environment with smaller number of types of injured victims to one with larger number of victim injury classes and (b) from a smaller and simpler environment to a larger and more complex one for navigation strategy. Inspired by hierarchical organization of human spatial cognition, we used graph division to represent spatial knowledge, and Transfer Learning Diffusion Convo-lutional Recurrent Neural Network (TL-DCRNN), a spatial and temporal graph-based recurrent neural network suitable for transfer learning, to predict navigation. To abstract the rescue strategy from a rescuer’s field-of-view stream, we used attention-based LSTM networks. We experimented on various transfer learning scenarios and evaluated the performance using mean average error. Results indicated our assistant agent can improve predictive accuracy and learn target tasks faster when equipped with transfer learning methods. Yue Guo 0003, Rohit Jena, Dana Hughes 0001, Michael Lewis 0001, Katia P. Sycara |
RO-MAN | 3 |
| 2021 | Deep Interpretable Models of Theory of MindabstractWhen developing AI systems that interact with humans, it is essential to design both a system that can understand humans, and a system that humans can understand. Most deep network based agent-modeling approaches are 1) not interpretable and 2) only model external behavior, ignoring internal mental states, which potentially limits their capability for assistance, interventions, discovering false beliefs, etc. To this end, we develop an interpretable modular neural framework for modeling the intentions of other observed entities. We demonstrate the efficacy of our approach with experiments on data from human participants on a search and rescue task in Minecraft, and show that incorporating interpretability can significantly increase predictive performance under the right conditions. Ini Oguntola, Dana Hughes 0001, Katia P. Sycara |
RO-MAN | 2 |
| 2021 | Individualized Mutual Adaptation in Human-Agent TeamsabstractThe ability to collaborate with previously unseen human teammates is crucial for artificial agents to be effective in human-agent teams (HATs). Due to individual differences and complex team dynamics, it is hard to develop a single agent policy to match all potential teammates. In this article, we study both human-human and HAT in a dyadic cooperative task, Team Space Fortress. Results show that the team performance is influenced by both players’ individual skill level and their ability to collaborate with different teammates by adopting complementary policies. Based on human-human team results, we propose an adaptive agent that identifies different human policies and assigns a complementary partner policy to optimize team performance. The adaptation method relies on a novel similarity metric to infer human policy and then selects the most complementary policy from a pretrained library of exemplar policies. We conducted human-agent experiments to evaluate the adaptive agent and examine mutual adaptation in HAT. Results show that both human adaptation and agent adaptation contribute to team performance. Huao Li, Tianwei Ni, Siddharth Agrawal, Suhas Raja, Yikang Gui, Dana Hughes 0001, Michael Lewis 0001, Katia P. Sycara |
IEEE Trans. Hum. Mach. Syst. | 7 |
| 2020 | Individual adaptation in teamwork
Huao Li, Dana Hughes 0001, Michael Lewis 0001, Katia P. Sycara |
CogSci | 2 |
| 2020 | Designing Context-Sensitive Norm Inverse Reinforcement Learning Framework for Norm-Compliant Autonomous AgentsabstractHuman behaviors are often prohibited, or permitted by social norms. Therefore, if autonomous agents interact with humans, they also need to reason about various legal rules, social and ethical social norms, so they would be trusted and accepted by humans. Inverse Reinforcement Learning (IRL) can be used for the autonomous agents to learn social norm-compliant behavior via expert demonstrations. However, norms are context-sensitive, i.e. different norms get activated in different contexts. For example, the privacy norm is activated for a domestic robot entering a bathroom where a person may be present, whereas it is not activated for the robot entering the kitchen. Representing various contexts in the state space of the robot, as well as getting expert demonstrations under all possible tasks and contexts is extremely challenging. Inspired by recent work on Modularized Normative MDP (MNMDP) and early work on context-sensitive RL, we propose a new IRL framework, Context-Sensitive Norm IRL (CNIRL). CNIRL treats states and contexts separately, and assumes that the expert determines the priority of every possible norm in the environment, where each norm is associated with a distinct reward function. The agent chooses the action to maximize its cumulative rewards. We present the CNIRL model and show that its computational complexity is scalable in the number of norms. We also show via two experimental scenarios that CNIRL can handle problems with changing context spaces. Yue Guo 0003, Boshi Wang, Dana Hughes 0001, Michael Lewis 0001, Katia P. Sycara |
RO-MAN | 3 |
| 2020 | Inferring Non-Stationary Human Preferences for Human-Agent TeamsabstractOne main challenge to robot decision making in human-robot teams involves predicting the intents of a human team member through observations of the human's behavior. Inverse Reinforcement Learning (IRL) is one approach to predicting human intent, however, such approaches typically assume that the human's intent is stationary. Furthermore, there are few approaches that identify when the human's intent changes during observations. Modeling human decision making as a Markov decision process, we address these two limitations by maintaining a belief over the reward parameters of the model (representing the human's preference for tasks or goals), and updating the parameters using IRL estimates from short windows of observations. We posit that a human's preferences can change with time, due to gradual drift of preference and/or discrete, step-wise changes of intent. Our approach maintains an estimate of the human's preferences under such conditions, and is able to identify changes of intent based on the divergence between subsequent belief updates. We demonstrate that our approach can effectively track dynamic reward parameters and identify changes of intent in a simulated environment, and that this approach can be leveraged by a robot team member to improve team performance. Dana Hughes 0001, Akshat Agarwal, Yue Guo 0003, Katia P. Sycara |
RO-MAN | 1 |
| 2019 | Embedded Neural Networks for Robot Autonomy
Sarah Aguasvivas Manzano, Dana Hughes 0001, Cooper R. Simpson, Radhen Patel, Christoffer R. Heckman, Nikolaus Correll |
ISRR | 2 |
| 2017 | Recognizing social touch gestures using recurrent and convolutional neural networksabstractDeep learning approaches have been used to perform classification in several applications with high-dimensional input data. In this paper, we investigate the potential for deep learning for classifying affective touch on robotic skin in a social setting. Three models are considered, a convolutional neural network, a convolutional-recurrent neural network and an autoencoder-recurrent neural network. These models are evaluated on two publicly available affective touch datasets, and compared with models built to classify the same datasets. The deep learning approaches provide a similar level of accuracy, and allows gestures to be predicted in real-time at a rate of 6 to 9 Hertz. The memory requirements of the models demonstrate that they can be implemented on small, inexpensive microcontrollers, demonstrating that classification can be performed in the skin itself by collocating computing elements with the sensor array. Dana Hughes 0001, Alon Krauthammer, Nikolaus Correll |
ICRA | 1 |
| 2015 | Detecting and Identifying Tactile Gestures using Deep Autoencoders, Geometric Moments and Gesture Level FeaturesabstractWhile several sensing modalities and transduction approaches have been developed for tactile sensing in robotic skins, there has been much less work towards extracting features for or identifying high-level gestures performed on the skin. In this paper, we investigate using deep neural networks with hidden Markov models (DNN-HMMs), geometric moments and gesture level features to identify a set of gestures performed on robotic skins. We demonstrate that these features are useful for identifying gestures, and predict a set of gestures from a 14-class dataset with 56% accuracy, and a 7-class dataset with 71% accuracy. Dana Hughes 0001, Nicholas Farrow, Halley Profita, Nikolaus Correll |
ICMI | 1 |
| 2014 | A soft, amorphous skin that can sense and localize texturesabstractWe present a soft, amorphous skin that can sense and localize textures. The skin consists of a series of sensing and computing elements that are networked with their local neighbors and mimic the function of the Pacinian corpuscle in human skin. Each sensor node samples a vibration signal at 1 KHz, transforms the signal into the frequency domain, and classifies up to 15 textures using logistic regression. By measuring the power spectrum of the signal and comparing it with its local neighbors, computing elements can then collaboratively estimate the location of the stimulus. The resulting low-bandwidth information, consisting of the texture probability distribution and its location are then routed to a sink anywhere in the skin in a multi-hop fashion. We describe the design, manufacturing, classification, localization and networking algorithms and experimentally validate the proposed approach. In particular, we demonstrate texture classification with 71% accuracy and centimeter accuracy in localization over an area of approximately three square feet using ten networked sensor nodes. Dana Hughes 0001, Nikolaus Correll |
ICRA | 1 |