Ovidiu-Ciprian Ungurean

dblp:77/10909 · DBLP profile ↗
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7ranked-venue papers
1as first author
6since 2021 · last 2026
0000-0003-4741-3294ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Imagine, Interact: Eliciting Accessible Interactions from Users with Motor Impairments via Imagined Input Devices
abstract
We present empirical results from a study conducted with eleven users with upper-body motor impairments who imagined input devices and corresponding gestures to operate them for performing common tasks in interactive systems. We report a strong preference for embodying devices (80%), primarily through the hands, rather than holding them, and identify ten device archetypes, among which smartphones (36.4%) and remote controls (27.3%) were most prevalent. We also observed a diversity of gestures to operate imagined devices involving both unimanual and bimanual input with little consensus (.069) across participants, which we analyzed in relation to their self-reported motor impairments. Based on these findings, we propose design recommendations for accessible interactions involving imagined input devices, structured through the lenses of ability-based and ability-mediating design. We also outline future work opportunities for imagination-powered accessible computing, in which users’ imagination plays a central role.
Radu-Daniel Vatavu, Ovidiu-Ciprian Ungurean
CHI2
2025 Design Explorations in Distal Haptics for Touchscreen Input and Users with Upper-Body Motor Impairments
abstract
Haptic feedback, commonly experienced as vibrotactile cues on mobile devices, increases user performance and enhances user experience, but research addressing users with upper-body motor impairments remains scarce.In particular, variations in how touch input is performed across different motor abilities raise questions about the optimal location, on-device or on-body, for vibrotactile feedback to maximize its effectiveness.In this work, we apply design thinking to explore alternative approaches for delivering haptic feedback at locations distant from the on-screen touch point, such as the user's hand, wrist, forearm, or even the other arm.To inform our design explorations, we leverage empirical findings from a dataset of touch gestures performed on mobile devices by users with various upper-body motor impairments.We present future research opportunities at the intersection of haptic technology, wearable devices, accessible computing, and touchscreen input.
Mihail Terenti, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu
Creativity & Cognition2
2023 Understanding Wheelchair Users' Preferences for On-Body, In-Air, and On-Wheelchair Gestures
abstract
We present empirical results from a gesture elicitation study conducted with eleven wheelchair users that proposed on-body, in-air, and on-wheelchair gestures to effect twenty-one referents representing common actions, types of digital content, and navigation commands for interactive systems. We report a large preference for on-body (47.6%) and in-air (40.7%) compared to on-wheelchair (11.7%) gestures, mostly represented by touch input on different parts of the body and hand poses performed in mid-air with one hand. Following an agreement analysis that revealed low consensus (≤ 5.5%) between users, although high perceived gesture ease, goodness, and social acceptability within users, we examine our participants’ gesture characteristics in relation to their self-reported motor impairments, e.g., low strength, rapid fatigue, etc. We highlight the need for personalized gesture sets, tailored to and reflective of both users’ preferences and specific motor abilities, an implication that we examine through the lenses of ability-based design.
Laura-Bianca Bilius, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu
CHI2
2022 Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments
abstract
We examine touchscreen stroke-gestures and mid-air motion-gestures articulated by users with upper-body motor impairments with devices worn on the wrist, finger, and head. We analyze users’ gesture input performance in terms of production time, articulation consistency, and kinematic measures, and contrast the performance of users with upper-body motor impairments with that of a control group of users without impairments. Our results, from two datasets of 7,290 stroke-gestures and 3,809 motion-gestures collected from 28 participants, reveal that users with upper-body motor impairments take twice as much time to produce stroke-gestures on wearable touchscreens compared to users without impairments, but articulate motion-gestures equally fast and with similar acceleration. We interpret our findings in the context of ability-based design and propose ten implications for accessible gesture input with upper-body wearables for users with upper-body motor impairments.
Radu-Daniel Vatavu, Ovidiu-Ciprian Ungurean
CHI2
2022 Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted Interaction
abstract
We examine accessible interactions for wheelchair users and public displays with three studies. In a first study, we conduct a Systematic Literature Review, from which we report very few scientific papers on this topic and a preponderant focus on touch input. In a second study, we conduct a Systematic Video Review using YouTube as a data source, and unveil accessibility challenges for public displays and several input modalities alternative to direct touch. In a third study, we conduct semi-structured interviews with eleven wheelchair users to understand their experience interacting with public displays and to collect their preferences for more accessible input modalities. Based on our findings, we propose the “assisted interaction” phase to extend Vogel and Balakrishnan’s four-phase interaction model with public displays, and the “ability” dimension for cross-device interaction design to support, via users’ personal mobile devices, independent use of interactive public displays.
Radu-Daniel Vatavu, Ovidiu-Ciprian Ungurean, Laura-Bianca Bilius
UIST2
2021 Coping, Hacking, and DIY: Reframing the Accessibility of Interactions with Television for People with Motor Impairments
abstract
We conduct an examination of the accessibility challenges experienced by people with upper body motor impairments when interacting with television. We report findings from a study with N=41 people with motor impairments (spinal cord injury, cerebral palsy, muscular dystrophy) and document their challenges and coping strategies for using the TV remote control, but also their television watching experience and expectations of suitable assistive technology for television. Our results show that, despite several accessible remote control products available on the market, the majority of our participants preferred to DIY and hack, and to adopt coping strategies to be able to use conventional TV remote controls. We contrast their experience against that of a control group with N=41 people without impairments. We reflect about the DIY culture and people with motor impairments, and we propose future work directions to increase the accessibility of interactions with television.
Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu
IMX1
2019 Stroke-Gesture Input for People with Motor Impairments: Empirical Results & Research Roadmap
abstract
We examine the articulation characteristics of stroke-gestures produced by people with upper body motor impairments on touchscreens as well as the accuracy rates of popular classification techniques, such as the $-family, to recognize those gestures. Our results on a dataset of 9,681 gestures collected from 70 participants reveal that stroke-gestures produced by people with motor impairments are recognized less accurately than the same gesture types produced by people without impairments, yet still accurately enough (93.0%) for practical purposes; are similar in terms of geometrical criteria to the gestures produced by people without impairments; but take considerably more time to produce (3.4s vs. 1.7s) and exhibit lower consistency (-49.7%). We outline a research roadmap for accessible gesture input on touchscreens for users with upper body motor impairments, and we make our large gesture dataset publicly available in the community.
Radu-Daniel Vatavu, Ovidiu-Ciprian Ungurean
CHI2