Hiroki Sato 0002

dblp:77/170-2 · DBLP profile ↗
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6ranked-venue papers
0as first author
6since 2021 · last 2025
0000-0002-1334-7391ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
YearPublicationVenuePosition
2025 Research as Care: A Reflection on Incorporating the Ethics of Care in Design Research with People Living with Dementia
Long-Jing Hsu, Janice K. Bays, Manasi Swaminathan, Weslie Khoo, Hiroki Sato 0002, Kyrie Jig Amon, Sathvika Dobbala, Min Min Thant, Alex Foster, Katherine M. Tsui, Philip B. Stafford, David Crandall, Selma Sabanovic
Conference on Designing Interactive Systems5
2025 Bittersweet Snapshots of Life: Designing to Address Complex Emotions in a Reminiscence Interaction between Older Adults and a Robot
Long-Jing Hsu, Manasi Swaminathan, Weslie Khoo, Kyrie Jig Amon, Hiroki Sato 0002, Sathvika Dobbala, Katherine M. Tsui, David Crandall, Selma Sabanovic
CHI5
2025 Learning Case Features with Proxy-Guided Deep Neural Networks
Vibhas Vats, Zachary Wilkerson, Hiroki Sato 0002, David B. Leake, David Crandall
ICCBR3
2024 "Give it Time: " Longitudinal Panels Scaffold Older Adults' Learning and Robot Co-Design
abstract
Participatory robot design projects with older adults often use multiple sessions to encourage design feedback and active participation from users. Prior projects have, however, not analyzed the learning outcomes for older adults across co-design sessions and how they support constructive design feedback and meaningful participation. To bridge this gap, we examined the learning outcomes within a "longitudinal panel." This panel comprised seven co-design sessions with 11 older adults of varying cognitive abilities over six months, aimed at designing a robot to guide a photograph-based conversational activity. Using Nelson and Stolterman's framework of the hierarchy of design-learning, we demonstrate how older adult panelists achieved multiple design-learning outcomes- capacity, confidence, capability, competence, courage, and connection- which allowed them to provide actionable design suggestions. We provide guidelines for conducting longitudinal panels that can enhance user design-learning and participation in robot design.
Long-Jing Hsu, Philip B. Stafford, Weslie Khoo, Manasi Swaminathan, Kyrie Jig Amon, Hiroki Sato 0002, Katherine M. Tsui, David Crandall, Selma Sabanovic
HRI6
2024 Let's Talk About You: Development and Evaluation of an Autonomous Robot to Support Ikigai Reflection in Older Adults
abstract
The sources of a person’s ikigai—their sense of meaning and purpose in life—often change as they age. Reflecting on past and new sources of ikigai may help people renew their sense of meaning as their life circumstances shift. Building on insights from an initial Wizard-of-Oz robot prototype [1], we describe the design of an autonomous robot that uses a semi-structured conversation format to help older adults reflect on what gives their life meaning and purpose. The robot uses both pre-determined (scripted) and Large Language Model (LLM) generated questions to personalize conversations with older adults around themes of social interaction, planning, accomplishments, goal setting, and the recent past. We evaluated the autonomous robot with 19 older adult participants in a lab setting and at two eldercare facilities. Analysis of the older adults’ conversations with the robot and their responses to an evaluative survey allowed us to identify several design considerations for an autonomous robot that can support ikigai reflection. Interweaving simple yet detailed predetermined questions with LLM-generated follow-up questions yielded enjoyable, in-depth conversations with older adults. We also recognized the need for the robot to be able to offer relevant suggestions when participants cannot recall events and people they find meaningful. These findings aim to further refine the design of an interactive robot that can support users in their exploration of life’s purpose.
Long-Jing Hsu, Weslie Khoo, Manasi Swaminathan, Kyrie Jig Amon, Rasika Muralidharan, Hiroki Sato 0002, Min Min Thant, Anna S. Kim, Katherine M. Tsui, David Crandall, Selma Sabanovic
RO-MAN6
2023 Finding its Voice: The Influence of Robot Voice on Fit, Social Attributes, and Willingness to Use Among Older Adults in the U.S. and Japan
abstract
Robots may be able to significantly assist older adults through making activity recommendations. Prior research suggests that gender and age of a robot’s voice may affect how people respond to such recommendations, but few studies have explored how a robot’s voice is perceived by older adults, and whether their perceptions differ across cultures. We conducted a survey study with older adult participants (aged 65+) in the U.S. (N=225) and Japan (N=466), asking them to evaluate a humanoid robot speaking with three different voices (male, female, child). After seeing a video of a robot making recommendations, participants rated the fit of the voice to the robot, its sociality (via the Robotic Social Attributes Scale - RoSAS), and their willingness to use the robot in various contexts. We discovered that robot’s social attributes and participants’ culture impacted willingness to use the robot in both countries. Having positive social attributes and lower negative attributes increases willingness to use the robot. The U.S. older adults preferred the adult robot voices, had more positive social attributes, less negative social attributes, and were more likely to accept lifestyle recommendations than Japanese older adults. This study contributes to our understanding of older adults’ perceptions of robot voice and provides design implications for robots that make recommendations to older adults.
Long-Jing Hsu, Weslie Khoo, Natasha Randall, Waki Kamino, Swapna Joshi, Hiroki Sato 0002, David Crandall, Katherine M. Tsui, Selma Sabanovic
RO-MAN6