Zhen Liu 0031

dblp:77/35-31 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-8962-1211ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
3 papers
Image and video processing · 44% Virtual and augmented reality · 28% Rendering · 28%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
implicit neural representation
2.232024
Disorder-Invariant Implicit Neural Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2024
FINER: Flexible Spectral-Bias Tuning in Implicit NEural Representation by Variableperiodic Activation Functions · CVPR 2024
DINER: Disorder-Invariant Implicit Neural Representation · CVPR 2023
Computer vision › 3D vision
neural radiance field
1.522024
Disorder-Invariant Implicit Neural Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2024
FINER: Flexible Spectral-Bias Tuning in Implicit NEural Representation by Variableperiodic Activation Functions · CVPR 2024
Image and video processing
image representation
0.922024
DINER: Disorder-Invariant Implicit Neural Representation · CVPR 2023
Disorder-Invariant Implicit Neural Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision
neural rendering
0.812024
Disorder-Invariant Implicit Neural Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Virtual and augmented reality › telepresence
immersive communication
0.612022
VirtualCube: An Immersive 3D Video Communication System · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

hash-table encoding · 2.8SIREN · 2.8MLP · 1.3variable-periodic activation function · 0.8v-cube view · 0.6multi-view stereo · 0.6lumi-net rendering · 0.6
YearPublicationVenuePosition
2024 FINER: Flexible Spectral-Bias Tuning in Implicit NEural Representation by Variableperiodic Activation Functions
abstract
Implicit Neural Representation (INR), which utilizes a neural network to map coordinate inputs to corresponding attributes, is causing a revolution in the field of signal processing. However, current INR techniques suffer from a re-stricted capability to tune their supported frequency set, re-sulting in imperfect performance when representing complex signals with multiple frequencies. We have identified that this frequency-related problem can be greatly alleviated by introducing variableperiodic activation functions, for which we propose FINER. By initializing the bias of the neural network within different ranges, sub-functions with various frequencies in the variableperiodic function are selected for activation. Consequently, the supported frequency set of FINER can be flexibly tuned, leading to improved performance in signal representation. We demon-strate the capabilities of FINER in the contexts of2D image fitting, 3D signed distance field representation, and 5D neural radiance fields optimization, and we show that it outper-forms existing INRs.
Zhen Liu 0031, Hao Zhu 0005, Qi Zhang 0029, Jingde Fu, Weibing Deng, Zhan Ma 0001, Yanwen Guo 0001, Xun Cao
CVPR1
2024 Disorder-Invariant Implicit Neural Representation
abstract
Implicit neural representation (INR) characterizes the attributes of a signal as a function of corresponding coordinates which emerges as a sharp weapon for solving inverse problems. However, the expressive power of INR is limited by the spectral bias in the network training. In this paper, we find that such a frequency-related problem could be greatly solved by re-arranging the coordinates of the input signal, for which we propose the disorder-invariant implicit neural representation (DINER) by augmenting a hash-table to a traditional INR backbone. Given discrete signals sharing the same histogram of attributes and different arrangement orders, the hash-table could project the coordinates into the same distribution for which the mapped signal can be better modeled using the subsequent INR network, leading to significantly alleviated spectral bias. Furthermore, the expressive power of the DINER is determined by the width of the hash-table. Different width corresponds to different geometrical elements in the attribute space, e.g., 1D curve, 2D curved-plane and 3D curved-volume when the width is set as 1, 2 and 3, respectively. More covered areas of the geometrical elements result in stronger expressive power. Experiments not only reveal the generalization of the DINER for different INR backbones (MLP versus SIREN) and various tasks (image/video representation, phase retrieval, refractive index recovery, and neural radiance field optimization) but also show the superiority over the state-of-the-art algorithms both in quality and speed.
Hao Zhu 0005, Shaowen Xie, Zhen Liu 0031, Qi Zhang 0029, Zhan Ma 0001, Xun Cao
IEEE Trans. Pattern Anal. Mach. Intell.3
2023 DINER: Disorder-Invariant Implicit Neural Representation
abstract
Implicit neural representation (INR) characterizes the attributes of a signal as a function of corresponding coordinates which emerges as a sharp weapon for solving inverse problems. However, the capacity of INR is limited by the spectral bias in the network training. In this paper, we find that such a frequency-related problem could be largely solved by re-arranging the coordinates of the input signal, for which we propose the disorder-invariant implicit neural representation (DINER) by augmenting a hash-table to a traditional INR backbone. Given discrete signals sharing the same histogram of attributes and different arrangement orders, the hash-table could project the coordinates into the same distribution for which the mapped signal can be better modeled using the subsequent INR network, leading to significantly alleviated spectral bias. Experiments not only reveal the generalization of the DINER for different INR backbones (MLP vs. SIREN) and various tasks (image/video representation, phase retrieval, and refractive index recovery) but also show the superiority over the state-of-the-art algorithms both in quality and speed. Project page: https://ezio77.github.io/DINER-website/
Shaowen Xie, Hao Zhu 0004, Zhen Liu 0031, Qi Zhang 0029, Xun Cao, Zhan Ma 0001
CVPR3
2022 VirtualCube: An Immersive 3D Video Communication System
abstract
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the user's 3D geometry and texture. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, and everything can be built using off-the-shelf hardware. We use VirtualCubes as the basic building blocks of a virtual conferencing environment, and we provide each VirtualCube user with a surrounding display showing life-size videos of remote participants. To achieve real-time rendering of remote participants, we develop the V-Cube View algorithm, which uses multi-view stereo for more accurate depth estimation and Lumi-Net rendering for better rendering quality. The VirtualCube system correctly preserves the mutual eye gaze between participants, allowing them to establish eye contact and be aware of who is visually paying attention to them. The system also allows a participant to have side discussions with remote participants as if they were in the same room. Finally, the system sheds lights on how to support the shared space of work items (e.g., documents and applications) and track participants' visual attention to work items.
Jiaolong Yang, Zhen Liu 0031, Ruicheng Wang, Xin Tong 0001, Baining Guo
IEEE Trans. Vis. Comput. Graph.3