VLDB 2026 Research / reviewers in the wild / expert
Stylianos Asteriadis
dblp:77/6811 · also Stelios Asteriadis
· DBLP profile ↗
33ranked-venue papers
6as first author
7since 2021 · last 2023
0000-0002-4298-6870ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 10 · 4 since 2021Security and privacy · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Explaining, Analyzing, and Probing Representations of Self-Supervised Learning Models for Sensor-based Human Activity RecognitionabstractIn recent years, self-supervised learning (SSL) frameworks have been extensively applied to sensor-based Human Activity Recognition (HAR) in order to learn deep representations without data annotations. While SSL frameworks reach performance almost comparable to supervised models, studies on interpreting representations learnt by SSL models are limited. Nevertheless, modern explainability methods could help to unravel the differences between SSL and supervised representations: how they are being learnt, what properties of input data they preserve, and when SSL can be chosen over supervised training. In this paper, we aim to analyze deep representations of two recent SSL frameworks, namely SimCLR and VICReg. Specifically, the emphasis is made on (i) comparing the robustness of supervised and SSL models to corruptions in input data; (ii) explaining predictions of deep learning models using saliency maps and highlighting what input channels are mostly used for predicting various activities; (iii) exploring properties encoded in SSL and supervised representations using probing. Extensive experiments on two single-device datasets (MobiAct and UCI-HAR) have shown that self-supervised learning representations are significantly more robust to noise in unseen data compared to supervised models. In contrast, features learnt by the supervised approaches are more homogeneous across subjects and better encode the nature of activities. Bulat Khaertdinov, Stylianos Asteriadis |
IJCB | 2 |
| 2023 | Joint modelling of audio-visual cues using attention mechanisms for emotion recognitionabstractAbstract Emotions play a crucial role in human-human communications with complex socio-psychological nature. In order to enhance emotion communication in human-computer interaction, this paper studies emotion recognition from audio and visual signals in video clips, utilizing facial expressions and vocal utterances. Thereby, the study aims to exploit temporal information of audio-visual cues and detect their informative time segments. Attention mechanisms are used to exploit the importance of each modality over time. We propose a novel framework that consists of bi-modal time windows spanning short video clips labeled with discrete emotions. The framework employs two networks, with each one being dedicated to one modality. As input to a modality-specific network, we consider a time-dependent signal deriving from the embeddings of the video and audio modalities. We employ the encoder part of the Transformer on the visual embeddings and another one on the audio embeddings. The research in this paper introduces detailed studies and meta-analysis findings, linking the outputs of our proposition to research from psychology. Specifically, it presents a framework to understand underlying principles of emotion recognition as functions of three separate setups in terms of modalities: audio only, video only, and the fusion of audio and video. Experimental results on two datasets show that the proposed framework achieves improved accuracy in emotion recognition, compared to state-of-the-art techniques and baseline methods not using attention mechanisms. The proposed method improves the results over baseline methods by at least 5.4%. Our experiments show that attention mechanisms reduce the gap between the entropies of unimodal predictions, which increases the bimodal predictions’ certainty and, therefore, improves the bimodal recognition rates. Furthermore, evaluations with noisy data in different scenarios are presented during the training and testing processes to check the framework’s consistency and the attention mechanism’s behavior. The results demonstrate that attention mechanisms increase the framework’s robustness when exposed to similar conditions during the training and the testing phases. Finally, we present comprehensive evaluations of emotion recognition as a function of time. The study shows that the middle time segments of a video clip are essential in the case of using audio modality. However, in the case of video modality, the importance of time windows is distributed equally. Esam Ghaleb, Jan Niehues, Stylianos Asteriadis |
Multim. Tools Appl. | 3 |
| 2022 | Temporal Feature Alignment in Contrastive Self-Supervised Learning for Human Activity RecognitionabstractAutomated Human Activity Recognition has long been a problem of great interest in human-centered and ubiquitous computing. In the last years, a plethora of supervised learning algorithms based on deep neural networks has been suggested to address this problem using various modalities. While every modality has its own limitations, there is one common challenge. Namely, supervised learning requires vast amounts of annotated data which is practically hard to collect. In this paper, we benefit from the self-supervised learning paradigm (SSL) that is typically used to learn deep feature representations from unlabeled data. Moreover, we upgrade a contrastive SSL framework, namely SimCLR, widely used in various applications by introducing a temporal feature alignment procedure for Human Activity Recognition. Specifically, we propose integrating a dynamic time warping (DTW) algorithm in a latent space to force features to be aligned in a temporal dimension. Extensive experiments have been conducted for the unimodal scenario with inertial modality as well as in multimodal settings using inertial and skeleton data. According to the obtained results, the proposed approach has a great potential in learning robust feature representations compared to the recent SSL baselines, and clearly outperforms supervised models in semi-supervised learning. The code for this paper is available via the following link: https://github.com/bulatkh/csshar_tfa. Bulat Khaertdinov, Stylianos Asteriadis |
IJCB | 2 |
| 2022 | Contrastive Learning with Cross-Modal Knowledge Mining for Multimodal Human Activity RecognitionabstractHuman Activity Recognition is a field of research where input data can take many forms. Each of the possible input modalities describes human behaviour in a different way, and each has its own strengths and weaknesses. We explore the hypothesis that leveraging multiple modalities can lead to better recognition. Since manual annotation of input data is expensive and time-consuming, the emphasis is made on self-supervised methods which can learn useful feature representations without any ground truth labels. We extend a number of recent contrastive self-supervised approaches for the task of Human Activity Recognition, leveraging inertial and skeleton data. Furthermore, we propose a flexible, general-purpose framework for performing multimodal self-supervised learning, named Contrastive Multiview Coding with Cross-Modal Knowledge Mining (CMC-CMKM). This framework exploits modality-specific knowledge in order to mitigate the limitations of typical self-supervised frameworks. The extensive experiments on two widely-used datasets demonstrate that the suggested framework significantly outperforms contrastive unimodal and multimodal baselines on different scenarios, including fully-supervised fine-tuning, activity retrieval and semi-supervised learning. Furthermore, it shows performance competitive even compared to supervised methods. Razvan Brinzea, Bulat Khaertdinov, Stylianos Asteriadis |
IJCNN | 3 |
| 2021 | Skeleton-Based Explainable Bodily Expressed Emotion Recognition Through Graph Convolutional NetworksabstractMuch of the focus on emotion recognition has gone into the face and voice as expressive channels, whereas bodily expressions of emotions are understudied. Moreover, current studies lack the explainability of computational features of body movements related to emotional expressions. Perceptual research on body parts' movements shows that features related to the arms' movements are correlated the most with human perception of emotions. In this paper, our research aims at presenting an explainable approach for bodily expressed emotion recognition. It utilizes the body joints of the human skeleton, representing them as a graph, which is used in Graph Convolutional Networks (GCNs). We improve the modelling of the GCNs by using spatial attention mechanisms based on body parts, i.e. arms, legs and torso. Our study presents a state-of-the-art explainable approach supported by experimental results on two challenging datasets. Evaluations show that the proposed methodology offers accurate performance and explainable decisions. The methodology demonstrates which body part contributes the most in its inference, showing the significance of arm movements in emotion recognition. Esam Ghaleb, André Mertens, Stylianos Asteriadis, Gerhard Weiss 0001 |
FG | 3 |
| 2021 | Contrastive Self-supervised Learning for Sensor-based Human Activity RecognitionabstractDeep Learning models, applied to a sensor-based Human Activity Recognition task, usually require vast amounts of annotated time-series data to extract robust features. However, annotating signals coming from wearable sensors can be a tedious and, often, not so intuitive process, that requires specialized tools and predefined scenarios, making it an expensive and time-consuming task. This paper combines one of the most recent advances in Self-Supervised Leaning (SSL), namely a SimCLR framework, with a powerful transformer-based encoder to introduce a Contrastive Self-supervised learning approach to Sensor-based Human Activity Recognition (CSSHAR) that learns feature representations from unlabeled sensory data. Extensive experiments conducted on three widely used public datasets have shown that the proposed method outperforms recent SSL models. Moreover, CSSHAR is capable of extracting more robust features than the identical supervised transformer when transferring knowledge from one dataset to another as well as when very limited amounts of annotated data are available. Bulat Khaertdinov, Esam Ghaleb, Stylianos Asteriadis |
IJCB | 3 |
| 2021 | Deep Triplet Networks with Attention for Sensor-based Human Activity RecognitionabstractOne of the most significant challenges in Human Activity Recognition using wearable devices is inter-class similarities and subject heterogeneity. These problems lead to the difficulties in constructing robust feature representations that might negatively affect the quality of recognition. This study, for the first time, applies deep triplet networks with various triplet loss functions and mining methods to the Human Activity Recognition task. Moreover, we introduce a novel method for constructing hard triplets by exploiting similarities between subjects performing the same activities using the concept of Hierarchical Triplet Loss. Our deep triplet models are based on the recent state-of-the-art LSTM networks with two attention mechanisms. The extensive experiments conducted in this paper identify important hyperparameters and settings for training deep metric learning models on widely-used open-source Human Activity Recognition datasets. The comparison of the proposed models against the recent benchmark models shows that deep metric learning approach has the potential to improve the quality of recognition. Specifically, at least one of the implemented triplet networks shows the state-of-the-art results for each dataset used in this study, namely PAMAP2, USC-HAD and MHEALTH. Another positive effect of applying deep triplet networks and especially the proposed sampling algorithm is that feature representations are less affected by inter-class similarities and subject heterogeneity issues. Bulat Khaertdinov, Esam Ghaleb, Stylianos Asteriadis |
PerCom | 3 |
| 2020 | Towards Approximating Personality Cues Through Simple Daily Activities
Francesco Gibellini, Sebastiaan Higler, Jan Lucas, Migena Luli, Morris Stallmann, Dario Dotti, Stylianos Asteriadis |
ACIVS | 7 |
| 2020 | Temporal Triplet Mining for Personality RecognitionabstractOne of the primary goals of personality computing is to enhance the automatic understanding of human behavior, making use of various sensing technologies. Recent studies have started to correlate personality patterns described by psychologists with data findings, however, given the subtle delineations of human behaviors, results are specific to predefined contexts. In this paper, we propose a framework for automatic personality recognition that is able to embed different behavioral dynamics evoked by diverse real world scenarios. Specifically, motion features are designed to encode local motion dynamics from the human body, and interpersonal distance (proxemics) features are designed to encode global dynamics in the scene. By using a Convolutional Neural Network (CNN) architecture which utilizes a triplet loss deep metric learning, we learn temporal, as well as discriminative spatio-temporal streams of embeddings to represent patterns of personality behaviors. We experimentally show that the proposed Temporal Triplet Mining strategy leverages the similarity between temporally related samples and, therefore, helps to encode higher semantic movements or sub-movements which are easier to map onto personality labels. Our experiments show that the generated embeddings improve the state-of-the-art results of personality recognition on two public datasets, recorded in different scenarios. Dario Dotti, Esam Ghaleb, Stylianos Asteriadis |
FG | 3 |
| 2020 | Audio-Based Emotion Recognition Enhancement Through Progressive Gans
Christos Athanasiadis, Enrique Hortal, Stylianos Asteriadis |
ICIP | 3 |
| 2020 | Multimodal Attention-Mechanism For Temporal Emotion RecognitionabstractExploiting the multimodal and temporal interaction between audio-visual channels is essential for automatic audio-video emotion recognition (AVER). Modalities' strength in emotions and time-window of a video-clip could be further utilized through a weighting scheme such as attention mechanism to capture their complementary information. The attention mechanism is a powerful approach for sequence modeling, which can be employed to fuse audio-video cues overtime. We propose a novel framework which consists of biaudio-visual time-windows that span short video-clips labeled with discrete emotions. Attention is used to weigh these time windows for multimodal learning and fusion. Experimental results on two datasets show that the proposed methodology can achieve an enhanced multimodal emotion recognition. Esam Ghaleb, Jan Niehues, Stylianos Asteriadis |
ICIP | 3 |
| 2020 | Audio-visual domain adaptation using conditional semi-supervised Generative Adversarial NetworksabstractAccessing large, manually annotated audio databases in an effort to create robust models for emotion recognition is a notably difficult task, handicapped by the annotation cost and label ambiguities. On the contrary, there are plenty of publicly available datasets for emotion recognition which are based on facial expressivity due to the prevailing role of computer vision in deep learning research, nowadays. Thereby, in the current work, we performed a study on cross-modal transfer knowledge between audio and facial modalities within the emotional context. More concretely, we investigated whether facial information from videos could be used to boost the awareness and the prediction tracking of emotions in audio signals. Our approach was based on a simple hypothesis: that the emotional state’s content of a person’s oral expression correlates with the corresponding facial expressions. Research in the domain of cognitive psychology was affirmative to our hypothesis and suggests that visual information related to emotions fused with the auditory signal is used from humans in a cross-modal integration schema to better understand emotions. In this regard, a method called dacssGAN (which stands for Domain Adaptation Conditional Semi-Supervised Generative Adversarial Networks) is introduced in this work, in an effort to bridge these two inherently different domains. Given as input the source domain (visual data) and some conditional information that is based on inductive conformal prediction, the proposed architecture generates data distributions that are as close as possible to the target domain (audio data). Through experimentation, it is shown that classification performance of an expanded dataset using real audio enhanced with generated samples produced using dacssGAN (50.29% and 48.65%) outperforms the one obtained merely using real audio samples (49.34% and 46.90%) for two publicly available audio–visual emotion datasets. Christos Athanasiadis, Enrique Hortal, Stylianos Asteriadis |
Neurocomputing | 3 |
| 2020 | A hierarchical autoencoder learning model for path prediction and abnormality detection
Dario Dotti, Mirela Popa, Stylianos Asteriadis |
Pattern Recognit. Lett. | 3 |
| 2020 | Being the Center of Attention: A Person-Context CNN Framework for Personality RecognitionabstractThis article proposes a novel study on personality recognition using video data from different scenarios. Our goal is to jointly model nonverbal behavioral cues with contextual information for a robust, multi-scenario, personality recognition system. Therefore, we build a novel multi-stream Convolutional Neural Network (CNN) framework, which considers multiple sources of information. From a given scenario, we extract spatio-temporal motion descriptors from every individual in the scene, spatio-temporal motion descriptors encoding social group dynamics, and proxemics descriptors to encode the interaction with the surrounding context. All the proposed descriptors are mapped to the same feature space facilitating the overall learning effort. Experiments on two public datasets demonstrate the effectiveness of jointly modeling the mutual Person-Context information, outperforming the state-of-the art-results for personality recognition in two different scenarios. Last, we present CNN class activation maps for each personality trait, shedding light on behavioral patterns linked with personality attributes. Dario Dotti, Mirela Popa, Stylianos Asteriadis |
ACM Trans. Interact. Intell. Syst. | 3 |
| 2019 | Multimodal and Temporal Perception of Audio-visual Cues for Emotion RecognitionabstractIn Audio-Video Emotion Recognition (AVER), the idea is to have a human-level understanding of emotions from video clips. There is a need to bring these two modalities into a unified framework, to effectively learn multimodal fusion for AVER. In addition, literature studies lack in-depth analysis and utilization of how emotions vary as a function of time. Psychological and neurological studies show that negative and positive emotions are not recognized at the same speed. In this paper, we propose a novel multimodal temporal deep network framework that embeds video clips using their audio-visual content, onto a metric space, where their gap is reduced and their complementary and supplementary information is explored. We address two research questions, (1) how audio-visual cues contribute to emotion recognition and (2) how temporal information impacts the recognition rate and speed of emotions. The proposed method is evaluated on two datasets, CREMA-D and RAVDESS. The study findings are promising, achieving the state-of-the-art performance on both datasets, and showing a significant impact of multimodal and temporal emotion perception. Esam Ghaleb, Mirela Popa, Stylianos Asteriadis |
ACII | 3 |
| 2019 | Bridging face and sound modalities through domain adaptation metric learning
Christos Athanasiadis, Enrique Hortal, Stylianos Asteriadis |
ESANN | 3 |
| 2018 | Adaptive Learning Based on Affect Sensing
Dorothea Tsatsou, Andrew Pomazanskyi, Enrique Hortal, Evaggelos Spyrou, Helen-Catherine Leligou, Stylianos Asteriadis, Nicholas Vretos, Petros Daras |
AIED (2) | 6 |
| 2018 | Towards Affect Recognition through Interactions with Learning MaterialsabstractAffective state recognition has recently attracted a notable amount of attention in the research community, as it can be directly linked to a student's performance during learning. Consequently, being able to retrieve the affect of a student can lead to more personalized education, targeting higher degrees of engagement and, thus, optimizing the learning experience and its outcomes. In this paper, we apply Machine Learning (ML) and present a novel approach for affect recognition in Technology-Enhanced Learning (TEL) by understanding learners' experience through tracking their interactions with a serious game as a learning platform. We utilize a variety of interaction parameters to examine their potential to be used as an indicator of the learner's affective state. Driven by the Theory of Flow model, we investigate the correspondence between the prediction of users' self-reported affective states and the interaction features. Cross-subject evaluation using Support Vector Machines (SVMs) on a dataset of 32 participants interacting with the platform demonstrated that the proposed framework could achieve a significant precision in affect recognition. The subject-based evaluation highlighted the benefits of an adaptive personalized learning experience, contributing to achieving optimized levels of engagement. Esam Ghaleb, Mirela Popa, Enrique Hortal, Stylianos Asteriadis, Gerhard Weiss 0001 |
ICMLA | 4 |
| 2017 | Multimodal monitoring of Parkinson's and Alzheimer's patients using the ICT4LIFE platformabstractThe analysis of multimodal data collected by innovative imaging sensors, Internet of Things (IoT) devices and user interactions, can provide smart and automatic distant monitoring of patients and reveal valuable insights for early detection and/or prevention of events related to their health situation. In this paper, we present a platform called ICT4LIFE which starting from low-level data capturing and performing multimodal fusion to extract relevant features, can perform high-level reasoning to provide relevant data on monitoring and evolution of the patient, and trigger proper actions for improving the quality of life of the patient. Federico Alvarez, Mirela Popa, Nicholas Vretos, Alberto Belmonte-Hernandez, Stylianos Asteriadis, Vassilios Solachidis, Triana Mariscal, Dario Dotti, Petros Daras |
AVSS | 5 |
| 2017 | Prediction of learning space occupation through WLAN access point data using Kalman filter and gradient boosting regressionabstractLearning spaces at universities are limited in their capacity, while, providing more such places to students, often imposes quite some problems to the responsible institutions. This leads to problems for the students finding adequate space to conduct their studies on the campus. The consequences are, e.g. large queues of students waiting in front of buildings in the morning, especially during the examination periods, with not many students being able to find a location of their preference. In the course of a day, students change their locations, again searching for new places to sit and learn. In this paper, we present a ML technique that, making use of WLAN access point data in an operational environment of University premises, predicts learning space usage, making use of historical data, and presents them to the student, so they make proper choices. The system has been evaluated on real data and the results are promising for being used in real application environments. Stefan Selzer, Stylianos Asteriadis, Marius Politze |
AVSS | 2 |
| 2017 | Personalized, Affect and Performance-driven Computer-based LearningabstractThe growing prevalence of Internet during the last decades has made e-learning systems and Computer-based Education (CBE) widely accessible to a great amount of people with different backgrounds and competences. Due to these rapid advances in computer technologies, there has been a great shift from conventional, low interaction and printed learning content to high-level, computerized interactions for Computer-based Education. The above has led to the need for personalized systems, able to adapt their content for a variety of learner's abilities and skills. A key factor in content personalization is the degree to which the material itself keeps learners engaged over the course of the interaction: a CBE system has to cater for enough flexibility and be endowed with the ability to infer the degree to which the learner is engaged in the interaction and also be in the position to take decisions regarding the triggering of those adaptation mechanics that will keep the learner in a state of high engagement, maximizing, thus, the knowledge acquisition. A straightforward approach in content adaptation is the monitoring of levels of engagement, frustration and boredom in a learner and the subsequent adaptation of challenge levels imposed by the learning material. In this paper, we investigate the use of Collaborative Filtering, in order to build a content adaptation mechanism, based on recommendations on learner affect states. We showcase results on an interface developed specifically for the purposes of this research. The system's objective is to offer optimized sessions to the learners and improve their knowledge acquisition during the interaction with the system. Christos Athanasiadis, Enrique Hortal, Dimitrios Koutsoukos, Carmen Zarco Lens, Stylianos Asteriadis |
CSEDU (1) | 5 |
| 2017 | Landmark-based multimodal human action recognitionabstractHuman activity recognition has received a lot of attention recently, mainly thanks to the advancements in sensing technologies and systems’ increasing computational power. However, complexity in human movements, sensing devices’ noise and person-specific characteristics impose challenges that still remain to be overcome. In the proposed work, a novel, multi-modal human action recognition method is presented for handling the aforementioned issues. Each action is represented by a basis vector and spectral analysis is performed on an affinity matrix of new action feature vectors. Using modality-dependent kernel regressors for computing the affinity matrix, complexity is reduced and robust low-dimensional representations are achieved. The proposed scheme supports online adaptivity of modalities, in a dynamic fashion, according to their automatically inferred reliability. Evaluation on three publicly available datasets demonstrates the potential of the approach. Stylianos Asteriadis, Petros Daras |
Multim. Tools Appl. | 1 |
| 2016 | Associating gesture expressivity with affective representations
Lori Malatesta, Stylianos Asteriadis, George Caridakis, Asimina Vasalou, Kostas Karpouzis |
Eng. Appl. Artif. Intell. | 2 |
| 2015 | The platformer experience datasetabstractPlayer modeling and estimation of player experience have become very active research fields within affective computing, human computer interaction, and game artificial intelligence in recent years. For advancing our knowledge and understanding on player experience this paper introduces the Platformer Experience Dataset (PED) - the first open-access game experience corpus - that contains multiple modalities of user data of Super Mario Bros players. The open-access database aims to be used for player experience capture through context-based (i.e. game content), behavioral and visual recordings of platform game players. In addition, the database contains demographical data of the players and self-reported annotations of experience in two forms: ratings and ranks. PED opens up the way to desktop and console games that use video from webcameras and visual sensors and offer possibilities for holistic player experience modeling approaches that can, in turn, yield richer game personalization. Kostas Karpouzis, Georgios N. Yannakakis, Noor Shaker, Stylianos Asteriadis |
ACII | 4 |
| 2014 | On human Time-Varying Mesh compression exploiting activity-related characteristicsabstractIn this work, we explore the potential of exploiting activity-related global features in order to improve the performance of an existing human Time-Varying Mesh (TVM) compression scheme. The TVM compression scheme used, employs two kinds of frames, namely Intra(I)-Fames and Enhanced Predicted(EP) Frames. In this scheme, I-Frames are used as a reference to encode EP-Frames. The paper introduces a strategy for selecting the most appropriate I-Frame that will serve as a reference frame for the encoding of EP-Frames, exploiting activity-related characteristics. Two different strategies are presented, using a skeleton-matching criterion and a periodicity measurement metric based on human skeleton. Evaluation is conducted on two sequences of the MPEG-3DGC database [1]. Results show that the concept is sound, but they also reveal the sensitivity of the proposed methods to the skeleton quality, thus the need for more robust skeleton tracking techniques. Alexandros Doumanoglou, Dimitrios S. Alexiadis, Stylianos Asteriadis, Dimitrios Zarpalas, Petros Daras |
ICASSP | 3 |
| 2014 | Visual Focus of Attention in Non-calibrated Environments using Gaze Estimation
Stylianos Asteriadis, Kostas Karpouzis, Stefanos D. Kollias |
Int. J. Comput. Vis. | 1 |
| 2014 | Non-manual cues in automatic sign language recognition
George Caridakis, Stylianos Asteriadis, Kostas Karpouzis |
Pers. Ubiquitous Comput. | 2 |
| 2013 | Fusing Visual and Behavioral Cues for Modeling User Experience in GamesabstractEstimating affective and cognitive states in conditions of rich human-computer interaction, such as in games, is a field of growing academic and commercial interest. Entertainment and serious games can benefit from recent advances in the field as, having access to predictors of the current state of the player (or learner) can provide useful information for feeding adaptation mechanisms that aim to maximize engagement or learning effects. In this paper, we introduce a large data corpus derived from 58 participants that play the popular Super Mario Bros platform game and attempt to create accurate models of player experience for this game genre. Within the view of the current research, features extracted both from player gameplay behavior and game levels, and player visual characteristics have been used as potential indicators of reported affect expressed as pairwise preferences between different game sessions. Using neuroevolutionary preference learning and automatic feature selection, highly accurate models of reported engagement, frustration, and challenge are constructed (model accuracies reach 91%, 92%, and 88% for engagement, frustration, and challenge, respectively). As a step further, the derived player experience models can be used to personalize the game level to desired levels of engagement, frustration, and challenge as game content is mapped to player experience through the behavioral and expressivity patterns of each player. Noor Shaker, Stylianos Asteriadis, Georgios N. Yannakakis, Kostas Karpouzis |
IEEE Trans. Cybern. | 2 |
| 2011 | A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Noor Shaker, Stylianos Asteriadis, Georgios N. Yannakakis, Kostas Karpouzis |
ACII (2) | 2 |
| 2009 | Estimation of behavioral user state based on eye gaze and head pose - application in an e-learning environment
Stylianos Asteriadis, Paraskevi K. Tzouveli, Kostas Karpouzis, Stefanos D. Kollias |
Multim. Tools Appl. | 1 |
| 2009 | Facial feature detection using distance vector fields
Stylianos Asteriadis, Nikos Nikolaidis 0001, Ioannis Pitas |
Pattern Recognit. | 1 |
| 2008 | A non-intrusive method for user focus of attention estimation in front of a computer monitorabstractIn this work, we present a system that estimates a user's focus of attention in front of a computer screen, using a Web camera, based on detection and tracking of the user's head position and eye movements. Utilizing machine learning concepts, the system gives real time feedback on the user's attention, by combining information coming from eye gaze, head pose, and distance from the screen. The system is completely un-intrusive and no special hardware (such as infrared cameras or wearable devices) is needed. Furthermore, it adjusts to every user, not necessitating initial calibration, and can work under real and unconstrained conditions in terms of lighting. Stylianos Asteriadis, Paraskevi K. Tzouveli, Kostas Karpouzis, Stefanos D. Kollias |
FG | 1 |
| 2008 | A Neuro-fuzzy Approach to User Attention Recognition
Stylianos Asteriadis, Kostas Karpouzis, Stefanos D. Kollias |
ICANN (1) | 1 |