Demo Data from VLDB 2026 / reviewers in the wild / expert
Florent Cadoux
dblp:77/7604
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
coulomb friction |
0.1 | 1 | 2011 | A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies · ACM Trans. Graph. 2011 |
Computer animation and physical simulation › deformable body simulation
elastic rod simulation |
0.1 | 1 | 2011 | A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies · ACM Trans. Graph. 2011 |
Computer animation and physical simulation › contact simulation
frictional contact |
0.1 | 1 | 2011 | A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies · ACM Trans. Graph. 2011 |
Computer animation and physical simulation
collision handling |
0.0 | 1 | 2011 | A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies · ACM Trans. Graph. 2011 |
Methods — techniques the papers use, named apart from their topics
semi-implicit time-stepping · 0.1nonsmooth newton solver · 0.1linear complementarity · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assembliesabstractWe focus on the challenging problem of simulating thin elastic rods in contact, in the presence of friction. Most previous approaches in computer graphics rely on a linear complementarity formulation for handling contact in a stable way, and approximate Coulombs's friction law for making the problem tractable. In contrast, following the seminal work by Alart and Curnier in contact mechanics, we simultaneously model contact and exact Coulomb friction as a zero finding problem of a nonsmooth function. A semi-implicit time-stepping scheme is then employed to discretize the dynamics of rods constrained by frictional contact: this leads to a set of linear equations subject to an equality constraint involving a nondifferentiable function. To solve this one-step problem we introduce a simple and practical nonsmooth Newton algorithm which proves to be reasonably efficient and robust for systems that are not overconstrained. We show that our method is able to finely capture the subtle effects that occur when thin elastic rods with various geometries enter into contact, such as stick-slip instabilities in free configurations, entangling curls, resting contacts in braid-like structures, or the formation of tight knots under large constraints. Our method can be viewed as a first step towards the accurate modeling of dynamic fibrous materials. Florence Bertails-Descoubes, Florent Cadoux, Gilles Daviet, Vincent Acary |
ACM Trans. Graph. | 2 |