Demo Data from VLDB 2026 / reviewers in the wild / expert
MohammadAmin Fazli
dblp:77/8991 · also Mohammadamin Fazli
· DBLP profile ↗
17ranked-venue papers
3as first author
8since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 5 · 1 first-author · 2 since 2021Systems, architecture and hardware · 4 · 2 since 2021Databases, data management, data science and information retrieval · 3 · 2 since 2021Theory of computation · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
equilibrium analysis |
0.2 | 1 | 2015 | A Bounded Budget Network Creation Game · ACM Trans. Algorithms 2015 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.2 | 1 | 2015 | A Bounded Budget Network Creation Game · ACM Trans. Algorithms 2015 |
Algorithmic game theory and mechanism design › network games
network creation games |
0.2 | 1 | 2015 | A Bounded Budget Network Creation Game · ACM Trans. Algorithms 2015 |
Methods — techniques the papers use, named apart from their topics
graph-theoretic analysis · 0.2game theory · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Cold-start active preference learning in socio-economic domains
Mojtaba Fayaz-Bakhsh, Danial Ataee, MohammadAmin Fazli |
Expert Syst. Appl. | 3 |
| 2026 | SIREN: Multiobjective Game-Theoretic Scheduler Based on Memory-Driven Gray Wolf Optimization in Fog-Cloud ComputingabstractFog-cloud task scheduling faces the dual challenge of maintaining critical IoT workloads despite node failures while adhering to strict energy budgets. We present SIREN, a game-theoretic framework that treats fog nodes as strategic players, embedding reliability benefits and DVFS-aware energy costs directly into their payoffs. By searching the joint strategy space with a Memory-Driven Grey Wolf Optimizer (MDGWO), SIREN adapts placements, selective replication, and frequency settings to workload dynamics. Extensive evaluations on the Alibaba 2018 and Google 2011 cluster traces and on a latency-critical healthcare application demonstrate that SIREN converges to near-Nash schedules that minimize energy while maximizing reliability. Results confirm that SIREN delivers (i) 100% task success rates in critical healthcare scenarios, (ii) 2.08×–4.24× lower worst-case energy consumption than leading baselines, and (iii) a 3.9×–5.8× reduction in network usage, establishing a new benchmark for resilient, energy-efficient fog computing. Abolfazl Younesi, Mohsen Ansari, Alireza Ejlali, MohammadAmin Fazli, Muhammad Shafique 0001, Jörg Henkel |
IEEE Internet Things J. | 4 |
| 2026 | Effect of choosing loss function when using T-batching for representation learning on dynamic networks
Erfan Loghmani, MohammadAmin Fazli |
Inf. Sci. | 2 |
| 2024 | A Novel Levy Walk-based Framework for Scheduling Power-intensive Mobile Edge Computing Tasks
Abolfazl Younesi, MohammadAmin Fazli, Alireza Ejlali |
J. Grid Comput. | 2 |
| 2024 | Governance of Social Welfare in Networked MarketsabstractThis article aims to investigate how a central authority (e.g., a government) can increase social welfare (SW) in a network of markets and firms. In these networks, modeled using a bipartite graph, firms compete with each other ` a la Cournot. Each firm can supply homogeneous goods in markets which it has access to. The central authority may take different policies for its aim. In this article, we assume that the government has a budget by which it can supply some goods and inject them into various markets. We discuss how the central authority can best allocate its budget for the distribution of goods to maximize SW. We show that the solution is highly dependent on the structure of the network. Then, using the network’s structural features, we present a heuristic algorithm for our target problem. Finally, we compare the performance of our algorithm with other heuristics with experimentation on real datasets. MohammadAmin Fazli, Alireza Amanihamedani |
IEEE Trans. Comput. Soc. Syst. | 1 |
| 2023 | Secure cloud storage with anonymous deduplication using ID-based key management
Mohammed Gharib, MohammadAmin Fazli |
J. Supercomput. | 2 |
| 2022 | Hybrid Learning Approach Toward Situation Recognition and HandlingabstractAbstract We propose a novel hybrid learning approach to gain situation awareness in smart environments by introducing a new situation identifier that combines an expert system and a machine learning approach. Traditionally, expert systems and machine learning approaches have been widely used independently to detect ongoing situations as the main functionality in smart environments in various domains. Expert systems lack the functionality to adapt the system to each user and are expensive to design based on each setting. On the other hand, machine learning approaches fail in the challenge of cold start and making explainable decisions. Using both of these approaches enables the system to use user’s feedback and capture environmental changes while exploiting the initial expert knowledge to solve the mentioned challenges. We use decision trees and situation templates as the core structure to interpret sensor data. To evaluate the proposed method, we generate a new human-annotated dataset simulating a smart environment. Our experiments show superior results compared with the initial expert system and the machine learning approach while preserving the initial expert system’s interpretability. Hossein Rajaby Faghihi, MohammadAmin Fazli, Jafar Habibi |
Comput. J. | 2 |
| 2022 | Multi-view approach to suggest moderation actions in community question answering sites
Issa Annamoradnejad, Jafar Habibi, MohammadAmin Fazli |
Inf. Sci. | 3 |
| 2019 | Efficient distribution of requests in federated cloud computing environments utilizing statistical multiplexing
Moslem Habibi, MohammadAmin Fazli, Ali Movaghar-Rahimabadi |
Future Gener. Comput. Syst. | 2 |
| 2019 | Cross-Cultural Studies Using Social Networks DataabstractWith the widespread access of people to the Internet and the increasing usage of social networks in all nations, social networks have become a new source to study cultural similarities and differences. We identified major issues in traditional methods of data collection in cross-cultural studies: difficulty in access to people from many nations, limited number of samples, negative effects of translation, positive self-enhancement illusion, and a few unreported problems. These issues are either causing difficulty to perform a cross-cultural study or have negative impacts on the validity of the final results. In this paper, we propose a framework that aims to calculate cultural distance among several countries using the information and cultural features extracted from social networks. To this aim, the framework estimates the distribution of news-oriented tweets for each nation and computes the cultural distance from these sets of distributions. Based on a sample composed of more than 17 million tweets from late 2017, our framework calculated cultural distance between 22 countries. Our results show a positive correlation between cultural distances computed by our framework and distances computed by Hofstede's cultural scores and also identified connections between some of the cultural features. Issa Annamoradnejad, MohammadAmin Fazli, Jafar Habibi, Sadjad Tavakoli |
IEEE Trans. Comput. Soc. Syst. | 2 |
| 2018 | The Affective Evolution of Social Norms in Social NetworksabstractSocial norms are a core concept in social sciences and play a critical role in regulating a society's behavior. Organizations and even governmental bodies use this social component to tackle varying challenges in the society, as it is a less costly alternative to establishing new laws and regulations. Social networks are an important and effective infrastructure in which social norms can evolve. Therefore, there is a need for theoretical models for studying the spread of social norms in social networks. In this paper, by using the intrinsic properties of norms, we redefine and tune the Rescorla-Wagner conditioning model in order to obtain an effective model for the spread of social norms. We extend this model for a network of people as a Markov chain. The potential structures of steady states in this process are studied. Then, we formulate the problem of maximizing the adoption of social norms in a social network by finding the best set of initial norm adopters. Finally, we propose an algorithm for solving this problem that runs in polynomial time and experiments it on different networks. Our experiments show that our algorithm has superior performance over other methods. Seyyed Hadi Sajadi, MohammadAmin Fazli, Jafar Habibi |
IEEE Trans. Comput. Soc. Syst. | 2 |
| 2015 | A Bounded Budget Network Creation GameabstractWe introduce a network creation game in which each player (vertex) has a fixed budget to establish links to other players. In this model, each link has a unit price, and each agent tries to minimize its cost, which is either its eccentricity or its total distance to other players in the underlying (undirected) graph of the created network. Two versions of the game are studied: In the MAX version, the cost incurred to a vertex is the maximum distance between the vertex and other vertices, and, in the SUM version, the cost incurred to a vertex is the sum of distances between the vertex and other vertices. We prove that in both versions pure Nash equilibria exist, but the problem of finding the best response of a vertex is NP-hard. We take the social cost of the created network to be its diameter, and next we study the maximum possible diameter of an equilibrium graph with n vertices in various cases. When the sum of players’ budgets is n − 1, the equilibrium graphs are always trees, and we prove that their maximum diameter is Θ( n ) and Θ(log n ) in MAX and SUM versions, respectively. When each vertex has a unit budget (i.e., can establish a link to just one vertex), the diameter of any equilibrium graph in either version is Θ(1). We give examples of equilibrium graphs in the MAX version, such that all vertices have positive budgets and yet the diameter is Ω(√log n ). This interesting (and perhaps counterintuitive) result shows that increasing the budgets may increase the diameter of equilibrium graphs and hence deteriorate the network structure. Then we prove that every equilibrium graph in the SUM version has diameter 2 O (√log n ) . Finally, we show that if the budget of each player is at least k , then every equilibrium graph in the SUM version is k -connected or has a diameter smaller than 4. Shayan Ehsani, Saber ShokatFadaee, MohammadAmin Fazli, Abbas Mehrabian, Sina Sadeghian Sadeghabad, Mohammad Ali Safari, Morteza Saghafian |
ACM Trans. Algorithms | 3 |
| 2014 | On non-progressive spread of influence through social networks
MohammadAmin Fazli, Mohammad Ghodsi, Jafar Habibi, Pooya Jalaly, Vahab S. Mirrokni, Sina Sadeghian Sadeghabad |
Theor. Comput. Sci. | 1 |
| 2012 | Naturality of Network Creation Games, Measurement and AnalysisabstractModeling is one of the major research areas in social network analysis whose goal is to study networks structure and its evolution. Motivated by the intuition that members in social networks behave selfishly, network creation games have been introduced for modeling social networks. In this paper, our aim is to measure how much the output graphs of a given network creation game are compatible with a social network. We first show that the precise measurement is not possible in polynomial time. Then we propose a method for its approximation; finally, we show the usability of our method by conducting experiments on real network data. Hedyeh Beyhaghi, Zahra Fahmi, MohammadAmin Fazli, Jafar Habibi, Pooya Jalaly, Mohammad Ali Safari |
ASONAM | 3 |
| 2012 | On the Non-progressive Spread of Influence through Social Networks
MohammadAmin Fazli, Mohammad Ghodsi, Jafar Habibi, Pooya Jalaly, Vahab S. Mirrokni, Sina Sadeghian Sadeghabad |
LATIN | 1 |
| 2011 | White Space Regions
Shayan Ehsani, MohammadAmin Fazli, Mohammad Ghodsi, Mohammad Ali Safari, Morteza Saghafian, Mohammad Tavakkoli |
SOFSEM | 2 |
| 2011 | On a bounded budget network creation gameabstractWe consider a network creation game in which, each player (vertex) has a limited budget to establish links to other players. In our model, each link has a unit cost and each agent tries to minimize its cost which is its local diameter or its total distance to other players in the (undirected) underlying graph of the created network. Two variants of the game are studied: in the MAX version, the cost incurred to a vertex is the maximum distance between that vertex and other vertices, and in the SUM version, the cost incurred to a vertex is the sum of distances between that vertex and other vertices. We prove that in both versions pure Nash equilibria exist, but the problem of finding the best response of a vertex is NP-hard. Shayan Ehsani, MohammadAmin Fazli, Abbas Mehrabian, Sina Sadeghian Sadeghabad, Mohammad Ali Safari, Morteza Saghafian, Saber ShokatFadaee |
SPAA | 2 |