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Lukás Polok

dblp:78/1121 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 44% Multimedia analysis and retrieval · 44% Visualization and visual analytics · 13%
Theoretical computer science
2 papers
Mathematical optimization · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
0.422015
Fast covariance recovery in incremental nonlinear least square solvers · ICRA 2015
Efficient implementation for block matrix operations for nonlinear least squares problems in robotic applications · ICRA 2013
Mathematical optimization › least squares
nonlinear least squares
0.422015
Fast covariance recovery in incremental nonlinear least square solvers · ICRA 2015
Efficient implementation for block matrix operations for nonlinear least squares problems in robotic applications · ICRA 2013
Image and video processing › image registration
multimodal image registration
0.212016
Big Data Analysis for Media Production · Proc. IEEE 2016
Multimedia analysis and retrieval › multimedia analysis › multimedia content description
semantic annotation
0.212016
Big Data Analysis for Media Production · Proc. IEEE 2016
Robotics › Robot navigation and mapping
covariance recovery
0.212015
Fast covariance recovery in incremental nonlinear least square solvers · ICRA 2015
Robotics › Robot navigation and mapping
localization
0.212015
Fast covariance recovery in incremental nonlinear least square solvers · ICRA 2015
Robotics › Robot navigation and mapping
state estimation
0.112015
Fast covariance recovery in incremental nonlinear least square solvers · ICRA 2015

Methods — techniques the papers use, named apart from their topics

matrix inversion · 0.4incremental covariance update · 0.4sparse linear system solving · 0.3iterative nonlinear solvers · 0.3clustering · 0.23d reconstruction · 0.2
YearPublicationVenuePosition
2017 Fast Incremental Bundle Adjustment with Covariance Recovery
abstract
Efficient algorithms exist to obtain a sparse 3D representation of the environment. Bundle adjustment (BA) and structure from motion (SFM) are techniques used to estimate both the camera poses and the set of sparse points in the environment. Many applications require such reconstruction to be performed online, while acquiring the data, and produce an updated result every step. Furthermore, using active feedback about the quality of the reconstruction can help selecting the best views to increase the accuracy as well as to maintain a reasonable size of the collected data. This paper provides novel and efficient solutions to solving the associated NLS incrementally, and to compute not only the optimal solution, but also the associated uncertainty. The proposed technique highly increases the efficiency of the incremental BA solver for long camera trajectory applications, and provides extremely fast covariance recovery.
Viorela Ila, Lukás Polok, Marek Solony, Klemen Istenic
3DV2
2016 Big Data Analysis for Media Production
abstract
A typical high-end film production generates several terabytes of data per day, either as footage from multiple cameras or as background information regarding the set (laser scans, spherical captures, etc). This paper presents solutions to improve the integration of the multiple data sources, and understand their quality and content, which are useful both to support creative decisions on-set (or near it) and enhance the postproduction process. The main cinema specific contributions, tested on a multisource production dataset made publicly available for research purposes, are the monitoring and quality assurance of multicamera set-ups, multisource registration and acceleration of 3-D reconstruction, anthropocentric visual analysis techniques for semantic content annotation, and integrated 2-D–3-D web visualization tools. We discuss as well improvements carried out in basic techniques for acceleration, clustering and visualization, which were necessary to deal with the very large multisource data, and can be applied to other big data problems in diverse application fields.
Josep Blat, Alun Evans, Hansung Kim 0001, Evren Imre, Lukás Polok, Viorela Ila, Nikos Nikolaidis 0001, Pavel Zemcík, Anastasios Tefas, Pavel Smrz, Adrian Hilton 0001, Ioannis Pitas
Proc. IEEE5
2015 Quality assurance in large collections of video sequences
abstract
In the modern digital cinema production, extremely large volumes (in order of 10s of TB) of footage data are captured every day. The process of cataloging and reviewing such footage is nowadays largely manual and time consuming process. In our work, we aim at technical quality aspects, such as correct exposure, color compatibility of adjacent shots, and focusing. The main goal is to assist the reviewing process by providing shot quality meta-data and possibly ordering or even culling significant portion of the data from the review, as better quality shot of the same scene exists. However, in order to meaningfully compare technical quality, temporal shot synchronization needs to be performed first. We propose a fast and robust method for time synchronization of video sequences, capturing similar scenes, which arise naturally in digital cinema production. The method is tested on an extensive library of sequences and its performance is evaluated. We further present a preview of application of the proposed method to detecting focusing errors.
Lukás Polok, Lukas Klicnar, Vítezslav Beran, Pavel Smrz, Pavel Zemcík
ICIP1
2015 Fast covariance recovery in incremental nonlinear least square solvers
abstract
Many estimation problems in robotics rely on efficiently solving nonlinear least squares (NLS). For example, it is well known that the simultaneous localisation and mapping (SLAM) problem can be formulated as a maximum likelihood estimation (MLE) and solved using NLS, yielding a mean state vector. However, for many applications recovering only the mean vector is not enough. Data association, active decisions, next best view, are only few of the applications that require fast state covariance recovery. The problem is not simple since, in general, the covariance is obtained by inverting the system matrix and the result is dense. The main contribution of this paper is a novel algorithm for fast incremental covariance update, complemented by a highly efficient implementation of the covariance recovery. This combination yields to two orders of magnitude reduction in computation time, compared to the other state of the art solutions. The proposed algorithm is applicable to any NLS solver implementation, and does not depend on incremental strategies described in our previous papers, which are not a subject of this paper.
Viorela Ila, Lukás Polok, Marek Solony, Pavel Smrz, Pavel Zemcík
ICRA2
2013 Efficient implementation for block matrix operations for nonlinear least squares problems in robotic applications
abstract
A large number of robotic, computer vision and computer graphics applications rely on efficiently solving the associated sparse linear systems. Simultaneous localization and mapping (SLAM), structure from motion (SfM), non-rigid shape recovery, and elastodynamic simulations are only few examples in this direction. In general, these problems are nonlinear and the solution can be approximated by incrementally solving a series of linearized problems. In some applications, the size of the system considerably affects the performance, especially when the sparsity is low. This paper exploits the block structure of such problems and offers very efficient solutions to manipulate block matrices within iterative nonlinear solvers. The resulting method considerably speeds-up the execution of the implementation of the nonlinear optimization problem. In this work, in particular, we focus our effort on testing the method on SLAM applications, but the applicability of the technique remains general. Our implementation outperforms the state of the art SLAM implementations on all tested datasets. In incremental mode, where a larger portion of time is spent in updating the system, our implementation is on average two times faster than the others.
Lukás Polok, Marek Solony, Viorela Ila, Pavel Smrz, Pavel Zemcík
ICRA1
2008 "Local Rank Differences" Image Feature Implemented on GPU
Lukás Polok, Adam Herout, Pavel Zemcík, Michal Hradis, Roman Juránek, Radovan Josth
ACIVS1