VLDB 2026 Research / reviewers in the wild / expert
Jinlong Yang 0001
dblp:78/11310-1
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 72% Video understanding and tracking · 28% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › human mesh recovery
human body shape estimation |
0.2 | 1 | 2016 | Estimation of Human Body Shape in Motion with Wide Clothing · ECCV (4) 2016 |
Computer vision › Video understanding and tracking › motion analysis
human motion analysis |
0.1 | 1 | 2018 | Analyzing Clothing Layer Deformation Statistics of 3D Human Motions · ECCV (7) 2018 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Analyzing Clothing Layer Deformation Statistics of 3D Human Motions
Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer |
ECCV (7) | 1 |
| 2016 | Computing Temporal Alignments of Human Motion Sequences in Wide Clothing Using Geodesic PatchesabstractIn this paper, we address the problem of temporal alignment of surfaces for subjects dressed in wide clothing, as acquired by calibrated multi-camera systems. Most existing methods solve the alignment by fitting a single surface template to each instant's 3D observations, relying on a dense point-to-point correspondence scheme, e.g. by matching individual surface points based on local geometric features or proximity. The wide clothing situation yields more geometric and topological difficulties in observed sequences, such as apparent merging of surface components, misreconstructions, and partial surface observation, resulting in overly sparse, erroneous point-to-point correspondences, and thus alignment failures. To resolve these issues, we propose an alignment framework where point-to-point correspondences are obtained by growing isometric patches from a set of reliably obtained body landmarks. This correspondence decreases the reliance on local geometric features subject to instability, instead emphasizing the surface neighborhood coherence of matches, while improving density given sufficient landmark coverage. We validate and verify the resulting improved alignment performance in our experiments. Aurela Shehu, Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer |
3DV | 2 |
| 2016 | Estimation of Human Body Shape in Motion with Wide Clothing
Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer |
ECCV (4) | 1 |