Bertrand Marne

dblp:78/11458 · DBLP profile ↗
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6ranked-venue papers
5as first author
3since 2021 · last 2022
0000-0002-4953-9360ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 5 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 5 first-author · 3 since 2021
YearPublicationVenuePosition
2022 Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France
abstract
International audience
Hajar Saddoug, Aryan Rahimian, Bertrand Marne, Mathieu Muratet, Karim Sehaba, Sébastien Jolivet
CSEDU (1)3
2022 Design Pattern for Exploration and Experimentation: Result of Field Study on a Toy-Based Serious Game Design Method
Bertrand Marne
EC-TEL1
2021 Toward a Meta-design Method for Learning Games
abstract
International audience
Bertrand Marne, Mathieu Muratet, Karim Sehaba
CSEDU (2)1
2013 MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios
abstract
In order to help teachers adapt the educational scenarios of Serious Games to their specific needs, we have built a model called MoPPliq capable of formalizing the flow of activities in the game. This model integrates all the functionalities necessary to allow teachers to restructure the Serious Game scenario without altering the logic of the game's storyline. In this paper, we describe the MoPPliq model and discuss our evaluation of its expressivity by using model transformation.
Bertrand Marne, Thibault Carron, Jean-Marc Labat, Iza Marfisi
ICALT1
2012 The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library
Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat
EC-TEL1
2012 A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design
Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat
ITS1