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Mateu Sbert

dblp:78/19 · DBLP profile ↗
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94ranked-venue papers
18as first author
5since 2021 · last 2025
0000-0003-2164-6858ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 65 · 14 first-authorArtificial intelligence and machine learning · 14 · 3 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 13 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 7 · 2 first-authorDatabases, data management, data science and information retrieval · 3Systems, architecture and hardware · 1Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Image and video processing · 51% Visualization and visual analytics · 29% Rendering · 15%
Artificial intelligence
1 paper
Segmentation and scene understanding · 100%

Topics — the 18 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › color image processing
color correction
0.412020
Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement · IEEE Trans. Image Process. 2020
Image and video processing
image enhancement
0.412020
Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement · IEEE Trans. Image Process. 2020
Image and video processing
image restoration
0.412020
Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement · IEEE Trans. Image Process. 2020
Rendering
global illumination
0.222014
Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels · IEEE Trans. Vis. Comput. Graph. 2014
Error and Complexity of Random Walk Monte Carlo Radiosity · IEEE Trans. Vis. Comput. Graph. 1997
Rendering › global illumination
photon mapping
0.212014
Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
volume visualization
0.222011
Automatic Transfer Functions Based on Informational Divergence · IEEE Trans. Vis. Comput. Graph. 2011
Importance-Driven Focus of Attention · IEEE Trans. Vis. Comput. Graph. 2006
Multimedia analysis and retrieval
multimodal fusion
0.112012
Multimodal Data Fusion Based on Mutual Information · IEEE Trans. Vis. Comput. Graph. 2012
Image and video processing › image restoration
image dehazing
0.112020
Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement · IEEE Trans. Image Process. 2020
Image and video processing › image enhancement
underwater image enhancement
0.112020
Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement · IEEE Trans. Image Process. 2020
Visualization and visual analytics › volume visualization
transfer function design
0.112011
Automatic Transfer Functions Based on Informational Divergence · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics › volume visualization
viewpoint selection
0.122011
Importance-Driven Focus of Attention · IEEE Trans. Vis. Comput. Graph. 2006
Information theory in computer graphics and visualization · SIGGRAPH Asia Courses 2011
Computer vision › Segmentation and scene understanding
image segmentation
0.112009
Image Segmentation Using Information Bottleneck Method · IEEE Trans. Image Process. 2009
Computer vision › Segmentation and scene understanding › image segmentation
information-theoretic segmentation
0.112009
Image Segmentation Using Information Bottleneck Method · IEEE Trans. Image Process. 2009
Visualization and visual analytics › scientific visualization
illustrative visualization
0.112006
Importance-Driven Focus of Attention · IEEE Trans. Vis. Comput. Graph. 2006
Medical and health informatics › medical imaging
medical volume visualization
0.012012
Multimodal Data Fusion Based on Mutual Information · IEEE Trans. Vis. Comput. Graph. 2012
Image and video processing › feature extraction › geometric feature extraction
mesh saliency
0.012011
Information theory in computer graphics and visualization · SIGGRAPH Asia Courses 2011
Rendering › global illumination
radiosity
0.011997
Error and Complexity of Random Walk Monte Carlo Radiosity · IEEE Trans. Vis. Comput. Graph. 1997
Embedded and real-time systems › real-time scheduling
complexity analysis
0.011997
Error and Complexity of Random Walk Monte Carlo Radiosity · IEEE Trans. Vis. Comput. Graph. 1997

Methods — techniques the papers use, named apart from their topics

kullback-leibler divergence · 0.5mutual information · 0.4white balancing · 0.4color channel compensation · 0.4jensen-shannon divergence · 0.4information theory · 0.4entropy · 0.4information channel decomposition · 0.3order statistics · 0.2joint distribution analysis · 0.2information bottleneck · 0.1variance estimation · 0.0shooting method · 0.0random walk monte carlo · 0.0gathering method · 0.0
YearPublicationVenuePosition
2025 Dimensionality Reduction with Entropies from f-Divergences
Mateu Sbert, Min Chen 0001, Jordi Poch, Miquel Feixas, Shuning Chen, Victor Elvira
MDAI1
2024 Entropies from f-Divergences
Mateu Sbert, Min Chen 0001, Jordi Poch, Miquel Feixas, Shuning Chen
MDAI1
2023 Information-Theoretic Channel for Multi-exposure Image Fusion
abstract
Abstract Multi-exposure image fusion has emerged as an increasingly important and interesting research topic in information fusion. It aims at producing an image with high quality by fusing a set of differently exposed images. In this article, we present a pixel-level method for multi-exposure image fusion based on an information-theoretic approach. In our scheme, an information channel between two source images is used to compute the Rényi entropy associated with each pixel in one image with respect to the other image and hence to produce the weight maps for the source images. Since direct weight-averaging of the source images introduce unpleasing artifacts, we employ Laplacian multi-scale fusion. Based on this pyramid scheme, images at every scale are fused by weight maps, and a final fused image is inversely reconstructed. Multi-exposure image fusion with the proposed method is easy to construct and implement and can deliver, in less than a second for a set of three input images of size 512$\times $340, competitive and compelling results versus state-of-art methods through visual comparison and objective evaluation.
Qiaohong Hao, Mateu Sbert, Qinghe Feng, Cosmin Ancuti, Miquel Feixas, Màrius Vila, Jiawan Zhang
Comput. J.3
2022 Saccade Direction Information Channel
Qiaohong Hao, Mateu Sbert, Miquel Feixas, Yi Zhang 0070, Màrius Vila, Jiawan Zhang
ICONIP (1)2
2022 Entropy Based Analysis of Gaze Fixation Duration
abstract
When viewing the surrounding environment, the human eyes perform different eye movements that reflect human's interest and attention. A large amount of research efforts have focused on Areas of Interest (AOIs)-based transition analysis of eye movement. However, to the best of our knowledge, there is little work on fixation duration from eye tracking data. In this paper, we investigate entropy based eye movement transition analysis of fixation duration. Specifically, we divide the fixation duration into three categories - express fixations (called short duration, SD), cognitive fixations (called medium duration, MD), and very long fixations (called long duration, LD), and model the eye tracking sequences of fixation duration as a Markov chain, which is further considered from the perspective of a discrete information channel. Subsequently, we exploit the information channel paradigm by computing the entropy measures from the fixation duration information channel to explore the visual behaviour. The proposed method, that allows a straightforward clustering of the results, is demonstrated on two eye tracking data sets, Van Gogh paintings and scientific posters, and shows that the differences between observers are more pronounced that the differences between the observed images. The findings from this work might also provide future insights to quantitative assess human visual cognitive process.
Qiaohong Hao, Mateu Sbert, Qinghe Feng, Jiawan Zhang
IJCNN2
2020 Stochastic Orders on Two-Dimensional Space: Application to Cross Entropy
Mateu Sbert, Yuji Yoshida
MDAI1
2020 Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement
abstract
This article introduces a novel solution to improve image enhancement in terms of color appearance. Our approach, called Color Channel Compensation (3C), overcomes artifacts resulting from the severely non-uniform color spectrum distribution encountered in images captured under hazy night-time conditions, underwater, or under non-uniform artificial illumination. Our solution is founded on the observation that, under such adverse conditions, the information contained in at least one color channel is close to completely lost, making the traditional enhancing techniques subject to noise and color shifting. In those cases, our pre-processing method proposes to reconstruct the lost channel based on the opponent color channel. Our algorithm subtracts a local mean from each opponent color pixel. Thereby, it partly recovers the lost color from the two colors (red-green or blue-yellow) involved in the opponent color channel. The proposed approach, whilst simple, is shown to consistently improve the outcome of conventional restoration methods. To prove the utility of our 3C operator, we provide an extensive qualitative and quantitative evaluation for white balancing, image dehazing, and underwater enhancement applications.
Codruta O. Ancuti, Cosmin Ancuti, Christophe De Vleeschouwer, Mateu Sbert
IEEE Trans. Image Process.4
2019 Image Decolorization Based on Information Theory
abstract
In this paper we introduce a novel non-linear mapping technique to effectively decolorize images. Designed in a multi-scale fusion fashion, we first derive three input images represented by the color channels R, G and B. In order to transfer to the decolorized image only the relevant features of the derived inputs, we define two weight maps based on information theoretic approaches. The first weight map extracts visually salient regions based on a information maximization strategy while the second weight map filters the amount of local variation of each derived input computing local entropy per patch. Finally, to reduce the local distortions that might be introduced by the weight maps discontinuities, our decolorization strategy is designed in a multi-scale fusion. We also introduce a blind measure to accurately evaluate image decolorization methods. Our comprehensive qualitative and quantitative validation demonstrates that our method yields very competitive results.
Cosmin Ancuti, Codruta O. Ancuti, Miquel Feixas, Mateu Sbert
ICIP4
2019 Dense-Haze: A Benchmark for Image Dehazing with Dense-Haze and Haze-Free Images
abstract
Single image dehazing is an ill-posed problem that has recently drawn important attention. Despite the significant increase in interest shown for dehazing over the past few years, the validation of the dehazing methods remains largely unsatisfactory, due to the lack of pairs of real hazy and corresponding haze-free reference images. To address this limitation, we introduce Dense-Haze - a novel dehazing dataset. Characterized by dense and homogeneous hazy scenes, Dense-Haze contains 33 pairs of real hazy and corresponding haze-free images of various outdoor scenes. The hazy scenes have been recorded by introducing real haze, generated by professional haze machines. The hazy and haze-free corresponding scenes contain the same visual content captured under the same illumination parameters. Dense-Haze dataset aims to push significantly the state-of-the-art in single-image dehazing by promoting robust methods for real and various hazy scenes. We also provide a comprehensive qualitative and quantitative evaluation of state-of-the-art single image dehazing techniques based on the Dense-Haze dataset. Not surprisingly, our study reveals that the existing dehazing techniques perform poorly for dense homogeneous hazy scenes and that there is still much room for improvement.
Codruta O. Ancuti, Cosmin Ancuti, Mateu Sbert, Radu Timofte
ICIP3
2019 Color Channel Transfer for Image Dehazing
abstract
In this letter we introduce a simple but effective concept, Color Channel Transfer (CCT), that is able to substantially improve the performance of various dehazing techniques. CCT is motivated by a key observation: in scattering media the information from at least one color channel presents high attenuation. To compensate for the loss of information in one color channel, CCT employs a color-transfer strategy and operates in a color opponent space that helps to compensate automatically the chromatic loss. The reference is computed by combining the details and saliency of the initial image with uniform gray image that assures a balanced chromatic distribution. The extensive qualitative and quantitative experiments demonstrate the utility of CCT as a preprocessing step for various dehazing problems such as day-time dehazing, night-time dehazing, and underwater image dehazing.
Codruta O. Ancuti, Cosmin Ancuti, Christophe De Vleeschouwer, Mateu Sbert
IEEE Signal Process. Lett.4
2018 Multi-Exposure Image Fusion Based on Information-Theoretic Channel
abstract
We propose a method for multi-exposure image fusion based on information-theoretic channel. In the fusion scheme, conditional entropy, as an information measurement of each pixel in one image to the other image, is calculated through an information channel built between two source images, and then weight maps of the source images are generated. Considering the noise caused by blending source images with weight maps directly, we exploit Laplacian pyramid decomposition to avoid unpleasing artifacts. Based on this pyramid scheme, images at every scale are fused by weight maps, and a final fused image is inversely reconstructed. The proposed method is easy to implement and delivers results which are competitive with state-of-art methods.
Mateu Sbert, Miquel Feixas, Qing Xu 0002
ICIP2
2018 Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates
abstract
Abstract Rendering inhomogeneous participating media requires a lot of volume samples since the extinction coefficient needs to be integrated along light paths. Ray marching makes small steps, which is time consuming and leads to biased algorithms. Woodcocklike approaches use analytic sampling and a random rejection scheme guaranteeing that the expectations will be the same as in the original model. These models and the application of control variates for the extinction have been successful to compute transmittance and single scattering but were not fully exploited in multiple scattering simulation. Our paper attacks the multiple scattering problem in heterogeneous media and modifies the light–medium interaction model to allow the use of simple analytic formulae while preserving the correct expected values. The model transformation reduces the variance of the estimates with the help of Rao‐Blackwellization and control variates applied both for the extinction coefficient and the incident radiance. Based on the transformed model, efficient Monte Carlo rendering algorithms are obtained.
László Szirmay-Kalos, Milán Magdics, Mateu Sbert
Comput. Graph. Forum3
2018 An Arduino-based device for visually impaired people to play videogames
Antonio Rodríguez-Benítez, Imma Boada, Mateu Sbert
Multim. Tools Appl.3
2018 A group-based signal filtering approach for trajectory abstraction and restoration
Yuejun Guo 0001, Qing Xu 0002, Xiaoxiao Luo, Hongjuan Bu, Mateu Sbert
Neural Comput. Appl.6
2018 Multiple importance sampling characterization by weighted mean invariance
Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos, Victor Elvira
Vis. Comput.1
2017 The Abstraction for Trajectories with Different Numbers of Sampling Points
Peng Li 0042, Qing Xu 0002, Yuejun Guo 0001, Xiaoxiao Luo, Mateu Sbert
ICONIP (6)6
2017 Tutorial on information theory in visualization
abstract
course Public Access Share on Tutorial on information theory in visualization Authors: Mateu Sbert University of Girona (Spain) and Tianjin University (China) University of Girona (Spain) and Tianjin University (China)View Profile , Han-Wei Shen View Profile , Ivan Viola View Profile , Min Chen View Profile , Anton Bardera View Profile , Miquel Feixas View Profile Authors Info & Claims SA '17: SIGGRAPH Asia 2017 CoursesNovember 2017 Article No.: 17Pages 1–165https://doi.org/10.1145/3134472.3134507Published:27 November 2017Publication History 1citation495DownloadsMetricsTotal Citations1Total Downloads495Last 12 Months76Last 6 weeks3 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Mateu Sbert, Han-Wei Shen, Ivan Viola, Min Chen 0001, Anton Bardera, Miquel Feixas
SIGGRAPH ASIA (Courses)1
2017 Shape exploration of 3D heterogeneous models based on cages
Weiliang Meng, Jianwei Guo 0003, Xavier Bonaventura, Mateu Sbert, Xiaopeng Zhang 0001
Multim. Tools Appl.4
2017 Adaptive multiple importance sampling for general functions
Mateu Sbert, Vlastimil Havran
Vis. Comput.1
2016 Fast Agglomerative Information Bottleneck Based Trajectory Clustering
Yuejun Guo 0001, Qing Xu 0002, Sheng Liang, Mateu Sbert
ICONIP (3)5
2016 Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling
abstract
Abstract We reexamine in this paper the variance for the Multiple Importance Sampling (MIS) estimator for multi‐sample and one‐sample model. As a result of our analysis we can obtain the optimal estimator for the multi‐sample model for the case where the weights do not depend on the count of samples. We extend the analysis to include the cost of sampling. With these results in hand we find a better estimator than balance heuristic with equal count of samples. Further, we show that the variance for the one‐sample model is larger or equal than for the multi‐sample model, and that there are only two cases where the variance is the same. Finally, we study on four examples the difference of variances for equal count as used by Veach, our new estimator, and a recently introduced heuristic.
Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos
Comput. Graph. Forum1
2015 XaIBO: An Extension of aIB for Trajectory Clustering with Outlier
Yuejun Guo 0001, Qing Xu 0002, Sheng Liang, Mateu Sbert
ICONIP (2)5
2015 3D shape retrieval using viewpoint information-theoretic measures
abstract
Abstract In this paper, we present an information‐theoretic framework to compute the shape similarity between 3D polygonal models. Given a 3D model, an information channel between a sphere of viewpoints around the model and its polygonal mesh is defined to compute the specific information associated with each viewpoint. The obtained information sphere can be seen as a shape descriptor of the model. Then, given two models, their similarity is obtained by performing a registration process between the corresponding information spheres. The distance between the information histograms is also defined as a coarse measure of similarity, as well as the scalar value given by the mutual information of the channel. The performance of all these measures is tested using the Princeton Shape Benchmark database. Copyright © 2013 John Wiley & Sons, Ltd.
Xavier Bonaventura, Jianwei Guo 0003, Weiliang Meng, Miquel Feixas, Xiaopeng Zhang 0001, Mateu Sbert
Comput. Animat. Virtual Worlds6
2015 Hierarchical clustering based on the information bottleneck method using a control process
Ester Bonmati, Anton Bardera, Imma Boada, Miquel Feixas, Mateu Sbert
Pattern Anal. Appl.5
2014 Analysis of image informativeness measures
abstract
Shannon entropy has been commonly used to quantify the image informativeness. The main drawback of this measure is that it does not take into account the spatial distribution of pixels. In this paper, we analyze four information-theoretic measures that overcome this limitation. Three of them (entropy rate, excess entropy, and erasure entropy) consider the image as a stationary stochastic process, while the fourth (partitional information) is based on an information channel between image regions and histogram bins. Experimental results, applied to natural and synthetic images, show the performance of these measures to characterize several informativeness aspects of an image. We also analyze their behavior under some image effects such as blurring, contrast change, and noise.
Màrius Vila, Anton Bardera, Miquel Feixas, Philippe Bekaert, Mateu Sbert
ICIP5
2014 F-divergences driven video key frame extraction
abstract
This paper proposes a shot-based key frame selection technique, aiming at generating a condensed set of frames representing the essential content of a video sequence. Inspired by the successful utilization of Jensen-Shannon Divergence (JSD) and Jensen-Rényi Divergence (JRD) for key frame selection [1] [2], we investigate several popularly accepted f-divergences for calculating the frame-by-frame distance to segment the video clip and then to obtain the key frames. Based on simulation and real test videos, the performances of the key frame selection method by using different versions of f-divergences are systematically analyzed. Extensive experimentation shows that, compared with the methods using JSD and JRD, the new technique is slightly better and computationally faster.
Xiaoxiao Luo, Qing Xu 0002, Mateu Sbert, Klaus Schöffmann
ICME3
2014 A New Scheme for Trajectory Visualization
abstract
This paper proposes a new approach for trajectory clustering and visualization. During clustering, speed and direction are both taken into account as the important properties of a trajectory. Additionally, the temporal change of the trajectories is explicitly considered in the procedure of clustering. Importantly, we introduce the uncertainty to represent the homogeneity of the updating trajectories based on their speed and direction attributes, to help observe and understand the happening of the trajectory data. Finally, based on the use of the HSV color space, we devise three patterns for graphically presenting the trajectory data in different perspectives. Namely, 'H+S' visualizes the clustered trajectories emphasizing the speed attribute of them. 'H+S+Update' depicts more information on the "latest" trajectory data, compared with the results by 'H+S'. 'H+V+Update' explicitly presents the uncertainty of the trajectory data. Our approach has shown its potential for the effective trajectory analysis.
Yuejun Guo 0001, Qing Xu 0002, Xiu Li 0005, Xiaoxiao Luo, Mateu Sbert
IV5
2014 Reducing complexity in polygonal meshes with view-based saliency
Pascual Castelló, Miguel Chover, Mateu Sbert, Miquel Feixas
Comput. Aided Geom. Des.3
2014 Browsing and exploration of video sequences: A new scheme for key frame extraction and 3D visualization using entropy based Jensen divergence
Qing Xu 0002, Xiu Li 0005, Mateu Sbert, Riccardo Scopigno
Inf. Sci.6
2014 A novel approach for enhancing very dark image sequences
Qing Xu 0002, Hailin Jiang, Riccardo Scopigno, Mateu Sbert
Signal Process.4
2014 Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels
abstract
This paper presents an analysis of the overestimation bias in common used filtering kernels in the context of photon mapping density estimation. We use the joint distribution of order statistics to calculate the expected value of the estimators of irradiance, and show that the estimator provided by the cone filter is not consistent unless the slope is one (yielding the triangular kernel), and that the Epanechnikov and Silverman kernels are consistent. The Gaussian filter has two different estimation biases: the original normalization constant α underestimates radiance by 46.9 percent, and the use of the kth nearest photon reduces this underestimation slightly. We also show that a new normalization constant for the Gaussian filter together with discarding the contribution of the kth nearest photon in the Gaussian and cone filter estimators produces new, consistent estimators. The specialized differential filter also benefits from the new estimate.
Rubén Jesús García, Carlos Ureña, Jordi Poch, Mateu Sbert
IEEE Trans. Vis. Comput. Graph.4
2013 Smooth shadow boundaries with exponentially warped Gaussian filtering
Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover
Comput. Graph.2
2013 An Information-Theoretic Observation Channel for Volume Visualization
abstract
Abstract Different quality metrics have been proposed in the literature to evaluate how well a visualization represents the underlying data. In this paper, we present a new information‐theoretic framework that quantifies the information transfer between the source data set and the rendered image. This approach is based on the definition of an observation channel whose input and output are given by the intensity values of the volumetric data set and the pixel colors, respectively. From this channel, the mutual information, a measure of information transfer or correlation between the input and the output, is used as a metric to evaluate the visualization quality. The usefulness of the proposed observation channel is illustrated with three fundamental visualization applications: selection of informative viewpoints, transfer function design, and light positioning.
Roger Bramon, Marc Ruiz 0002, Anton Bardera, Imma Boada, Miquel Feixas, Mateu Sbert
Comput. Graph. Forum6
2013 Information Theory-Based Automatic Multimodal Transfer Function Design
abstract
In this paper, we present a new framework for multimodal volume visualization that combines several information-theoretic strategies to define both colors and opacities of the multimodal transfer function. To the best of our knowledge, this is the first fully automatic scheme to visualize multimodal data. To define the fused color, we set an information channel between two registered input datasets, and afterward, we compute the informativeness associated with the respective intensity bins. This informativeness is used to weight the color contribution from both initial 1-D transfer functions. To obtain the opacity, we apply an optimization process that minimizes the informational divergence between the visibility distribution captured by a set of viewpoints and a target distribution proposed by the user. This distribution is defined either from the dataset features, from manually set importances, or from both. Other problems related to the multimodal visualization, such as the computation of the fused gradient and the histogram binning, have also been solved using new information-theoretic strategies. The quality and performance of our approach are evaluated on different datasets.
Roger Bramon, Marc Ruiz 0002, Anton Bardera, Imma Boada, Miquel Feixas, Mateu Sbert
IEEE J. Biomed. Health Informatics6
2012 Key frame selection based on Jensen-Rényi divergence
Qing Xu 0002, Xiu Li 0005, Mateu Sbert, Jianfu Li
ICPR5
2012 Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel
abstract
Abstract This paper presents an analysis of the irradiance estimator often used in photon mapping algorithms and concludes that the classical approach with a constant kernel overestimates the correct value. We propose a new estimator that solves this problem and provide both theoretical and empirical studies to verify it.
Rubén Jesús García, Carlos Ureña, Mateu Sbert
Comput. Graph. Forum3
2012 Energy-saving light positioning using heuristic search
Francesc Castro, Esteve del Acebo, Mateu Sbert
Eng. Appl. Artif. Intell.3
2012 Multimodal Data Fusion Based on Mutual Information
abstract
Multimodal visualization aims at fusing different data sets so that the resulting combination provides more information and understanding to the user. To achieve this aim, we propose a new information-theoretic approach that automatically selects the most informative voxels from two volume data sets. Our fusion criteria are based on the information channel created between the two input data sets that permit us to quantify the information associated with each intensity value. This specific information is obtained from three different ways of decomposing the mutual information of the channel. In addition, an assessment criterion based on the information content of the fused data set can be used to analyze and modify the initial selection of the voxels by weighting the contribution of each data set to the final result. The proposed approach has been integrated in a general framework that allows for the exploration of volumetric data models and the interactive change of some parameters of the fused data set. The proposed approach has been evaluated on different medical data sets with very promising results.
Roger Bramon, Imma Boada, Anton Bardera, Joaquim Rodriguez, Miquel Feixas, Josep Puig, Mateu Sbert
IEEE Trans. Vis. Comput. Graph.7
2011 Information theory in computer graphics and visualization
abstract
We present a half-day course to review several information theory applications for computer graphics and visualization. Information theory tools, widely used in scientific fields such as engineering, physics, genetics and neuroscience, are also emerging as useful transversal tools in computer graphics and related fields. We introduce the basic concepts of information theory and how they map into application areas. Application areas in computer graphics include viewpoint selection, mesh saliency, scene exploration, ambient occlusion, geometry simplification, radiosity, adaptive ray-tracing and shape descriptors. Application areas in visualization are view selection for volume data, flow visualization, ambient occlusion, time-varying volume visualization, transfer function definition, time-varying volume visualization, iso-surface similarity maps and quality metrics. The applications fall broadly into two categories: the mapping of the problem to an information channel - as in viewpoint applications - and the direct use of measures such as entropy, Kullback-Leibler distance, Jensen-Shannon divergence, and f-divergences. These would be used to evaluate, for instance, the homogeneity of a set of samples being used as metrics. We will also discuss the potential applications of the information bottleneck method that allows us to progressively extract or merge information in a hierarchical structure.
Mateu Sbert, Miquel Feixas, Ivan Viola, Jaume Rigau, Miguel Chover
SIGGRAPH Asia Courses1
2011 Multiresolution image registration based on tree data structures
Anton Bardera, Imma Boada, Miquel Feixas, Jaume Rigau, Mateu Sbert
Graph. Model.5
2011 Automatic Transfer Functions Based on Informational Divergence
abstract
In this paper we present a framework to define transfer functions from a target distribution provided by the user. A target distribution can reflect the data importance, or highly relevant data value interval, or spatial segmentation. Our approach is based on a communication channel between a set of viewpoints and a set of bins of a volume data set, and it supports 1D as well as 2D transfer functions including the gradient information. The transfer functions are obtained by minimizing the informational divergence or Kullback-Leibler distance between the visibility distribution captured by the viewpoints and a target distribution selected by the user. The use of the derivative of the informational divergence allows for a fast optimization process. Different target distributions for 1D and 2D transfer functions are analyzed together with importance-driven and view-based techniques.
Marc Ruiz 0002, Anton Bardera, Imma Boada, Ivan Viola, Miquel Feixas, Mateu Sbert
IEEE Trans. Vis. Comput. Graph.6
2010 A new approach for very dark video denoising and enhancement
abstract
The paper presents a novel three-stage algorithm for very-low-light video denoising and enhancement. The proposed technique invokes twice, in the first and the third stages, the well-known Non-Local Means (NLM) method for spatial and temporal denoising: it is well adapted to the application, leading to the definition of a novel NLM tool. The intermediate stage performs a custom tone adjustment specifically aimed at enlarging the dynamic range of very dark videos. The overall approach transforms very dark videos into more watchable ones, effectively reduces very high noise, and all in all, produces high quality restored image sequences outperforming the recent state-of-the-art results. Additionally, the first and third stages can be combined as a two-step filtering scheme for normal-light videos: the novel denoising solution achieves a heavy noise removal, while reducing motion blur artifacts and preserving image details.
Qing Xu 0002, Hailin Jiang, Riccardo Scopigno, Mateu Sbert
ICIP4
2010 Selection and 3D visualization of video key frames
abstract
The key frame selection is aimed to extract a set of typical frames that represent the visual content of a video sequence; the graphical presentation of key frames helps understand the video content. This paper proposes a generic method for extracting key frames in which the Jensen-Shannon divergence (JSD) is employed to measure the difference between neighboring video frames to segment a video clip into shots, and to choose key frames in each shot. The novel method for key frame extraction is computationally inexpensive and yet effective, as shown by experimental results. In addition, an innovative 3D visualization approach, in which video key frames and the useful information related to the process of key frame selection are displayed in different levels of detail, is presented as an exploration tool to contribute to a quick and clear understanding of the video content.
Qing Xu 0002, Bin Long, Mateu Sbert, Miquel Feixas, Riccardo Scopigno
SMC4
2010 Viewpoint information channel for illustrative volume rendering
Marc Ruiz 0002, Imma Boada, Miquel Feixas, Mateu Sbert
Comput. Graph.4
2010 Image registration by compression
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
Inf. Sci.4
2010 Volumetric ambient occlusion for volumetric models
Marc Ruiz 0002, László Szirmay-Kalos, Tamás Umenhoffer, Imma Boada, Miquel Feixas, Mateu Sbert
Vis. Comput.6
2009 Categorizing art: Comparing humans and computers
Christian Wallraven, Roland W. Fleming, Douglas W. Cunningham, Jaume Rigau, Miquel Feixas, Mateu Sbert
Comput. Graph.6
2009 Specular Effects on the GPU: State of the Art
abstract
Abstract This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and caustics on the GPU. We establish a taxonomy of methods based on the three main different ways of representing the scene and computing ray intersections with the aid of the GPU, including ray tracing in the original geometry, ray tracing in the sampled geometry, and geometry transformation. Having discussed the possibilities of implementing ray tracing, we consider the generation of single reflections/refractions, interobject multiple reflections/refractions, and the general case which also includes self‐reflections or refractions. Moving the focus from the eye to the light sources, caustic effect generation approaches are also examined.
László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi, Mateu Sbert
Comput. Graph. Forum5
2009 A unified information-theoretic framework for viewpoint selection and mesh saliency
abstract
Viewpoint selection is an emerging area in computer graphics with applications in fields such as scene exploration, image-based modeling, and volume visualization. In particular, best view selection algorithms are used to obtain the minimum number of views (or images) in order to understand or model an object or scene better. In this article, we present a unified framework for viewpoint selection and mesh saliency based on the definition of an information channel between a set of viewpoints (input) and the set of polygons of an object (output). The mutual information of this channel is shown to be a powerful tool to deal with viewpoint selection, viewpoint stability, object exploration and viewpoint-based saliency. In addition, viewpoint mutual information is extended using saliency as an importance factor, showing how perceptual criteria can be incorporated to our method. Although we use a sphere of viewpoints around an object, our framework is also valid for any set of viewpoints in a closed scene. A number of experiments demonstrate the robustness of our approach and the good behavior of the proposed measures.
Miquel Feixas, Mateu Sbert, Francisco González García
ACM Trans. Appl. Percept.2
2009 Image Segmentation Using Information Bottleneck Method
abstract
In image processing, segmentation algorithms constitute one of the main focuses of research. In this paper, new image segmentation algorithms based on a hard version of the information bottleneck method are presented. The objective of this method is to extract a compact representation of a variable, considered the input, with minimal loss of mutual information with respect to another variable, considered the output. First, we introduce a split-and-merge algorithm based on the definition of an information channel between a set of regions (input) of the image and the intensity histogram bins (output). From this channel, the maximization of the mutual information gain is used to optimize the image partitioning. Then, the merging process of the regions obtained in the previous phase is carried out by minimizing the loss of mutual information. From the inversion of the above channel, we also present a new histogram clustering algorithm based on the minimization of the mutual information loss, where now the input variable represents the histogram bins and the output is given by the set of regions obtained from the above split-and-merge algorithm. Finally, we introduce two new clustering algorithms which show how the information bottleneck method can be applied to the registration channel obtained when two multimodal images are correctly aligned. Different experiments on 2-D and 3-D images show the behavior of the proposed algorithms.
Anton Bardera, Jaume Rigau, Imma Boada, Miquel Feixas, Mateu Sbert
IEEE Trans. Image Process.5
2009 From obscurances to ambient occlusion: A survey
Àlex Méndez-Feliu, Mateu Sbert
Vis. Comput.2
2008 Viewpoint-driven simplification using mutual information
Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
Comput. Graph.2
2008 Efficient reuse of paths for random walk radiosity
Francesc Castro, Mateu Sbert, John H. Halton
Comput. Graph.2
2008 Improving Multipath Radiosity with Bundles of Parallel Lines
abstract
Abstract Monte Carlo approaches use random lines to distribute the light power in the scene but the cost of creating a set of random single lines is very costly. In this paper, we present several software and hardware techniques in order to reduce the computational cost of the generation of random single lines by using bundles of parallel lines. The bundle of parallel lines is simulated with a general purpose polygon filling algorithm, like the painter's algorithm. We also present two graphics hardware implementations. The first approach uses two depth buffers in order to represent stochastically a bundle of parallel global lines. The second one uses multiple depth buffers and the aim is to exploit coherence between projection planes for each iteration. All algorithms were implemented with the multipath method.
Roel Martínez, Mateu Sbert, László Szirmay-Kalos
Comput. Graph. Forum2
2008 Viewpoint-based simplification using f-divergences
Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
Inf. Sci.2
2007 A New Adaptive Sampling Technique for Monte Carlo Global Illumination
abstract
Monte Carlo is the only choice of physically correct method to compute the problem of global illumination in the field of realistic image synthesis. Adaptive sampling is an appealing tool to eliminate noise, which is one of the main problems of Monte Carlo based global illumination algorithms. In this paper, we investigate the use of entropy in the domain of information theory to measure pixel quality and to do adaptive sampling. Especially we explore the nonextensive Tsallis entropy, in which a real number q is introduced as the entropic index that presents the degree of nonextensivity, to evaluate pixel quality. By utilizing the least-squares design, an entropic index q can be obtained systematically to run adaptive sampling effectively. Implementation results show that the Tsallis entropy driven adaptive sampling significantly outperforms the existing methods. To our knowledge, this may be the first try on the systematic choice of an appropriate entropic index to Tsallis entropy in the engineering fields.
Qing Xu 0002, Miquel Feixas, Mateu Sbert
CAD/Graphics3
2007 A New Way to Re-using Paths
Qing Xu 0002, Mateu Sbert
ICCSA (2)2
2007 AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination
Qing Xu 0002, Mateu Sbert, Miquel Feixas
ICCSA (2)2
2007 A New Approach to Impulse Noise Removal for Color Image
abstract
This paper presents a new two-stage approach to impulse noise removal for color image. The first step is the impulse detection, in which the so-called rank-ordered absolute differences (ROAD) is used to determine whether a pixel is impulsive to be removed. The second step does noise suppression based on maximizing the proposed pixel similarity measure that considers both magnitude and angular information of pixel vectors' difference. Experimental results show that our method can remove impulse noise effectively, and in the meantime can preserve chromaticity and image details very well.
Qing Xu 0002, Mateu Sbert
ICME3
2006 A Monte Carlo-Based Fiber Tracking Algorithm using Diffusion Tensor MRI
abstract
Diffusion tensor magnetic resonance imaging, which measures directional information of water diffusion in the brain, has emerged as a powerful tool for human brain studies. In this paper, we introduce a new Monte Carlo-based fiber tracking approach to estimate brain connectivity. One of the main characteristics of this approach is that all parameters of the algorithm are automatically determined at each point using the entropy of the eigenvalues of the diffusion tensor. Experimental results show the good performance of the proposed approach
Ferran Prados, Anton Bardera, Mateu Sbert, Imma Boada, Miquel Feixas
CBMS3
2006 Improving the Interval Ray Tracing of Implicit Surfaces
Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí
Computer Graphics International2
2006 Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
Qing Xu 0002, Mateu Sbert, Wei Wang 0113, Lianping Xing
Computer Graphics International2
2006 Light animation with precomputed light paths on the GPU
László Szécsi, László Szirmay-Kalos, Mateu Sbert
Graphics Interface3
2006 Systematic Sampling in Image-Synthesis
Mateu Sbert, Jaume Rigau, Miquel Feixas, László Neumann
ICCSA (1)1
2006 Compression-based Image Registration
abstract
Image registration is an important component of image analysis used to align two or more images. In this paper, we present a new framework for image registration based on compression. The basic idea underlying our approach is the conjecture that two images are correctly registered when we can maximally compress one image given the information in the other. The contribution of this paper is twofold. First, we show that the image registration process can be dealt with from the perspective of a compression problem. Second, we demonstrate that the similarity metric, introduced by Li et al., performs well in image registration. Two different versions of the similarity metric have been used: the Kolmogorov version, computed using standard real-world compressors, and the Shannon version, calculated from an estimation of the entropy rate of the images
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
ISIT4
2006 Realtime automatic selection of good molecular views
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet
Comput. Graph.3
2006 Importance-Driven Focus of Attention
abstract
This paper introduces a concept for automatic focusing on features within a volumetric data set. The user selects a focus, i.e., object of interest, from a set of pre-defined features. Our system automatically determines the most expressive view on this feature. A characteristic viewpoint is estimated by a novel information-theoretic framework which is based on the mutual information measure. Viewpoints change smoothly by switching the focus from one feature to another one. This mechanism is controlled by changes in the importance distribution among features in the volume. The highest importance is assigned to the feature in focus. Apart from viewpoint selection, the focusing mechanism also steers visual emphasis by assigning a visually more prominent representation. To allow a clear view on features that are normally occluded by other parts of the volume, the focusing for example incorporates cut-away views.
Ivan Viola, Miquel Feixas, Mateu Sbert, M. Eduard Gröller
IEEE Trans. Vis. Comput. Graph.3
2005 Medical image registration based on random line sampling
abstract
One of the key aspects in 3D-image registration is the computation of the joint intensity histogram. We propose a new approach to compute this histogram using uniformly distributed random lines to sample stochastically the overlapping volume between two 3D-images. The intensity values are captured from the lines at evenly spaced positions, taking an initial random offset different for each line. This method provides us with an accurate, robust and fast mutual information-based registration. The interpolation effects are drastically reduced, due to the stochastic nature of the line generation, and the alignment process is also accelerated. The results obtained show a better performance of the introduced method than the classic computation of the joint histogram.
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
ICIP (1)4
2005 Estimation of the Probability of Congestion Using Monte Carlo Method in OPS Networks
abstract
In networks with small buffers, such as optical packet switching based networks, the convolution approach is presented as one of the most accurate method used for the connection admission control. Admission control and resource management have been addressed in other works oriented to bursty traffic and ATM. This paper focuses on heterogeneous traffic in OPS based networks. Using heterogeneous traffic and bufferless networks the enhanced convolution approach is a good solution. However, both methods (CA and ECA) present a high computational cost for high number of connections. Two new mechanisms (UMCA and ISCA) based on Monte Carlo method are proposed to overcome this drawback. Simulation results show that our proposals achieve lower computational cost compared to enhanced convolution approach with an small stochastic error in the probability estimation.
Anna Urra, José-Luis Marzo, Mateu Sbert, Eusebi Calle
ISCC3
2005 Real-Time Multiple Scattering in Participating Media with Illumination Networks
László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer
Rendering Techniques2
2005 Shape Complexity Based on Mutual Information
abstract
Shape complexity has recently received attention from different fields, such as computer vision and psychology. In this paper, integral geometry and information theory tools are applied to quantify the shape complexity from two different perspectives: from the inside of the object, we evaluate its degree of structure or correlation between its surfaces (inner complexity), and from the outside, we compute its degree of interaction with the circumscribing sphere (outer complexity). Our shape complexity measures are based on the following two facts: uniformly distributed global lines crossing an object define a continuous information channel and the continuous mutual information of this channel is independent of the object discretisation and invariant to translations, rotations, and changes of scale. The measures introduced in this paper can be potentially used as shape descriptors for object recognition, image retrieval, object localisation, tumour analysis, and protein docking, among others.
Jaume Rigau, Miquel Feixas, Mateu Sbert
SMI3
2004 Reuse of Paths in Light Source Animation
abstract
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path
Mateu Sbert, Francesc Castro, John H. Halton
Computer Graphics International1
2004 An information theoretic framework for image segmentation
abstract
In this paper, an information theoretic framework for image segmentation is presented. This approach is based on the information channel that goes from the image intensity histogram to the regions of the partitioned image. It allows us to define a new family of segmentation methods which maximize the mutual information of the channel. Firstly, a greedy top-down algorithm which partitions an image into homogeneous regions is introduced. Secondly, a histogram quantization algorithm which clusters color bins in a greedy bottom-up way is defined. Finally, the resulting regions in the partitioning algorithm can optionally be merged using the quantized histogram.
Jaume Rigau, Miquel Feixas, Mateu Sbert
ICIP3
2004 Medical Image Segmentation Based on Mutual Information Maximization
Jaume Rigau, Miquel Feixas, Mateu Sbert, Anton Bardera, Imma Boada
MICCAI (1)3
2004 Fast Multipath Radiosity using Hierarchical Subscenes
abstract
Abstract This paper presents an efficient acceleration technique for the global line radiosity Multipath method. In this approach, the scene is subdivided in a hierarchy of box bounded subscenes, the boxes subdivided in a grid of virtual patches which store angular information. A new recursive (according to the hierarchy of subscenes) function allows to execute the Multipath algorithm at different levels of the hierarchy. A speed up factor up to 3–4 has been obtained on some of the tested scenes.
Francesc Castro, Mateu Sbert, László Neumann
Comput. Graph. Forum2
2004 Real-time Light Animation
abstract
Abstract Light source animation is a particularly hard field of real‐time global illumination algorithms since moving light sources result in drastic illumination changes and make coherence techniques less effective. However, the animation of small (point‐like) light sources represents a special but practically very important case, for which the reuse of the results of other frames is possible. This paper presents a fast light source animation algorithm based on the virtual light sources illumination method. The speed up is close to the length of the animation, and is due to reusing paths in all frames and not only in the frame where they were obtained. The possible applications of this algorithm are the lighting design and systems to convey shape and features with relighting.
Mateu Sbert, László Szécsi, László Szirmay-Kalos
Comput. Graph. Forum1
2004 Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
abstract
Abstract This paper presents a general variance reduction method that is a quasi‐optimal combination of correlated and importance sampling. The weights of the combination are selected automatically in order to keep the merits of both importance and correlated sampling. The proposed sampling method is used for efficient direct light source computation of large area sources and for the calculation of the reflected illumination of environment maps. Importance sampling would be good in these cases if the sources are hidden, while correlated sampling is efficient if the sources are fully visible. The proposed method automatically detects the particular case and provides results that inherit the advantages of both techniques.
László Szécsi, Mateu Sbert, László Szirmay-Kalos
Comput. Graph. Forum2
2004 Bandwidth reduction for remote navigation systems through view prediction and progressive transmission
Pere-Pau Vázquez, Mateu Sbert
Future Gener. Comput. Syst.2
2004 Combining light animation with obscurances for glossy environments
abstract
Abstract Obscurances is a powerful technique that approximates indirect global illumination in a much faster way than classic methods as radiosity or path tracing. In this method, the local environment of a point or a patch is sampled to estimate the amount of occlusion that surrounds it. Fine effects as color reflection can be added and visually pleasant rendering of corners and soft shadows are easily computed. Combined with ray tracing techniques, non‐diffuse and specular effects can be added to the surfaces, obtaining thus beautiful and realistic rendered images. Since direct and indirect illumination are decoupled, obscurances are very useful to render animation frames for moving light sources, as they have to be computed only for the first frame and then reused. Ambient light intensity can also be decoupled from obscurances and estimated for every frame, resulting in beautiful color‐changing effects. Light animation help in light design and to convey shape and features of the objects in the scene. Copyright © 2004 John Wiley & Sons, Ltd.
Àlex Méndez-Feliu, Mateu Sbert
Comput. Animat. Virtual Worlds2
2003 Entropy-based Adaptive Sampling
Jaume Rigau, Miquel Feixas, Mateu Sbert
Graphics Interface3
2003 A Multiple Depth Buffer Implementation for Radiosity
Roel Martínez, László Szirmay-Kalos, Mateu Sbert
ICCSA (3)3
2003 Information-Theory-Based Oracles for Hierarchical Radiosity
Jaume Rigau, Miquel Feixas, Mateu Sbert
ICCSA (3)3
2003 Fast Adaptive Selection of Best Views
Pere-Pau Vázquez, Mateu Sbert
ICCSA (3)2
2003 Perception-Based Illumination Information Measurement and Light Source Placement
Pere-Pau Vázquez, Mateu Sbert
ICCSA (3)2
2003 Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling
abstract
Abstract In the last decade a new family of methods, namely Image‐Based Rendering, has appeared. These techniques rely on the use of precomputed images to totally or partially substitute the geometric representation of the scene. This allows to obtain realistic renderings even with modest resources. The main problem is the amount of data needed, mainly due to the high redundancy and the high computational cost of capture. In this paper we present a new method to automatically determine the correct camera placement positions in order to obtain a minimal set of views for Image‐Based Rendering. The input is a 3D polyhedral model including textures and the output is a set of views that sample all visible polygons at an appropriate rate. The viewpoints should cover all visible polygons with an adequate quality, so that we sample the polygons at sufficient rate. This permits to avoid the excessive redundancy of the data existing in several other approaches. We also reduce the cost of the capturing process, as the number of actually computed reference views decreases. The localization of interesting viewpoints is performed with the aid of an information theory‐based measure, dubbed viewpoint entropy. This measure is used to determine the amount of information seen from a viewpoint. Next we develop a greedy algorithm to minimize the number of images needed to represent a scene. In contrast to other approaches, our system uses a special preprocess for textures to avoid artifacts appearing in partially occluded textured polygons. Therefore no visible detail of these images is lost. ACM CSS: I.3.7 Computer Graphics—Three‐Dimensional Graphics and Realism
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich
Comput. Graph. Forum3
2002 Optimal ray shooting in Monte Carlo radiosity
Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer
Comput. Graph.2
2000 Optimal Absorption Probabilities for Random Walk Radiosity
Mateu Sbert
Graph. Model.1
1999 An Information Theory Framework for the Analysis of Scene Complexity
abstract
In this paper we present a new framework for the analysis of scene visibility and radiosity complexity. We introduce a number of complexity measures from information theory quantifying how difficult it is to compute with accuracy the visibility and radiosity in a scene. We define the continuous mutual information as a complexity measure of a scene, independent of whatever discretisation, and discrete mutual information as the complexity of a discretised scene. Mutual information can be understood as the degree of correlation or dependence between all the points or patches of a scene. Thus, low complexity corresponds to low correlation and vice versa. Experiments illustrating that the best mesh of a given scene among a number of alternatives corresponds to the one with the highest discrete mutual information, indicate the feasibility of the approach. Unlike continuous mutual information, which is very cheap to compute, the computation of discrete mutual information can however be quite demanding. We will develop cheap complexity measure estimates and derive practical algorithms from this framework in future work.
Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
Comput. Graph. Forum4
1998 Random Walk Radiosity with Generalized Absorption Probabilities
abstract
The author studies random walk estimators for radiosity with generalized absorption probabilities. That is, a path will either die or survive on a patch according to an arbitrary probability. The estimators studied so far, the infinite path length estimator and finite path length one, can be considered as particular cases. Practical applications of the random walks with generalized probabilities are given. A necessary and sufficient condition for the existence of the variance is given, together with heuristics to be used in practical cases. The optimal probabilities are also found for the case when one is interested in the whole scene, and are equal to the reflectivities.
Mateu Sbert
Computer Graphics International1
1998 Random walk radiosity with infinite path length
Mateu Sbert
Comput. Graph.1
1997 Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity
abstract
In this paper we study how to optimally select between different sources in shooting random walk Monte Carlo Radiosity. Until now the probability of selecting a source has been made proportional to the importance of that source for the region of interest. We will show here that, whenever the transition probabilities are the Form Factors, this is not optimal, and will consequently give the optimal case. This will correspond to probabilities proportional to the square root of importances, rather than to importances themselves.
Mateu Sbert
Comput. Graph. Forum1
1997 Error and Complexity of Random Walk Monte Carlo Radiosity
abstract
The author studies the error and complexity of the discrete random walk Monte Carlo technique for radiosity, using both the shooting and gathering methods. The author shows that the shooting method exhibits a lower complexity than the gathering one, and under some constraints, it has a linear complexity. This is an improvement over a previous result that pointed to an O(n log n) complexity. The author gives and compares three unbiased estimators for each method, and obtains closed forms and bounds for their variances. The author also bounds the expected value of the mean square error (MSE). Some of the results obtained are also shown to be valid for the nondiscrete gathering case. The author also gives bounds for the variances and MSE for the infinite path length estimators; these bounds might be useful in the study of biased estimators resulting from cutting off the infinite path.
Mateu Sbert
IEEE Trans. Vis. Comput. Graph.1
1996 Global multipath Monte Carlo algorithms for radiosity
Mateu Sbert, Xavier Pueyo, László Neumann, Werner Purgathofer
Vis. Comput.1
1993 An Integral Geometry Based Method for Fast Form-Factor Computation
abstract
Abstract Monte Carlo techniques have been widely used in rendering algorithms for local integration. For example, to compute the contribution of a patch to the luminance of another. In the present paper we propose an algorithm based on Integral geometry where Monte Carlo is applied globally. We give some results of the implementation to validate the proposition and we study the error of the technique, as well as its complexity.
Mateu Sbert
Comput. Graph. Forum1